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Showing content with the highest reputation on 05/12/11 in all areas

  1. ServMan v.3 The third iteration of ServMan is ready, this time for your DCS:A-10C Warthog. Yay! :D No new features for you in this version, DCS:A-10C compatability is the only change. Well, that and some minor bugfixes & code cleanup. Requirements: - DCS:A-10C Warthog 1.1.0.7 or newer. 1.1.0.6 not supported. For DCS:BS and FC2, see the previous version. Manuals: - Main ServMan 2.5 thread - Players Guide to ServMan - Squad Members Guide to ServMan - Admins Operation Guide - Admins Configuration Guide - Deep dive to ServMan New Download 3.0.1 FULL: See attachement below (will be uploaded to files@dcs as soon as you gents can give me a thumbs up) Old Download 3.0: http://files.digitalcombatsimulator.com/en/59497/ BIG BLUE NOTE: - You must use the serverconfig.lua attached within this package, since it contains new settings. Do not use your OLD serverconfig. ModMan 7.3 + Patch A-10C required - to install Attachment: ServMan301rc1.zip
    3 points
  2. Man I love finding targets of opportunity with my TGP :D
    3 points
  3. Ты што!?)) без этого скучно жить! Какое напряжение!! какая интрига!! :D Громкие заявления! не менее громкие опровержения! Казнь виновных, и не виновных! Общие воспоминания из-за чего всетаки казнили :D п.с. вот сто пудово а10С выйдет русский все поутихнет на время :)
    2 points
  4. Подправить текст чтобы было правильно, делов-то! Очень удобно. Можно глазами "пощупать" подвесы, а ты на граче их так и не видишь. НОП скудный , начнешь ковырять файлы ,товарищи с известного сервера (не будем тыкать пальцем) начнут пинать и выставят проверку всего и вся , читеромания понимаешь.. Не пойму в чём проблема? Устроить опрос, всё станет ясно. Там всё в одном, и асп и скин, описание , кому лень выходить пусть НОП заряжает. Зачем изобретать велосипед..? К реалу стремитесь .. Что нам те рамки?! В реале пилот видит их физически и может обойти самолет хоть 10 раз. По реалу вам есть чем занятся. А если честно-Сделайте для следующего продукта пожалуйста, на А-10 мне плевать, хоть вообще патч не выйдет (даже для меня лучше- быстрее выйдет следующий продукт). Это так, по чесноку если чё..
    2 points
  5. Yes I working on the full 3D cockpit as well.
    2 points
  6. Long story short: I : "I really need a Dual-Thrust controller with lots of buttons ! Can I buy the HOTAS Warthog ?" Girlfriend: "We have no money for that - we need a new car. ... ...and by the way : You have already enough of that crap lying around! The answer is NO!" I : "Thank you for that explanation and pointing out that I have everything I need... so I will make my own!" So I trolled back in to my Man-cave... What I had already 'lying around': -HOTAS Cougar Thrust unit (for most of the switches) -Saitek Cyborg ProGamer Pad (to wire everything up) -Saitek ProFlight Throttle box (for thrust control) What I needed to get: -One big Red button, Two three-way and one four-way switch.(Mic-,Boat-,Pinky-switch,Left-Throttle Button) -Parts that I could modify for the housing. (all together around 30€) +++++++ three days work (3x 5 hours) = DAY ONE -Friday 22. April : I made the housing out of a stereo-mixer and two small plastic-boxes with the help of epoxy and super-glue. I Cannibalised the Thrust-unit of the HOTAS cougar for the needed switches and mounted everything into the housing and placed everything on the throttle box : DAY TWO -Saturday 23. April: Filled, sanded off and painted the the parts. DAY THREE -Monday 25.April: Wired everything up with the circuitboard of the Cyborg-ProGamer Pad. and stored it save in the housing of the Throttle box. For the wires of the levers I made two additional openings in the housing. I was very lucky that there was enough room in the Throttle box to fit everything in it without interfering the mechanic for the levers. My Girlfriend and I are very happy with the outcome.
    1 point
  7. That is my First A-10C Mod. I see some heavy naval guns don´t engage missile and air planes, before, I start to investigate the bazaar forms. I start centrer on Molniya (Tarantul III) ship and the frontal AK-176 76mm cannon. On a normal A-10C mission, the molniya only engage air target by AK-630 CIWS cannon, but the AK-176 has usefulness. The AK-176 can engage aircrafts and ASuW missiles at 15,700 m range and 11,000 m ceiling AK-176 gun reference http://www.navweaps.com/Weapons/WNRussian_3-60_ak176.htm My investigation show some interesting files on C:\Program Files\Eagle Dynamics\DCS A-10C\Scripts\Database\scripts - cannon - automaticgun - ship_sensor First, I discover all AAA guns has a special type definition on autocanon: The .type = 3 enable AAA capability that is the AK-176 data form I modified the subsequence data: WS_ship_AK176.LN[1].type = 3 WS_ship_AK176.LN[1].max_trg_alt = 11000 WS_ship_AK176.LN[1].distanceMax = 15700 I go to the Molniya form and search for AK-176 data and found them on: new data on red, missing on the original, I link the AK-176 with the Vymplet Fire control radar OK, I start the A-10C and make a mission with 4 CH-47 4-5 Km away and 100 feet altitude, speed near 0 of the Molniya, the fire control radar turn to the target and the AK-176 wait 15 seconds and start firing. First problem, and I need help, shell hit sea, 150-300 meters shorter away of choppers, I not sure, but, I think the AI not calculate the heavy trajectory shells of impacts. I make a second test, move to 1 Km near of the Molniya, just outside AK-630 range, but problem persist, the shells impact on the sea under the target. On AK-176 reference tell for a special AAA shell with name ZS-63 with a 26 feet lethal radius (8 meters) , I not sure if A-10C can assign proximity fuze and detonator fuze to cannon shells. I need more investigation to them.
