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Showing content with the highest reputation on 04/14/11 in all areas

  1. Here Poko and Peter, my little atmospheric ramp start. you can get it here: strike ammunition depot.miz It is a very simple mission and a quite easy one, but I made it in order to show some friends the beauty of the simulator.
    2 points
  2. In this mission you will lead a flight of A-10s to strike an Insurgent command-and-control bunker at night before providing Close Air Support to an allied ground force tasked with sweeping a village in the Caucasus mountains. A full briefing and map screens are supplied with the mission, plus notes to the player in the readme text doc. This mission contains extensive customised voice comms and a full complement of battlefield support including JTACs, SpecOp recon teams and CAOC (Combined Air Operations Center) CAS coordination. Randomisation of CAS tasking invites at least two play-throughs of the mission in order to receive all available target assignments. Perceptions of mission difficuty may vary but I believe this to be an intermediate-to-advanced level scenario which, depending on specific targets assigned, will require competence in the following areas: i. Target i/d and prosecution via JTAC LSS laser guidance ii. Target i/d and prosecution via CDU input of L/L coordinates given in-flight iii. Target i/d and prosecution via TAD "Mark" for locations given by reference to a flightplan waypoint (WPs are all at nav altitudes and not suitable for target i/d) iv. Target i/d and prosecution of a moving convoy from altitude using all available resources. This is a tactical, procedural mission designed to reflect the reality of US military operations against a well-equipped militia, not the Russian or Chinese armies in full cry. It is therefore an asymmetrical scenario in which you have extensive battlefield support and are unlikely to get yourself killed unless you screw up. This is not a mission for gamers who like to fly Rambo against a wall of SAMs. The object is to complete all target assignments (your primary plus two randomly selected on-call CAS targets) and to RTB to Vaziani with both flight members in one piece. Clearance to RTB and a safe landing constitute victory in this .miz, as they do IRL. A hefty thank you to Apples and Panther for the voice-over radio files and to Grimes, who schooled me in the black arts of randomisation in the ME with enormous patience. I hope you enjoy the mission, which is the product of many hours of hand-crafting, playtesting and teeth-grinding. Comments are very welcome (in fact, encouraged). Not many people seem to be making missions for SP, so if you like it, say so and I will make more. The attached "Midnight Run" file contains the readme and adjusted versions of the .miz for both ramp and runway starts. Needless to say, I recommend the ramp start. Edit: Here is a link to the page for "Midnight Run" at the DCS User Files/Download site. Please feel free to comment there, or to rate the mission, the feedback is helpful and encouraging. Midnight Run.rar
    1 point
  3. Use this mod if you would like to have more dense grass/bushes. Files can be used for DCS A-10C v1.1.1.1 and DCS BS2 v1.1.1.1 only. Note: This mod does impact performance in negative way, affecting video card mainly, so you will need higher end video card to render more denser grass and at further distance (I currently use HD5870 with 1GB vRAM) Few screenshots These are mine in-game options EDIT: version 1.2.6 Slider limits are in file ...DCS World/MissionEditor/Modules/dialogs/me_options_system.dlg - look section starting at line 501 edit "range" values (Min and Max) Files (A) Files (B) Files ©
    1 point
  4. After hours of frustration from my wingman, I decided to modify the parameters in his logic. I tested AI patch this weekend and im happy from results. Now wingman is not flying nightmare but dangerous killer. You can download AI patch forom this link for free: http://www.tigersweb.cz/a10/AIpatch.zip Instalation: 1) Backup your files from DCS A-10\Scripts\AI folder. Just copy them somewhere outside a-10 directory 2) Unzip patch and copy all files and folders into your "instalation directory\Scripsts\AI" rewrite original files 3) Play Changes: -Detection distance for ground targets (tanks) increased from 5500 to 12000 (visual detection) 5500 is good for Black Shark, but A-10 is much faster and have TGP. -Precipitation, Fog and Overcast detection test disabled. AI can see through clouds fog and rain not decrease detection range. This can fix error with wingmans radio. When he was on attack run and lost visual contact with target, he still repeated "rejoin". -Minimal Missile launch interval set to 4.0s for all skill levels Trained monkey can launch missiles that fast. -Maximal missile launch distance set to 0.9 Fix early missile explosion. -MISSILE_LAUNCH_REACTION_DELAY_FACTOR set to 0-2 Wingman defend himself against SAM on every skill level -Missile evasion is set to true for all skills levels. Nobody will die without fight :) Even average AI -Missile launch logic rewrited from level attack to normal attack Wingman shoot misiles from long range and current altitude.
