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currenthill

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Everything posted by currenthill

  1. Thanks. Yeah, that's a common issue for me. 99% of the time I can only get my hands on the basic parts of a system, like the radars and the launchers. Often there are issues even finding the different kind of radars also. I would at least want to include an ECS (TFCC). It won't be perfect, but better than nothing. These models aren't from MVR Simulation, I don't even think you can buy models from them. And they seem to be pretty low res.
  2. I aim to make both CARC and desert versions of my US assets.
  3. Haha, it's the mobile anti-ballistic missile system called THAAD (Terminal High Altitude Area Defense). It's made for taking out incoming ballistic missiles. The first vehicle is the launcher and the second one is the AN/TPY-2 radar, with a range of 2500 nautical miles. It can also be used in combination with the Patriot system.
  4. There is even a picture of the new design a couple of posts up (your picture shows a dummy version of the PAC-3 CRI. I have the MSE). Since we now have the MTVR Mk23 and the FMTV M1083. I thought, why not add the HEMTT M977 as well.
  5. I'm updating the paintjob on the Patriot missiles, since I used the Swedish versions before.
  6. Status update. Still working on the US asset pack update. You tend to forget how much work it takes to create a larger ship in DCS. Doesn't matter how many you've created before, and how streamlined your process is, there is still a ton of work. I think @Admiral189 would agree. The Constellation is more or less done, the Arleigh Burke Flight III is getting there, mostly tweaking and testing left. Especially with the missiles.
  7. Yep, there are couple of ways to fix the issue. And this is one of them. I will of course include the relevant fixes in my upcoming releases.
  8. I haven't decided whether to use EDs model for IIA, we'll see. There are pros and cons. I've worked a lot on the loadouts. There are numerous alternatives available, but I will differentiate the loadouts by having the most modern weapons on the Flight III and the slightly older weapons on the IIA. This way we can use the two versions in different scenarios. My Flight III will get the MST, since from all the information I've gathered, seem to be the antiship weapon of choice. I haven't seen anything about a VLS LRASM being chosen (besides from the test firing). I want to avoid using the standard missiles as antiship missiles, since it's not its primary role.
  9. Yep, my current US asset pack contains a Flight III based on EDs Burke model, which actually hardly matches the configuration of most of the Flight IIA. So I'm updating my Flight III with a new model as well as an updated loadout and weapons configurations. I also plan to add a Flight IIA with an updated loadout and weapon configurations.
  10. Still broken? In general, my asset packs tend to have issues the first couple of days after a DCS update, since there is no way for me to get information about DCS changes until it's released. Just like everyone else. But I usually release fixes for anything broken within a couple of days. More or less all of the issues like the one you mention is on the user side. I test all my assets simultaneously to ensure they don't conflict. Check my FAQ: https://www.currenthill.com/faq. Especially the first one.
  11. I actually have no idea, I haven't done any work with it at least. Unlike Moose which I know @Abburo has been updating.
  12. Correct, I would recommend everyone to check out my FAQ if you're having issues. The top one covers this issue. null https://www.currenthill.com/faq
  13. Yep, I have a couple of prototypes of like that since a while back. I'm trying out new things.
  14. Yes, yes and yes. It takes a while since I'm a one-man-band, but I still think I'm getting stuff out pretty quickly. I've added 17 new assets this year alone, and I have a total of 173 assets released and maintained.
  15. Hey! Did you see the Discord message I sent you a week ago. I sent you an updated Ford Class mod with the sensors fixed and other errors issues removed.
  16. This has been fixed, and the fix will be included in the upcoming USA asset pack update.
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