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currenthill

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Everything posted by currenthill

  1. Another asset for the China pack, it's the PLZ-07 122 mm SPG.
  2. That is an core DCS issue. Units in DCS are doing a poor job of deconfliction when launching their missiles, so a lot of them will go for the same target. Even if that target is sunk. There is nothing I can do about it. Hm, I thought I was clear but apparently not. TL;DR: I only create and test my assets with the latest DCS Open Beta version.
  3. There were issues with tracking due to issues with some of EDs DCS missile schemes, but they've been fixed. I create and test my assets with the latest DCS Openbeta. Other versions may have strange issues.
  4. Yep, there are a lot of limitations and workarounds in play here, haha. I implemented the SM-3 more as a novelty because of the issues you mentioned. I've tried different configurations for it to at least make some sort of sense, and still differentiate it from the other SMs. And I agree with your assessment, I will probably change the parameters with updating the USA pack. Unfortunately it's up to DCS to decide. I had more luck with this in earlier DCS versions. Might be a DCS bug? The only way to get more missiles launched is to have more target ships. Might do one when I update the Russia pack. Haha, yep. But only until I get to updating the other packs.
  5. It's most likely an issue on your side. I just tested some of the Russian antiship missiles, no issues in tracking and hitting moving targets.
  6. I spend a lot of time configuring and tweaking my assets, so anomalies like these are most likely deliberate. I try my best to emulate the characteristics and performance of the real thing. But sometimes it's not possible without too many drawbacks. Like in this case, DCS doesn't handle non-trainable IR missile launchers very well since I can't use LOAL. The NASAMS launcher is trainable and can therefore point the seeker towards the target. Pretend it's an IRIS-T SL which uses an active radar seeker.
  7. Correct, it's the PHL-16 firing the FD280 370 mm guided rocket.
  8. I'm by no means an expert. Correct or not, I used the term CEP as its often used even when talking about the precision of guided munitions, including those with active seekers like cruise missiles. Nevertheless, I was talking about the weapon's accuracy and precision in hitting its intended target.
  9. Well, targeting land targets wouldn't make it a very effective carrier killer (not counting the mockup USS Ford in the Chinese desert).
  10. It's the DF-21D sometimes dubbed the "carrier killer". It's a conventional warhead medium range antiship ballistic missile. It uses satellites to detect and target moving ships. Its high speed of Mach 10 makes precision strikes at moving targets a challenge. I've accounted for that with a larger CEP.
  11. Haha, I have a feeling its performance is going to be controversial, no matter how I configure it.
  12. Missiles can always be tweaked, just look at the work ED is constantly to the core game assets. But I'm going through all the asset packs, one by one, and updating all weapons. To make them even more realistic. In regards to the Bastion-P and its supporting Monolit-B radar. There are several techniques applied to overcome the curvature issue, some of them invented in the late 40s. https://en.wikipedia.org/wiki/Over-the-horizon_radar https://roe.ru/eng/catalog/naval-systems/stationary-electronic-systems/monolit-b/
  13. It's the Shaanxi SX2190 6x6 8 ton logistic truck, based on the Steyr 91. It's configured to transport troops at least. The guy in the background is the PGZ-95 4x25mm SPAAG.
  14. My assets only uses the core game sounds and doesn't overwrite anything. So the issue is most likely within the mod you mentioned, since it's even mentioned here:
  15. I agree with what @Abburo said. But I might also add that for example my Tor's have a more advanced configuration than the core game version. My version do actually have a separate SR and TR, unlike the core version. That's why my version have multiple missile channels.
  16. You need to carefully remove all my old assets, since they are now included in the country asset packs. Otherwise you will get conflicts and crashes. But I haven't changed the unique asset identifiers in DCS, so it's only the distribution method that has changed (packs vs single assets). So older missions should work as long as you install all the needed asset packs.
  17. I tried your mission. Just check the Group attack setting to every one of the 8 bombing lines. They fired two ALCMs each and no acrobatics.
  18. Thanks! I have to configure which animation arguments should be transmitted over the network for MP, most likely we're missing the propeller argument at the moment. As I almost never run MP I didn't catch it.
  19. Correct, the path is saved in the zip. It goes into the DCS Open Beta folder, not the saved games folder.
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