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Showing content with the highest reputation on 06/09/10 in all areas

  1. Скриншоты с субботней тренировки 5 июня. Все скрины можно посмотреть здесь
    2 points
  2. After some cajoling and encouragement from Talisman I have at last started to cut metal on my Hall sensor collective stick. The stick is an aluminium tube cut from a piece of TV aerial mast which is attached to a solid aluminium turned hub. An 8mm diameter shaft goes through the hub and will run in two brass bushes. On the end of the shaft closest to the seat will be a Hall sensor assembly and on the other end I plan to fit some kind of adjustable friction brake. My idea is to have a large knob to set the friction so that the stick will move smoothly but stay put when I let go. I also plan to make a box for the switches and hats etc. I have threaded the hub so that I can attach an adjustable counterweight on the aft end. The cyclic works really well so I am hopeful that the collective will be equally good.
    1 point
  3. I've no idea what 150deg mode is. What I do know is that the radar is displayed in the HUD of the Su-27, Elevation angle scale, is the scale to the right, it starts at 0 and goes up and down in increments of 1(eg. +1 or -1) to +15 or -15. These are increments of 1000's of metres, +3 = +3000m, set this for the targets expected altitude above or below you at the point of Range estimation. Range estimation, is the scale below the radar at the bottom, this is the targets expected range and defaults at 10km but can be adjusted from 1 to 150 km. Combine this with the Elevation angle scale to find your target. You must remember that your radar always uses its max range, range and elevation estimations are just intercept and central points along the radars scan cone. Range scale, is to the top left of the radar, below your speed, it displays the max. range at which your radar screen displays (not scans) eg. 100 =100km at the top of the radar the bottom obviously being you. Expected target aspect, is directly beneath the range scale, it is the radars PRF (pulse rep. freq) mode. Select the correct mode which you believe will suit your target. There are 3 modes, HI (ППС, in Russian HUD) for approaching tgts has the longest range MED (ЗПС ) for running tgts has the shortest range ILV (АВТ) default uses both HI and MED with a slight reduction in range than HI. Below this still on the left are 4 symbols going down which don't always appear, the top is radar lock and is shown with a letter A (A in russian hud), 2nd down is EOS on which is shown by a letter T (T), 3rd one down signifies radar on and is shown as a letter I (и), 4th is for IFF and is displayed as an F ©, if lit you have a friendly locked. Below this at the bottom left of the hud you have your radar mode, ther are three modes, SCAN BVR, normal mode for all PRF modes ATTACK BVR, STT mode when you have a target locked with full radar. SCAN TWS, allows you to display a visual aspect in the MFD of multiple bandits but only avaliable with HI and MED - PRF modes. When all displayed they will look like this: 500....................... 6000 100 ILV A T ................................... 0 I F SCAN BVR..... 10 ............
    1 point
  4. This is my approach It makes some assumptions on radar beam widths in elevation gleaned from forum comments. In reality the MIG29 radar elevation beam witdth varies with range but this I don't think is modelled in FC so a constant value is used. I wrote this little burst for my self and a few mates I hope it helps, it works well for me. The Russian method is not as user friendly as the F15 Altitude coverage indications. The system is heavily biased to the pilot having accurate range and Altitude data by way of GCI and or AWACS. It is not set up well for a general Free hunt/Fighter sweep situation without GCI. However careful disciplined use it works quite well. This method is based on the traditional 1 in 60 rule. MIG29/SU27/SU33 Radar Elevation coverage. This assumes the Lockon FC2 Antenna elevation scan covers a total 7.65 degrees. As measured in game (This is a 4 bar scan, Beam width is 2.0deg, there is some overlap) Range Km Altitude covered Metres 10Km................1,338Metres 20Km................2,677Metres 30Km................4,016Metres 40Km................5,355Metres 50Km................6,694Metres 60Km................8,032Metres 70Km................9,372Metres 80Km................10,991Metres 90Km................12,050Metres 100Km ............ 13,389Metres 110Km .............14,728Metres 120Km .............16,067Metres So Broad brush at 4000m Altitude if you set the expected Target range to 60Km and Delta H to 0 you should be covering Surface to 8,000m altitude. Remember this is 4 bar So it takes some time (about 6 seconds) to cover the altitude block. At 30Km you cover 4,000metre block or from 2,000m to 8,000m in altitude. General Radar search. Initial system set up for general search. Radar range (HUD) set to 100Km. Set Delta H to 0. Set Expected Target range to 60Km. Position TDC at 0 azimuth at 60Km. Since we are using 60Km as the base line and Delta H is at 1000m intervals it follows that for each 1000m Delta H adjustment you are tilting the antenna 1 degree (1in 60 rule). So if roaring around in the weeds there is little point irradiating the centre of the earth. Since the 4Bar scan is 7.65 degrees then all we need to do is tilt the scan up by 3.83 degrees. This will put the bottom of the scan at your level. So if in the weeds set 60Km and Delta H to +4 In general the same sort of thing can be used for minor adjustments of the scan if your altitude is > or < 4000m. So say for instance you are 6000m, if you want to cover the same 0-8000m block you would set the AH to -2. If at 3000m you would set Delta H to +1 Remember these are initial search settings. Once the action starts and target range starts reducing you will need to adjust Delta H to keep the target painting. As range reduces the scan volume reduces dramatically so antenna setting becomes super critical and requires quicker adjustment. No matter what it is super important to be patient and consistent random slewing of the antenna elevation serves no purpose. As the paint starts to fade a single Delta H adjustment in the right direction will usually “freshen” the target paint. If it disappears it probably means you went the wrong way (or the target dramatically changed his altitude) so give it 2 Delta H clicks the other way. Remember as soon as you take a lock Your Delta H and expected tgt range values are reset so when you return to search you need to re set the 60Km and Delta H value.
