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Showing content with the highest reputation on 03/11/11 in Posts
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HawgTouch is a simple light-weight framework which allows you to create your own cockpit panels for DCS-10C. The software is bundled with 2 MFCD's, a UFC panel (Thanks to jeffyd123 @ ED forums): Included profile ShowcaseProfile.xml which demonstrates tabs, scaling and latest additions Version 1.25 changes - Fixed a bug where keystrokes of Rocker Switches weren't sent - Fixed a bug where keystrokes of Two State Switches weren't sent - Fixed a bug where keystrokes of Three State Switches weren't sent - Fixed panel closing and tab switching crash - Added a "drag" button to the top right, to drag, click and hold the button - Optimized code and image handling - Profile parsing improved, now showing detailed exceptions if profile is illegaly formatted - Two State switches now support multiple types: - On/On - Momentary/On - On/Momentary Take a look at the "TestPanel" tab in the ShowcaseProfile.XML to see how to assign switch behavior - Three State switches now support multiple types: - On/On/On - On/On/Momentary - Momentary/On/On - Momentary/On/Momentary Take a look at the "TestPanel" tab in the ShowcaseProfile.XML to see how to assign switch behavior - HawgTouch now ships in two executables. x86 and x64 Version 1.2 changes - Fixed bug in ClickButtons long press. Now working - Added support for tabs - Added panel scaling mechanism - Added audible clicks option - Better keypress engine, no more flashing HawgTouch now supports tabs. At least 1 tab must exist in every profile. Once a profile is loaded. A tab control box appears which allows you to switch between tabs. The tab control box can be latched to 9 locations of your chosen monitor. This is done by specifying 2 parameters in the profile XML <LatchTo></LatchTo> Available parameters: - UpperLeft - UpperMiddle - UpperRight - MiddleLeft - Middle - MiddleRight - BottomLeft - BottomMiddle - BottomRight The tab control box is also dragable. <MonitorID></MonitorID> Specifies which monitor the tab control box will latch on to. To get the ID of the monitor you'd like to latch the tab control box to, click on the "Monitors" link on the main HawgTouch window. It will display your local monitors setup. Sample profile XML with 1 tab and 1 panel: <?xml version="1.0" encoding="utf-8" ?> <Tabs> <LatchTo>UpperLeft</LatchTo> <MonitorID>2</MonitorID> <Tab> <ID>1</ID> <Name>Test</Name> <Controls> <Control> <Name>Up Front Controller</Name> <PanelImage>\Images\UFC\ufc-main-panel.png</PanelImage> <X>80</X> <Y>10</Y> <ShowTitleButtons>true</ShowTitleButtons> <SizePercent>100</SizePercent> </Control> </Controls> </Tab> </Tabs> Supported controls in 1.1: - Click Buttons - Rocker Switches - Two State Switches - Three State Switches HawgTouch is fully "customizable", allowing you to use your own skins and graphics in any size you choose to make. Setting up exported MFCDs: 1.HawgTouch comes with a default skin in which the MFCD "transparent" zone is 400x400 pixels. With additional 186x146 pixels for the bezels. Therefore the MFCD's rendering in your multi monitor setup LUA file should be to 400x400 pixels to fit inside the frames. This is my multi-monitor setup: (1x 24" @ 1920x1080 and 1 x 22" @ 1280x800): _ = function(p) return p; end; name = _('My_example'); Description = 'Two monitor configuration'; Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.6; } } LEFT_MFCD = { x = 2050; y = 105; width = 400; height = 400; } RIGHT_MFCD = { x = 2650; y = 105; width = 400; height = 400; } UIMainView = Viewports.Center2. Now you will need to set up the keys in DCS A-10C control settings which are mapped to the MFCD profiles in HawgTouch. HawgTouch comes with 2 MFCD profiles which are configured to the following keys: Left MFCD OSB1 through 10 - Left Control + 1 through 0 Left MFCD OSB10 through 20 - Left Control + Left Shift + 1 through 0 Right MFCD OSB1 through 10 - Left Alt + 1 through 0 Right MFCD OSB10 through 20 - Left Alt + Left Shift + 1 through 0 Here is in-game screenshot of the controls binding: You can set any key combination you want. Here are the key shortcuts: (Made identical to TouchPal for easier transition) {BACKSPACE} {TAB} {CLEAR} {RETURN} {LSHIFT} {RSHIFT} {LCONTROL} {RCONTROL} {LALT} {RALT} {PAUSE} {CAPSLOCK} {ESCAPE} {SPACE} {PAGEUP} {PAGEDOWN} {END} {HOME} {LEFT} {UP} {RIGHT} {DOWN} {PRINTSCREEN} {INSERT} {DELETE} {LWIN} {RWIN} {APPS} {NUMPAD0} {NUMPAD1} {NUMPAD2} {NUMPAD3} {NUMPAD4} {NUMPAD5} {NUMPAD6} {NUMPAD7} {NUMPAD8} {NUMPAD9} {MULTIPLY} {ADD} {SEPARATOR} {SUBTRACT} {DECIMAL} {DIVIDE} {F1} {F2} {F3} {F4} {F5} {F6} {F7} {F8} {F9} {F10} {F11} {F12} {NUMLOCK} {SCROLLLOCK} You can mix all sorts of shortcuts for your liking. Most will work but I can't gurantee crazy combos since I haven't checked it myself. Creating your own panels: HawgTouch gives you the liberty to create any panel you find useful for your simming pleasure. Take a peek at the TestPanel.xml file for information of how to use the different controls