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Since FC 2.0 came with revamped missiles, improved maneuvers have to be taken by SU-27 fighters in order to defeat the AIM-120C: F-15C carrying the AIM-120C ..and he fires: First do the standard maneuvers: break off do some of this a little bit of that, and get behind the AIM-120C (this is it's weak spot) lock the AIM-120C: and fire the R-27ET (in FC 2.0 this should be your main anti-AIM-120C weapon) looks good.. let's hope the mighty AIM-120C has not spotted us... and ... That AIM-120 is not a threat anymore. Great success!5 points
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This is identical to the list in made in Black Shark but its been adjusted for FC2 changes. Changes From Black Shark List Now that players can spawn inside of bunkers The "Max AI Small" listing of aircraft from the previous list has been updated to "Clients" "max AFM" is defined as player controlled Su-25A, Su-25T, and Ka-50. It also is treated as all helicopter spawns, however most bases there isnt a limit for AI helicopters as they can park and take-off in the grass near the runway. AI Quality I added this because it needed to be said. Some airbases suit AI operations (taxi from ramp-takeoff-landing-taxi to ramp) really well. Other airbases have issues. GREEN = Airbase supports AI operations well. Wind direction doesn't break things often and multiple groups of AI can take off and land seamlessly. YELLOW = Bases work quite well if you double check every scenario for AI to spawn in. Maykop and Anapa have issues of AI pathfinding when they spawn anytime after mission start + 1 second. Kobuleti has a strange spawn setup causing a few AI to taxi all the way around the base to get to the runway. RED = All of these runways are restricted to take off and landing from a single direction. (Take off to the north and land from the north) As a result if an AI lands and another spawns at roughly the same time, they taxi into one another. Anytime you have AI taxi into one another they completely shut down the Airbase for usage by any AI. The only way to fix it is to do so via triggers or restarting the mission and hoping it doesn't happen again. For a multiplayer mission I suggest giving the AI their own airbase to operate from separate from human players. Not that the AI are to stupid to deal with human players but rather the human players are to stupid to deal with the AI. I can't count how many times I've seen behavior online that would completely break the AI's ability to use an airbase. Not to mention the virtual scrap yard of debris players have a habit of leaving behind. I also don't know if AI will park in a "clients" spawn point, and if they do if that spawn point moves.4 points
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hello firends, today is my birthday- well I`m 30 years old now . (Can somebody help me crossing the sreet? ) I start my holydays and I`m away for some days- At latest I installed the parachute Download: http://remixshare.com/download/ymdv5 Have fun and good flights with the brandnew MiG29:thumbup: My very best wishes, TOM3 points
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Hi all this post is for people who constantly get low Fps and don't know what to do about it. Well here are a few solutions that are sure to get you anywhere from 10-30 fps more. Read on... Go to your main FC2 folder from there navigate to \BlackShark\data\scripts and open the options.lua file Inside there you will see multiple values You can use the old Medium water from FC1.1 simply change the value from ["water"] = 2, to ["water"] = 1, Now you can also use the old "basic haze" option as well like in FC1.1 instead of the default " Advanced Haze" option in FC2. all you do is change the value ["haze"] = 1, to ["haze"] = 0, Hope this helps, Happy Simming! Peace2 points
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I've compiled a list of airports as they are memorized in autopilot, and showed on HUD in Su-25T. I do not know how to create a table in vBulletin code, so below is a short list, with numbers, names and RWY directions. For a full list with altitudes and other information, please visit: List of Airports in FC2 I plan to expand list with rwy lengths and a small map with general airports disposition. If someone can create (or already has) aerial/map views of airports, please post here so I could add those. PS - I've found three small airfields that are not on airport list, two near Kutaisi, and one near Kobuleti. I will try to add them to the list. Cheers! AP No - Airport - RWY 1 - Anapa - 04 2 - Krasnodar-Center - 27 3 - Novorossiysk - 22 4 - Krymsk - 22 5 - Maykop-Khanskaya - 22 6 - Gelendzhik - 22 7 - Sochi-Adler - 24 8 - Krasnodar-Pashkovskiy - 05L 9 - Sukhumi - 30 10 - Gudauta - 33 11 - Batumi - 31 12 - Tskhaya - 09 13 - Kobuleti - 07 14 - Kutaisi - 08 15 - Mineralnye Vody - 30 16 - Nalchick - 061 point
