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  1. Hi guys, It's been a healthy debate so far ;) I'll try to be as short as possible. IMHO the data-sharing (p2p) outside the gameengine is what opens the can of worms here. Finding a good balance in MP environments will be almost impossible with the current points "realism" vs "game-balance" as long as the code exist in the wild - which includes the p2p datalink capability. My suggestion would be to; - Disable the p2p connection outside the game-engine. Code removal. -------------------------------------------------------- Realism; - In all fairness there are several Datalink modules for the F-15, but not so much about the capabilites. It's understandable that the features of the Datalink has been included. http://www.baesystems.com/ProductsServices/bae_prod_eis_mids_fdl.html http://www.rockwellcollins.com/products/gov/airborne/fighters/f15/index.html http://www.datalinksolutions.net/dls/product_line/index.asp Balance; - In all fairness, allowing LEAVU to p2p would probably ruin an already limping MP balance. - WIP/BETA/"Code in the wild" have only one airframe modelled, balance cannot be achived for "both sides" (yet). Further unexpected code variants; Without having looked at the code - there's nothing preventing me or anyone else from making a module for SU/MIG family and using the very same MFD? - What prevents us from creating a D/L SU-27 beeing fed data from a SU-30, and by using the F-15 MFD/Radar modules? * If this is possible, then "realism" will have big issues. Remove the p2p D/L? The code is already out there. But is it too late? Maybe you can save bits of the MP community by restricting this part of the code sooner rather than later. Optional hardcoded function; If MP Then LEAVU.Disable Else LEAVU.Enable What do you get with a p2p-less LEAVU? The p2p-network may be removed and what remains is the new and improved MFD functions - which may be enough for most F-15 jockeys (or someone else developing similar MFD's for the Eastern planes) And what if it worked in SP only? - It certainly WILL benefit SP pilots / pitbuilders or not. - It certainly WONT hurt MP. Short Term - Other workarounds; For Server-Balancing - until you can control the use of LEAVU from a server-perspective there is another option; - Remove the aircrafts that have this ability from your missions. (Deny people flying the aircraft that have the capability). - Add same amount of aircrafts with similar capabilities to both sides - in equal numbers. Both sides can enjoy the datalink capabilities. Long Term - Server control; It absolutely *must* be a goal that the features of the p2p-datalink can be controlled server-side. ED or LEAVU team - or both together. But releasing the code before this has been achived is a bit shortsighted in my opinion. (Nothing personal, guys) :) I guess you didnt see all the pitfalls. Fair enough. LEAVU team should also take responsibility in this matter. It would be the proper thing to do. It's imperativ that there's a way server admins and players can choose to (allow) play against LEAVU enabled oponents. ~S! - Panzer
    5 points
  2. I think this more nuanced concept has merit, as it doesn't necessarily leave the folks with home built cockpits, etc. completely out in the cold. I don't know how feasible it would be for E.D. to implement with the current export .lua file system. It occurs to me, that perhaps E.D. should examine the possibility of splitting the current client export.lua file (hope I got that right) into several files that would allow a more granular approach, which could enable a more selective control at the server. Perhaps something like: cockpit_export.lua For handling status of switches, lights, etc. ownship_export.lua For handling datalink of the user's position data target_export.lua For handling datalink of detected target position data The server could then enable just the first one, to allow folks to use their homebuilt pits, TouchPal, TouchBuddy, LOVP, BSVP, etc., without enabling data linking. OR, the server could enable the first two, to allow data linking without target sharing occuring over the data link. Enabling all three would open up the whole ball of wax. The above is meant to illustrate the concept, not necessarily the particulars of how it should actually be divided up. I realize that it would require E.D. to re-write some of the core code. Whether it is worth the effort versus the estimated benefits to MP play is better judged by those in the know. It would also have fallout on the 3rd party side of things. Homebuilt pits, TouchPal, TouchBuddy, LOVP, BSVP, etc., would all be affected, and need to tweak their code to reflect the new file structure. As a potential benefit though, they could potentially see more MP servers that allow their use online. CB sends
    3 points
