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Showing content with the highest reputation on 04/01/11 in all areas

  1. 纯!玩!笑! 逗!你!玩!儿!
    3 points
  2. Yes Wags, thank you, good 1st april. good joke. really funny. :-)))
    2 points
  3. I have found a way to create all indicators of DCS viewports like MFCD. As you can see in the screen shot it's possible to create viewports for all the DCSW Indicators. Here is the way to do that : - First go to S:\DCS A-10C\Scripts\Aircrafts\A-10C\Cockpit - Then go to the indicator folder you want to use (Eg : AN_ALR69V\indicator - then open the init.lua file of your indicator (Eg : AN_ALR69V_init.lua here) - find this line : indicator_type = indicator_types.COMMON-And just paste below this code : [color=Red]-- Code below is used for the rendering when no viewport has been created[/color] purposes = {render_purpose.GENERAL, [color=DeepSkyBlue]-- Rendering in 3D View[/color] render_purpose.HUD_ONLY_VIEW,[color=DeepSkyBlue] -- Rendering In HUD only View[/color] render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, [color=DeepSkyBlue]-- Rendering in External View[/color] render_purpose.SCREENSPACE_INSIDE_COCKPIT} [color=DeepSkyBlue]-- Rendering in In cockpit view but NOT in 3D cockpit [/color] [color=Red]-- End of rendering configuration[/color] screenspace_scale_initial = 3; screenspace_diplacement = {0,0} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) screenspace_scale = screenspace_scale_initial + zoom_value; if screenspace_scale < 1 then screenspace_scale = 1 end local screen_height = 2.0; local screen_width = screen_height * LockOn_Options.screen.aspect; local scaled_width = SelfWidth * screenspace_scale local scaled_height = y_size * scaled_width -- for indicator all sizes is function of width scaled_width = x_size * scaled_width screenspace_diplacement = { 0.5 * screen_width - 0.5 * scaled_width, -0.5 * screen_height + 0.5 * scaled_height} screenspace_diplacement_arcade = {screenspace_diplacement[1], 0.5 * screen_height - 0.5 * scaled_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) local w = LockOn_Options.screen.width local h = LockOn_Options.screen.height local a = LockOn_Options.screen.aspect local x = (-1.0 + 2.0 * (viewport.x / w)) * a local y = 1.0 - 2.0 * (viewport.y / h) local width = (viewport.width / w) * a local height = viewport.height / h local scl_hgt_K = y_size * SelfWidth -- size always function of SelfWidth local scl_wdt_K = x_size * SelfWidth -- size always function of SelfWidth screenspace_scale_x = 2.0 * width / scl_wdt_K screenspace_scale_y = 2.0 * height / scl_hgt_K screenspace_diplacement = {x + width, y - height} screenspace_diplacement_arcade = screenspace_diplacement[color=Red] -- The code below is used for rendering When you use viewports comments are same as above for rendering[/color] purposes = {render_purpose.HUD_ONLY_VIEW, --render_purpose.GENERAL,[color=DeepSkyBlue] --Uncoment this line by removing the "--" to render in 3D cockpit.[/color] render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always [color=Red]-- End of rendering configuration[/color] render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.[color=Red]RWR_SCREEN[/color] if vp ~= nil then dbg_print("ok we have directly assigned viewport to CDU\n") set_full_viewport_coverage(vp) end end -Change the red value name to set your viewport Name -Go to \Config\MonitorSetup\YourMonitorFile.lua - And add Viewport like this : RWR_SCREEN = { x = 1000; y = 1245; width = 170; height = 170; }Enjoy!!! No cockpit avionics display render and ready for export in DCS-A10 1.1.1.1 and a Example LUA.zip
    1 point
  4. Description Currently with DCS-A10C (1.1.0.6) the Master Server connection is necessary for playing the game in all multiplayer mode (also LAN). This issue has already been mentioned in the TechSupport thread but was closed by a moderator. Requirement Master Server connection is not necessary for LAN mode. Possible solutions Remove this connection completely for LAN mode If you connect to Master Server you can play the game the next 10 days in LAN mode without connection to Master Server. ! Note for all the other users (non-ED members) ! Please do not use this thread to tell ED how angry you are because A-10C has this feature or your general concerns with copy protections. This issue has already been mentioned in the TechSupport thread but was closed by a moderator. Use this thread to tell ED that you also want this change (a simple "+1" post should be enough). Let's tell ED this way how much people wants this feature. If you have friends who want to buy this game but don't buy it because this master server issue add a +1 in your post for every friend. UPDATE I've made some calculations from Post #1 to #240... We got currently a +339
