Jump to content

schkorpio

Members
  • Posts

    223
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by schkorpio

  1. awesome - thank you!
  2. I'll add a mission objective : Blowing up a bridge or several bridges to make sure zombies can't cross a river :)
  3. I don't see the harm in having a few halloween / hollywood mode scenarios - lets face it, train simulator has a zombie expansion - TRAIN SIMULATOR - yeah that boring game :) And there just aren't really many games where you can use a realistic jet or chopper against a 500m tall tripod from war of the worlds :) I can only see positives from such a thing, the purists wouldn't play it so no harm done, but it could increase sales - which would only help to improve the game further. btw interesting fact : There is a particular fungus that turns ants into zombies - they lose self control and the fungus makes them climb to a high place where it can grow. amazing stuff. http://www.livescience.com/5631-zombie-ants-controlled-fungus.html
  4. I would love for zombies(or other virus outbreaks & civil unrest) to be DCS :) Co-op missions where ground forces are struggling to maintain the quarantine zone around a small town - eventually the perimeter is breached and its up to the air cavalry to keep them contained Then stopping them from getting to neighbouring towns and infecting them also, causing the numbers of infected to swell. Protecting strongholds from being overwhelmed by infected Then say picking off handfuls of zombies as civilians try to reach vehicles, then clearning a road/path for them so that they can get on a high way. Escorting a convoy of survivors as they make their way along a highway to a seaside port, and zombies run at them from the surrounding country side or a horde is clumped up ahead. I actually think this would be a great training tool, because of the variety of scenarios you could do - ranging from cluster/carpet bombing of hordes of infected, to precision aiming of guns to pick off handfuls of enemies before they reach some friendlies. And since they can't shoot back then i think it would be fun way to learn weapon systems, accuracy and general flying technquies at a slower pace. I can see why people wouldn't want this, but variety is never a bad thing if you ask me :)
  5. su-47 experimental plane would be cool :)
  6. I'd be keen on an adjustable one :):joystick:
  7. Hi all, I'm wondering how people would feel about a Sci-Fi themed simulator, one where you perhaps fly a futuristc aircraft. Not 50 years into the future, but perhaps 100 or 200+. Perhaps not even on earth (but i think it would be best to stay on an earth like world, for the beauty of a background to play in and for orientation). The reason I ask this is because I feel there is no such game. Sure there are sci-fi games, and there are simulators, but nothing that marries the best of both worlds. I think a very fun game could be made out of the two I love the complexity of all DCS simulators, but I feel that there isn't much game involved(of course), and I love sci-fi games, but I also feel that most games aren't complicated enough to make interesting like a simulator. What I can envision is a game/simulator that takes advantages of the best parts of each genre, which could potentially open simulations to a new audience as well. The things that I love about simulators is the sear complexity of each machine (especially the blackshark). I'm not even talking about the flying yet, I mean the huge amount of buttons and fucntions in a modern aircraft - its so much fun, it feels like you are really in the real machine it is based on. This is the thing that DCS games do so well - especially with a trackIR you are in the cockpit of the real thing! And the amazing capabilities of each aircraft which can control with such finese. So now imagine if could capture that feeling of reality, of being in that expensive piece of solid machinery, and combing that with the weapons of a sci-fi world. For example your aircraft might have a laser weapon, and instead of various types of ammunition, you would set a specific wave-length of the laser which would have different effects on differently armored (and energy shielded!)targets.And you would have the usual weapons panel stuff, bursts type, burst length, width of the laser, how many of your lasers fire etc etc Now one thing that a sci-fi setting would allow for is much more cinematic graphics and effects, since we are no longer bound by realism here. Taking advantage of the futuristic setting means, that a battle could be interesting visually. Using the laser weapon as an example again - perhaps setting the wave-length on the laser to change its power/punch would also (realistically) change its colour - so you can now imagine that battle would look something like out of terminator or star wars (hey they do nice lasers...) Another area that would benefit from a sci-fi setting is the actual combat itself, in most simulators you are visually shooting a small dots way, way in the distance - and of course this makes perfect sense from a weapons and military point of view. But it doesn't feel as engaging or interactive as some sci-fi action shooters where you are able to get close to your target. Other potential sci-fi things that could be fun: Proper cloaking ability - so that you can turn invisible Different vision modes and Fancier HUDs - Making use of your trackIR you can switch into various vision modes for detecting cloacked enemies. Perhaps a heat vision mode where you turn your head left and right to scan the ground around you to reveal hidden dangers. Or maybe an X-Ray vision mode allowing you to see weak points on giant flying aircraft carries - or seeing your enemies through walls and allowing you to target them for the orbital bombardment satellites. Energy Shield technology - flares are great for avoiding a hit - but some weapons can't be avoided, so why not surround part of your aircraft with an energy shield of varying strengh for protection against various weapons. Huge numbers of enemies - perhaps not even human (perhaps zombies, or invaders from another planet, technological