    1 point
  5. http://www.tomshardware.com/reviews/anti-aliasing-nvidia-geforce-amd-radeon,2868.html Wasn't sure if this should be put under performance, or video, or general discussions ... move as you see fit. This is an excellent article by Tom's Hardware (a pretty good general site with lots of other info, too) that will provide a base understanding and some tips on tuning your card. I was aware of a lot of these items, but there were a few new ones ... plus it's a nice refresher.
    1 point
  6. Собственно есть хорошая миссия,для серьёзных летунов,но мой нет часто сбрасывается. Если есть у кого серв с нормальной связью было бы интересно.
    1 point
  7. Those lights look amazing!! WOW, there are some awesome looking shots here guys.
    1 point
  8. Same here. Picture is spot on. I'm confident ED will resolve this in the next patch. We need a solution!!
    1 point
  9. Looks great :) DCS: A-10C from MUD MOVER to LAWN MOWER :P
    1 point
  10. Virtual Red Arrows Announce Sponsorship London, UK, April 14th 2011 – The Virtual Red Arrows announce sponsorship for FSC Weston Event The Virtual Red Arrows are pleased to announce that the team will be sponsored by Thrustmaster® for the FSC Weston event being hosted in Weston super Mare in the UK on the 13/14/15th May 2011. Two pilots, RED5 Melanie Warn and RED8 Chris Ellis, will be flying live at the event in front of expected public crowds of 1000+ per day on the Saturday and Sunday and the Press day on the Friday. Along with seven other pilots connected via the Internet they will be flying their exhilarating 2011 virtual aerobatic display routine replicating the Royal Air Force Red Arrows 2008 display routine using the LockOn Flaming Cliffs 2 flight simulator. The live display will start at 13:00 BST (British Summer Time), 14:00 CET (Central European Time) and can be seen on large screens displayed around the event location. The display will also be streamed live via a High Definition video streaming web page provided by Thrustmaster® at http://www.livestream.com/vralive The team will be flying at the event using the latest flight simulator technology from Thrustmaster®, the HOTAS WARTHOG TM a U.S. Air Force A-10C attack aircraft HOTAS™ (Hands On Throttle And Stick) replica joystick. Notes to editors About The Virtual Red Arrows: The team was founded in 2005 and set out to replicate the Royal Air Force Red Arrows display routines using flight simulation software and hardware technology. The team have displayed live at numerous events around the world via live video web broadcasts. For more information, go here: http://www.virtualredarrows.com About Thrustmaster®: Guillemot Corporation is a designer and manufacturer of interactive entertainment hardware and accessories for PC and game consoles, offering a wide range of diversified products under the brand name Thrustmaster® for PC and console accessories. Active in this market since 1984, the Guillemot Corporation Group is currently present in 10 countries including Germany, France, the UK, the United States, Canada and Italy, and distributes its products across more than twenty countries worldwide. The Group's mission is to provide innovative, high-quality products which increase the performance and fun experienced by gamers and music lovers. HOTAS WARTHOG TM details here: http://www.thrustmaster.com/product.aspx?ProductID=221&PlatformID=5 About FSC Weston: The FSC Weston (Flight Simulator Convention) event is held at the Weston Super Mare helicopter museum in the UK. It is anon profit show and every single penny that is raised from the public and exhibitors is donated to charity. The event runs for three days, 13th May press day and the 14th and 15th May are public days. For more information, go here: http://www.fscweston.co.uk/
    1 point
  11. ... when you can't have "relations" with your wife until she gives you a 9-line outlining the mission! :-)
    1 point
  12. Секрета нет никакого, просто в редакторе ставишь не ППМ, а атака целей (или как там...), и задаешь цели. Таким образом у тебя автоматически ОТ появляются в ПВИ.
    1 point
  13. Im still at a loss of how to assign axis to keystrokes. I used HIDMacros for the key strokes for the UFC and that worked, problem with HIDMacros is it doesnt recognise the axis movements of the GPWIZ. So I downloaded a program called JOYTOKEY from which I was able to get the axis of the GPWIZ to spell out A B C D and E in word but guess what, DCS doesnt see JOYTOKEY output! Will continue to trawl google for potential emulators! Thanks.
