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Showing content with the highest reputation on 11/09/11 in Posts
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Anyone who has ever climbed into a bang-seat (and I've climbed into a few) has the utmost respect for the equipment and is ultra careful as far as arming and dis-arming the seat. They aren't however faultless and there are plenty of stories involving ejections within limits that have resulted in injury, paralysis and worse death. The Mk10 in the Hawk is a zero/zero seat. As such even on dispersal ejections "should" be survivable. Should being the operative word. Going to the Tucano wont help much and would have been potentially worse. The Tucano Mk8 seat (unless its been replaced by the Mk10 since my days) is a Zero/70 seat. It requires 70 kts airspeed to function. Banging out on the dispersal would therefore be near suicidal in itself. The best thing to do here is not speculate, allow AAIB to do their job and wait to see what the cause was. From the pictures it looks like he or she (lets not forget there is a female Red in the team) was strapped in and that the detonator cord has gone, the canopy with it and the rail that the seat rides clear of the aircraft on is extended. That hints, but doesn't guarantee that it was a command eject from the front seat and that the back seat was probably un-occupied, at least un-armed. Beyond that no-one knows more other than those at the site at the time and the AAIB as far as the investigation goes so far. Anyone who knee-jerks into shutting the team down is an idiot. We all when we signed up knew the risks, yet we accepted them anyway. Granted most of us expected the ultimate sacrifice to come accompanied with a hail of bullets. No-one signed up to die in peacetime, but it happens. That doesn't belittle the loss to the team, the RAF or the wider aviation community. The fact that it happens so close to the weekend that we remember the fallen only makes it more poignant. The season has taken quite a hit this year both Military and in the Warbird communities and one assumes that it'll have reverberations around the community for some time. Lets all just hope that this is the last one for a long time and that any decisions made are sensible, full fact, informed ones. We have buried enough friends this year, lets hope this one is the last, even though we know it could and quite probably wont be. Lets not forget either the translation on the badge we all wore, its not "Per Ardua Ad Astra" for nothing. RIP. Lest we forget.2 points
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That was quick, enjoy. EDIT:- Added to mod forum too http://forums.eagle.ru/showthread.php?t=81232 Nate2 points
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Hi, I redesigned all panels of A10C, I leave to all manufacturers of cockpit. :) this is already a party, I'm working on more, I will update this post. available at this time: - Fuel Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26895&d=1320523186 - AN/ARC-164 UHF Radio Control Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26897&d=1320523253 - Auxiliary Lighting Control Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26910&d=1320599267 - Stability Augmentation System Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26911&d=1320602580 - Identify Friend or Foe Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26916&d=1320614502 Update 11/08/2011: - Emergency Flight Control Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26927&d=1320785437 Update 11/10/2011: - KY-58 Secure Voice Control Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26950&d=1320951942 Update 11/13/2011 - Armament HUD Control Panel (AHCP) >> http://www.checksix-forums.com/attachment.php?attachmentid=26965&d=1321188666 - Landing Gear and Flap Control Panel >> http://www.checksix-forums.com/attachment.php?attachmentid=26966&d=1321197606 Sorry for my bad English Regards, ReactorOne1 point
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My biggest wish for DCS would be to have a unified battlefield engine that other developers can create content for. DCS has already proved that multiple aircraft can exist within the same environment. The next logical step would be to license the engine so other developers can create content for that environment. I imagine this could be similar to the MS XBox 360 approach, where companies have to submit their software for review by DCS. Or even the FSX model, where there is no quality review. This approach has the following benefits: 1. DCS earns additional revenue for licensing, which offsets their development efforts 2. DCS controls the quality of the add-ons being created by others 3. Additional resources can speed up development of other add-ons 4. The risk of future development is reduced for DCS I would also like to see the following 3rd party add-ons: 1. Terrain/Maps For example, right now we have one area we can fight in. Additional high quality maps created by 3rd party developers would open up DCS to more interesting regions of battle. 2. Vehicles The ultimate battlefield would go much further than planes. We need tanks, carriers, battleships, AA guns, infantry, and more. If DCS could focus on the integration that is needed between these elements, 3rd party teams could add the actual content. 3. Aircraft Teams can focus on the F/A-18, Falcon, F-15, etc. similar to what we see with FSX. It will grow the community a lot faster if we had high quality planes, vehicles, etc. The goal should be to go after the FSX developers, since many make very good aircraft. I guess my wish is DCS decides to focus their attention of the tools and infrastructure needed to have a unified battlefield, and then license the technology so 3rd party developers can provide the content. Then we can have: Flight sims Naval sims Tank sims Infantry sims Varied maps Communication add-ons Etc. ...all on one battlefield. This is the future IMO, and I think ED has proven they are capable of taking us there. The question is, will they? If they do, ED would own and control the simulation category for a long time. JMHO1 point
