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Showing content with the highest reputation on 04/04/10 in all areas

  1. Дальность видимости целей с МВ и ПМВ Немало пришлось по всяким полигонам пошарахаться, посему, если кому интересно, опишу дальность видимости разной техники. Дальше всего видно идущую на марше колону – пыль. Или машины, идущие по шоссе. Километров с 8ми – 10ти. Стоящую колону видно километров с 6ти – 7ми. Контраст между дорогой и камуфляжем. Отдельно стоящий танк, видно на песке километров с 5ти – 6ти, а стоящий в поле танк - километров с 4х – 5ти. БТР и БМП на траве, видно километров с 3х - 4х. Артиллерию можно найти с километров 3х, это если позиции не оборудованы, и с 4х – 5ти км увидеть оборудование позиции. Труднее всего заметить окопанный и замаскированный танк. Тут или зависай вне зоны действия ПВО, и ищи его в прибор, или утюж поле под обстрелом. Окопы видно километров с 3х – 4х. Стреляющего по тебе солдата – метров с двухсот – трёхсот. А один раз пехота (на полигоне в Германии), установила нам цели из серой бумаги 2х2м. Так на фоне пожухлой осенней травы, я едва увидел их в отвороте от цели метров с 600. А до этого всё звено отработало просто по координатам, по расчётному времени пуска от разведанного ориентира. И если б я не успел полосонуть по ним из пулемёта Якб-12,7 (Ми-24В), то поражение целей нам бы не засчитали. Теперь разница видимости из вертолётки и того же Су-25. На крайней «Артерии» я обнаруживал установленные для штурмовки Сухарями цели (бумажные щиты) километров с двух. А штурмы, за короткое время пикирование в район цели, так их увидеть и не смогли – отработали по площади. Так что возможность обнаружить цель на поле боя, требует от лётчика высокой сноровки, опыта и кропотливой подготовки. И принепременно надо помнить золотое правило авиации: не обязательно поразить все цели, главное вернутся живым. Как говорится – взлёт нужен для Родины, а посадка нужна пилоту :)
    3 points
  2. actually I was resurrected after being killed in action so it should be called out 'you've committed a Lazarus martyrdom' and 'you've earned 100 points for honorable seppuku and lost 200 points for stupid'
    2 points
  3. ОБНОВЛЕНО 01.08.2010 Дорогие друзья! Вот, наконец, выкладываю полную версию кампании "БУГ : боевая ударная группа" для крайней на сегодняшний день версии ЧА. В кампании 10 миссий. Первые пять были ранее выложены здесь, но в полной версии кампании они изменились. В оставшихся пяти миссиях сюжетная линия продолжается, но уже с наступлением зимы. Основные нововведения: - максимально устранено наложение авторских звуков миссии на звуки ведомого или РП - переозвучены фразы, сказанные "подставным" РП, для соответствия голосам крайней версии ЧА - учтены некоторые ваши пожелания по миссиям и использованы некоторые идеи при создании новых - устранены глюки с посадкой на Торбу (путем триггерных ходов или редактирования брифинга) - добавлены рекомендации по параметрам полета на маршруте (скорость - высота и т.д.). - новый логотип :) Это попытка представить максимально реальное применение вертолета Ка-50 в современных условиях, пусть и с некоторыми допущениями. Фабула, вкратце, такова: в 2011 году на вечно неспокойный Кавказ отправляется БУГ в составе пары Ка-50 и пары Ми-28Н. Я уже говорил в соседней теме (кстати, пусть она останется, там будет обсуждение making of продолжения, которое я буду делать в ближайшее время, а эта тема пусть будет темой отзывов и предложений), что ориентировался на фирменную кампанию "Командировка". Поэтому очень старался, чтобы и звук, и брифинги, и качество миссий были на высоте. По сложности кампания также примерно соответствует уровню "Командировки". Потратил на все это очень много времени, особенно, конечно, на отладку всех миссий. Все делал сам, со многими вещами (обработка звука и графики) сталкивался впервые. Так что, не судите строго, но все пожелания высказывайте обязательно. ССЫЛКИ ДЛЯ СКАЧИВАНИЯ: http://narod.ru/disk/23319860000/BUG.zip.html http://files.mail.ru/4BMS75 P.S. Посвящается моему любимому вертолету Ка-50, самому дерзкому отечественному ОКБ - фирме "Камов", и, конечно, лучшим в мире творцам симуляторов - коллективу Eagle Dynamics.
