-
Posts
328 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Bimbac
-
Or, you can combine the immortality and live weapons with Tacview. It's the way we train - very useful for BVR training.
-
Well, this is exactly what we do. http://youtu.be/sWlA_AqxfxM Sorry, the text in the clip is in Czech language, because I was too lazy to translate it.
-
It's not about liking or not liking the trim. The original idea about the trim was to neutralize the forces, which act on control surfaces during the flight. So technically, you don't have to use the trim at all, if you're willing to fight those forces all along, but it can be really uncomfortable during long flights. In modern FBW planes, the FCS trims the airplane for you, so you don't have to touch it, but the airplane still requires the trimming, only difference is that it's not the pilot, who does it. My English is little rusty, so I hope you got the picture, even by my clumsy explanation.
-
Actually, CW modes are no longer in use, at least not for the fighter radars. The only thing that could trigger a Launch warning on the RWR would be a generation of M-Link by the source radar, but not all RWR sets can pick it up. In reality, every time you get a lock warning (STT), you must assume that you are being shot at. I really miss this in DCS, because it presents some interesting tactical options.
-
MiG-29A (9.13) can carry only flares.
-
Maverick is right. There is no "jack-of-all-trades" move that will save your butt every time. You must get quite a thorough understanding how the missiles "think" and work in general. Also knowing how to pilot the aircraft and to save its energy is one of the keys to survive. I'd like to point out some general advice here: - Fly fast, M>1 if possible. Speed is life! - If you are in defensive situation and there is time and opportunity to escape or evade the fight, make it so! Live today, fight tomorrow! - You must know, where you are getting shot from. - If you think or know you are being shot at, take a slow, easy turn away from the missile, maintaining high speed and drop your nose down. After couple of seconds pitch up again while turning into the missile's flightpath. At this time, the missile should lose all its energy, rendering itself harmless. However, this technique requires a lot of knowledge and practicing. - If you are well inside the missile's NEZ, keep one hand on ejection handle all the time! :) - Chaff can help you, but it's always more effective to prevent the missile of being launched in the first place, and if it's not possible, try to defeat it by right maneuvering. Hope this helps.
-
Yes, it's there. Could someone help me to explain the taxiing technique with the new PFM? When the nozzles close (going above 78%), the thrust increase seems to be very significant (which I think is not entirely correct), but the thrust doesn't decrease when you throttle down, until the nozzles open again. I have noticed on some videos that Flanker pilots sometimes taxi by using just one engine, but if anybody among testers or developers could shed some light into this, I'd be extremely grateful.
-
According to some public information, Su-27 should be able to obtain range data while using EOS by switching radar in range-only mode, emitting short pulses, supposedly undetectable by conventional RWR, but I wasn't able to confirm this. I'm not sure if Su-27 is able to triangulate target position by using information from fighter-to-fighter datalink.
-
Why all my replay missions are gone crazy?
Bimbac replied to jomar machado's topic in General Questions
I think the easiest way to fix track issues is to go the same way as, for instance, TacView - which means exporting or recording angular speeds and spacial coordinates without using any features of the DCS engine, namely AI and physics. That way the replays would show what really happened and no bogus. -
I didn't say that. Besides, are you sure you know what exactly the Corner Speed is? Let's wait until the Russian birds get their own long awaited PFM, then we'll talk. :D
-
F-15C performs the way it should in real life. Its Corner Speed is about M=0,72. So if you keep your airspeed on or above that, she will handle perfectly. Keep in mind that it was built as an interceptor. Slow turning dogfight isn't what she feel quite comfortable with. Su-27 or MiG-29 will easily outmaneuver her, so don't even try.
-
That's exactly what I'm looking for. At least for a start. Rocking wings in general terms means changing your bank angle 15 deg. left and right within 5 seconds at least 3 times. Flying close enough to be seen from the Bogey's cockpit is anything less than 1000 ft, but depends on the wingspan and overall size of the Bogey, meaning smaller=closer. But 1000 ft distance as a reference would do. Altitude difference must be less than 200 feet up or down.
-
Thank you very much! Dumb question though: How can I implement the script into a mission? (I've never done that before...) Could the script be modified in such way that the Bogey would follow you if you rock your wings? (Also, if the Bogey lights up his nav lights, that would be awesome. I have noticed that mission triggers could be set appropriately when player's aircraft bank angle reaches a certain value. So this combined with switching waypoints, flying into the zone and making Bogey Invisible to AI, so he could land even at the airport, controlled by other coalition, would pretty much do what I need, given current DCS capabilities.
-
I didn't know that. Thanks for explaining. I was just wondering: it could be accomplished by faking a waypoint switching behavior, but it may be easier to ask ED to implement this directly into AI routines. It would be interesting to fly such missions, because this is the most common mission flown in peace time. If anyone finds a suitable way to replicate this using available tools, I'd be extremely grateful.