    1 point
  14. Верно, но только если речь не про "акулу". Расскажу один неприятный момент. Многие инструкторы, говоря подопечному: "ну что ж, давай, лети" - всегда держатся за управление. Это предписано инструкцией, всегда когда управление сдвоенное, держатся за него оба пилота. Так вот, в момент, когда инструктор чувствует, что то или иное действие обучаемого, вызовет развитие печали, непроизвольно это действие компенсирует. Даже, порой, сам того не понимая. Просто на рефлексах - дернулась ручка, придержал чуток, ничего страшного не произошло. Чтобы такого не было, инструктор должен или быть опытным асом - допустил развитие ситуации до критического предела, потом вмешался. Или допустил развитие ситуации до определенной эмпирической границы с учетом доверия обучаемому, подсказал, мол, исправь немедленно. Тот успел исправить сам. Но обычно, все происходит на рефлексах и обучаемому кажется, что он и вправду сам настолько крут. Вот это и есть неприятный момент - банальный обман.
    1 point
  15. У тебя бок превращается в решето, если посмотришь на внешнюю модель, - логично, что часть из прошедших снарядов попадает в МФИ и он умирает. Броня - это не панацея от поражающих элементов. Собственно, это не просто жк экран для отображения информации, а полноценное самостоятельное устройство со своим процессором и т.п. В A-10C технически невозможно. В дебрифинг пишутся все отказы. Логично предположить, что если перед отказом следовало поражение ракетой, это боевое повреждение, если просто отказало - значит неисправность.
    1 point
  16. http://ru.wiki.eagle.ru/wiki/Пульт_ввода_и_индикации может тут что найдешь.
    1 point
  17. Really interesting thread. As far as accessability is concerned for newcomers I suppose I would be a good example. I had zero understanding of flying, let alone flight sims at all. A very brief spell in BS, but I didn't really know what I was doing and was on my own mainly. Again no background in flight, no real prior interest, no real prior interest in the military either. I got involved with an Arma group when Arma 2 was released that sort of forced me to understand simple ground tactics, but that is about it. It was more of a social thing. I'm about as far removed as someone could be who could pick this sim up and run with it. At first I struggled, I just didn't understand the logic of why things were the way they were in the aircraft. It all seemed completely alien and unintuitive. I was fortunate enough to have a discussion with someone that understood the systems, but more importantly understood the logic behind the design. The importance of integration and how to use it. That was all I needed, it was a 'I see why they designed it like this' moment. After that it all made sense. I joined a squadron that is more like a very informal IP environment. A number of the members have military/airline backgrounds and understand a fair bit about how things are typically done. We all concentrate on a particular aspect that interests us and once it is understood we teach the others in the group how it works. Like syncing the collective knowledge base. The end result is everyone is more or less at a very similar level. If someone is away for a bit and on coming back there is a gap in their knowledge anyone of us will jump on the server with them to bring them up to speed. I have yet to read the manual, yet understand quite a bit about fighting the aircraft to the point that everything tends to be muscle memory now. I very rarely think about what I am doing with the controls or systems, but am normally thinking about the target, tactics and terrain. I'm not bragging about my skills, but just illustrating how a good learning environment can take a completely ignorant newcomer like me and in a relatively short time turn them into a reasonably proficient A-10c simmer. I went from thinking this thing is just far too complex to thinking what a well thought out design and no wonder it scares the shit out of the enemy. My recommendation to newcomers that find it all too daunting at first is to find an online squadron. Most are very helpful and patient if you ask for a bit of help. I always take the time to help new pilots as I see it as an investment. It spreads the good word about EDs work. Some people prefer to plow through manuals, I prefer to watch someone who knows what they are doing and copy them. When just buzzing around on the server it is like flying with a bunch of IPs that will walk you through something at anytime if you get stuck on something. Problems only remain a problem for a minute.