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http://forums.eagle.ru/showpost.php?p=1321466&postcount=1 OK, I'm intrigued. What parts of the flight model were changed/tweaked/updated?1 point
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Hello ED, after seeing the bugs and glitches that are included in BS2 - (I will not go into details here but as example: BS2 is nearly unplayable for me with a FFB joystick in it's state right now) I would suggest you go the "Open Beta" route when releasing a major Upgrade/patch or whatever you might call it. -like you did successfully with A10 . So people are aware that they will face issues and you have time to make sure the Quality of the product will meet your/our expectations when you release the final version. So you will have not to release small Hot-fixes one after another -all probably made in cost-intensive overwork - and you could also get some fresh needed money when realeasing it as "OpenBeta". And you will have time to iron out all things without a hurry. -No offend intended ,Just my thoughts.1 point
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Gave up on the X52 Pro for Blackshark. Near complete unusable flight stick for the sim. I went back to my old trusty MS Sidewinder Pro for BS2, and it works great. No more crazy nose pitches and constant fight with keeping the Shark flying true with the X52pro. Sucks that the X52Pro has such poor performance with BS since I will miss all the bindings; however, luckily I have plenty of buttons on the MS Sidewinder, and I remember my old profile from when I flew BS1 with this stick. Back in biz for BS2, and now hopefully some mission completes!1 point
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Thx, found it, I'm alive again! But I have a strange urge for BRAINSSZSZZZZZZZ!:crazy:1 point
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Zombie Pilots now? Humm gives me an idea for a Co-op zombie Mission +)1 point
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Миссия изначально создавалась как сетевая для меня и моего товарища с целью приятного времяпрепровождения. Потом она несколько окрепла и обросла несложными триггерами, сюжет кристаллизовался в некую более-менее связную историю. Сегодня я её немного причесал, привёл в товарный вид и решил показать публике. Сюжет описан в брифинге. Миссия не очень сложная, ПВО присутствует, но в минимальных количествах. Основную сложность представляет то, что цели распиханы по всяким щелям. (Так случайно получилось, рельеф просто очень сложный.) Игровое время час-полтора. Не судите строго, отнеситесь с юмором. Mission-Joke.miz1 point
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No. Read the other thread. No, in realism mode. The mouse works great in FC2 and FSX. Try it first before asking stupid questions. It makes you look like a dumb joystick elitist.1 point
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Search your profile folder for a file called logbook. You can edit it with notepad to remove the dead status. I think in BS2 and A-10C the files are now stored under your user profile. C:\users\user name for windows 7 c:\documents and settings for old windowsezz1 point
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Steps to reproduce 1- Cold start in Nalchik 2- Battery 1 & 2 => ON 3- Intercomm, VHF-1 VHF-2 => ON 4- R-800 ADF switch => ADF 5- K-041 power => power ON 6- ADF from auto to inner (left click) => listen to inner ADF OK 7- ADF from inner to outer (left click) => crash to desktop Track attached goes to step 6. Just take over and turn ADF to outer to reproduce my crash. Tell me if it works for you. Thanks crash ADF outter.trk dcs_log.txt me_log.txt1 point
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Отсюда делаем вывод, что если удалось дозаправится в симе, то в реале это сделаем запросто :) Можно открывать новую тему: "Сможет ли симмер дозаправится в воздухе" :) :pilotfly:1 point
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Та же хе..ня. Если только что то в view/server.lua прописать. Но как это правильно сделать?1 point
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What's the fundamental difference between this release and an open beta release? You pay money for both, you get updates for both, both have bugs. I'm just not seeing how it would be any different. Even if it was beta and they released some patch that broke your joystick you still wouldn't have had any pre-warning that it wasn't going to work and it would still be broken till it was fixed.1 point
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"Without the right to blame there is no flattering félicitation" Beaumarchais And thé first right that i acquire when clicking proceed on paypal is this one . I don't have to be constructive i just point out à problem1 point