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Hi guys, i've managed to extract the R-77 model from Walmis's Weapons v2.11 Pack and place it into FC2.0. Download here, MODMAN 7.2 compatible http://www.mediafire.com/?imygnjenhni This model should provide some very good FPS increases as it did in FC1.12, i tested this out yesterday with 104th_Ghost and he reported a marked increase in his framerate :)1 point
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Hi all, As some of you might have seen, I had developped a virtual pit for LockOn Flaming Cliffs 112, named the KaTZ-Pit. This virtual pit, was displaying flight info from LO + some specific info. like fuel consumption, range... and also allowing clicking to command various aspect like canopy, ejection , engins start and stop, light, refuel. A weapon panel was also available. This pit could run in dual screen mode or on a second PC. It uses SIOC and Gauge Composer as interface. Since the release of FlamingCliffs 2.0, I have been busy readapting it. This is now done, with a drop in solution allowing to keep the pit "as is", just needed a new export lua program. The 2.0 version, is fully fonctionnal only aspect that have been heavily modify will need further modification (refuel procedure, weapon panel and MDF). This will be done in the coming days. In the mean time here are the links : 1> Video Demo 2> The KaTZ-Pit on the 3rd Wing Site 3> The updated export for LO-FC2.0 For the moment, user manual is in french, but do not hesitate to contact me should you have any questions (here or on the 3rd wing site) Miaou :joystick:1 point
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It's a beautiful evening and there's nothing better than an escorting a few A10's on SEAD duty. Hope they blast that SA-11 for us. Okay, there goes the Warthogs. Approaching WP3. That river will be important to keep track of as I will be in range of SA-11 across that river. My wingmen usually don't survive the encounter and even if they do, they usually dump all their ordnance making themselves useless. There's that "SD" symbol for SA-11 and a Fulcrum is saying hello too. It seems like the Flankers have their jammers on. I lock onto the jamming signal and tell number 3 to "engage my target". Just as I give the order, they sent a present my way. I launch too. It's low percentage shot and it wont make the kill but the purpose is to put them in defensive position at least so my wing have better chance of survival. I turn while my 3 and 4 move in. I keep number 2 on my wing for now. Just about when I made a complete 360 turn, my wing started to report in the kills. One Two Three Four None of the kills belong to me but at least we got them all and all 3 of my wings still in tact. Now AWACS telling me there are two more Fulcrums coming for me. Alrighty. Because I don't want to get in range of that SA-11, I fall back behind that river to give me some more room to engage the MIG-29's. Did they say 5 minutes? A10's are doing their jobs I see. Just two Fulcrums? I think I can deal with them myself. Couple of brand new AIM-120C's on their way. Just basic tactics. Beaming. There's one And two Rejoin formation. Glad to have everyone safe. RTB Mission Complete I have lost only one wingman since I started using this tactic. But then again, I'm just a rookie and I'd take any advice. Thanks for reading. Mission 3 AAR Mission 4 AAR Mission 5 AAR Mission 6 AAR Mission 7 AAR Mission 8 AAR Mission 9 AAR Mission 10 AAR1 point
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Well if Israelis can land an F-15 without one wing I can do that without both of them, and thats the beauty of FC2.0. :lol: :megalol: Here's the track its long I did 5 fail attempts to land but I did land at the 6th one. http://cid-30134571227ff399.skydrive.live.com/self.aspx/.Public/Lockon/F-15C.trk1 point