    1 point
  18. We are reevaluating how we approach this hobby. Which is triggering some changes around SCSimulations. Personally I have switched roles at my company and I'm enjoying my day job again, which means my hours are naturally increasing. In addition we have some other community projects which are recreating the work we have already done here. This in all honesty does not make sense for our community, which is small already and I don't want to see fragment. In light of these current conditions I am changing Helios license model. Helios will move to donation ware where Helios is free to use for all. This means I'll be setting up a way for people to donate money for the work I do, which is used solely for development tools for Helios and to further my cockpit. I will be exposing the API to write Helios plugins where the community can write new control types, simulation interfaces and gauges. My hope is that the community will take up and extend Helios to things like TeamSpeak plugins, new and better looking gauges and new control types and enhanced interfaces in the simulation. I will focus my time on enhancing the core engine with better more efficient rendering, full network support, better templating / theme support and better easier binding. I will post an unlocked development build sometime today. I will finish my Black Shark gauges over the next week and then begin the work to remove some of the licensing code, separate and release the source code for the gauge packs and simulation interfaces. This will take a few weeks to accomplish. For those who already purchased Helios, I will support you in exactly the same way I do today. Your existing donations are why everyone else has the tools they have and I hope you will feel good about your donations and what you have contributed to the community. I would never have launched on the several hundreds of hours to make a WYSIWYG editor just to build my pit, it would have stuck like TouchPal and Hawg touch with hand edited XML files. For those who think it was pricey and I was racking in the dough, think again. I've made less than $5 per hour of time spent on this project after buying some of the hardware (I needed a clean development workstation outside my pit for clean testing) and software tools I use to make Helios (I use NO pirated software). All of my net profits went into either my cockpit (extra external visuals, electronics, etc…) or toward running SCSimulations (materials for prototypes for Sheldon and I, web site, credit card processing fees, etc…).
    1 point
  19. A-10 CSAR training (video) Here is a link to a pretty cool video of CSAR training on the Nellis range in Nevada, USA. The training scenario includes live cover fire from 2 circling A-10s (Sandy 1 Flight) for enemy suppression, whilst the rescue helo (Jolly Flight) hovers in to offload 2 Air Force pararescue troops to aid a simulated injured pilot. Sandy 1 Flight (A-10s) continuously circles in the background, alternately firing smoke rockets (as cover), as well as firing LIVE 30mm rounds at 'enemy' positions. A JTAC controller (Darkstar) coordinates everything on the radio. This is how it goes down in actual combat. This is a great illustration of the A-10's low speed manueverabillity, allowing more of less continiual cover fire during the helo rescue scenario. And wow, if you were the 'pilot' in this training exercise, and/or the PJ's from the Helo, you'd have to have a great deal of trust in the A-10's close air support capabilities. Those are live rounds being fired in very close proximity to all personnel involved! Video here:
    1 point
  20. :D Подолью масла в огонь. Недавно привез в подарок племяшам Kinect Sport. Хоть графика и мультяшная но развлечение довольно забавное - подсела вся семья. Отец семейства увлекся при игре в вирт.теннис и отбил штукатурку на стене своей рукой. :lol: PS Кстати, чтоб там не говорили, пусть игры виртуальные, но нагрузка все-таки реальная. С непривычки ручки-ножки побаливают.
    1 point
  21. I tried his values, didn't quite like it as it has too much FoV and also still doesn't solve my wish/issue to see stuff in the mirrors that I think should be there... only by moving the head position in the cockpit can adjust that... and once I moved the head position little backward and up (actually to zero values) and set my FoV back to 60° everything looked great... I could see the wingman in the mirrors and I could see him if he was behind and little above me... which is where I think mirrors should be set to look at anyway, that's what they are there for... but then 1/2 the HUD simbology is lost. I compensated for this repositioning by scaling down the HUD a bit and for the most part it works well (but man it takes time to find all the right values and adjust them), but now again I find myself thinking if I have gone in the wrong way and made things less realistic. I checked few of those earlier posts but most if not all of them discuss readability of HUD font and I don't have issue with that, in fact I scaled it down a bit more now and I can still read it (maybe these people need glasses and/or larger monitors?). Anyway, read Eddie's post and it got me thinking: "The HUD image is not "on the glass" it is in space focused out to infinity therefore you can't move closer to it" so thinking again about what I asked ED to do is actually not right... the HUD projection is actually fine, I am now just questioning where the correct default pilot head position should be and wether in this possition all of the HUD simbology should be visible on the HUD? Now that I have taken more attention to this, to me the default pilot position seems too far close to the HUD... damnit... if that's how it is I will have to accept it but would also like to hear from real pilot(s) (you can have someone else give this "statement" and hide your identity :D ) if when they move their head on the seat they can see the HUD simbology or is it 1/2 gone like in this sim? I also wonder about fighter aircraft... they need to have heading, speed, altitude and all other HUD simbology in dogfight at all times, and it's hard to imagine than when they need to pul G's they keep their head forward in order to read the HUD... that just can't be. So going from this theory I am assuming that for any combat aircraft the pilot must see the HUD information in this position and that this position is the default pilot position to which the HUD is adjusted. Sorry if I'm being too annoying... just need to sort this out PS: I have a theory about alient and religion... does anyone want to hear it?