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Hmm... why not simply call it a "open beta" for yourself? The "stable" version is still available so I cannot see any difference. What I hope for is, that the fixes to bugs like the one regarding FFB are released as soon as they are ready, even if the patch is really small and doesn't change anything else. so long Mathias1 point
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Hi all, i'll try to make this post As Clear and Updated As Possible, i'm playing for a while with ME and now with BS2 ME (called patch 1.1.10) for a nice campaign designed to be as enjoyable as Balkan/Korea theater in another well known game. And it's very H-A-R-D. I Will (over time) post general designs meant to accomplish certains Mission Roles Task. I wish i can count on you and tells to the community how did you successfully done your own task. If it's a good method, i will add it in this list. For now i will list only Automated tasks such as Task and Enroute Tasks Triggered tasks will come later. For a starting roles guide, i will refer to F4AF p.243 DCA : Defensive Counter Air : protect friendly assets in and around the station area Task : CAP (Combat Air Patrol) // Circular waypoints around the area then in Adv Waypoints : Start Enroute Task (SETk) Search then engage with a max distance equals to the radius and range of medium AA missile (Aim120c = 50km). Any penetrating aircraft will be engaged (assumed a good plane like F15/Mig 29). Use looped waypoints (Perform Command : Switch waypoint 1) with stop conditions after triggered action or mission duration. Awacs in DCS can't relieve friendly aircrafts. BARCAP : Barrier Combat Air Patrol : Protect a lane from enemy penetration. Task : CAP // Linear waypoint following a Lane (which define a friendly zone) then setup as DCA task with a maxed distance of 10-50km. Any aircraft entering this zone will be engaged. (preventing bomber to pass through). Use looped waypoints in case of. HAVCAP : High Value Asset Protection Combat Air Patrol : A/A mission designed to protect Aircraft like Tankers or AWACS. Task : CAP // Place waypoints following the Tanker route, AdvWay : SETk Search then Engage with max zone higher than Medium AA missile. Engage Fighters only. Ensure Altitude and Speed match the Tanker (ETA) waypoints. Use looped waypoints. Set up a good time on station. You can manually perform a AA refuelling before long predicted engagements. (available for F15/F16/F117/A10/E3A crafts only) TARCAP : Target Combat Air Patrol : Protect friendly aircrafts engaged in an operation within enemy airspace. Same as DCA but into enemy Territory. RESCAP : Rescue Combat Air Patrol : Protect rescue Helos. Same as HAVCAP, match the route with rescueing helos. Ambush Cap :Prevent enemy radar detection (ex : hiding behind a mountain ) in order to engage at shortened range (generally AIM9 range) Task : CAP // Use low Orbit function behind a hill and set stop condition if enemy penetrates a small Zone/Moving zone area. Enemy should NOT be programmed to engage this specific package. He must Search it before engaging. Sweep : Aggressive counter air into enemy territory. Task : CAP or Fighter Sweep // Be aware that CAP and Fighter Sweep will allow friendly to pursue enemy far, far away, using their Full A/B to engage a distant Bomber. (100-150km) A 4-group can separate to engage differents close enemies. Engaging the deadliest first. Su33/27 then Mig29S/A... F14 with AIM54 are good for long range bomber with slow manoevers. F15 and F18 are very well performing with this task. F16 seems lazy, they're usually get shot before they can fire any aim-120. AIM 120b is easily fooled with heavy manoevering aircraft at a medium range. Intercept : A/A interception of an assigned aircraft. Task : Intercept // set AdvWay to Task : engage group... There is no Enroute task for this one need to be confirmed but they will engage any aircraft whitin missile range. Escort : Protect a strike package from enemy aircraft (assume we have packages in dcs). Task : CAP !!! // Use as Havcap. Escort task in ME seems to be broken, they won't engage any aircraft UNLESS being engaged. (usually it's too late) SEAD Strike : Suppression of Enemy Air Defenses : Engage SAM radar and launch vehicles. Task : SEAD // AdvWay : SETk search then engage according to your wishes. Max distance, AAA, Low/Med/High altitude SAMs. Excellent Task for Choppers (apache, Cobra, Kamov) and CAS aircrafts (A-10/F16/Su25...) SEAD Escort : Protect SEAD Strike Package from SAM. Ex : Engage SAM's radar vehicles preventing it from firing. Task : SEAD // same as SEAD Strike but... create a package and match waypoint with Strike Package. Don't allow aircraft to engage any ground units by limiting their loads. (AGM88 but not any mavericks) OCA Strike : Offensive Counter Air : Engage dangerous enemy assets such like SAM launch vehicles and airbases. Task : Runway Attack, CAS or SEAD. Perform Manual task or enroute task if they have to find enemy before engaging. Task Bombing or Pinpoint Strike for statics objects. Tip for runway attack : F15E strike fighter can take a shit load of durandal (BSU49?) with 3 fuel tanks, perfect to strike all chinese runways before entering war with allied north korea :D . In DCS, it's Mk-82 AIR but havn't tested it yet) Strike : Standard Air to Ground