  3. I can't believe the ignorance of what is going on here, i've no doubt the creators have every intention of using this online as to fly offline is a non event for these guys. This is were the lack of balance is, for those that don't seem to understand the term balance it doesn't relate to gameplay fairness it relates to REALISM BALANCE. Sort of pitching a pee shooter disguised as an AK-47 against a real live M-16. One aircraft can't have uber realistic features were another doesn't this is the imbalance. In Falcon you have ONE plane so the mod relates to all. All this talk about realism is just down to the individuals ideal and has no scope to suit Lockon. This is not Falcon. You can call this an F-15 datalink all you like because its dressed up to look that way, but it could be put in a to a pink frame with flowers around the outside and be called a Game Radar Modifier if you like. The fact is it is not part of lockon it is actually taking information that is not avaliable to you in game and presenting it to you in game format. Absolutely nowhere near in comparison as sharing information through the use of human speech, you know the natural thing we are all blessed with for social contact. TeamSpeak/Ventrilo doesn't take game code and present it to you so you can see what you shouldn't. This claim is ridiculous. While in theory this is a wonderous idea in fact its an abonomation. If I created a Nuclear attack application, which I claim as realistic, this would then allow me to log into servers hit the button and kill every aircraft in the server, all in the name of realism. Then when everyone got fed up with me constantly Nuking them they move onto another server which I would just pop in their and rinse and repeat. What utter BS. I wouldn't dream of creating such an unbalancing mod because it would be immoral. But if I had intentions for my own selfish pursuits to have my realistic fun without being labeled a menace or whatever I would need to release this to the community with their approval that I was doing this in the interest of realism, and then I could have my fun unhindered. What joy.:doh:
    2 points
  4. Naprimer? Skazhem dazhe Track IR ne budet rabotat? Ili eto tolko utilities dlya 'cockpit building'? A mozhno kakto tolko zapretit to chto daet etomu modu datalink, no tolko concretno, a to on prosto perepishit svoi mod i snova vse budet s igri motat.... Belamor vishe uzhe etu ideu podal... nado nekotorie dela prosto polnosty "zakrit"... Eto novaya funktsiya FC 2.0? Kak eto povleyaet na lokalniu export? Vse budet OFF? Eto tozhe variant na vsiakiy pozharnriy, esli tolko ne proizvodit silnih limitatsiy na osnovnuy chast virpilov... Na primer, ochen mnogo letaut s treck IR, no dazhe ochen malo letaut s cockpit utilities i dopolnitilnimi modami... tak chto eto hot budet 'safe option' Izvinyaus chto ne russkimi bukvami! Tolko na laptope yest blin nakleiki!
    2 points
  5. As CyBerkut noted before, the issue of whether or not Yoda should continue with LEAVU is a moot point, as the code and the idea is out there and people can take advantage over it. It would not matter if Yoda were to keep parts of the code closed or were to remove functionality, because that could be added by someone else. The only real solution to this problem is having ED implement some sort of server based flag that allows or disallows clients to the server to use the exported OWNSHIP data. Only if this is disallowed can anyone be certain that players are not sharing information between each other in an automated fashion. It would be great if the flag could even have multiple options, where you could set it to export no OWNSHIP data at all, all OWNSHIP data, or OWNSHIP data but without the targets seen on the radar. The latter would allow LEAVU users to use the datalink to relay their own positions between each other.
    2 points
  6. I've been catching up on this topic, and I understand many of the pros and cons arguments regarding it. I'm not going to lie, I like mods. I like them when they change gameplay, and I like them when they are total conversion, I even like it when someone comes up with a creative way to enhance the gameplay experience. Take ATC. Its 3rd party, server hosts have to download it and run it. But nothing is stopping them from running it and not telling anyone but their BFFs. That would be labeled a cheat by most here, but it wouldn't be obvious what exactly they are doing, now would it? It gives the pilots an information advantage yes, but they still need to capitalize on it with their own skills, decisions, and inputs. But could one argue that what LEAVU appears to be is an alternate to what VOIP and accidental teamwork provides. In case you are wonder accidental teamwork is an instance that exists in most multiplayer games, it occurs when a teammate performs an action with no communication or prior intent to help another teammate in some immense way. Its usually an instance of timing, luck, or just blindly killing the first bad guy you see. The reason I bring this up is I think its something that occurs much more often when data link is present. If you watch a tacview of a match of 10 vs 10, all lonewolves are playing, one team has EWR providing datalink with the Russian birds, the other doesn't have a EWR with the same aircraft selection. (Also note they don't play like most idiots do) Even if the team with EWR doesn't say a word over chat, they will be much more combat effective at fighting than the other team would be. But do I understand the mod correctly that the vanilla version benefits 1 aircraft, for only the users with it installed, and it only adds in Datalinking information that is similar to EWR with Russian a/c except the datalink is shared ONLY between F-15s on a side rather than a single radar station?