    1 point
  4. I was asked to announce the new F-15C Eagle model. The model is almost finished, only LODs left to do. It will be compatible with LockOn and DCS series. Here are couple of shots: 1. 2. Modman 7.2.0.0 compatible F-15C FC2 Mod LINK F-15C FC1 Mod LINK
    1 point
  5. This is the best thing that could happen for FC.. In your server.lua try this. Original: --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_33] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_25] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_39] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29K] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iA_10] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iF_15] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- After a quick "test" with the KA 50 parameters as bellow.. --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.20,0.20},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.15},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} All this is just a start the parameters need to be adjusted to each aircraft to ovoid too much travel of the axis . But just if you test this you will see how GREAT this is and a new life for the SIM.. Thanks ED. Now back to work on the tuning! The Su25 sample: ============== ============== Edited :added below ============== ============== This is for each aircraft. Here test this.. remember keep a back up of those files first to be safe. Find those in your files and change the blocks to mine. This is just a first test.. more tuning will be made.. ( my own in sim settings for now ) Eagle Dynamics\LockOn Flaming Cliffs 2\Config\View\ server.lua --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} -- limited 6DOF / test 1 parameters by GOZR' limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.12},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.15,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- Camera angle limits {horizontal angle max, vertical angle min, vertical angle max} CameraAngleLimits = {} CameraAngleLimits[PlaneIndex.iSu_27] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_33] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_25] = {118.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_39] = {120.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29K] = {155.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iA_10] = {150.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iF_15] = {155.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iKA_50] ={140.0, -65.0, 90.0} == view.lua -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {30.0, 115.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {30.0, 121.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {30.0, 97.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {30.0, 110.0} CameraViewAngleLimits[PlaneIndex.iKA_50] = {30.0, 115.0} == Change the stock values to this. SnapViews.lua line 103: Snap[1][13]["viewAngle"] = 120.0 - line 208: Snap[2][13]["viewAngle"] = 120.0 - line 310: Snap[3][13]["viewAngle"] = 120.0 - line 418: Snap[4][13]["viewAngle"] = 120.0 - line 523: Snap[5][13]["viewAngle"] = 120.0 - line 628: Snap[6][13]["viewAngle"] = 120.0 - line 733: Snap[7][13]["viewAngle"] = 120.0 - line 838: Snap[8][13]["viewAngle"] = 120.0 - line 940: Snap[9][13]["viewAngle"] = 120.0 ...And i zoom out.. Here the mod to get this good 6DOF V1.1 DOWNLOAD 6DOF v1.1 0.05MB === ( Edited ) On this mods EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations === 6DOF-v1.1 + A10 fix 0.05MB
    1 point
  6. Die Sensation Von Mad Wagner noch dementiert ...... die Jungs von ED haben ES vollbracht ! This is Multiplayer !
    1 point
  7. VAT "Berkuts" FC 2.0 testflight. Great success! :thumbup:
    1 point
  8. Hmmm, is it just me or did you guys notice that ED has taken step backwards in making the Su-33 refueling "Scripted" again in FC2... Why do this?! The refueling was great in FC1, even with a minor MP bug it still worked good enough... Why screw it up now? @ ED: Is it possible to change this somewhere to make it realistic again, or perhaps introduce an option to switch from scripted "nub" mode to proper "manual" one...? Because this is a big game downer IMO for those who enjoy some nice Carrier Ops and Su-33 flying! Cmon guys! This needs a fix! Lets discuss below...
    1 point
  9. Reminds me of Lockon 1.12 :D : v/iDe4v318f64&hl=pt_PT&fs=1&
    1 point
  10. Second loading screen with the same theme. ( loading Online for example, They goes on pair ;) ) Screen 2 mod_Flaming_CLiff2 DOWNLOAD 0.86MB Modman
    1 point
  11. Ээх не хотелось ссылаться на этот "источник информации", так и знал засмеют:).
    1 point
  12. AIM-120 C6 and C7 both received seeker updates, the 120B has +-25deg(50deg) and the AIM-120 C4 and C5 have +-27deg (54deg). So the AMRAAM's in lockon are 21st century incarnations.
    1 point
  13. For multiplayer briefs, there are ways around the single image. Firstly it looks 'horrid' because it is 512x512 stretched to the clients screen. I for one, have 1920x1080 and it makes the original briefing graphic look like something from a commodore 64! If you are part of a VFBS, use or setup a specific forum area for the mission brief. Include pictures and be imaginative. Then on your server, point clients to the forum page for a more 'in depth' brief than that available online. It works for us well. Infact, it works very well!
    1 point
  14. Because all layers disabled. Sorry, my english too bad for Photoshop lessons. :) Shadows from the lights plate is a nvidia known issue. If we'll find the solution with navlights shadows we'll fix that.