-
Hello! Since I have no idea or knowledge about LUA or programming and I wasn't able to find anything like this anywhere, I came here to make a special request to mission scripting community: Could you, please, make a script for Air Policing routine? I'll try to describe as thoroughly as possible what I need: Normal procedure for Air Policing mission goes like this: the Bogey is intercepted by QRA flight (2 ship). Flight leader takes 'Eyeball' position, meaning he flies a very close formation with the Bogey and tries to identify it - Country of origin, markings, insignia, tail number. In case of no radio contact, he flies in close proximity to the Bogey's cockpit to get attention of the crew and to assess their condition and intentions. If the Bogey is violating the airspace or a special order to force it to land is in effect, the QRA Leader rocks his wings - international signal 'Follow me'. The bogey should respond the same way. Meanwhile, QRA Wingman takes 'Shooter' position right behind the Bogey in optimal weapons range. When they reach target airport, QRA leader deploys his landing gear and rocks his wings, which means 'Land at this airport immediately'. The Bogey reacts the same. What I need is to make a script for AI that would replicate such behavior. If, for example, a client in a multiplayer game flies within a certain range of the AI plane and rocks his wing, the AI will respond in the same manner and follows the player. When they reach an airport of player's choice and the player shows the landing signal, the AI would comply and land. If anyone needed any further explanation or have any question, please don't hesitate to contact me. Thanks in advance and Best regards!:thumbup: Bimbac
-
You have three sensors at your disposal: - Radar - RWR - Your eyes All three of them must work together. Each has its own unique advantages and drawbacks. Radar has the longest range, but will give away your position and can be jammed. RWR is passive, but cannot tell you range to target, only general direction. Your eyes have the shortest range, but cannot be jammed. You have to study your airplanes strong points and learn to use them in combat. Also, you have to study your adversaries' capabilities and weak points and learn to use this knowledge against them. Being a Fighter pilot is a tough business and not everybody can make it. But if you take your time and study hard, the results would be very rewarding. Trust me :)
-
Real Su-25 does have toe brakes.
-
In peace time, locking up the target in STT is considered a hostile act.
-
If AIM-9 seeker is cued by radar, all it does is just following the angular coordinates of the target. You still have to wait for the "tone" to be sure the seeker really acquired correct target. Technically, IR or SARH missile gives no warning of being launched, only ARH, because it has its own radar, which would go active immediately after leaving the launcher at close range.
-
Public inquiry. What is your PC video card?
Bimbac replied to Chizh's topic in DCS World 1.x (read only)
Sapphire HD 5870 1 GB -
Is there any chance that these features will be implemented in DCS anytime soon? Especially the TWS Memory track and m-link, both for Russian and American aircraft?
-
Today, wars are fought differently then in 20th century, and modern aerial warfare is no exception. Shooting down an aircraft is the just an icing on a cake. For example, if you shoot a missile at the enemy bomber that doesn't hit it but just forces him to jettison ordnance and head back, you have accomplished your mission (the bomber didn't destroy his intended target). Same goes for air superiority: good example was the First war in the Gulf. If you force your enemy to sit on the ground or flee, you have won.
-
You are both right. Going into the Merge with just close-quarter weapons is not a good idea in general, until you absolutely have to. But, locking a bandit in STT, pretending an SARH launch is a real tactics employed to either scare the adversary and force him to defensive, or to make him to bug out. As I stated before, when locked in STT by enemy aircraft, there is a possibility that missile is already inbound and you are supposed to act accordingly. I really miss this basic aspect of modern aerial warfare in DCS.
-
Now I know what I was doing wrong. I tried to fly an F-15 in DCS like it is supposed to work IRL. The M-link should also cooperate with Memory Track. I'm not sure if understood correctly: if the contact on RWR is jammed by SPJ, there is an 'X' symbol over it? Check my signature :v: Anyway, thanks a lot for your answers. Any chance that anything you mentioned gets implemented into DCS in a near future?
-
GGTharos: do you have any information if DCS World currently supports Mid-course guidance for AMRAAM and/or R-27? I know that T versions are not datalink capable. Anyway, Western RWR systems in DCS are already better than SPO-15, although the advantage sometimes cannot be seen right away. At least, SPO-15 shows you a Type of threat only, but not the type of platform, it makes no difference between F-15 or F-4. For the rest of people here: contemporary SARH missiles use Proportional navigation along with different seeker modes, the radar beam width has no effect on them. When the SARH seeker goes active, it is completely passive - it's just a receiver, thus it doesn't emit anything. Only way how RWR system could detect a missile launch of that type of missile would be the ability to detect signals from Datalink, and I'm not sure if systems currently in use have such capability.