    2 points
  7. Решил всё-таки выложить готовые миссии к своей "недоделанной" кампании. Не пропадать же зря непосильному труду. :) Сделал что-то типа приквела к миссии Перекресток. Всего пять штук. Полномасштабных боевых действий от них не ждите (в некоторых миссиях даже стрелять не придётся), но, возможно кому понравится - просто полетать в качестве ведомого. Сюжет, так же, на серьёзность не претендует, да и менялся он по ходу дела не раз. Иногда хотелось всё потереть нафиг и поставить жирный крест на карта-строении. Ну нет ничего такого, за что бы можно было уцепится. Это вам не WWII, по которой написано масса книг и отснято куча фильмов. Описывать миссии тут не стану, будут какие вопросы, задавайте. Просто, делайте то, что вам говорят, и всё должно получится (миссии оттестированы). На пресечение неадекватных действий игроков я упора не делал, полетите в другую сторону - флаг в руки. :) В некоторых миссиях, очки даются за "хорошее поведение". К примеру: проследовали вы за ведущим по его маршруту до места стоянки, а не срезали путь, раз - получите и распишитесь. :) 1 миссия: http://www.windofamur.ucoz.ru/load/0-0-0-6-20 2 миссия: http://www.windofamur.ucoz.ru/load/0-0-0-7-20 3 миссия: http://www.windofamur.ucoz.ru/load/0-0-0-8-20 4 миссия: http://www.windofamur.ucoz.ru/load/0-0-0-9-20 5 миссия: http://www.windofamur.ucoz.ru/load/0-0-0-10-20 Добавлю: Рекомендую проходить миссии без использования ярлыков. Если, на земле происходит какая-то "движуха" (например, в 4-ой миссии на блокпосте), желательно с помощью зума, или подлетев поближе, повнимательней рассмотреть происходящее. Для атмосферы, так сказать. зы Миссии нормально не работают с патчем 1.02
    1 point
  8. What is LEAVU2? Lockon External Avionics Upgrade 2.0 is a mod being developed for Fc2 LEAVU2 is a software package written in JAVA designed to be used for displaying interactive cockpit flight instruments and ingame data on external screens. OpenGL is used to render LEAVU2 2D and 3D instruments, and keyboard and mouse input is captured to allow for interactive user input. Touch screens are also fully supported, as is running the software on multiple separate computers connecting to the same game computer. ( Thank you Schizwiz for making the video! ) LEAVU2 aims to provide a high performance and low cpu usage solution for displaying these instruments realtime, at high enough framerates such that they will be performance wise indistinguishable from ingame instruments when playing. Data is sent from lockon to LEAVU2 over maintained tcp connections at high update rates, and there is support for multiple display computers connecting to the same game computer. If a connection is lost at any time, LEAVU2 will automatically try to repair that connection. One example is for example when restarting missions. There are also thoughts for supporting data input into the sim from LEAVU2 through lua commands directly to lockon, but that is currently not implemented. LEAVU2 has support for any touch screen or normal screens. Cockpit instruments can be drawn both with a GUI ( buttons etc ) and window frame, or if preferred, as a pure OpenGL display. Each display and instrument can also optionally support mouse and/or keyboard input directly, which can allow you to build a physical cockpit setup around them. Development Development of LEAVU is open source and source code is available at: http://kenai.com/projects/leavu2 Right now I'm looking for help in drawing 3d models for cockpit gauges and texturing these models. If you want to contribute to the leavu project we would appreciate all help, remember this project is fully open for anyone to view or contribute to, and it doesnt cost anything. Installation and download links Current version Leavu 2.2010.03.25 available at http://yoda.reservoirselite.com/YoPack/ Currently only manual installation available. An installer program might be created later if there is a lot of interest. Operating systems supported I have confirmed full functionality on these OSes : WinXp32 Win7 pro 32 Win7 pro 64 currently keyboard input is not supported under linux. Current projects * LEAVU steam gauges