    1 point
  15. We will see if I get around to posting this info. But fundamentally the following comments can be stated: 1. The flanker still has the best instantaneous pitch rate with roughtly 30+ degrees alpha instantaneous which is expected. 2. The MiG-29A/G/S still have solid climb rates as expected. The MiG also struggles the most at low speed and performs best at higher speed, as expected. 3. The F-15 has the least accurate turn rates, relative to observed tables, and really does require re-modelling. I fly the F-15 usually online, so it doesn't affect me too much, but I would prefer the F-15 to fly at least somewhat more realistically in terms of it's best rate of turn. With all my collected data, all configurations are 50% fuel, full missile loadout (all aspect BVR and WVR) and all at 1000ft as a standard so as not to confuse different weights etc... and to record 'typical' loadout configurations. I have deliberately chosen not to produce these curves with a 'clean' configuration. One particular fix which could address some of the issues people have raised is the following: If flaps or gear is deployed for more than say 5secs under a G-load of say 3G for example, the aircraft becomes damaged and unusable. Just a suggestion.
    1 point
  16. It took them forever to upload: :doh:
    1 point
  17. Я не раз искал списки адресов терминалов разных провайдеров, и обычно полных списков просто нет. Но кое-что находится.
    1 point
  18. Я не покупал трекклип, зацепил за дугу наушников отражатели, работает отлично ) настолько привык уже, что при просмотре треков пытаюсь головой изменять ракурс просмотра )
    1 point
  19. I've found the solution. While on the win7 partition, insert your mac instal disc, launch the setup bootcamp which is on the cd and after completion of the instalation, restart. Then, after having restarted win7, launch the Boot Camp control panel (you have it in the lower right corner of your screen), in the keyboard tab thick the "use F1-F12 keys" box. Then F13, F14, F15 keys of your keyboard can be used as respectively prtscrn, scrl lock and break.
    1 point
  20. Ну чтож...начнём... Покупка произошла оч. быстро. Ввел всё как надо,и буквально в ту же минуту пришёл ключ. Летает хорошо,быстрее чем ЧА,с перемещениями в кабинах очень не привычно смотрится,НО оочень реалистично и чувствуется настоящий полет! Единственно только что для каждого ЛА нужно настраивать кнопки отдельно. Так же порадовали радиопереговоры. Спасибо вам ED за то что вы делайте. Несколечко не жалею о том что купил!
    1 point
  21. 6DOF-v1.1 + A10 fix 0.05MB On this mod EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations + the UWBuRn's Cockpit fix for the Simmod A10
    1 point
  22. Go figure - it took them 103 failed attempts to put one up!?
    1 point
  23. V1.1 DOWNLOAD 6DOF v1.1 0.05MB On this mod EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations
    1 point
  24. Нее отвлекаясь от авиации - глупо сравнивать между собой истребитель и бомбардировщик, или спортивный и транспортный самолёты. Так же глупо по моему сравнивать Ил-2 и ЛО ГС ( ДКС ЧА ). Совершенно разные авиасимы, прекрасно дополняющие друг друга, с хорошими перспективами ( серия DCS и "Шторм войны"). Уровень реализации обоих авиасимов в данном случае не имеет значения. Низкая популярность LockOn в онлайн? Как определялась популярность, по каким критериям. Для начала - любителей авиасимов гораздо меньше других игр. На мой взгляд самым объективной оценкой популярности игры в онлайн было бы соотношение количество пользователей игры к количеству тех кто играет в онлайн. А этот показатель у авиасимов вообще, а у Локона в частности уверен выше, чем у других игр. А при наличие нормального инета был бы близок к 90-100%.
    1 point
  25. Hey mate! Yeah we do! It's a Teamspeak 3 server You can visit us at our website: The Teamspeak 3 ip is: 64.34.169.148:8056 Password is: phoenix
    1 point
  26. Ka-50 Sucks :thumbdown:
    1 point
  27. Поверьте, мы действительно стараемся делать качественные продукты. Но к сожалению в этом бизнесе программ (игр) без багов не бывает.
    1 point
  28. thx man :thumbup: btw..according to those numbers posted in DCS Q&A post* (if correct as stated of course) the following is the case: Su27 Thrust: 55115,5lbs* Weight 100% internal fuel, clean no guns 55997lbs Thrust Weigth Ration = 0,984 F-15 Thrust: 55115,5lbs* Weight 100% internal fuel, clean no guns 41651lbs Thrust Weight Ratio = 1,322 ups and btw, that equals the PW-229 engines (1.322 ratio) Looking the fact, that the Su-27 is meant to be a long range interceptor with the capabiltiy to carry huge loads of fuel and being able to fight with less load if nessary (dump), it makes sense in "estimated" terms here. Little bit off, but not much. But regards dogfighting in 2.0 with both 100% fuel the Su-27 is doomed. Only F-15 100% and Su-27 65% fuel would end up in an "equal" fight. (Burningtime not included). What is suprising though, that the thrust used, is the SAME for both (lazy ?) and it matches the PW-229 and not the PW-220 engines.