    1 point
  5. If there are specific instructional videos you guys would like to see, please list them here. Thanks, Matt
    1 point
  6. Some new screens. :music_whistling: Paintschemes are not completed.. Just begun!
    1 point
  7. Поиграл я и в БОБ и о Роф,и понял, цены нет Ед,все интуитивно понятно,с производительностью все в порядке,всё ожидаемо и родное. Вот убей, не ради жополизства,а вот так сложилось... И всё. Так держать комманда. Из пожелалок,хотел бы ф18. Наши отлетали уже во всем. Главное,чтобы вы остались с нами. Из Боба взять бы вам облединение фонаря и тени кабины,а там посмотрим...). Все равно вы лучшие PS. еще FSX очень цепляет...
    1 point
  8. Да и интеграцию а-10 с ЛО2 пожалуйста)
    1 point
  9. THey CAN NOT be loaded because this kind of ammo is not being manufactured now.
    1 point
  10. You were probably on the wrong UTM grid identifier. Remember a full MGRS coordinate is <NL> <LL> <N> <N> where N is a number and L are specific letters. The UTM grid identifier is the first letter/number set there. In the Georgia theater, there are only two UTM grids, 37T and 38T. So you were probably on 37T when the real coordinate was on 38T, or vice-versa.
    1 point
  11. Мануал вам в руки. в частности про СПИ(SPI)
    1 point
  12. Have I considered a different option, no. Are there competitors, yes. I grabbed this with the express intent of using it for the UFC. I know there are other people out there that offer USB interface cards, cheaper too, I couldn't tell you who they are though. I have no idea what IO cards I'll use for the rest of the pit at this time. Oh, and this: I can make all the needles and little doo-dads dance around now, and I have solid values to make them go where I want them to when I want them to. The fatbody in the middle is the next goal. Red
    1 point
  13. The best thing, well one of the best things is how much more in control i am. I can now heed the advice of so many pilots who say just use very small control inputs. Now i can and it really works. I have just tried a couple of landings and now i can hit centreline without a problem. It's like i almost just glide into the spot i want to. I also love the fact i can just hit the autopilot button and bam it's there, a small point i know but i love it. I'm not very good at deploying mavs very quickly though but that's because i have to retrain myself with regards to coolie hat positions etc. Overall i am just overwhelmed how good these are. I knew it was going to be good i had no idea it was going to be this good.
    1 point
  14. Да, об этом и писал. Не не, Боже упаси EDшникам пытаться решать вопросы групповых действий. Это вопрос по факту нерешаемый. Вот за это огромное спасибо!
    1 point
  15. Special for April Fools' Day (1 April) we made ​​short nonserious movie from our trainings before VFAT 2010. Enjoy the fun! EMSIvRn2Lfg&feature=feedu File size 57 Mb, resolution 1280x720, duration 1m 58s. Download
    1 point
  16. Да, с этим не поспоришь. Однако, стоит вспомнить кто и против каких сил воевал. Особенно интересна численность тех кто "проиграл". Если все время оглядываться на тех, кто не может противостоять хорошо оснащенной, вооруженной и подгатовленной армии, то и статистика будет выглядеть несколько однобокой. А однобокость не придает объективности. Но в целом, я до сих пор не видел эффективных действий против сил, численностью и уровнем хотя бы рядом стоящих с блоком НАТО. Старые Мигари маленькой страны конечно не могут эффективно противостоять до зубов вооруженным и оснащенным силам НАТО. Это опять явно видно по тому, что происходит в Ливии. Старенькие миражи III совсем не конкуренты относительно продвинутым натовским F-16. А что будет, если силы с обоих сторон будут примерно равны? Кто нибудь имеет такую статистику? И с этим не поспоришь. С учетом того, что разрабатывать новый более маневренный ЛА, который мог бы противостоять ЛА противника, дорого. А обучать будущих асов владеющих и ракетным боем и ближним маневренным боем, тоже дело дорогостоящее (даже штатам) и требующее времени, вполне логичным и экономически