HawgTouch supports. With time and by request more complex controls will be added! UFC bundled in 1.1 (Thanks to jeffyd123 for the image works!) NOTE: The key commands for the UFC are not set! Once you set your UFC key bindings in-game, open up UFC.xml and fill in the KeyCommand slots! My setup: Download: HawgTouch 1.25 x86 [1.03MB] HawgTouch 1.25 x64 [1.03MB] Extract anywhere. In this version the last known position of the panels is not saved. You will have to manually set it to the specific panel. To help you achieve that a new button has been added to the panels which shows the current windows X/Y positions. Once you are happy with your position you can type that data into the panel XML and it will be launched in the position you saved. IMPORTANT NOTE: If you are running any Windows version with UAC enabled (Vista and higher) and you are running DCS A-10C as Administrator you will have to launch HawgTouch as Administrator aswell. Orelse the keystrokes wont be sent to the game. You will need .NET 4.0 to run this so if you don't have it installed make sure you run a Windows Update or download it from here : .NET Framework 4.0 Download Tested on WinXP 32/64, Win7 32/64 Enjoy! ClearDark3 points
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Depends on the mission really, but in the Georgia Hammer's campaign as far as I can recall, the flights are replaced from time to time. If you take a look with the F6 key, everytime you'll hear "Airborne" a flight is leaving the carrier stationed on the Black Sea. Very neat details! Regarding the strategy part, be aware of the radio Guard channel and the TAD. You are doing it right to call up SEAD before you go in, since they will do a good job of cleaning the way ahead of you. It is particulary important if can't get to target area and/or your RWR is filled with enemy radar spikes. Get out, go over friendly territory, call up SEAD and watch the fireworks. Confirm if the RWR spikes are greatly diminished and get in and do your job. For CAP flights it is good to hear what the AWACS is saying. If he/she says something like "Bogey, 350, 40@ 16,000, hot" it is when I call the CAP. They will come over you following your waypoints. Listen for it, since they'll call out the waypoint they are passing through. An enemy 40 nm away seems pretty far, however they are fast, and the CAP takes sometime to go through all the waypoints before they detect the enemy aircraft. Once they are in range they'll engage. Yet again, listen for the calls over the radio ("Dodge flight, fox 1/ Dodge 1, Splash 1!). And last but not least look at the TAD. The TAD gives you very important info on the location of friendly planes, and in the case of SEAD, their SPIs will be shown so you can have a safe idea where they are attacking. Helps a lot with Situational Awareness.3 points
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Soldier "Let me see your identification" Pilot "You don't need to see my identification" Soldier "I don't need to see your identification" Pilot "I'm not the pilot you are looking for" Soldier "You're not the pilot we are looking for" Pilot "I can go about my business" Soldier "You can go about your business" Pilot "Move along" Soldier "Move along...move along"3 points
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I thought I would release the beta version of my airfield diagrams for DCSW as the charts are at the point where I need to print a copy and then work my way through the airfields to get the rest of the detail right. The radio frequencies, elevations, directions and measurements should be accurate with the mission editor the F10 view and the A10C's internal MAGVAR. I'll do the release as a separate thread to the design discussion to avoid the release getting lost in that thread. I'm working through tower placement and taxiway labelling in addition to points of interest however a lot of the Russian airfields dont have the taxiways labelled which complicates the matter, I'm thinking it may be worth waiting until the DCS release prior to revisiting this. I've also added references to the ADF's from the BS manual and if the interest is there I will release a Russian air force version with Metric measurements once the maps are finished. If anyone picks a bug or has some reference notes for the airfields let me know. UPDATE: Updated airfield name plus some error corrections For those of you printing this, I recommend printing in color to A5 directly, as the map lines blend better in color then gray-scale, however you can print 2 per page on A4/letter Airfield Diagrams.pdf2 points
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Some of you may already know it, for the rest: http://www.foia.cia.gov/search.asp Here you can find some interesting things, well the most interesting things are still censored :D As an example here is a document about U-2 and SR-71 Blackbird ops: http://www.foia.cia.gov/docs/DOC_0000192682/DOC_0000192682.pdf Did you know that in 1950-1960 (U-2 became operational) UFO reports began to rise significantly? (p72 or p83 PDF) :smilewink:2 points