    1 point
  29. Adder, NEW process is like this (with some JackBAuer tips) I will make a short tutorial maybe this week. 1-get your saitek profile editor. new profile. delete 5 (five, not six.) columns. 2- on the ONE you have now, RIGHT CLICK, on "MODE 1" (its in BLUE), so, right click, and CHOOSE, "NO BUTTON". Then "THE BLUE MODE 1" button will dissapear from there. 3- now you can use this profile with just 1 column, to make whatever you need in FC to make the controls work. 4- you can change rotarys, ministick, even CLUTCH and assign them to SUPPORT. 5- now every button on your hotas will be detected on FC. (there is another workaround, but like this u can CHANGE saiteks default programming of the buttons. save the saitek profile and load it. then go to fc. 6- in FC, u must assign the switch mode wheel as a MODIFIER. in both left and right window (add modifier, and add switch) 7- in switch window i added btn 25 (rename it to M1) btn 26 (M2) btn 27 (M3) 8- in modifier window i added btn 25 (rename it to NAV), btn 26 (AIR) btn 27 (ATK) 9- then, set, in controls, NAVIGATION (1) ---> assign, M1 (from the modifier list) + Fire button A. So u will enter navigation mode with your M1 switch, and change ENR, RTN, LANDing, with your FIRE button A. here i programmed my M1 switch (btn 25) to enter NAVIGATION MODE, and Fire button A to switch between the 3 NAVIGATION MODES. 10- example with M2: my a2a combat mode. go to BVR command from the list. press ADD, and select M2 (from the modifiers switch list ) and press POV1 UP. so , u change the MODE , with the switch (M2), and press POV1 UP to enter BVR MODE. u can repeat the same process with Vertical Scan, and use POV1 DOWN for example. 11- with commands that ARE NOT MODES...u SET another way. 12- Example FLAPS ( used both in combat mode and navigation mode) FLAPS UP: ADD, NAV modifier from the list, then ADD lets say button 4. repeat process, FLAPS UP: ADD , AIR modifier from the list, then ADD same button. (4) in this case u can USE FLAPS, in both, NAVIGATION MODE AND AIR MODE. the whole FLAPS LINE will be like this: """" btn 4 + NAV : btn 4 + AIR """" flaps in both modes. get it? tip: process ADDING MODIFIERS. SWITCH wheel must be ADDED in BOTH MODIFIERS. left column with the Ctrl, alt , shift modifiers, AND in the right column too. give them a name , just to make things easy to select later. fc wont let u use btn25 without a name in both columns.(dont use the same name.) my case, btn 25 is "M1" on the right panel, and "NAV" in the left panel. having the same button working as TWO MODIFIERS, lets u USE THE SWITCH, and the other one is the one that specify in wich MODE the button asssigned will work. M1, M2, and M3 are only in the set up list just to programm the 3 switchs. NAV, AIR, ATK, are used to SET THE COMMAND BUTTON. i hope u get things clear.......:huh: GL. tutorial with screens, maybe next week. :thumbup:
    1 point
  30. No I was talking about these kinda birds, silly.
    1 point
  31. It indicates that you haven't even download a bittorrent client yet. http://www.utorrent.com/ - download and install If you have a torrent client properly installed a torrent file should already receive the clients nice icon If so it's enough to doubleclick on the file http://www.utorrent.com/documentation/beginners-guide And people, there are plenty of tutorials on virtually anything. If you have problem with TORRENT you google TORRENT TUTORIAL and search for the same on YouTube. You ask questions after you've already read/watched at least one tutorial. Sorry, but expecting people to do everything for you is not going to work. Plus it's not a good omen for your future in flight sims. ___________________________________________________________________________ For anyone who has problems with corrupted files (setup.exe error indicates tha ANY of the three files may be corrupted) please follow conversation between me and jessi1 (links below) HELP WITH DOWNLOAD AND INSTALLATION Make sure you don't miss this particular post CHECKING INSTALLATION FILES INTEGRITY BEFORE YOU TAKE THE HASSLE TO RE-DOWNLOAD EDIT: I see that you've managed to sort this out Whistler_N, well done. Please ignore the above about torrent then. I'll leave it in case I'll have to copy/paste it for someone else.
    1 point
  32. А ср..нья по этому поводу было....
    1 point
  33. Буду ждать дисковой версии :)
    1 point
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