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Everything posted by currenthill
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Thanks for the feedback.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Not sure, I'm currently working on fixes and updates on the core assets since the release. -
Hey! This was reported in the Discord. I've made changes for the next update, which will definitely improve both the Pantsir and Tor M2 engagement performance.
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SA-22 Pantsir-S1 immune to 20mm PGU-28 SAPHEI
currenthill replied to AndrewDCS2005's topic in Bugs and Problems
Thanks! Looks like the low-armored assets are having a bit more protection than I intended. I'm going to re-calibrate all the remaining low-armored ones (Pantsir, IRIS-T SLM, M142 and M1083) to better reflect their intended protection level. -
TOS-1 almost impervious to 30mm from Apache
currenthill replied to Gunfreak's topic in Bugs and Problems
I agree that these kind of vehicles can be a challenge when it comes to the damage model. But the current damage implementation, even though it's based on hitpoints, can be more granular then before and make different zones absorb these points differently. The TOS-1A has 16 different damage zones implemented. -
TOS-1 almost impervious to 30mm from Apache
currenthill replied to Gunfreak's topic in Bugs and Problems
Thanks! I did balance the TOS-1A somewhere between the T-90 and something with low protection. But based on your report and after doing more in depth testing I agree that the unit takes too much fire without being damaged. I need to make the protection contrast between the tank chassis and the more vulnerable launcher turret more obvious. I've done some testing which I think will be a suitable update for the unit. This means that it will matter to a higher degree if you hit the chassis or the launcher turret (which might be a challenge in the Apache, haha). -
can't control weapons of TOR M2 and Pantsir
currenthill replied to ZioSam's topic in Bugs and Problems
I only work on CH assets. -
Thanks for the feedback. The damage model in DCS can be very binary when it comes down to it. Most sources consider the 9K720 to be equipped with additional armor on the roof and cabin, that's why I've set the 9K720 with its MZKT chassis to a higher armor level than the MAZ based Scud TEL. There doesn't seem to be any hard numbers on thickness available, so it's always hard to estimate the exact outcome of these variables, especially depending on the characteristics of the ammunition fired towards it. But I agree, the 20 mm ammunition you refer to should definitely be able to penetrate and defeat even the slightly up-armored MZKT chassis. I shall make a note and find a suitable middle ground. Edit: I ran some tests and I definitely agree. I've made some changes to the armor level, which now should be more realistic, while still taking into account its additional armor compared to stock chassis of this type.
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can't control weapons of TOR M2 and Pantsir
currenthill replied to ZioSam's topic in Bugs and Problems
Thanks, but I think you misunderstood, my main priority isn't CA, it's their AI performance. Thus, having the more realistic radars is my main priority. If I wouldn't be able to find a way to implement them together with player control, I would choose the more advanced radar features. -
can't control weapons of TOR M2 and Pantsir
currenthill replied to ZioSam's topic in Bugs and Problems
The reason as why the two assets aren't player controllable at the moment is because I chose to implement a more advanced radar (with channels), compared to the old core assets. I always prioritize to try to make the assets as realistic as possible as AI. That said, I've reworked the two assets with the aim to make them player controllable in an update. -
I'd say that what you're looking for is the Tu-16 or to some extent the Tu-22M3.
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The Pantsir with its 57E6 uses command guidance, so there won’t be a RWR launch warning. The radar is steering the missile by sending it commands, it has no seeker itself.
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The Tu-95 with all its different versions has always been primarily a strategic missile truck, rather than a conventional bomb-hauler. As you mention, an older version would be carrying the Kh-20 (nuclear) or Kh-22 (nuclear or conventional), but that's pretty much it (if we don't count the free-fall nuclear bombs). So, the Kh-22 would more or less be the only reasonable addition.
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Nope, like their real counterparts, the GMLRS and ATACMS doesn't have any sort of terminal seeker (like radar, IR or laser). They guide by GPS and INS. So they are fixed coordinate weapons. Outside of DCS though, the upcoming PrSM, which is replacing the ATACMS, is suppose to have some sort of multi-mode seeker.
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Make sure you are within the min and max limits. Use the red and green circles to see where they are. Also make sure you are deployed on a flat surface.
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Thanks for the feedback!
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Pantsir and Tor M2 shoot down Hellfires
currenthill replied to Ian Boys UK's topic in Currenthill Asset Packs
Yep, according to my sources both the Pantsir-S1 and the Tor M2 would be able to defeat Hellfires. But the Pk would of course not be perfect. And as always, it depends on the situation, like ranges, detection time, salvo launch etc. -
I just ran a test and I had no issues launching the ATACMS. Make sure you're inside the allowed launch sector, the most common issue is trying to fire when pointed straight towards the target.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thank you! I use Paypal and Stripe, and I don't think any of them can be used in Russia. -
HARM IDs: 414 Project 22160 132 Tor M2 415 Project 22160 with Tor M2KM 134 Pantsir-S1 135 IRIS-T SLM STR
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Thanks for the feedback!
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It was mentioned as a known issue in the change log and will be fixed.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey! Check my FAQ: Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey! Thanks for the positive feedback on the new DCS core asset pack. I'm going to update all of the mod asset packs, to feature LODs and reduced texture sizes, to make the packages smaller and the assets less demanding in missions. I will also remove the duplicated assets that are now featured in core DCS. I'm also going to update all weapons to the latest standard. I started with this one as a template, since it only have one asset. Military Asset Pack Turkey 2.0.0 released! Changelog Version 2.0.0 Added LODs Changed textures to reduce size Added encyclopedia entry Changed folder structure Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. -
The specific known issue was condensed in the changelog. There is still work in progress in regards to making the IRIS-T SLM asset behave more realistic.