and other analogue instruments ( on pause ). At this point only has one working instrument, one half finished ADI and waiting to find people who want to model more. * LEAVU F-1x MFD project. By Yoda, GrayGhost, Moa and Hannibal This project aims to provide a mix of F-16/F-15 style MFD for the lockon F-15. Given the F-15 MPCD being very classified, and we only have a few pictures of its navigation, weapons and datalink pages, we use the F-16 MLU as a reference. This means we will get a little less powerful MFD/datalink, but this is sufficient for our purposes. We currently have the following interactive MFD pages : HSD, SMS, FCR and RWR * LEAVU datalink, provides data for the MFD project above * LEAVU threat specific TEWS/RWR sounds. Think Falcon4 how it has specific threat sounds depending on what threat type it sees. Leavu2 has this same capability, to replace the ingame RWR sounds with a much wider and realistic variety of threat sounds. You will need to provide the audio files yourself however. If you want to contribute with your own LEAVU module. Then please do so! make it happen :) .
    1 point
  9. как настроить джостик BLACK WiDOW ? там обороты неработоют мочность двигтилья и пидали
    1 point
  10. I havn't messed too much with the lua files or anything like that. But whats the probability that everyone will have the exact same file? After a clean install sure, they should all have identical files. But even then, if it checks the export.lua file character for character there are countless possibilities of it screwing up. In Blackshark its on by default yes? So one could theorize this would be true to FC2. So in order to play in a server with the check added, a player would to go in an change it themselves? You could forget a space or screw something up and be unknowingly unable to connect to a server. What about mods? Do any mods alter the export lua file? Yet another possible way for discrepancy to show up. Again, having lua exports on or off seems to be the stop gap . With it on so many cool pieces of software can be used... atc, tacview (in a time efficient way), the positive uses of Leavu, lua based stats. But on the other hand people can use that information to their advantage, or modify leavu to be used to gain an informational advantage that would not otherwise be there. We need punkbuster, or other similar application, so we can have the advantages and positive aspects of export.lua = true and keep the people who misuse it out of game servers. Or even unchangeable player IDs. Well... I guess there is always the IP ban hammer for the game servers.
    1 point
  11. Posting #411 still applies folks. OT postings in this thread will be punished from now on. It seems like i didn't made myself crystal clear in #411!
    1 point
  12. Come back or we post the pictures of Topol and the goat.
    1 point
  13. It seems to me that some of the fans of Russian birds are upset that LEAVU2 doesn't show MFD in a Russian style. Yes? Can't program to fix it yourself? That's cool. In that case please post what (non-copyright, non-classified) information, pictures you have and someone might get around to implementing it. Better yet, you could take the time to learn how to Gimp/Photoshop the textures etc yourself. An excellent example of this is the post Panzertard made. There he provided useful references that meant that some developer with the motivation to do the Russian birds gets a good starting point. It takes sooooo much time to do any of this development that any help is appreciated. It is a far more useful to provide references of how things work in the real-world than complain that LEAVU2 doesn't work the same way as the picture in your mind. An example of this is the radio line-of-sight debate. Lots of argument on how broken things were but were missing one crucial point. Fortunately Yoda pointed out (I couldn't my router was broken) that satellite can be used and so line-of-sight doesn't always apply (although it might sometimes when satellites are overloaded as they have been in the two Gulf Wars).
    1 point
  14. А там еще 4D праздник для нас не придумали?