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Sorry in German: Ja, wir sind grad zurück ! Tolle Leute, tolle Umbauten !! Leider, was ich gesucht hätte: Keine KA-50 Pits zu sehen (schade !!) Hardwareanbietung: Einen einzigen F65X gab es im Direktkauf für 200 € !!! Geiler Preis, aber ich hab ja nun nen gemoddeten Cougar Auch nicht günstig, aber darüber reden wir nun nicht Eine Vertretung von Track-IR war auch anwesend, es gab 10 % auf die IR-Teile !!! Was DER Knaller war: Lockon und DCS gab es über den Englischen Distributor bereits in einer funktionierenden Version zu betrachten !!! Echt Coool sag ich Euch !! Schnell bildeten sich Menschentrauben um die Darbietung herum. Die D 10 S wurde auch in der Neuen Version gezeigt ! (stimmt das: D 10 S??) ich kenne da nicht so viel von... Tobit als Raum-Locationspender sei hier einen RIESEN DANK gewidmet !!! Das hat sicher einiges an Bares gekostet, die Räume zu beheizen !! Das Essen bereitzustellen, den Kaffeee zu jeder Tag und Nachtzeit ! Das Wasser, die sonstigen Getränke und und und und und und !! Die Heizungsanlage und die stets sauberen Toiletten, rundum eine sehr gelungene Veranstaltung die Ihres gleichen kaum finden kann. Übrigens ist das "Elements" (von der Firma Tobit) allein schon eine Reise wert !! In diesem Erlebnispark kannst Du mal im Simulator ne 8 Minuten Runde fliegen Hammer !!! Es macht echt Spass, und sorgt für Druckstellen am Schlüsselbein, da die Maschine für eine 380 !! Grad Drehung nur EINE Sekunde benötigt ! Spass satt !!! Ein Foto in einer günstigen Position (meist über Kopf) gibt es später gratis dazu Zur Veranstaltung und die Aufgaben an die Staffeln: Die Briefings zu den gestellten Aufgaben wurden aufs feinste erarbeitet und liessen manchmal kaum Zeit für eine Pause zwischendurch ! Das beste war das während des Breifings Nummer 3 plötzlich über den TS-Channel ein (Member Joint) kam. Die PPS-Präsentation zeigte grad die sooooo wichtigen Punkte des Briefings, als die Alarmglocke ertönte !!!!! Eine Meldung am Bildschirm schien: U are hacked !!!!!!!!!!!!!!!! Nun galt nur eines: 10 Mins zu go Up in the Air !!!! Da kam echte Hektik auf, keiner wusste genau was Ihn auf dem Schlachtfeld erwartete, bei dem Einstieg ins Cockpit war aber dann schnell klar worum es ging. Beim Missionstart wurde vom Feind SOFORT das Rollfeld zerstört, so ging es darum den "Arsch" in die Lüfte zu bekommen, viele haben hierbei schon den Flieger in "unglücklicher Weise" in den Boden gestampft, leider.... Wenn dieses Szenario überstanden war, ging es darum am Leben zu bleiben, vor allem deshalb, weil ja schon im Vorfeld die halbe Staffel wegen Abschuss bereits OUT war... Spannung pur, auch für mich als "Blinder Zuschauer" Wie gesagt, so eine Veranstaltung sucht seines gleichen !! Respekt zur Orga und der Firma Tobit die das ermöglichten !! Herzlichen Dank für das Erlebniswochenende !!! Zur Siegerehrung waren wir nicht mehr dabei, wegen dem doch zunehmenden Osterrückreiseverkehr Und einer blöden Umleitung auf die A31 gab es eh noch eine leichte Verzögerung.. PS: auch hatten ein Paar Leute tatsächlich Spass an unserem LKW Nun sitze ich hier vorm Abendessen und werde nachher den Cougar gemoddet ausprobieren !!! Ich hoffe es hat ein wenig Spass gemacht meinen Kleinbericht zu lesen. Pictures in the atachmend fom the LLTM: Many many many many thanks to the Tobit-Company !!!!!1 point
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Yep I did a couple of missions. These would be: Cold War Warrior campaign A-10A Warthog Day F-15C Justice F-15C Naval Games F-15C Baz MiG-29 Ground Controlled Intercept MiG-29C Abkhaz Fulcrums1 point
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Ëpic fail. To use a picture of a Polish squadron Spitfire (fighting in Battle of Britain) in the campaign against Polish immigrants in the UK.1 point
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Для тех, кто ещё не имеет ГС2 видео со штурмовиком: (с истребителями уже были).1 point
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Request: Mission Editor Functionality Hello there. This is my personal little wishlist for the current mission editor as I find it quite difficult to use quickly now. > Hotkeys assignable to functions such as Hidden/Dead. Currently the editor is very very mouse orientated, which is quite slow to use. > Ability to select multiple objects, such as with the copy and paste hotkeys, Cntrl C/V. Especially static objects as once placed these are an absolute bugger to move around. > More standard scripts available or some documented way of adding more to the list of events a trigger can activate. I.E. Add/Remove weapons/fuel/damage to a unit dynamically, change weather dynamically, change time of day dynamically, add customisable screen dialogues/effects/text to help transition the player smoothly through different stages of a mission i.e. fade in/out. > Ability to add user drawn symbols/lines to the theatre map / ability to replace the theatre map with an image file. So perhaps instead of the theatre map, you get a scribbled set of coordinates/directions/frequencies or sketch map. > Ability to change coalitions dynamically or implement a rules of engagement change i.e. War/Peacetime/Ceasefire. In complicated territorial disputes such as Abkhazia/South Ossetia the