целесообразным выглядит создание оружия, которое позволяет добиться превосходства на дальних рубежах. Что штаты и осуществили. Но все таки мысль ААК, как я его понял, была несколько иной. Сейчас при существующей модели поведения ракет, без групповых усилий красных добиться хороших результатов трудно и часто даже не реально. Синие же летают одиночкой и вполне эффективно. Лично у меня не возникает особых вопросов про силу AIM-120C, особенно последних модификаций. Эта ракета действительно очень эффективная. И потенциал в нее заложен ощутимо высокий. Однако, групповые действия красных в среде ГС2 на деле практически не возможны. Вирпилы часто игнорируют возможность голосового общения между собой. Очень много одиночек. И разумеется в такой ситуации, ракета которая идет за целью и слабо теряет скорость при маневрировании с большими перегрузками, просто до конца добивает психику вирпила. И идея с приведением ракет к АФМ выглядит выгодной не только с точки зрения приближения к реальности. Ведь не секрет, что ДРБ на F-15C обычно начинается на расстояниях свыше 50 км, 120-ки пускаются обычно даже без особого прицеливания, на помеху, или вообще в сторону фронта противника. И когда 120-ка пролетевшая свыше 40-50 км потеряв высоту и скорость внезапно захватывает цель и на скоростях до 1000 км/ч обладает очень даже приличной маневренностью... вот тут то и возникает много вопросов по точности реализации ФМ ракет. Просто сейчас 120-ки сбивают цели практически с первого-второго пуска, то после реализации АФМ ракет, первые пуски 120-ок будут чаще мазать и только с 3-5-го пуска будет возможно поразить цель. Т.е. ДРБ для синих несколько усложнится благодаря соблюдению физических и аэродинамических законов для ракет в воздушной среде. Зато после этого вопросов к ФМ ракет уже не будет. Из всего, что есть в ГС2, БВБ наиболее приближен к реальности. Это прежде всего достигается характеристиками ЛА и уже потом комплексом БРЭА. Конечно есть и в нем свои изъяны. В пример могу привести идеальную работу ОЛС в СМУ, где ОЛС легко захватывает цель на расстоянии в 10-15 км, когда как в реальности она этого делать не умеет (помехи от облаков, практическая невозможность лазерного дальномера просветить через облако для определения расстояния до цели и т.д.). С точки зрения моделирования боя на визуальных дистанциях, он вполне себе похож на реальность и ничем особо не отличается от липецких видеороликов на ю-тюбе.
    1 point
  17. I have tried going through the waypoint database, but can't get it to show in the Divert page. Only can get the closest four airports. The best thing as people have mentioned is to get the Airport Diagrams here http://forums.eagle.ru/showthread.php?t=60370& They are very well made and have been a massive help for me. I have printed of the table of Frequencies A4 size and have them stuck on my desk! All I do then is bring up the ATC list by pressing F5 then the top one is the airport you are at, check this off my list and put in the Freq. Juuba....think this is what you mean?..... the Divert page the four nearest airports still give you all the info available as below: and as 4c Nikola said + or - 5 degrees for runway heading.
    1 point
  18. Helios only modifies one file which is Export.lua. This is required to extract data from the sim and do direct integration back in. If the server includes Export.lua in the integrity checks it will fail. You can use Helios with out the Export.lua but all gauges will be disabled and you will have to bind all buttons and switches to keyboard emulation instead of direct to simulator. Hawgtouch I believe is similar to running Helios to with only keyboard emulation, although some posts from Cleartouch indicate he's adding Export.lua integration.
    1 point
  19. 1. Refuelling (difficult for many of us ham fisted chimps) 2. Missile evasion (so far we have ironhands old LOMAC vids) 3. tactical mission planning (from briefing to mission completion. ingress/attack/egress). this would be a kind of "bringing it all together" tutorial bridging the gap between systems familiarity and real world implementation in the sim).