    1 point
  15. So then, just so everyone is clear… The debate is over about whether or not LEAVU should be created / released. In my opinion there were valid concerns, however, since each server will have the option to not allow clients to connect with modified files, players that don't like LEAVU, or the possibility of similar applications, can choose to fly on a server that does not allow modified files. Ok Yoda, now spend your time having fun creating stuff again :)
    1 point
  16. They used protection, it says removed before flight :D F-117 TLC video. Extreme Fighter Jets - F117A (part4) http://www.youtube.com/watch?v=YsoK__gT08M&feature=related
    1 point
  17. In SIM's like FC 2.0 and DCS there should not be any contemplation about whats realy important- realism. If you want to team balance you should look at each teams aircraft types, and their numbers instead of making Su-27 clones out of F-15's and mig-29's. For that buy HAWX. ;)
    1 point
  18. I hope this poll results in at least 50% on realism's side. Looks good so far :thumbup:
    1 point
  19. 1 point
  20. What a question. I will always choose realism with blind eyes. Because of realism I'm here on this forum.
    1 point
  21. Well you said it best your self. This claim is ridiculous :). Who said there was realism balance to begin with. The Ru birds are far more accurately modelled. Why? I dont blame them. From what Ive heard the 15 was a late addition to lo in the first place, cause some company wanted a more interested western market. The only balance that existed before is the player's own interpretation of how the game is to be played. This is up to every player for himself to decide, not you, not ED. The inventor of Chess was hardly its master. You may have whatever opinion you wish on the matter but dont say everyone must think like you do, cause they dont. "One aircraft can't have uber realistic features were another doesn't this is the imbalance." - you cant be very happy with FC2 then since you can fly on servers together with BS. Why so closed minded? Why not learn from mistakes and strengths of all games instead of turning a blind eye to something like falcon? It is today's most high fidelity sim of fighter a2a combat. Claiming different then I dont think you understand it. Sure it has flaws, and this is exactly my point. Dont ignore 100% of a subject if 10-20% is wrong. Learn from all of it. Learn from those you dont like, learn from those you like. Connect the dots and make your own picture. This is also the entire deal with "bananas are yellow". Don't quit eating bananas just because you hate the color yellow, or ... "stick to the subject"...same thing really I must say your nuclear parallell is awesome :). I havent laughed so hard in a long time. I dont make LEAVU for the sake of realism..i make it for fun. More realism is just a side effect. Reality is the reference from where we gather things that make the game more fun. There is no fun in harrassing players until they leave servers imo. It is actually possible to make this nuke mod you are talking about if you wanted to know ;) But I want to play a game where I can have as much immersion/competitiveness/consistency as possible. A framework for extracting instruments so I can touch them myself on separate screens is for me a great step in the right direction, especially if they are interactive. Datalink is a feature most fighters have had for quite some time, and something id love to fly with, and ive had it in lockon for my eagle with LEAVU 1.0 a long time, together with many others and LEAVU 1 was also released in public. Weve had loads of fun in coops and online like tis. It is only fair to try to implement such features as close to the original as we are able to. Oh, and btw. I repeat myself again. LEAVU2 has nothing to do with F-15. There is a module for LEAVU that displays F-15 instruments on separate screens, like touch buddy. If you want to make a module for su27, fine, do it. The datalink is the same. It can run regardless. The datalink has nothing to do with the graphics. The used instrument module decides what datalink information should be used or not.
    1 point
  22. People who want realism and only refer to more avionics/systems is missing some very important points. IRL systems are not 100% all the time. Take RWR and IFF in LO. Both these systems are flawless. You never get an wrongly indicated guy on the radar scope. Even at 60nm, you still have perfect IFF. Same goes for RWR which never misses a single signal in it's field of view. These two systems alone kinda screws the realism in LO. What worries me is that when you start adding even more of these flawless systems, you'll end up with some very overmodeled planes which are not simulating RL. Adding DL to the planes isnt really making things more realistic (quite the opposite if used in certain aircraft), only easier to fly and cooperate... When you create mods which tunes down systems, thats when we can start to talk about realism, until then, please dont ;)
    1 point
  23. Yeah, very long. They look alot like flaps also but I'm pretty sure the name of the drawing says it's a nose gear hatch. Dear god! Everybody search!
    1 point
  24. If this poll is in response to the development of LEAVU, then I see no reason why you could not satisfy both options at the same time. In this excellent post CyBerkut provides a possible way of giving server admins the control to decide if they want balanced gameplay or realistic gameplay. If implemented it would allow players to just pick the server that suits their type of gameplay best.