need for a more complex ROE is essential in my opinion, determinable by events even more so. > Modulated way to change terrain/theatre without overriding the default map. DCS is a great series however as we saw in 2008 the most the Americans are going to do in Georgia is offer their 'Deepest Sympathy' that they are getting stomped on by the Russians. There are modders making custom terrain and it would be nice to see some variety available in a module format for when DCS A10 arrives. > Finally and unrealistically (but if you don't ask you'll never get) a realtime 3D preview mode when placing units in the editor. I know we have the multiplayer/singleplayer combine to allow fairly quick viewing but I demand perfection! :D If there is anything I have mentioned that is possible with the some magickry.lua I do apologise and could you please explain it to me in short ... slow .. sentences :) Thanks, Jay1 point
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Let's not use this thread for what been heard in media - it's been too soon. Let's hold off the speculations, statements and hearsay. Let people have time to mourn. It's been a horriblel tragedy.1 point
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Es ist schon bezeichnend, daß Du lieber andere Mitglieder anmachst, statt Dir Unterstützung zu suchen. Was willst Du hier eigentlich ?1 point
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Herewith Modman 7.2 pack for the Mod for FC 2.0: [ATTACH]37912[/ATTACH]1 point
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Wie wäre es . wenn DU etwas an Dich halten würdest ? Wen willst Du hier anmachen ? Also Bitte auf Tonwahl achten ! .1 point
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"On behalf of the Russian people, I express the deepest, most heartfelt condolences to the Polish people, a sense of compassion and support to relatives and friends of the victims. Monday, 12 April, Russia will be declared national mourning," - "Medvedev said in an address to the Polish people" And Today, according Polish media, in Russian television Rossiya will broadcast in prime time "Katyń" movie by Andrzej Wajda1 point
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Guys, I flew A-10A for fifteen years! Tracers are not in the inventory!!! Whatever ground observers see, it is not a tracer round. The most commonly used round is actually not a combat load. The TP round is designed for live fire practice and is the round most commonly observed by ground personnel at gunnery ranges and non-combat live fire exercises. The TP produces spectacular eruptions of debris on contact with earth or water and its enormous kinetic energy yields highly visible sparkles upon contact with hard targets. Although undeniably deadly, it is an inert projectile. I have killed a lot of dirt with TP! Never saw anything like the effects in FC2 from the real cockpit but it is a great sim and enjoy it no matter what the graphic effect chosen by the developers. If a little tweaking results in something more representative of the real view from the cockpit, that's icing on the cake! I have enjoyed trying out the various config mods and appreciate the efforts, observations, and input from everyone I have read on this forum.1 point
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Настройки принудительно хозяина сервера,Гумарыч да ладно и так уже весь слюной истёк:D Вопрос к разработчикам когда выйдет патч на акулу (приблизительно) и будут ли выделенные сервера ?1 point
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Proper planning is key to any endeavour, whether military or having breakfast. Without proper planning you might find yourself short of milk, low on eggs or shot down flying over territory you could have sworn was solidly in friendly hands. I am not trying to ignore the other complicated and stressful aspects of flying a combat aircraft into a war zone but planning is one of those necessary skills pulled out of the tool box both before flying the mission and in adapting to the fluid nature of dropping bombs on bad guys. I am neither a real pilot or military person. My knowledge is limited to what I have gathered in pouring over books, AARs and pilot accounts of action and what I have witnessed and 'survived' in the virtual realm. My only qualification for that statement is to profess the unwavering respect that I have for real life combat pilots. The number of times I have tried to go 'head down' in Falcon 4's rendition of the F-16 Fighting Falcon cockpit, in a vain attempt to locate a ground target and hit it before I end up 50 kilometers past where I should be, has given me an intense respect for the intelligence and skill