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currenthill

ED Closed Beta Testers Team
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Everything posted by currenthill

  1. Yes, this has been brought up many times. The only weapon with a ballistic trajectory in DCS is the Scud, which unfortunately uses a parameter and dataset which isn't documented. So modders can't use it to create missiles with ballistic trajectories. The only way for modders to create ballistic missiles was to use the old DCS core missile features, which created a fake ballistic trajectory where the missile would climb to an apogee and then point straight towards the target. But it was better than nothing. All my ballistic missiles were made using that old feature. But unfortunately ED changed the core game a couple of versions ago which made all the missiles using the old weapon features to miss their target. It's like the target coordinates were changed to a hundred meters below the surface, which made all these weapons hit the ground in front of the target point. I've tested everything and then some to work around this issue. But to no avail. It came down to either remove all these ballistic missiles from my assets or go with the only working solution. In this case the least worst solution was to use a cruise missile scheme and increase the speed of the missile. So it's an accurate description to call them 5000 knot cruise missiles, haha. But I didn't want to remove all these assets, that's why I choose this solution. In order for this to be rectified, ED would either have to restore the old DCS core missile feature to working condition (not very likely) or publish documentation of how to use the Scud missile weapon scheme code (extremely unlikely).
  2. Mine works fine. Check your other mods, for example the Su-30 mod had some issues if I remember correctly.
  3. I’m currently working on a Chinese asset pack update, where the YJ12 issues have been fixed.
  4. Remove your mods and install one at a time.
  5. Merry Christmas everyone! I hope you're all having a great time!
  6. I don't know what's going on. But here is how it looks in the Gripen with my RWR and HARMID mod installed (https://www.currenthill.com/rdr).
  7. Thanks. I checked why I didn't have this issue. It's because I have the Swedish asset pack installed. It uses the same texture. I will add it to the UK asset pack with the next fix update. Edit: I've fixed the issue and it will be in the next UK asset pack release. As a workaround, just have the Swedish asset pack installed and it'll work just fine.
  8. I continually maintain all the assets, usually when I revisit them I try to reduce the polycount and more optimized textures (only 4K for the larger objects). Other than that, LODs would probably be the most effective update to reduce performance requirements of my assets. Just adding one extra LOD per asset would probably be pretty helpful.
  9. You need to tell me more, what does that mean? Optimized asset packs for server utilization?
  10. Yes, if you check all my changelogs you'll see that I have to update a lot of the weapons because ED keeps changing either the missile scheme or hardcoded core game parameters. About 6 months ago I had to update a lot of weapons because of these changes. For example: HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 The updated weapons won't perform as realistic as the old versions, but the alternative would be to remove them.
  11. Correct, it's been discussed earlier in the thread. I updated the reload time with the latest fix update, to even better reflect the actual reloading time.
  12. Always contact me first (DM or on Discord). After creating hundreds of assets I've developed a keen eye for usable and not so usable models. Sure, here an updated version with all the latest assets. Moose-Mantis_CH_241210.lua
  13. I was going to answer the question about my Pantsir being able to fire on the move, but couldn't find the post. Anyway, here's my source.
  14. Haha! Well, I wouldn't mind creating cold war assets. But besides my time and effort, it would require a reasonable list of assets, available 3d models and funds to purchase them.
  15. Yep, I have limited control when it comes to Combined Arms / player control. And since I prioritize the asset functioning at its best as an AI, I sometimes have to live with these issues.
  16. RWR and HARM ID 1.5.0 released! Changelog Version 1.5.0 Added MiG-29MU Fighter Added Su-27P1M Fighter Added Su-24MU Bomber Added Buk M3 9A317M TELAR Added Buk M3 9A317MA TELAR Added Buk M3 9M18M13 SR Added Buk M3 9S36M FCR Added Gremyashchiy Class Frigate AShM Added Gremyashchiy Class Frigate LACM Added Sky Sabre STR Added JAS 39C Gripen Multirole Fighter Added AIM-120B AAM Added AIM-120C-8 AAM Added Meteor AAM Added Boxer Skyranger SPAAGM Added FlaRakRad SHORAD Added IRIS-T SLM STR Added AN/MPQ-53 STR Added Skynex SPAAG Added Skyshield C-RAM STR Added Wiesel 2 Ozelot VSHORAD Added F124 Sachsen Class Frigate Changed Pantsir S1 SPAAGM Changed Pantsir S2 SPAAGM Removed BVS 10 RBS 90 VSHORAD
  17. Haha, I actually purchased a Zumwalt model quite a while back and dug it up yesterday when I saw the news. I was hoping for a rather quick implementation, but the model wasn't really good enough. So it won't happen quite yet. Then there's also the issue with implementing these kinds of missiles in DCS.
  18. Have you updated to the latest update? I researched the dispersion more and added some. But I don't want to go crazy. I think the current implementation is pretty accurate (40 000 square meters = 200 x 200 meters).
  19. You need line of sight. 9M133 ATGM vs jeep test mission.miz
  20. Military Asset Pack USA 1.1.6 released! Changelog Version 1.1.6 Added Abrams X MBT Fixed Arleigh Burke Flight IIA SM-6 Block I exhaust placement Fixed M10 LT wheel texture issue Fixed M1A2 SEPv3 RWS smoothing issue Fixed Oshkosh L-ATV missing damage model Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for yet another tremendous testing effort!
  21. Most likely a conflict. Make sure he removes all other mods before testing. It may be one of my old mods, when I released them as singles.
  22. Military Asset Pack Russia 1.2.1 released! Changelog Version 1.2.1 Added BMD-4 desert livery Added Buk M3 desert livery Added Pantsir S1 reloads Added Pantsir S2 reloads Added T-80BVM desert livery Added T-90A desert livery Added TOS-1A desert livery Added Tor M2 reloads Added Tor M2K reloads Added Tor M2M reloads Changed Buk M3 9A317M TELAR reload time Changed TOS-1A M0.1.01.04M dispersion Changed TOS-1A M0.1.01.04M to reduce FPS hit Fixed Mi-28N missing rotor sound Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for yet another tremendous testing effort!
  23. I'll write down the suggestion. This would be a good time to mention that in the updated Russian pack, I added a BMD-4 as cargo, which can be lifted by helicopter.
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