    1 point
  25. А вот и обновление сайта ДКС:LOCK ON: ГОРЯЧИЕ СКАЛЫ 2.0 http://www.digitalcombatsimulator.com/index.php?lang=ru&scr=news&news_sid=755&end_pos=3
    1 point
  26. Да, и на многих серверах (РАФ) так и сделано. В DCS после 1.0.1 есть файл "\Config\network.cfg", параметр "integrity_check". см. список изменений. Знать бы еще, как...
    1 point
  27. DarkWanderer тоесть как моем посте? http://forums.eagle.ru/showpost.php?p=792960&postcount=1431 Туда export.lua попал по ошибке. Но как вияснилось удачной ошибке. Значит для владельца сервера нужно просто прописать етот файл. С старым локоном понятно. Просто в DCS нет папки Network/config.lua Очень интерессна структура Lua в ГС 2.0
    1 point
  28. Так то поставить можно, поди научи игруху выводить так картинку... Вот у меня поинтересней ссылочки есть :) :D Вообще с такими ценами я бы брал такую вещь: http://sensics.com/products/xSight/xsight-overview.php
    1 point
  29. I mind using such things online. I don`t mind if you create such things. That`s the difference. Stopping the use of cheats is ED`s work or Server admin`s work and not yours or Yoda`s. That`s been my point. That`s right but as you`ve said we do not live in a perfect world. As long as there`s a possibility for cheating someone will exploit it. The solution is to make this possibility an impossibility, or at least reduce it to a minimum.
    1 point
  30. i want the 5 mins i wasted reading this thread back.
    1 point
  31. Is sharing information of what you see on your radar with someone over TeamSpeak a cheat too? I mean, it's not implemented in the game to share this information and you use a external tool! As far as i know there is no ingame voicetool avaible so using a external tool for this is a CHEAT?!?! It wouldn't be a cheat if there would be a simulation of all the radio equipment in the game, right? Im a lonewolf flying around on a server and there are others using voicetools to coordinate their attack on me, sharing the info of their radar between them. Are they cheaters?
    1 point
  32. I will point your idea to the appropriate people over at ED. No promises though.
    1 point
  33. ну так внесите в разработку :) а что есть кроме а10?
    1 point
  34. i have a Cougar. Only because of the weight i would get it. It's awesome. I have owned a x45 and did like it. X52 looks very futuristic. The thing with the saitek sticks is, that i never liked the spring setting. It was/is way to soft. To get a cougar up and running the way it should is a little more time consuming, but very satisfying. If you have seperate pedals, or planning to get them - go for the cougar. If you don't have pedals and you aren't getting them, go for the x52 (it has twist z-axis for rudder on the stick) stevie
    1 point
  35. A user installable client that adjusts export.lua file name/folder name/ or replaces the file every xx seconds with blank copy, the client handshakes with the server when Lomac loads otherwise a kick command is initiated on the server using tools already built by Yoda/others. This wouldn't be 100% but would be a start. I'm sure we have talented I.T. people in the community who can Help Yoda and GG make this mod even better by coming up with a solution to this key issue better then I can so flow with the knowledge pilots please.