of those pilots who can work that magic. Thus, I try to do as much planning as I can (remember to do) before the mission. Sometimes it works and sometimes it does not work. Let me point you to two SimHQ articles written by Andy Bush that are extgremely helpful: - Combat Mission Planning Considerations, Part One - Initial Planning - Combat Mission Planning Considerations, Part Two - Ingress, Attack, and Egress ---- Since Mission #2 the front lines have been pushed back. Enemy forces have been retreating up the valley and giving a good fight. In their rear areas self propelled artillery pieces have set up shop and have been providing on-call support to enemy infantry forces trying to hold the line. Well, we can't have that now can we :-) Mission #3 tasks our two-ship of A-10A's with the removal of this critical piece of equipment. Now I have a history of not being able to find the bad guys as quick as I need without the involvement of various helpers. In the last two missions we had two aids: 1) a clear terrain feature at the objective - the airfield; 2) and help on the ground when some poor ground pounder popped smoke. This time I am not taking a change on a smoke marker and from the single recon photo we have, it looks like any other spot on the map. Take a close look at waypoints #3 and #4. Waypoint #5 is clear as the immediate target location, so I am going to leave that one there in case I need it as a reference point en-route. Note also the locations of the front line troops that we have recon info for. Keep in mind the FLOT (Forward Line of Troops - from Falcon 4 terms) and where bad guys might be and have local AAA defenses. Now I am of the mind that I need two additional aids. First, there is no way that I am going to recognize that little square field with trees and buildings around it. That is just not going to happen. In my case I am pulling out a small pad of paper and a pencil and sketching it. Yeah... Well, it makes sense to me! ;-) The box is the target area, TTT is where I expect to see the artillery pieces (I was thinking Tank at the time - as in Tank body). You can see the trees/building areas N and W of the target, the road running through the target box and the river and city to the S. Second, I need a way to walk my eyes to that target box. There is no way that I am going to be able to pick that out from the cockpit while maneuvering around and avoiding getting my arse shot down. Here I have moved waypoint #4 up to the river and will turn west and run south of the target box. Note the bridge that crosses the river before it turns to the west. I am going to leave waypoint #3 in place and use it as my 'fence' checkpoint - normally, in Falcon 4 that would be where I would start setting switches, weapon modes and tune in the cool TV stations on those MFDs in preparation of ground attack mode. In the A-10, well I am already there (and I am looking forward to DCS:A-10 which will add this complexity to the operations). So the plan here, before climbing in to the cockpit is to say in the hills to the south of the valley where I can try dipping into a valley to avoid a significant AAA threat. I am also aware that there could be 'insurgents' in them there hills but that is a chance that I am going to have to take. It is either that or the open fields of the valley floor. We are ready to go! Turning north and toward waypoint #2 after taking off of runway 31 (E-W and not that obvious smaller runway below). During the mission I saw an explosion off to the north while flying from waypoint #2 to #3. Checking this area out on the replay shows a two-ship of F-18's from the Bulldogs (bah, I can't remember the CVN (Harry Truman?) they are flying from - should have written that down!). I wouldn't call this a 'flattering' shot of the F-18 but I am flying a Hog so I'll just keep my mouth shut :-) Soon enough they start maneuvering heavily and I find out why... Two pairs of SA-11's (I think) per F-18. Should be interesting (for me sitting a looong way away and not invested in this fight). I'll diverge may attention from my mission for a little and follow this fight. It is over just as I hit waypoint #3 so you will not miss anything and I am safe in the Officers Club sipping coffee and reviewing the footage :-) Both F-18's break into the missiles, one going high and the other diving for the deck. Obviously they had started this manouver before I grabbed the screen shots of the SA-11's in flight, hence the way both pairs of SA-11's shown above have obviously branched after their intended targets. Both F-18s shake their pursuers and the following shot shows a competent AI pilot forcing the SA-11 pair to keep pulling lead