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I've been waiting for weeks now after ordering BS and manual from the UK. Wish we hadn't helped them out during the war-maybe we'd get some sort of service if they were German! These people lie and suck as businessmen. Never order anything from them again.2 points
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Vatsim is super cool, but you have to really be up to speed with a lot of the nomenclature and procedures of true aviation. It does take some digging to get the info you want. I'm by no means an expert, I looked into it, but unfortunately time doesn't really allow me to experience it full on. It will definitely bring an element of immersion and realism to those C172 or Twin Otter flights (or heavies if you're flying commercial aviation). The deep you dig, the more you'll find! The experience I had with it was second to non from an online general aviation standpoint. If you're into that, you won't be disappointed.2 points
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I just seen lots of vid on youtub showing how to download DCS A-10 and crack the activation code. I flagged all the vids and now they are removed.2 points
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Unfortunately, 159th_Viper, I didn't miss that explanation which is referring solely to DCS:A-10C Warthog, neither I criticize the "short and small" approach decided by ED on the A-10C. What I am talking about here is the "Large and Long" approach on the Black Shark. To be more specific : DCS Black Shark released (English Language) : 10 December 2008 Patch 1.0.1 released : 10 August 2009 (9 months since release) Patch 1.0.2 released : 14 May 2010 (9 months since last patch) Today is : 10 March 2011 (10 months since last patch) Still we have issues in a "wait list" since release (ex. Wingman behaviour/skill). I wish ED team adopted the "small and short" approach for DCS:BS too but the announcement leaves little room for hope, ED mentioned nothing! The whole announcement was Warthog-wise. No one bothered telling us what plans are there (if there are any) about addressing BS issues. What I got from that announcement? ED is going to put more effort on its new product while BS is in a waiting queue for 10 months. This means that BS patch will be pushed further into the future and the BS audience will have to wait even longer... I hope I am not right but... ED did almost nothing for BS in the past 10 months. Now that the Warthog is out and requires attention I can't help feeling that our "wish" (about patching the Shark) will go down to the bottom of the drain. Personally I don't care if I can fly with Warthog pilots while my game is at the state it was one year ago.2 points
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Dear community, I'm glad to announce that "DCS: A-10C Warthog" game is the very first one that use StarForcer AAA Technology. What AAA is? AAA - Automatically Add Activations Shortly, it offer licensed user unlimited number of activations. But you may understand that actually unlimited activation = no control over sales = huge piracy rate. That's why we decided to add one activation back in time period = X secs/mins/hours/days............., after the last activation is burnt (time period is decided by publisher). It's mean that right after you use you last activation StarForce Server starts to count the time period, and give activation back once this period is over. Hope this option will be usefull for you. Have a nice flight! NB. Ready to answer questions.1 point
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SATAC – Squadron Air-To-Air Championship Lockon has had a lot of great community events. LOCERF, BSS, CI, CWE, OPFOR to name a few. These events aim at having a realistic environment and none of them catch a real competitive feel on a squad-to-squad level as you are involved in large coalition. SATAC is not aimed at being very realistic, all flights will be flown in a very 'clean' environment (no SAM). The focus will be on coordination, pilot skills and, of course, winning. There are 3 stages of the tournament, Group Stage, Semifinals and Finals. Each round must be completed within a specific time period. This means Squads can decided between them and their opponent when they should fly within this time period. Example: Squad A vs Squad B in semifinals. Squad A cannot fly on 1st, so they talk to Squad B and decide to fly on the 3rd at 1234 GMT. For the next match, Squad C and Squad D can both fly on the 1st, so they set up their match on the 1st accordingly. TIME OF EVENT: SATAC will take place over 17 days: POSTPONED 1st-15th: Group Stage 16th: Semifinals 17th: Third-place/Finals If you intend to apply for a slot, you must read through the rulebook (see below). Each team should consist of at least 6 pilots, but preferably 8-10 in order to have reserves (pilots can rotate in the match so everyone gets to fly). One squad can post several teams, but pilots may not jump between teams. TO APPLY: PM me with your Squad's name, how many teams and name of the pilots that will join. (CLOSED) APLICATION DEADLINE: I'll take applications until March 5th OR until 16 teams have been signed up. (CLOSED) Squads: 51st (10 pilots) UVAF Team 1 (12 Pilots) UVAF Team 2 (11 Pilots) RvAF (11 Pilots) NFI (11 Pilots) CNAF*HJ (6 Pilots) CNAF*FC (7 Pilots) CNAF*FB (6 Pilots) =4C= (10 pilots) TAG Alpha (11 Pilots) Rulebook: http://www.51st.org/vault/SATAC/SATAC%20-%20Rulebook_v3.pdf Mission (V2): http://www.51st.org/vault/SATAC/SATAC_v3.rar Teams have been drawn randomly into the two Groups presented below. Teams are encouraged to start organizing their matches. Each team must face all of their opponents in the same group at least once.1 point
