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currenthill

ED Closed Beta Testers Team
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Everything posted by currenthill

  1. This should take care of it. If you could run some tests and then report back, that'd be great. B-21_AGM-158B.lua That's not a bug, it's a feature. They are configured that way, as I've told many times in this thread.
  2. Thanks for the reminder! That's the issue with having too many simultaneous versions in development. I had prepared the YJ-12 and other fixes for the China pack 1.2.0. But since I needed to release the hotfix for CTD issues I only included the most important changes. But you're correct, I could cherry pick some of the other fixes also, since they've been around for a while. I'll release a 1.1.6 with them included. Military Asset Pack China 1.1.6 released! Changelog Version 1.1.6 Fixed HQ-17A driving view point Fixed HQ-17A missing collision model Fixed Type 054B YJ-12 antiship missile Fixed YJ-12B LBASM YJ-12 antiship missile Fixed Type 055 main gun and CIWS animation glitch Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
  3. Military Asset Pack Russia 1.2.2 released! Changelog Version 1.2.2 Fixed cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack USA 1.1.7 released! Changelog Version 1.1.7 Fixed B-21 rotary launcher missing textures Fixed cruise missile issue Fixed Ticonderoga CMP missile connector issue Fixed Ticonderoga missile connector issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack China 1.1.5 released! Changelog Version 1.1.5 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack UK 1.1.1 released! Changelog Version 1.1.1 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
  4. Hey guys! No worries, I'm still here! And don't worry, there will definitely be a reveal of what I'm currently working on.
  5. Both the SEPv3 and X is already released and should work.
  6. Correct. To clarify the major issue with integrating my assets into core DCS. I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS. The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED. If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.
  7. Thanks! DopaMinus really knows his stuff. It is very cool to see the assets in action like this.
  8. Haha, you're using it correct. But there is a change with the YJ-12 weapon scheme introduced to DCS a while ago. I've fixed the issue and the fix will be included in the next Chinese Asset Pack update. - Fixed Type 054B YJ-12 antiship missile - Fixed YJ-12B LBASM YJ-12 antiship missile
  9. It's because the different types of assets have different parameters. For example aircraft, you have the M_empty, M_nominal, M_max and M_fuel_max. With ships you only set the GT.Mass. And with ground units you only set mass. Thanks for finding this issue. The fix will be included in the next update. But until then, here are the updated files. DShK_HMG_Ukr.lua DShK_HMG_Rus.lua
  10. What do you mean? I had to change all my ballistic missile configurations a long time ago, when ED changed the DCS core. I explained all this a couple of posts back.
  11. I haven't found any issues with the latest update. I've gone through the weapon code changes and haven't found anything that should be an issue.
  12. I used this tool. https://bitsum.com/parkcontrol/
  13. This helped me. I had random crashes, so I uninstalled Process Lasso and made sure to unpark my CPU cores (I have a 13700K). DCS is running much, much better now.
  14. Until there is official support, you can always play around with my USA asset pack. All my US infantry assets are transportable. I'll admit the walking animations aren't top notch, haha, but they are pretty fun to use.
  15. Here is my standard test mission that works. Shahed test mission.miz
  16. I wasn't sure what you meant, so I tried it out. My testing showed that all of my russian ships will engage ground targets with their main guns, CIWS or cruise missiles (if available on the ship type) - with the exception of Gorshkov. Which is strange, I will log and investigate the issue.
  17. Yep, no worries. Was just explaining to anyone else reading this. It's always the scaling that gets you, haha. Many of my packs are even too large to work with OvGME.
  18. That's how I started, but this approach doesn't scale very well. The amount of overhead you create when maintaining every asset individually is crazy. You have to remember that I'm just one guy, and I'm currently developing new assets while maintaining almost 250 assets. With every DCS update there is something I need to fix to one, several or all assets, to keep them working as intended. If I had an incremental updater I would actually prefer to have all my assets in one pack. This would be very beneficial for both maintenance and development as I could consolidate code, textures and models more efficiently.
  19. Thank you! Unfortunately the size of my asset packs is a pain. And I'm always thinking about ways to make it easier to both maintain and for users to download. The perfect solution would be some sort of bit-level incremental download where only the parts of the updated files are downloaded. And I've tried several solutions. At the moment I've settled for the multiple Google Drive links (since they offer the most generous transfer limits per 24h at 750 GB) in combination with a full and incremental option of download. I have described the setup in my FAQ. So in essence, every time I make smaller changes and you already have downloaded the Complete pack, you only need to download the much smaller Incremental update (and don't forget to overwrite your Complete installation with it). Having my assets at Github wouldn't be possible as they are over 60 GB in size.
  20. Haha! The crew, you mean me, myself and I. I just posted screenshots of some of the new assets coming in the China asset pack update. The complete list isn't finished yet, but here are a couple of the new helicopter assets: Z-8G Transport helicopter Z-10 Attack helicopter Z-19 Attack helicopter Z-21 Attack helicopter Z-20 Transport helicopter Weapons include unguided rockets, machine gun pods, guided rockets, IR AAMs and AGMs. As well as door gunners for the transport helicopters.
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