mission against enemy war production. Task : Bombing or Pinpoint strike. No enroute task. Usual aircrafts : A-10, F16, F18. But you can try the FAB250/500 with Ka-50. it requires good training though. CCIP is your friend, not CCRP. Deep Strike : Strike deep into enemy territory Same as Strike. Not to be done in a chopper directly. FAC : Foward Air Control : Part of an On-Call CAS. Assign targets to strike packages. Task : AFAC. // Completely broken or useless in DCS BS2. You can't contact any FAC. The FAC (ground or air) will NOT help other AI units. But he WILL actually fly over the target then circle around until bingo or destruction. (uh-oh, it was a SAM) On-Call CAS : On-Call Close Air Support : Strike enemy army near friendly ground forces. Ask for targets from a FAC. Task : CAS // Can't be On-Call with KA-50. Radio remain silent. Must be completely triggered or manually tasked, which leads to a .....-> Pre-Plan CAS : Strike known enemy unitswithout FAC assistance. Task : CAS // AdvWay can be manually tasked (ai wise) or with enroute task (AI unaware. must find it first or with awacs help, even maybe with FAC package) CAS : Close Air Support : Destroy as many vehicles as possible. Task : CAS // same as pre-planned CAS. Automated or Triggered. Interdiction : Prevent enemy from ressuplying its front line. Task : CAS // AdvWay : SETk with limited search area behind enemy lines, or perform a full manual task. Recon : Reconnaissance : Gather intelligence of enemy area. Task : Reconnaissance // Seems to be broken in DCS BS2, recon aircraft will not transmit over radio what its seeing. Only AWACS report enemy air/ground contact. BDA : Battle Damage Assessment : Mission flown to verify damage done to a designated (and destroyed) target. Cool feature, but the Shkval can't take photos. and it require a Dynamic Campaign :D . Anti-Ship : Strike Naval forces. Task : Anti-Ship // AdvWay : same as CAS but with Anti-ship ammos. Really hard to script. Planes with this task will usually try to perform ship engagement then defend themselves if firing by any enemy CAP. Bugs : - You must create a new payload for AI Helos as no default payload are present. - Missiles fuel or launch calculations is wrong. if AI fire at max range (Excellent skill) the missile will not reach the ship and crash way before (ex. with russians bomber (su-33, TU)) - ROE/State of ships doesn't work yet. Ticonderoga or Normandy can easily counter-attack full package of SU 33, or long range bombers. If the real world look like this, we can start to declare war each other again because Nuclear Threat is not a problem anymore. - Do not let aircrafts land on carrier yet, they will be stuck right in the middle and start drift slowly. Training : Master your flying machine. (and the X-messages in Me triggers) Task : ??? // Check this .doc made by ED I have not yet tested full capability, and i'm limited in russian knowledge that's why i'm not talking about TU-142 and others... Make any suggestion, comments, i'm open to critiscism unless non-constructive. I'm not a soldier, i just want to make best realistic/fancy mission for a non-dynamic campaing game :) I only have DCS BS1/2. A-10 is coming along the way, but you can do so much with a tiny flying shark. Next post will be reserved for known bugs or features such as rearming, buggy carrier operations, which can be found all over the place. I'll probably need help for AI Ground Units summary as many function doesn't work. (SA-10 sam system can't move by itself (but CP, which role still unknown to me), relation to awacs, ROE not working etc...) KA50 can't do all of mission for sure, A10 can do more (or less), but a good scripted mission can be so much enjoyable. nothing keeps you from helping a ground unit to capture an airport, then deploy Fighters Packages to protect you during the rest of your mission. AI like to chat (yeah they do), if you feel alone, just set the right frequency. Bullseye comms are in NM/FEETS for BS blue-side fans, so no, there are not any space shuttle bomber. At last, this post will be heavily modified, depending on you. i'm not english so if i made too many mistakes, just PM me with the right form ;) BIG Thanks to ED, Frenchs and Englishmen for porting Naval Operations to DCSBS ! :D ...now the 6th june 1944 will be possible again !1 point
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Хорошо бы добавить в файлы пользователей отдельную категорию для BlackShark21 point
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" Evrything is subjetc to change " ( especially if that implies make you pay 20$ evry patch evry map for multiple exe ... )1 point
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I suggest waiting for an official word on this instead of throwing around all kinds of assumptions.1 point
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I'd hope the Nevada map DLC will be available for both games from a single purchase. If not, I'm done.1 point
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I'm guessing since it will be a payed add-on for the A-10C it will also be a payed add-on for BS2 so like Cali said $10-20.1 point
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I hope so I can't wait to fly BS2 in the new engine and flight characteristics, dynamics guess what I'm buying in the morning when I get home from work? BS2 full version thanks ED.1 point
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