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It was 15 days after the official release of DCS:Warthog and a patch was out addressing numerous bugs for that product. On the other hand there are months since last patch for DCS:BS and I heard no official word for patching and addressing issues with BS. ED only announced that, for A-10C, the patches will be released more often and will be smaller reducing the chance of implementing new issues along with fixes. I am sorry to say that I feel that ED's other product (DCS:BS) seems to be forgotten and its audience "forced", in some indirect way, to buy the next chapter of DCS series, in order to get patches more often, or stay with BS 1.0.2 and all the bugs and other issues. This is making me ever more reluctant to buy DCS:Warthog since I find ED's way of thinking about patching their products quite odd. I understand that DCS:Warthog is their brand new product and needs support to take its place in the market... but BS needs support too to satisfy it's audience and make a name for ED that it stays committed to their products by not letting them "rot" in a timely manner. DCS supposed to be a series and, as we imagine that something new will come up next, we ought not to forget the already released titles. We need to move forward but a glance in the past titles can be useful too. At least, when we talk about "series", I understand that there will be the same quality and the same attention, in terms of support, for all the products in that series.1 point
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If the TGP gets masked by your A-10, it will go into INR mode. If it is in POINT or AREA tracking when it gets masked, it will go into INR-P or INR-A, I believe. If you try and change the tracking while it is in INR-P or INR-A, it will go into INR. You can tell if the targeting pod is masked by a "M" on the HUD and on the TGP page. If the "M" is flashing, that means that the pod is about to be masked by the plane.1 point
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Ive had alot of fun flying FSX on Vatsim and love the idea of Multiplayer DCS A-10c. Ive been on a few public servers and they are great but I would like something more structured. Last time a flew a combat sim as part of a Squad was back when Falcon4 was a new sim :lol:. I know the basics (and I mean basics) of the A10c and have track IR and a TM WH stick. Also Teamspeak. Im 33 years old. There is so much to learn with this program. Would be nice to be part of a like minded group. Any ideas would be great. Andrew Simmons1 point
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I'm having the exact same issue. This is in the Georgian Hammer campaign (Mission file is 'Push - 7.2'). I believe the error is in the mission configuration. The condition for Victory is 'FLAG IS TRUE(11)', however destroying the mission objective and triggering '1 ONCE (WIN)' sets 'FLAG ON (50)'. The fix, in English (not code) is: Open the Mission Editor and open the file 'C:\Program Files\Eagle Dynamics\DCS A-10C\Missions\Campaigns\en\Push - 7.2.miz' Click on 'Define mission goals' on the left Select the goal 'WIN (50, OFFLINE)' Select the condition 'FLAG IS TRUE(11)' Set a 'Flag' value of 50 Click save That should fix the file (as yet untested - I'm off to bed now, but will test it tomorrow. Can anyone confirm in the meantime that this works?) Edit: I gave this mission another go, and the fix above worked for me. I can sleep when I'm dead...1 point
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I kind of rushed this out because I wanted to have a new mission to fly with the squad but didnt have very much time to build. So from what I have heard it is very unclear what the hell is going on with all the text and radio triggers. Big drawback I know for sure is that battle progress is not monitored and you get no fail messages but you can win the mission if you support armor sufficiently and your coalition captures Beslan airport. Will list here the calls and their purpose: - Warthog flight is GO! This will set in motion the AI advance and will send in the Tornado SEAD flight. From here on you have no control for some time over when the AI will advance. A good timing is to do it at waypoint 2, which is also marked as REPORT GO for the lead aircraft (having assumed he would also be host). That way, when you arrive the high threat air defences will have