    1 point
  36. Начнем по порядку - приводить все в порядок у тебя! Каков коламбур а?! 1. ATI HD 4200, очень хорошо! Пожалуй лучший на сегодня вариант для HD. 2. DXVA - DirectX Video Acceleration - это фича при включении которой декодирование HD полностью переходит на GPU... аппаратными (а не софтовыми) средствами. Проверить работает или нет можно как непосредственно так и косвенно. Непосредственно, для настройки декодеров HTPC и наблюдения их работы лучший вариант это использование MPC Home Cinema Он имеет все необходимые, встроенные, фильтры (декодеры) для воспроизведения HD да и вообще любого контента! НО! Перед его установкой тебе желательно снести все ранее установление кодек паки, а-ля K-Lite mega pack и т.п. Установил. Отлично. Теперь открывай им любой свой HD rip... а) смотри загрузку процессора, если DXVA активно, а оно должно быть с ним активно, то загрузка процессора будет в пределах 0-3-5 % совершенно пох на каком размере файла... HD4200 может аппаратно декодировать HD с битрейтом вплоть до 40мбит/сек. б) Во время воспроизведения фильма на окне правой клавишей мыши -> фильтры -> MPC-video decoder - можно в нем посмотреть активно ли DXVA. /photo/legacy_boy/115306820/xlarge/133305309.jpg? DXVA к сожалению работает не на всех рипах, хоть и попадать такие стали в последнее время крайне редко, но бывает, тогда декодирование берет на себя процессор, и к примеру 15-16 гиговый HD rip в FullHD разрешении будет жестоко тормозить даже на твоем в общем то не слабом процессоре Что бы DXVA работало на любом плеере установленном в системе нужно нужный набор декодеров прописать в системе, а также выставить им необходимый порядок приоритетов. Я тебе уже рекомендовал лучший на мой взгляд, ранее... почитай мои предыдущие посты. 3. В каталисте зайти во вкладку HDMI и там где то на подвкладке найдешь упоминание про EDID, там будут различные разрешения и соответсвенно частоты обновлений - поставь на всех вариантах галочки и нажми применить. (по умолчанию все пусто) Зайди на подвкладку там же и выставь цветовой диапазон (Pixel format) в RGB 4.2.2 или 4.4.4 (если телик поддерживает). 4. Ок. Не трогаем. 5. Фильм + активен? Любишь превращать КИНО в телесериалы? Выключи его, процессор бюджетных ТВ не умеет нормально интерполировать кадры если частота их следования не кратна целому числу. HD идут с частотой следования кадров 23,976 к/сек и корректно интерполировать промежуточные кадры твой телек не сможет... получишь сбой синхронизации кадров и как следствие дерганую картинку. Хотя здесь тоже есть решение для любителей "телесериалов" - использование фильтра ReClock увеличивающего скорость следования кадоров с 23,976 до до 24,00 к/сек или 25/сек..
    1 point
  37. If you release this tool and every aircraft can use same ability to share datalink of their radar, how is that more toward realism? You can have your fun Yoda but you might as well end up flying against AI... I for one will not want to fly knowing this thing is around... Good thing at least Oleg Maddox is smarter about this and does not allow any 3rd party moding/software and if ED does not take control of their own software and allows servers to disable stuff like this they are shooting themselfes in the foot. anyway, I'm done talking here... do what you want
    1 point
  38. Don't know why you want to twist things so much Kuky. It is quite logical. I have X amount of hours to spare. I want all aircraft to have the possibility of having external avionics dynamically implemented. So I create a program that can do this. Then with my limited time I spend on a part which is for the most part oriented towards of the aircraft that I prefer to fly. But it can still be used by all. Just like any modder does. Some made a cockpit mod for french aircraft. They didnt make a cockpit mod for Swedish aircraft, dispite some people liking those more. I have zero obligations to you personally Kuky. The way you have acted, trashtalked and insulted me directly and behind my back I don't even know why im reading your posts. Get that straight. I chose to share my work of my own free will in an effort for everyone to have as much fun as possible. You dont like it ? Dont eat it. Its that simple. I'm so sick of this " Yoda you owe it to everyone to save the world, otherwise you are an a-hole" attitude. I have this many hours and i want to make my own game more fun, and if I can make other people's game more fun also thats great. Then i also leave a door open for the rest, but you have to get there and open it, i cannot do everything for you. The more BS you throw my way the less likely I am to try to make any sense of what you are saying. If ED choses to implement a complete lua disable setting on the host. That is their decision. It is a conceptual impossibility at this point ( at least to my brain capacity ) to think of a way to safely disable external avionics panels and instruments, since I dont see a way to disable lua at this point. Now whether this will remain in FC2 we can only speculate and ask the devs. I wont remove something that in my eyes is 95% good just because this. All constructive criticism and actual suggestions are warmly welcome. Trashtalking is not. Also if you want to conribute to LEAVU that is very very very much welcome!