    1 point
  20. That's not storage. That's Burger King :)
    1 point
  21. У нас большая страна и плохие дороги, поэтому многие мечтают сделать игры о самолётах. А страны которые хотят завоевать мир - делают шутеры:)
    1 point
  22. :D:smartass: Of course not, since they don't fly and stay in storage for years, you have to use it to be able to know if it works. :joystick::thumbup: http://www.airliners.net/photo/Russia---Air/Mikoyan-Gurevich-MiG-29-%289-12%29/1686208/L/
    1 point
  23. here my quick review of the Warthog So after having the warthog a month or so what do i think of it.... First impression when I saw it first time in a shop (still boxed) was bloody hell this is heavy.. Even dragged the wife along to check it out xmas was coming up so I put it on my wish list. When I did get it,(and i knew I would) (LOL) my thoughts were WOW and I mean WOW!!!!! I have had a cougar for a few years and it was my pride and joy but this really took the prize it is impressive The first thing you notice about it as you take it out of the packaging is its weight. In order for the dual throttle not to come flying off your desktop during aggressive combat, TM had to make the unit heavy. To accomplish this, they installed not one, but two full-steel base plates on the unit---one layered upon the other. If that wasn't enough, they went further and added an additional three steel bars, stacked one atop the other, inside the housing that are attached to the inside of the inner base plate. If you drop it on your foot, you're going to be sorry. Once you get over the shock of how heavy it is, your eyes are immediately drawn to the control panel with its eight stainless steel toggle switches, and military style white lettering beneath the toggles To say the least and seems so much better than the Cougar Needless to say my Cougar had a FCC mod so I also have to get used to a joystick that moves The joystick uses Hall Effect sensors rather than analog pots to send joystick position information to the game. With 65,536 points of discrete resolution on both the x and y axis, this is going to be about the smoothest joystick you've ever used. The sensors are contained within a ball and socket arrangement So I installed the software , and pluged it in , the throttle lights up like a Christmas tree (new software is now out so you can turn the lighting down if you want to)there is also a firmware update so I used this and bamm dead joystick seems this was a common problem on the first batch of warthogs with numerous people complaining about dead throttles and joystick, but it seems to be over now, any cut a long story short I got the replacement, and there is no problems with it. A little hint I was told by thrustmaster is that when you do a firmware update do 1 controller at a time, unplug the second. I have not yet used the Target software that comes with the Hotas as it is allready set up in DCS A10, just as the real aircraft, the only thing I needed to do was remap the trim command, in game to the trim button on the controller, as it is setup for view for those that do not have track IR. The Throttle is really smooth and has proper idents for turning the engine off by slightly lifting the throttle up over the ident. The same goes for the other end if you want to have afterburner Idents you can just reverse a small panel between the throttles and it then gives you the afterburner idents again just lift up over. The 2 throttles can be locked together if you want ,but I do not use this as you control it better I feel. All the switches work as they should in game and it is great that you can use these for a part of the startup procedure . The Mic switch is used for Comms in game. In fact I keep forgetting that there are so many switches and still have to remember that I can turn the external lights on or engage the autopilot with the flick of a switch I find the slew button rather small but I am getting used to it, I am also getting used to the chinahat speed brakes and boat switch as for me they are placed a bit far away (for use with your thumb and mine aint that big),so it’s a stretch but again I am getting used to it. The joystick is precise with the hall sensors and if you are used to a cougar then it will seem familiar to you Every thing seems nice and tight and all the buttons seem to work with military precision and it feels, well Just well made . You can remove the pinky switch if you want to as it is not used in A10 but I use mine for team speak as I always have as per my cougar(I did have teamspeak on the mic switch on the throttle ,but changed it as I felt it did not work so well) I always seemed to be fighting the aircraft in DCS and trimming continually , so I have put a deadzone of 5 and a curve of 2 in game settings and it fly’s a lot more stable now and is a pleasure to use. I am still learning where every thing is on the stick as every button has a different use depending on which SOI mode you are in HUD ,or left right MFDS , and still do make mistakes this is also because I am learning the Game as well . There is no connection (game port) on this unit for rudders as the old Cougar Had so if you have game port rudders you are sort of stuck I originally used my Cougar in conjunction with the Warthog ,so I could use my Simpeds, but I thought this was a waste of a cougar so I sold the Cougar and the rudders, and Brought the new Saitek combat Pro rudder which are also fantastic. You can interchange the cougar and warthog stick if you want but I see no reason for this as you can just make a profile thru target for the F16 if you want. All in all I am really happy with this in fact happy is the wrong word it just feels and looks fantastic , who ever happens to see it are amazed at it and it brings a smile to my face every time there Jaw drops. Together with my cougar MFDs and the combat pro rudders I am going to have many a happy year with this.