been cleared. Uzi flight cleared into the area. Weapons Free, engage at will. This is for clearing in the pair of F-16s, Uzi1, that operational command was able to arrange for you last-minute and is announced in one of the texts. Flank element, start your advance As stated in briefing doc, you can decide when the element that is on the right flank starts their advance. If you try to synchronize this so they are in synch (ie, on 1 line) with the main element you will do max damage. This will become available once the main element starts advancing. Charlie push to consolidation This is to move the battlegroup Charlie towards the consolidation or next staging line across the river for the second assault. It becomes available once the first stage of the assault is announced complete. Charlie push to objective This is to start the second attack, which is on the primary objective of beslan airport. It is an extra delay because usually you will need to land somewhere and reload for second part. It becomes available once battlegroup charlie has arrived on the consolidation line / staging line for 2nd assault. Uzi3, We NEED you, Scramble and engage at will, Line 2 This is for activating the preplanned Apache CAS callsign Uzi3. This will be available after the start of second assault. For the artillery there are 4 preplanned firezones, Line 1 East and West, being east and west side of enemy first line of defense, Line 2 East and West, same but for 2nd line of defense. For the other messages if there are any references to PRIOX then they are referring to one of the preplanned target points that are available in the CDU. It is advisable to divide all these preplanned targets among flight members before take-off / during the briefing. I will work on making this more playable.1 point
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У меня бывает подобное, только экран белый, т.е. просто фон ютуба без видео. При этом достаточно переключиться на другую закладку и обратно или свернуть-развернуть оперу, чтоб видео начало отрисовываться. Причем это точно косяк плеера, т.к. на фаерфоксе происходит то же самое.1 point
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Well, maybe Ed could have spent some moah money on the software protection instead of the game itself. They would most likely, be forced to cut back on a few design areas and the game would probably look like this:1 point
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Wow they're really losing out using the craptastic 80s chopper. I hope the patch comes quickly so you can GAU them out of the sky.1 point
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Little update on my pit. Left console about 95% there, not including the wiring/electronics - that will come when all the panels are finished and the switches are in place. Couple panels need to be redone due to painting issues and still need another VHF panel, but everything else is good to go. As you can see, I've mounted my throttle in the console. To do this, I removed the bottom plates and side plates - it's light as a feather now! It was worth it though to have it integrated into the console. Still need to paint the aluminum frame and skin the console - again after everything is wired up. I've also included a shot of the inner right console and yes I know that the WP button on the CDU is turned. :) I taped the back to keep the buttons in place and noticed afterward I had put it in wrong. Lastly, you'll notice that some of the panels with readouts like the UHF don't have holes cut for those yet. I decided to wait until I know what I will do there before I cut out the spot for any display.1 point
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I'll get some screenshots for you Crunch, give me a few minutes :) edit: hope these satisfy your curiosity1 point
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One question guys, there is a member that keeps giving me bad rep because I'm posting big photos and apparently is my fault he has low band with. You guys prefer I just post the link instead of the photos? I'm simply trying to share photos that I find interesting or cool. I figure I ask you guys, my intent is not to ruin the thread with large photos.1 point
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TACANs are more closely related to VORs. In fact, a large number of civilian VORs are co-located with military TACANs, with the resulting navigational aid known as a VORTAC, and bears a different icon on navigation charts. That being said, NDBs are a completely different, and older technology. Non Directional Beacons emit the same signal in every direction, whilst VOR/TACAN beacons emit a signal that allows aircraft with the proper equipment to identify exactly what bearing they are to/from the station, and the slant range to the beacon. (DME, or Distance Measuring Equipment.) Some light reading can of course be found on wikipedia. ;) http://en.wikipedia.org/wiki/Non-directional_beacon http://en.wikipedia.org/wiki/VHF_omnidirectional_range http://en.wikipedia.org/wiki/Instrument_landing_system The last one includes a list of TACAN code to ILS frequency conversions, which is pretty cool. Also, runway numbers are always magnetic headings, until you get to the extreme northern or southern latitudes, when runways are numbered with true headings due to large magnetic variations. The airport diagram chart will generally have both magnetic and true headings on it.1 point