    1 point
  39. No doubt this will add to the package in FC2.0, Having said that if it can not be controlled "allow/deny server side" I will have to consider even purchasing FC2.0 as it will be a cluster "F" before it even starts. ED consider this carefully as this could potentially hurt your revenue, who wants to purchase a new product with the old exporting issues we consider "unfair advantage" ? A fair on-line experience is key for any sim/game ?
    1 point
  40. Yoda, why don't you work on equipvalent for all other aircraft in parallel and not just F-15? Why don't you get all the correct info (as you say you always do) for all the flyables and do them at the same time. You know you can talk how you want to improve things, I don't believe you becasue you and GG have an agenda that you want to have F-15 with current capabilities... if this datalink is not part of the game then it's a cuper cheat and even if you don't release it to the public YOU STILL HAVE IT and everyone you fly with will surely have it also so you not releasing it publicly does not make it right... you need to take a hard look in the mirror and understand that you have ruined 1.12 because you publicly showed all flaws in the gamem and lot of them, if not all, you found them (and I wonder what you'd need to be doing in order tofind all these... its like you are not flying to practice real life tactics rather you want to know how can people not kill you so you can kill them... ED is doing a suicide I think if this 3rd party moding and now software making does not stop... it's one thing to have datalink as part of the game and completely another to have someone like you making it and using by what YOU believe is correct... and the way your nature is showing you can very easily go even over that... who's to know you are to stop where you are now... gime a break. One thing is sure for me... you have no idea how negative impact has what you are doing... and have been doing... you say you want to improve things and make them more realistic... then get the whole rest of the sim brought to the same level... and not just by making these 3rd party software... if it is that good and correct why don't ED chose to include it as part of the sim? I thought about what makes something a cheat and I realise things like TrackIR or HOTAS are actually not cheats because they do not give any new abaility not already provided by the sim... if you don't have TrackIR you can still move your head around, more hard yes but you can do it, HOTAS has the ability to not need to take your hands of the stick and you can turn radar off/on etc... and again you can do the same with keyboard... but this thing... it is not part of the sim... there is no datalink between aircraft radars and you are making it and god know what else you have done or will do... so who's the one making things more realistic? reaslistic in sense you might have given the current F-15 abaility it might have... but the relative balance if faces in real life is disturbed... you have to bring all other parts of the sim to the same level of realism and not just your beloved F-15 If you want to do all the people a service... start working on all aircaft for the same thing and release it only as part of the sim, not a 3rd party software... or do give the ability to disable it... otherwise you can say goodby to LockOn MP...
    1 point
  41. локовского не будет интерфейс-то акулий
    1 point
  42. Land, ABRIS and Map, all together in my scenery.
    1 point
  43. Requesting a high quality, high resolution (preferably bigger than 1680x1050) picture of an F/A-18 launching a missile. For desktop wallpaper use.
    1 point
  44. Про буржуев Внимание, красный яд: Красные звёзды родные мои! Родине служите лучше всех вы! Но буржуин взгляд свой в сторону ведёт Думает, век супер стелсов грядёт. Но я красный, я знаю, мы правы. Нам не страшны буржуинов оравы! Я выбираю самолёт наш А ты, буржуй, выбирай свой Мираж! Летай на Торнадо, с S-3 бросай буй, День твой последний приходит, буржуй! P.S. Никого этим стихом не хотел обидеть, читайте с юмором!:) Торнадо уважаю, включить его в этот стих мне было не легко (морально)!:D
    1 point
  45. So at the moment it will not be exported. Just have to wait and see, but i leave the option open to make it work. Some update: The trickyest part was to bend the aluminium at it's correct folds, it took me halve a day but all went well:) and Here i have put the pvc parts together, they fit perfectly! and Thanks for watching, Cheers, Wasserfall
    1 point
  46. Да хоспоти ну до чего же кривая эта локоон !!! Ну что за бредятина, играл себе играл неделю, в игре ничего не менял,в конце недели требуется проверка, и на тебе, ДИСК неидентифицирован! Ну что за тупость то ? Ничего же не менял и ничего не ставил! Теперь снова удалять все и заного ставить игру, и потом снова дня три только настраиваться все ? Что делать ?
    1 point
  47. Цена: 20 145 руб. Это ж полкилобакса! Любопытно, покупают у них по такой цене?
    1 point
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