and lose all of their energy. At this distance, the odds of survivability are increased but both of these F-18's have aborted their mission by (rightfully) dropping their ordinance. A shot of both SA-11's in this pair detonating because they lost their lock. The other F-18 successfully evaded it's pair as well. The odd thing here is that both F-18's continue on their previous course (I assume to complete their missions) but without their weapons! I reserve the right to withdraw that previous 'competent' label :-) Here F-18 #1 gets tagged by an AAA gun. Note in the third panel the smaller SAM launch (SA-9 maybe?) and his/her flaming #1 engine. As my A-10 flight approaches waypoint #3 we receive a target update from Pointer - no smoke this time. Unfortunately F-18 #1 is unable to avoid the SAM and F-18 #2 gets engine #2 tagged by the AAA fire (top left) while #1 is apparently unable to eject and plows into a field (bottom left). Fortunately, F-18 #2 gets the engine fire under control and has maneuvered to egress the area. Here is a shot of a bad angle SAM launch (same launcher that bagged #1) Bottom to top you can see how the SAM never has the energy get to the flight level of #2 while it extends away. This was a low PK (Probability of Kill) shot by the SAM on the departing F-18 that kept it's energy up. Part I1 point
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В реале есть переключатель интервал и серия отстрела ЛТЦ. Там 3 варианта, которые можно в ПОЛЕТЕ изменять и НА ЗЕМЛЕ. 4 по 4, 4 по 2 и 16 по 4.(если не ошибаюсь, возможно подзабыл). Первая цифра показывает количество залпов (серий), вторая - интервал между сериями. Сам отстрел Ловушек происходит от боевой кнопки автоматически, или же отдельной кнопкой отстрела, которая находится внизу слева на горизонтальной панели. Условие работы ловушек - включение питания на правом вертикальном борту. Рекомендуется включать и выключать питание после взлёта (в воздухе), т.к. на земле при включении питания возможен самопроизвольный отстрел ЛТЦ. :pilotfly:1 point
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At any rate, every single tracer round bouncing off the soft ground like rubber balls definately isn't right. If indeed some tracer rounds bounce, be it but not a 100% of them. Also, it should definately kick up some dirt regardless of whether they are AP or HE rounds.1 point
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Су25, сел сильно поврежденный (оторван нос), стою на ВПП, двигатели заглушены. Запрашиваю перезарядку. Тем временем щёлкаю по внешнем видам, смотрю наземку (F7). НОП орет — командир, что ты делаеш! o_0 Я же заглушился! Смотрю на себя через Ф2, и точно, самолет двигается назад %) И встает на дыбы %) Повторяю запрос на перезарядку, и снова начинаю щелкать по F7. И снова, НОП ругается, а сушка окончательно ломает стойки.1 point
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Hm we test only KC-10 too ^^ Sry for the not working IL-78M we will fixed it with the next version =) Maybe we have forget something. Can happen. There are lot of files we must edit. And you make in one file a mistake all the other files will stop working too. So its testing step by step. And F16 hmm... I dont know. We wiill take a look at it ;) We have a great Team now with scripters, modders and some others. So we can do it =) What we will do next is to make all weapons working for all the new planes. And delete not needed keys and added needed keys and features. So the basix structure is working =) And we will include some other mods whose not working at the moment with our Mod. (real6DOF for example) In my actual Version F-18s and F14 have a working tail hook now =) and yea there are some other suprises ;) Maybe at the end of the next week we will released the new version. After this version we will only add new models, and cockpits ;) ans fix some little problems/bugs. Kind Regards1 point
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When it comes to speed of the missile and launching plane, it is not modelled in FC. If your plane is slow or fast, the missile will launch off the rails at the same speeds. The current engine is limited that way but I am sure we will see more AFM for missiles in DCS. As for altitude, I am not sure if that was tweaked, but since missile performance was, thrust, chaff resistance, drag, etc. maybe you are just seeing the effects of that.1 point
