Jump to content

currenthill

ED Closed Beta Testers Team
  • Posts

    1976
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by currenthill

  1. Well, that's my point exactly. While they're implementing this new loadout feature, why not think ahead.
  2. Hey! While I'm at it, I may as well report that the Ural 4320 3d model has an animation issue. The suspension up/down arg 21 has the pivot in the wrong direction so it goes from left to right.
  3. Hey! While looking at the updated EDMs I noticed that the S-75 ZIL truck 3d model has an issue. The windows aren't connected to the cab. null
  4. I might add to this that this new feature is very sought after, but there are some very crucial issues with this first release. Apart from the issue above, I also noticed that the missiles you configured aren't spread out in the tubes, they can get in the same tubes. The hatches also doesn't open at the correct tubes a lot of the times. While you're at it, I'd also like to suggest making some sort of parameter for quad loading of missiles, so that there can be four missiles in one tube, while still having the slider working.
  5. It overwrites the core DCS files (not saved games). You either just overwrite them manually or use something like OvGME for easier toggle between enable/disable. I made a special version for the F-14 for GS. I'll release it shortly.
  6. I'm not sure what the issue is. But I know one of the Oshkosh MRAPs have a bad collision model, I've fixed it for the next update.
  7. With every asset pack update I always include fixes.
  8. Thanks! Edit: Here is the updated file if you don't want to wait until the next asset pack update. AFT-10.lua
  9. I'm playing around with the TOS-1A thermobaric rockets. This version really made the trees dance.
  10. Hey! Since it was just a one-off I made, it's separate from my assets. You'll find it if you open one of my download links. It's a separate and pretty small package.
  11. Status update As you might have noticed, I'm still working on the update of the Russian asset pack. I've shown some screenshots of the progress. At the moment these are the new assets that are done or in progress: Buk M3 SAM (TELAR, CP, SR and FCR) T-90A MBT TOS-1A MRL Project 20385 Gremyashchiy Class Corvette T-80BVM MBT Request for help I would also like to repeat my earlier request for help with creating 2D textures in 4096x4096 with modern Russian vehicle camouflage - if you can help or know of someone who might be able to help me with this, please contact me! Thank you! I'd like to thank all donators for making this possible, without you I wouldn't be able to procure models and the updates would take much longer time to make. If you like my work and want to see more assets added, please consider donating (link in my signature). One hundred percent of the donations goes into getting new models!
  12. It's primarily because I make all my textures in Substance Painter.
  13. I'd appreciate if you keep it in english in this thread, thanks!
  14. No, I can't make things that aren't in DCS core.
  15. I was actually thinking about this and I am looking into modern Russian tank camouflage. If anyone who is good at 2D texturing could provide me with a couple of modern Russian vehicle camouflage pattern PNGs in 4096x4096, that would be very appreciated and save me time to continue the work on other assets.
  16. I have 3d models for these, so that's where I'll start. But I would like to add the 9A316M as well. 9A317M TELAR 9S36M FCR 9S510M CP 9S18M3 SR
  17. That is correct! And I think I managed to spell its name differently at every place in the code.
  18. Here's a sneak peek of another upcoming asset.
  19. Haha, the stock Scud is like the shotgun version of a ballistic missile. You get a really nice scatter effect.
  20. Thanks! I might. Since it also depends on model availability, why not suggest a list of relevant assets in an Israeli pack. Preferably the most common and useful ones.
  21. In parallel to the Buk M3, I'm also working to a couple of other assets I'm adding to the Russian asset pack. Here is the T-90A.
  22. Yeah, you're pretty much spot on. The current limitations really makes it hard to create such an asset that even somewhat resembles its real life performance. It doesn't give me joy to spend so many hours on an asset knowing I can't make it perform like I want. And also the dealing with all the questions from the users about why its performance is lacking.
  23. I think ED will be releasing their updated infantry soon. I believe we got a sneak peek of one of the insurgents in one of their latest release videos.
×
×
  • Create New...