    1 point
  22. @Deadman: I'm an engineering student, I reverse engineer things in my head all the time.:D @MILSTD: I got most of the documents I have from http://www.everyspec.com/library.php I attached a list of what I have. Some of it is completely useless, and not all of it I got from everyspec. Directory of Mil Standards.doc
    1 point
  23. Start searching google for MILSTD and MILSPECs. Most of the important shit is online.
    1 point
  24. http://www3.rockwellcollins.com/products/cs/br/avionics-systems/hgs/system-overview/hud-basics/index.html http://www.davi.ws/avionics/TheAvionicsHandbook_Cap_4.pdf Also, I might be remembering incorrectly, but ED's A-10C SME's confirmed that moving back causes symbology to be lost.
    1 point
  25. When you just configured your iPad with TouchIR+ configured with Jan's DCS A10-C Ipadpit (http://www.ipadpit.nl See ),and put the damned A-10c manual in GoodReader on both your iOS devices after having seeded DropBox on your PC with the 600 page bathroom,eating, watching the Telly(or making believe you are cause this is supposed to be together time watching Blue-Bloods together), light bed-time reading PDF...and you find that the Saitek X-52 looks nice, but the TM HOTAS could be paid for with your tax return..... And you feel guilty 'cause you STILL haven't memorized the cold cockpit startup....and you just bought the damned program last night...obsessed?....naaaaaaaaaa
    1 point
  26. This is my mig-29S combat guide for a new guy flying online in FC2: - take a look at you base SAMs before taking off, if they are firing a bandit may be nearby! check datalink if provided, read MP chat... - open radar just after taking off and start scanning in ILV mode following a pyramidal pattern (go left, center and right in azimuth at each antenna elevation) while climbing gradually above 7k (stay below 8k to avoid contrail), maintain true airspeed (displayed in BVR mode) between 850 and 1000km/h. the heavier the faster you need to be. - stay ECM off! dont jam, it's a bad idea especially in FC2 and even more in a 29S (jamming will just screw up your SPO and jeopardize your SA, F-15 will anyways get a burn-trough at a very safe distance so it's completely useless and suicidal) - keep scanning actively until you get a bandit contact. now few scenarios: 1- if the bandit is not spiking you, don't lock him up! check his closure on the radar and let him get closer, select 64 scale in mfd and wait until he enters the bottom half of the HUD (around 20km), start crancking wait few more seconds , loch him up at he's entering 1st quarter of the HUD from the bottom, fire 2 R-77's at 1 sec gap, wait 3 sec for pitbull, and then go pumping buster (no afterburner!) , chaffing and flaring gently. Do not stay hot to watch the splash :) This is a dream scenario that will happen once a year :D 2- now meanwhile, if while stalking your prey, your get spiked by your target, lock him up, check his altitude, the surprise attack has failed and goal is to take the best PK shot WHILE staying out of his 120's NEZ. little guideline using your SPO: Bandit is: -between 5 and 7k : shoot a 1 or 2 bars, defend at 1 bar. -between 8 and 12k: shoot at 2 or 3 bars, defend at 2 bars. -between12 and 13k: shoot at 3 bars and defend at starting 2 bars. -above 13k: shoot at starting 4 bars and defend at 3 bars. Remember each bar in the SPO is around 10k for a fighter's radar and 1k for a missile's radar. Don't keep tracking a bandit too long, especially if he's out of your 64 mfd, keep scanning actively with the radar and revert back on him when he's closer. Lock to shoot only, avoid TWS mode in the mig, stay in RWS mode and keep your TD box manually close to the contact. Practise online, use tacview (even if it's a pain in the a$$) and HAVE FUN!
    1 point
  27. Для повышения зрелищности парада не забудьте включить на сервере уязвимость.
    1 point
  28. Ahh... ooops, sorry about that..........see attached (Remove the .txt at the end of the file name) Nate autoexec.cfg.txt
    1 point
  29. Well done so far! Keep goin'. There will be nice flying among so high mountains there as a striker, yummy :)
    1 point
  30. I've already had a trawl through the zipped texture files in DCS WH and have actually located all the building textures.....thing is, they're implemented in a totally different way, and if i was to export my work into this sim it would take a verrrry long time. One day, once i'm in the right frame of mind to tackle it, i might give it a shot though :)
    1 point
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