or bug like etc) 100s strong groups of ground based enemies all crawling toward a city. Multiple targeting - so how would you kill these 100s of enemies? certainly not by targeting them 1 at a time - perhaps you sweep your shkval like targer across a group of enemies while holding down the target acquisition button. The targeting computer acquires maybe 20-30 targets at once - you select your mini-missile pod and fire a beautiful flare like burst of mini missiles each hitting a seperate target accurately. Or perhaps you feel like a laser is the tool for the job, so you sweep your independance day / war of the worlds style down throught the enemy units. Scenery - you've all seen some very cool sci-fi mega cities with their unrealistically cool looking sloped buildings and protective outer walls. And there are probably many more interesting and imaginative things to think of - especially for multiplayer / coop missions and aircraft. Co-op games are very fun, especially if you can share a vehicle and each person can have a useful role. Hopefully I haven't upset any simulator purists - I know some people will tell me that sims are about realism and that I should go play a starwars game etc etc But thats exactly why i am posting this message - I can't think of any sci-fi themed games that have a simulator level of complexity in their operation, and certainly none that capture the thrill of flying a craft with to a high level of skill. And definitly none that support a trackIR, rudders and HOTAS. :joystick: I hope to someday play a game such as this! Thanks for reading :)
  8. makes them easy for me to shoot though :P can you give infantry units way points to follow ?
  9. Hi all, I'm looking to get a new pc, as mine is 3+ years old now - and basically I would like to get something that can run BlackShark at around a constant 60fps (or higher) without going to crazy with water cooling or overclocking etc (budget is no too strict, but don't really want to into all that stuff, i've done it before and i usually find you don't get a lot of bang for buck) - what should I be looking at?:book: Thanks in advance :)
  10. well i've started reading a real life helicopter training manual because i have no idea how to fly, it reckons its about 1-2 months of solid practice to learn to fly correctly! (about 60 hrs total) So I've been practicing gaining speed and slowing down - without changing altitude to much, bit tedious to practice, but it certainly gives you a feeling for the aircraft! Then I think I'll practicing flying in a straight line - even when using trim it always takes me a few attempts to fly forwards without drifting. I'm guessing being able to fly in a straight line is more or less a must when you want to use the rockets or unguided cannon.
  11. lol i'm not logitech mark in disguise :P apparantly the rotaties will be getting fixed in the firmware update (but we shall see!) I haven't found a good use for the rotaties yet (only playing black shark, but I if you are using them for trim on a fixed wing, then I can see that it would be annoying). the g940 was a real pain to configure as the sensitivity settings in the profiler seem to do 2 things, 1 the sensitivity, but also the accuracy of the FFB, so it takes a long time to get the settings just right. also the mini stick is a bit suckey too, had to put the deadzone up to like 25% to stop the shkval from floating left or right. and even now I have to flick it, on the first time i move it to stop the drifting. but its getting to a point where i'm fairly happy with it now - even though its not perfect. (mind you i'm new to black shark, and flight sims in general so perhaps once i learn to fly like the pro's here i'll decide that the stick isn't good enough, who knows!) :)
  12. woohoo go mark.... i'm actually liking my g940, the FFB is really good once you get the thing configured suitably (which is i guess what everyone is miffed about)
  13. http://www.pcpro.co.uk/reviews/monitors/356101/acer-t230h this one is looking pretty good, and has a reasonable price point also
  14. wow this is awesome, but complicated for us noobs :) So let me get this straight. DCS:BS will export(broadcast?) status of helo and controls This app then picks up the setting We need to configure the g940leds.lua to tell it which color goes with each various status of the DCS BS?
  15. anyone figured out how to make the stick not JUMP! when using the FFB trim? (cause this makes the helo bounce around ) also someone early on mentioned that the FFB trim isn't precise unless you put up a certain certain sensitivity option?
  16. i'm sure it is possible but who has enough money to pay for 2 computers and 10 monitors! :)
  17. thats awesome bushmanni! exactly what i was looking for :) thank you sir.
  18. lol i wasn't being smart a$$ to the person above me :lol: It was a genunie question as I'm new to the game! :joystick: so wondering what the best method is practice effectively.:D
  19. probably a silly question - but how do i make it so that the chopper is already up and running when the mission starts I would like to make a mission where I don't have to wait for the start up procedure (i'm crashing a lot because i'm new!)
  20. What is the secret to learning how to fly well? you know like when you learn say a musical instrument, you practice simple exercises (which aren't necessarily musical to the ear, or a particular way of playing) which help you build up your ability to play the instrument - is there anything similar to this which will help us fly this baby?
  21. did you guys ever get the mini stick and shkval to work properly ? :) having the same drifting issue in BS (but not in windows control panel)
  22. I got it working! i reinstalled the logitech drivers, and made a blank profile - now it works. go figure :)
  23. i've also tried turning ForceFeedBackENabled = true; to false, and the stick is still rigid and stiff, not really allowing me to move it about. its like force feedback of the game just doesnt want to talk to the joystick - even though the stick is providing input into the game :S im on windows 7 btw
×
×
  • Create New...