    1 point
  5. would any off you guys like to see this as a addon download on flaming cliffs site? , imo i think it would be a nice addition to the simulator site. again not my call to decide, but if ED are open minded, and know whats better they might possibly do it.
    1 point
  6. Check this out http://forums.eagle.ru/showthread.php?t=37440&highlight=Expected+range Expected Range is the distance that you are moving the center of your radar up and down. Example1 Expected Range 20, Elevation +2 = Center of the radar 20km out is 2km above your current altitude. Example 2 Expected range 40, Elevation -1 = Center of the radar 40km out is 1km below your current altitude.
    1 point
  7. glad its working out a treat for you guys , yea will run under black shark as well real as it gets feel the jets now , turn the bass up woohoo
    1 point
  8. Спасибо, что потратив время на просмотр и анализ треков. Наверно имела место некоторая неточность. Ракета по моему мнению, замедляет скорость в зависимости от пройденного ею пути, а не от времени полета, как мы думали ранее. Следовательно, путь маневрирующей ракеты естественно больше, именно этим и можно объяснить ее торможение) Хотя можно было бы не смотреть треки, а просто сказать по какой формуле считается полет ракеты. Думаю это не есть тайна?
    1 point
  9. I'm just hoping that not only are the idle detents on the throttle but that they are a lot stiffer than on previous HOTAS setups, as to be hard to pull past by accident. Although I seriously doubt they'll be like detents on real throttle boxes, as that would probably be too expensive to produce, and cause issues for those using the Warthog with other sims. Of course that assumes that DCS:A-10C will model idle detent position on the throttle axis for each engine for doing engine starts/shutdowns properly rather than just having an idle detent keybind as in Falcon.
    1 point
  10. Докачаю таквиу, и к выходным выложу свои замеры. У меня получается, что ракета пущенная в ЖПС по неманеврирующей цели теряет скорость до 1050 кмч за 38 секунд, а активно маневрирущая ракета теряет скорость до 1050 за 33 секунды. Как то сомнительно все это... Кстати, заранее приготовленные треки после патча стали воспроизводиться некорректно, у ракет были изменения? Показывает ли строка состояния продольную перегрузку? Этот пост был ответом к заявлению, что не надо возмущаться реализмом ракет. Кстати, я даже не писал про спорные моменты, такие как: логика наведения, помехоустойчивость ракет, взаимодействие с рэб, особенности гсн и т.д., а отписал о том, в чем полностью уверен: что ракеты неадекватно теряют скорость на маневрах, и то что имеют не соответствующий по дистанции взрыватель. Также мне кажется крайне сомнительным, что группа летчиков участников войны в Корее, Афганистане, и где то в Африке, хором утверждают, что "современные ракеты ВВ и ЗВ преекрутят любого лётчика как бы он не старался". Больше похоже на ничем не подкрепленные фантазии.
    1 point
  11. Попробуй стандартный маневр с пикирования с углом 20. Подойди к цели в горизонте на высоте 1800 скорости 600. Поставь цель справа градусов под 60 (в районе правого зеркала). Как цель закроется зеркалом, с креном 120 вводи в пикирование с углом 20, марку подводи чуть ниже цели, чтобы потом от себя не толкать, включи ЛД, обороты в р-не 70. Убери крен, подтяни марку на цель, проконтролируй угол (20). На высоте 900 и скорости 700 нажимай БК. После отпускания БК начинай вывод на высоте не ниже 800 с перегрузкой 3-4. Выключи ЛД.