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я согласен на 100% на сегодня экипаж должен быть 2 , современный бой очень динамичен плюс в воздухе думать надо в два ,три раза быстрее чем на земле . пилотировать и вести огонь нереально и я высказываю личное мнение по игре ...на сегодня самый верхний сим по вертушкам ,но выбор ка-50 ...эта кабина ,расположение приборов ... каменый век ..,немеренное количество тумблеров напоминает ан-26 созданый в 60-х , вчера закатал фильм " черная акула " хотел морально на игру настроиться , но ... давно я такой дибильный фильм невидел p.s. ногами не бейте...1 point
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Hello SimMod A-10 for FC2 ModMan pack v1.1 released Description: Packed by Skypat for FC2 compatibility, tested by Phoenix (aka Habu) - Thx to TomWeiss for tweaks - Thx to UWBurRn for tweaks thread: http://forums.eagle.ru/showthread.php?t=51564 v1.1 - AIM-9M rotated/twisted - AIM-9P fixed - 6DOF implemented (work for all planes) V1.0 - cockpit alignment fixed - Pylons fixed (including AIM-9M) all credit to simmoders This pack is based on A-10 for DCS mod original pack Made by Deadman - Consultant, Researcher, Template Highwayman-Ed - Scripting, Documentation, Missions Mustang - Beta Tester Rockwelder - Texture Artist, Web Support Ruggbutt - Texture Artist SuperKungFu - Beta Tester, Researcher, Video artist Warthogmadman987 - Beta Tester Yeniceri - 3d Artist Download here1 point
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It's alive! It's a home made 5' x 3' machine of mostly my own design, borrowing several techniques from well-known DIY cnc tutorials online. I still need to make the router mount, and smooth out the motors with some calibration. It's capable of jogging at over 4 inches per second (240 ipm), but it remains to be seen what kind of cutting speed can be achieved without stalling the motors.1 point
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Работа идёт! to rainbow_blues: Олег, с твоего позволения публикую письмо, твоё ко мне... Я не пропал. Я (автор и прочая) с Олегом Schtuzer'ом (переводчик, тестер), Олегом Tango (тестер), Алексеем (наш авиаинженер), Дмитрием Алексеевичем (пилот Ми-8, Ми-24, летчик-инструктор, боевой лётчик, пенсионер и преподаватель аэродинамики, наш консультант и тестер), Игорем (звукорежиссер) продолжаем работу над проектом "Отряд Вергеева". В субботу 20-го марта в Киеве (где практически мы все проживаем - выше перечисленные) был проведён сейшн украинских "акуловодов", где, в частности, ставился вопрос сроках релиза "ОВ" и проводилось живое обсуждение самого проекта. Мы пообещали, что постарамся завершить первую часть (1/10) к концу этого месяца, или к майским, что и стараемся сделать. Повторюсь (прошу простить): причиной задержки проекта был прецедент февральского ДТП, в котором мне "посчастливилось" травмироваться. Переломы. И было не до "Отряда Вергеева". Более или менее нормально я смог вернуться к проекту 29 марта, о чем я в группе разработчиков и тестеров "ОВ" сделал объявление и... проработал над "ОВ" 17 часов к ряду. Если вам доводилось сколь-нибудь серьёзно заниматься производством миссий для DCS: Ka-50, или кампаний - вы понимаете, насколько это трудоёмкий процесс. И это на фоне основных видов деятельности: работа, другие проекты (хлебные - в см. дающие хлеб насущный), о которых нельзя забывать - иначе семью и детей не сможешь содержать. Могу желающим дать доступ к календарю-дневнику проекта - мы такой ведём. Вышлите мне e-mail и я отправлю подписку на календарь. Олег, это к тебе. Всем это не смогу сделать. Нет времени. Я пока ещё на больничном (но вырвался на оперативный простор), что позволяет больше времени уделять "ОВ". На данный момент переписываем реплики, звук и перерисовываем карты первых 10-ти миссий кампании. Вторые 10 готовы. Э-э-э... нет, не готовы. Не записан звук на 20-ю (я ехал как раз на студию, когда попал в ДТП). Также я писал раньше, что мы ожидали партнерства... которое бы позволило посвятить всё время работе над "ОВ". Были к этому и хорошие предпосылки, и настроение, и предложения... Соответственно делалось и планирование. Не срослось. Работаем теперь в режиме "междометий", но работаем. Не думаю, что это хорошая идея выкладывать ещё миссии из первой 20-ки "Отряда Вергеева". Да, мы виноваты, но по воле случая, отчасти несчастного, поэтому откупаться на за что. Все под Богом ходим. То, что миссии будут выкладываться - это я обещаю. Из каждой последующей 20-ки по три на "демо". Дальше работа пойдет быстрее. Технологии отработаны. Что очень и очень важно.1 point
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Ich schlage Dir vor einen eigenen Thread aufzumachen, um dort Klugzuscheissen. Lies Dir bitte das Thema meines Threads durch. Ich freue mich, wenn hier zur Sache diskutiert wird. Wenn Du so zufrieden bist, dass keine deutsche Version erscheint, dann freu Dich doch einfach und schreib hier nicht rein.1 point
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