    1 point
  24. couldn't give you more rep :thumbup:
    1 point
  25. Жаль что отошли от темы. Я зашел посмотреть размышления народа по поводу возможности ухода от ракет, а вы тут словесный БВБ устроили. Зато лишний раз подтвердились мои подозрения по поводу волшебности Ф-ки. Сразу скажу что ГС2 гамаю только около месяца, но в прошлом не плохо освоился еще в ГС1 потом правда почти год не играл. В основном гоняю на штурмах но при необходимости и в ястреб залажу. Так вот ястребами за пару неделек в онлайне я настрелял не менее десятка мигов (не фантан конечно) и всего одну ф-ку просадив в нее весь арсенал ракет су-27. Водитель того ф-15 потом так и не дал мне в той миссии отлететь от полосы больше чем на 20 км. И это не только разница в опыте, так как я подходил к нему хитростью достаточно близко что бы найти его визуально и потом мне оставалось наблюдать как он запросто уходит от двух моих ракет и к третьей уже дает ответ. При одновременных пусках тоже доходили до цели тока его ракеты. Абидна сулушай! Для проверки своих способностей создовал миссии с четыремя МИГами и я на Ф и наоборот четыре ф и я на МИГ-29. Даже не зная особенностей поиска целей ф-ки с МИГами расправляюсь чаще. А ф-15 вообще пускался по мне раньше чем я его мог захватить. :-( Кстати об опыте, от ракет ПВО и ЭТэшек ухожу довольно уверенно. В частности на днях меня на 27т минуты три гонял по горам миг29 израсходовав на меня 5 ракет слегка потрепав мне заднее оперение, а шестой пришла аим-120 и разнесла меня в клочья. И это на дне ущелья на высоте в 40 метров! Так как один из этих пилотов при дележе заслуги по спасению своего АЭ от меня говорил в общий чат, стало ясно что тот кто меня сбил даже не в курсе где я ваще летел! Но сбил при этом первой выпущеной. А вообще все преимущество ф-15 в приеме "пустил убежал" и в платежеспособности его поклонников видимо ;-) ЗЫ По маневрам: 1. От ПВО отворот на 90 градусов и верхняя или нижняя петля в зависимости от высоты и скорости. При невозможности обоих или при ближней атаке отворот на 90 и в самый низ. (при излишках скорости на штурмах гашу её маневром не убавляя движки) 2. От ястребов прячусь за рельефом даже там где его вроде и нет :-) Высота 10-40м скорость на штурмах 600 на ястребах 750-900. ЗЫ2 Для ухода от ракет считаю более выгодным движение даже не от нее, а поперек ее траектории. И желательно к ней крылом так площадь возможного попадания меньше. В случае пуска по вам аим120 дергайте рычаги между ног! Если в торопях схватились за свой рычаг, дергайте он вам все равно уже не пригодится! :-D
    1 point
  26. Krabs: Простите вы все это про Мигарь в ЛО 2.0 пишите? Еще раз перечитайте что пишет Atskiy kot. Потом вспомните каков расход топлива у Мига и Ф-15 на форсаже и размер их баков. И спроецируйте эти знания на БВБ ганзо-онли... Потом еще раз подумайте и напишите...
    1 point
  27. Thanks for the note. I brought this week 2 USB monitors and I use them for MFD's. The problem was that my FPS drop from 60-70 avg to 20-30 avg. I use DisplayLink for the USB monitors. After I install the new beta driver 270.51 I have return to 50-60 FPS avg. It's amazing, try it guys! Thanks man, I can enjoy now from my DCS+2 MFD's with minimal FPS lose :) Edit: Nope it's not help I found the problem.
    1 point
  28. Would appreciate a note on the OP for this, whilst i did not find the viewport solution you would not be there without my post on SC sims forums . its common courtesy m8... Pisses me off when people cant leave a simple thanks for pointing the way.
    1 point
  29. No MiG was blown inside warranty period :)
    1 point
  30. I came face to face with a bald Eagle once while flying a Bell-47. I was busy navigating when I looked up and not even 15 yards away, I saw a bald eagle flying straight at me. It looked like we both saw each other at the same time, because I saw the bald eagle do a double take. I quickly moved the cyclic to the left and at the same time, the bald eagle swerved to its left and dived. It all happened very fast and I barely dodged that one. I was only doing 60 MPH in the Bell-47 at the time however. I'm sure if I was doing 180 knots in an F-15, I would not even have seen the bird. You also have to remember that when you are flying, your eyes are scanning a whole lot of sky. You can be looking at one part of the sky and not see the bird coming at you straight ahead. I am very rarely looking straight ahead when flying because my eyes are scanning the whole sky for aircraft that I could come in contact with. Its very easy to overlook a bird. I agree that it would be nice to see if you were hit by a bird at the end of the mission. After all, in real life, if you land the plane, you will know if a bird hit you. Check out these bird strikes. http://www.bluegum.com/OddsEnds/Temp12/BirdBumps/
    1 point
  31. I know it's been discussed... but I'm super pumped about that dedicated server!!! I hope it's stand-alone and able to run un-licensed...
    1 point
  32. Ah that is simple. At the waypoint you want the aircraft to orbit at simply give it an orbit command. Under start conditions check the time box. The default time is whatever the units expected ETA to that waypoint is, and think of it as "if the current time is after the listed time > Perform task" Now under the stop condition you want to check "Is User Flag" on the left. Make sure the other options are unchecked. (Usually duration is checked by default) Put whatever flag # you want the condition to be based on. The checkbox on the right side of the box determines whether the flag needs to be true or false. True = Checked False = Unchecked So make sure its checked. Now in the triggers you will need to set the flag to true whenever you want it to continue on with its flight plan. And thats it.
    1 point
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