    1 point
  12. Я чего-то не понял, у LockOn 2 нет никаких перспектив?
    1 point
  13. Кац предлагает сдаться... :huh: А если серьезно, можете всегда на меня расчитывать. Что касается распрей среди сквадов (если таковые имеют место), то хотелось бы обратиться ко всем, - мы должны, как при Олимпийских играх, забыть все обиды и антипатии и сделать общее дело. А лучше их вообще забыть. Как сказал, в своё время, Жванецкий: ... Народ ворует, страна богатеет... В драке не помогут, в войне победят.
    1 point
  14. That's a slightly different kind of streaming. ;) I'm sceptical of that one though - been tried before, and last one went bust before they even managed to get an infrastructure up. Better infrastructure now, but you need to have a very reliable net connection and amazing ping to not grow ulcers from controller-lag. Also, for your information, there is such a place as "the rest of the world". Bee_Sting and indeed ~85% of users on this forum will not have access to that thing.
    1 point
  15. If your into streaming games check this out freind. This service lets you play games your not supposed to be able to play. As in normally your computer could'nt handle it. It cost $14.95 a month. This does not include purchase or rental fees. You can thank me by adding to my rep thank you. http://www.onlive.com/
    1 point
  16. You might get more replies if you ask a more specific question. Is this your first attempt at mission-making and you're not sure how to get started, or are you fairly experienced but having specific problems? Are you making a single- or multi-player mission? There isn't really any 'escort' behaviour. If you're expecting players to perform that role then it's not so bad, as you can give them instructions in the briefing and they can take care of staying near the escortees themselves. It's harder to get AI to provide a proper escort. My general advice would be to set up the mission without any player-controlled aircraft, and tweak it so that the good guys always lose. How much they lose by and how quickly they lose will determine the difficulty level. Then you can pop the player aircraft into the picture and it's up to them to perform well enough to shift the odds in favour of the good guys.
    1 point
  17. Were you fed drugs as in infant ? Those are some weird looking Sidewinders. :doh:
    1 point
  18. i used livestream to stream DCS and Lockon for our website - check out the site in my sig... top right corner of the site has a livestream player which uses procaster to broadcast both live and also save the recordings for playback programming. What you will see on the jg53 site is the playback from previous recordings.
    1 point
  19. Not all X-Fire streams are the same. Within X-Fire, there is some configuration for bandwidth. If you have a solid connection and are playing single player, you should be fine. I've streamed multiple games before through X-Fire, including DCS, and I haven't gotten any complaints about FPS. My upstream rate is 640 Kbps (max). If you plan to communicate with your viewers, which you can do with ease with X-Fire, there will be significant lag between when you experience something in the game and when the video arrives on the screens of your viewers. The text chat (global chatroom type deal, but you can open one-on-one conversations simultaneously) is instantaneous.
    1 point
  20. I've seen few DCS players who streamed their game in good quality and FPS, I was amazed.
    1 point
  21. Not likely, aircrew have no known sense of humour. You'll only ever see us groundcrew/support crew showing such joviality.
    1 point
  22. after seeing this post, I went to the xfire website, I dont like xfire myself but I went and watched someone called DangerTM Airborne shoot a few tanks, video was jumpy/jerky at times but on the whole it was smooth enough and I could hear Rob D Clubbed To Death playing in the background :) He needs TIR ;) All in All it was pretty decent.
    1 point
  23. Num Lock, должна быть включена цифровая клавиатура.
    1 point
  24. Я на skylinke летаю. Модем AnyData ADU-500, правда дороговато в московсой обл. по 3 руб за 1Мб, поначалу рубль снимали за 1 Мб, теперь почемуто-3, но когда больше нет вариантов то пойдет. Пинг на серваки ГС2 200-400, Ил2( рус) 60-200.
    1 point
  25. Могу прокомментировать от лица пользователей :). Вещь очень интересная и полезная. Например, если каждую активацию будут возвращать через полгода, то, в принципе, хуже никому не станет. Это наоборот, будет огромный плюс системе активации, так как отпадет необходимость ломать двери в попытках достучаться в саппорт из-за того, что активации/деактивации кончились :). Впрочем, окончательное решение все равно должны принимать в ED.
    1 point
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