    1 point
  8. Man that building looks really finished! That is really quality work Mustang!
    1 point
  9. Ну если ПАН видит пуск ракеты, то вполне может сказать"ПУСК ЗРК 3 ЧАСА!"-своих надо же предупредить
    1 point
  10. Знаем, об этом трюке пользователи давно сообщали. Но и вы поймите - безусловно, мы будем закрывать дырки, но еще более очевидно, что они будут появляться все равно. Уж если в реальной жизни люди находят и используют разные хитрые трюки, то в виртуале...
    1 point
  11. @neutryno: It will be better I hope so. :-)
    1 point
  12. No, just the opposite. JATAC is requesting you attack from 180-200, so your nominal attack heading would be 010.
    1 point
  13. Switching the OWN/HOOK to HOOK/OWN really only helps you correctly comply with the JTAC's bearing request from the 9 Line, it has nothing to do with your choice of JTAC Datalink, or CDU UTM Coordinate Method, but to answer your question: I find the JTAC Datalinked Target is always the preferred method for me, but if something goes wrong with your NET Settings, then you can use the UTM Coordinate Entry method as a backup.
    1 point
  14. переделал вообще, 4 Су-24 на 4 катера - это стрельба из пушки по воробьям ;) переделал немного, добавил ДРЛО, поставил задачу - противокорабельная, снарядил 4 самолёта разными ракетами и отправил. Потом снарядил один Су-24 4-мя Х-25МЛ - тоже все потопил, ИМХО его можна отправлять в это задание вообще без ракет - всех пушкой порвёт ))) миссии смотри CMP1_02b.miz CMP1_02a.miz
    1 point
  15. agreed, please make this an option. RL is frustrating enough for me, I don't need it in DCS too, thanks. Has the ME received any love and attention? +1 on multiplayer comms, would be most welcome, hopefully slated for a patch soon?
    1 point
  16. Not sure how you've helped when all I see in this thread is that I've been told to use gain and level, and then you post a screenshot of units in an open field - when both of that is exactly what I've originally posted I do not have a problem with. Well except Frostiken who actually tried to help, and random others going off about not seeing the targets in the open field screenie. And btw, nice way of twisting what I posted around to make me look bad. What I said is that before posting something to help it would be good to read and understand what the problem is to begin with, or it's just a waste of everyone's time. But whatever. I did not come here to argue on the internet. You either want to help new people to get into the game, or you don't. You decided you're done helping me in particular, fine. Let's end this thread before it gets ugly, that's not what I want.
    1 point
  17. Why I can't find: - Multiplayer Radio Communication Issues with Tower fixed - Custom Radioitems for Multiplayer fixed - Datalink from JTAC for Multiplayer fixed - Air-to-Air TACAN for Clients fixed :wallbash:
    1 point
  18. The easiest thing to do is dial in the correct heading on the course knob on the HSI, It will help you line up in the correct direction. It helps with situational awareness if you're flying in low, changing directions frequently.
    1 point
  19. You should not see the message at the beginning of the mission if it's triggered by "Group Alive" and you have set the right conditions for the delayed group spawn, including the start-time delay mentioned above. This exact problem sometimes occurs in my mission design playthroughs and 95% of the time it's because I forgot to set the start-time delay for the group.
    1 point
  20. Thanks 139 for the posting the link. Благодаря 139 для размещения ссылки
    1 point
  21. I am so impressed to learn that ED actually listen and interact with their customers to the point that we get what we want. I've played many games of many genres and never seen support like this. I've only been playing Warthog for a couple weeks but already I've converted four mates onto it, and keep trying to get others to buy it too. Great work ED. Patch looks like a great addition to an already brilliant sim
    1 point
  22. Awesome, but I don't think this is cause for concern: You just use "servman_server.lua" instead of "server.lua", right? It's actually quite simple, I can make the next version of chatIOlib I create simply search for "servman_server.lua" and insert its code into there if it finds it. I can release a compatible-with-servman version this weekend, with some additional upgrades I have nearly ready. But in the meantime, the "getupdate" in On Station and Separatist Aggression will be incompatible with Servman3.
    1 point
  23. Great work Panzer! Have some rep! :thumbup:
    1 point
  24. You´re running it on a super nintendo? Now thats impressive. How are your average fps? (Sorry couldn´t resist)
    1 point
  25. Значит некоторые файлы у тебя отличаются от оригиналов (связано с установкой сторонних модов) Качни архив оригинальных файлов и установи, желательно с помощью модман. http://www.mediafire.com/?zcygyykdmdo
    1 point
  26. where are you from fael,..i could make some offers?) nice work peterp,..i love DIY devices..your proud as me with my bo105 collectiv replic!) cheers SCUD
    1 point
  27. To be honest with ya, I think the saitek pedals will do just fine, ofcourse if you have extra cash and want the best then go simped, but the saiteks are really good. Seriously, they are great things those saitek combat pedals, I cant speak of the other saitek pedals but the combat ones are great and you wont be dissappointed should you choose them.
    1 point
  28. Наоборот, проще отслеживать, да и ответы проще искать, тем кому интересней, один из крафтов.
    1 point
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