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BlackRegiment, I cannot imagine you wouldn't benefit reading Rookie pilots - Quick Intro - sticky topic. If you haven't seen this before my only suggestion for now would be to focus more on sticky topics and FAQs. Oh, and of course :smilewink:1 point
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HB guys! :thumbup: Maaan Brick Top and Eva Longoria now that`s fine combination!1 point
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See this post for an explanation (without the graphics). UTM and MGRS are not the same. MGRS is an overlay on UTM, making the coordinate format more manageable by dividing the large UTM grid zones into smaller, alphanumerically designated 100,000 m grid squares, thereby significally cutting down on the number of digits needed for a position reference over the radio and the potential for misunderstanding. You need to make sure that the double character grid square (e g WC, MM, DS) and grid zone designator (number plus character, e g 38T), are correct as well as the coordinates. I think JTAC typically omits the grid zone, just assuming everyone to be on the same page so to speak. Typically, you pre-brief which grid zone you're in (at least where I'm at) so it can be safely omitted unless you're operating right on the border between two grid zones and have different charts. But as Napoleon said, anything important in a war will happen between two chart sheets. Remember to truncate rather than round. Eg let us say that the MGRS for the dot following "Gusconade R" in the graphic is at approximately MGRS XC086397 (which is not quite true, as far as I can see, but it needs to be for the example to work). With lower, more realistic precision, it'd be XC0839, rather than XC0940. A grid point always means the referenced object is in the grid square east/north of the point. In the graphic, the point used could be described as, with decreasing precision, WC8081751205 WC80815020 WC808512 WC8051 WC85 The 0 in 067 can NOT be dropped. No way, never. DCS drops leading zeroes on the eastings. This is a bug, which always gives incorrect coordinates and which can give unusable coordinates if there are two leading zeroes. To use coordinates with leading zeroes dropped in the CDU, you need to reinsert the missing zero. Odd number of digits -> Assume missing leading zero. Double leading zeroes missing? You have no way of knowing something is amiss and you're basically screwed. Regardless of the number of digits, it's still a grid square. The number of digits determines the size of the grid square indicated, or the uncertainty in the position reference.1 point
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I would suggest $30 for the current version and $60 for a version that does NOT require the master server constant connection BS1 point
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LOL ^ Maybe they take your rubbish to see and laugh of what you eat and use every day :D There is never one point of view :P About thread's price topic - It is neither bargain nor high price. Just average Western. One is sure - it is worth of it. If price is still too high for someone (it's personal matter only) you can wait for Russian, it will be cheaper (supposedly, but it usually was).1 point
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Well, you have to have a rediculously massive war to drain those stocks, AFAIK. Look at the numbers of munitions dropped during Allied Force, Iraqi Freedom and so on... Tweaking weapon availability for missions is certainly on my own wishlist, though. JDAM's aren't as expensive as you think though. ~20k dollars per kit, and something like a thousand dollars or less for the bomb itself. AGM-65D costs about 160k dollars. 1150 rounds of GAU-8 ammo is about 40k dollars.1 point
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Woooooooo! DCS Partaaaaaaay!:holiday: :beer::yay::juggle::worthy::punk::clap_2::puke:1 point
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Не то чтобы активно. Просто делают крайне крайне мало для её развития. Сейчас деньги в основном дают тем, кто может сделать экспортные поставки какого либо изделия Х, которое в итоге организация-шайка по продажам "новейших" советских технологий под названием рособронэ... ну ты понел, с радостью продаст и положит деньги себе в карман. Остальные на чрезвычайно голодном пайке. Вобщем-то, как говорил Эдмунд Берк "Чтобы зло восторжествовало, достаточно ничего не делать". Что собственно и можно наблюдать.1 point
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Could you elaborate: "add one activation back in time period x"?1 point
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