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Antix70

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Everything posted by Antix70

  1. CURRENTLY You can deploy troops from a low altitude in a hover. If you're not stable enough, you'll get a message saying they can't deploy.
  2. MFD and CDU keybinds have been added to the Community Keybinds mod, works great with Quaggle's Injector (which makes it so that the keybinds go in your saved games folder instead of your root folder. Only Quaggles gets turned off then on with a mod manager).
  3. I added a text file into the Quaggles zip next to the data.lua file called Quaggles Installed And when I applied it with OVGME, the data file changed to the 1.10 version from the zip, and the Quaggles Installed showed up in the DCS Root Scripts folder I put the files from above in the Saved Games\DCS\Mods\Aircraft\ folder, but I don't see them in the Adjust Controls Here is the path, I think I did it wrong... C:\Users\<ME>\Saved Games\DCS\Mods\aircraft\CH-47F\Input\CH-47F\keyboard
  4. How do I make sure I have Quaggles installed correctly? Whenever there's an update, I have to use OVGME to uninstall and reinstall the extra bindings. Does that indicate it's not correctly installed?
  5. You can try selecting the same button, but use the pulldown menu the button assignment creates, and choose "Btn23_Off"
  6. Every time I try to make a track file that actually shows the problem, it's too large to upload, and there's no way to make it smaller. As a pilot, I keep an eye on what my CPG has his sensor pointed at on my left MPD screen. I can watch him slew the sensor around, I can clearly see him using LMC to tune in on a target, but as soon as he locks it up with IAT, the crosshair begins to slew up and right and a modest speed IN MY VIEW, in the CPG's view, he has the target locked up just fine, and sees what he's expecting to see. Literally everyone experiences this problem. Scenario: Get yourself and a human CPG, fly out to a target - moving target or not - I SPECULATE that it happens more when I'm maneuvering while he is using the Thumb Force Controller to get the target locked up, as opposed to sitting in a hover, but I have seen it occur in both scenarios.
  7. These days, I can almost lift off with nearly no left rudder at all. Page 27 of the Early Access manual is a great resource for understanding your inputs, and verifying them, so you can see how your controls are interacting with the helicopter.
  8. I was happy to see this come back as well.
  9. Antix70

    Trap Door

    Hold the button longer.
  10. For the COMM panel, this is NOT just an animation issue. Turning the Encoders on my virpil control panel controls the volume just fine, and the animation corresponds correctly both left and right. If I PUSH the encoder, which I have mapped to Mute Toggle, it will mute, and the knob animation lifts, but pushing the encoder again has no effect, and the knob doesn't drop, and the radio remains muted. And yes, the MPD animations are still broken, the screen will alter but the knob does not turn. This is NOT restricted to the Total Controls MPD's, it's the same problem on any peripheral you map it to.
  11. I searched to see if this is reported, but couldn't find anything about it. While sitting in the rear seat with my MPD set to Video/TADS in order to watch what my human CPG is targeting, which I can see everything he's doing; I can see him slave to PHS, I can see him turn on the LMC, fine tune his tracking, and the MOMENT he activates Image Auto Track, my view in the MPD just starts drifting up and right as if he turned it all off and lost tracking. He reports that on his screen, the target is still perfectly locked in IAT, the hellfire hits the target perfectly. As soon as IAT is turned off, I can see what he's seeing again.
  12. Best option, hands down: Has built in radio log, mission briefing, set to view any folder with almost any contents, from PDF, to JPG, PNG, etc. FREE. https://openkneeboard.com/
  13. With the new launcher, a tab should be added for the plethora of Command Line items. 1) Most people don't know what a command line is. 2) Only a few know what the command line options are.
  14. No, just a Virpil WarBD-D, Virpil collective and TM Pendular rudders
  15. I just enable BOB at anytime, and then use subtle inputs to tell him what I need him to do, and within a few moments, I can bring him into a perfect stable hover. I cannot and have not figure out the trim, so I've never used it, so I'm fairly certain that trim has nothing to do with it, unless you're trying to set yourself into a hover and then "pass" that over to BOB, which I think is probably more difficult since now your controls have to go from whatever position they needed to be in to hover to now neutral so as to not send commands to BOB. I simply lift off the ground 20-50 feet, enable BOB, and quickly urge him into a hover. Works great.
  16. Not exactly a tutorial, but a video showing the trap door in action, there's a couple positions there accessed by [ and ], you can fully look around in VR including sticking your head out the hole to guide the pilot. If you're not multicrewed, you can enable BOB and use joystick inputs to control. It's laid out in the video description.
  17. Which line? Screenshot of what you're talking about, perhaps?
  18. Currently, the Super Carrier is the only module that does this. Would be interesting to see what you're able to come up with by rummaging through the lua's. I have suggested to ED, to make it part of the Options UI to make it so that a user can choose from any module they own, the airframe (or vehicle for the combined arms folks) they'd like displayed, and any airport on any terrain that they own. Or the possibility to blank it all out, since these things sit in your VRAM consuming space, thus effecting performance for VRAM related items. Many people in my squad are blanking it to improve performance (https://www.digitalcombatsimulator.com/en/files/3336353/).
  19. Sounds like you selected the wallpaper option for the Super Carrier, which is set on the hangar deck with a Hornet tucked in for bed shown. This is the ONLY module that changes the scene, literally select ANY OTHER module/terrain to change it back to the default (or modified) sceneVR.lua.
  20. I got tired of messing with 3rd party software to make the gamepads work. When I heard the Sony dualsense controller solves this problem by sending both axis and button signals on the triggers, it was the perfect solution.
  21. I got tired of messing with it and bought a Sony Dualsense controller. The triggers send both Axis AND button signal. So you could use one as an axis and the other as a button if you wanted to. Also, I had to put the left Second Detent behind the modifier as I was lofting hellfires just by fidgeting, it's very sensitive. The button signal is at the outside of the trigger axis and not the inside. A hair trigger, if you will. Putting it behind the modifier gave me a safety so to speak.
  22. Wait til you get my age, and say things like "Ooo, I'd love to do that some day!" referring to some billboard or business on the side of the road and your wife says "We HAVE done that!" ..."Oh yeah."
  23. Well it's good that the rest of us are not concerned about what you think of the features already included, and we just want them improved and updated to the CH-47 level.
  24. Do you even know/understand how the AI works in either helicopter? In the DCS Huey, right now, I can press a binding, and the dude in the left seat will fly the Huey straight and level until I press it again. I can press another binding and he will Orbit, press another binding and he will Attitude Hold. The downside to these modes is that you can't change anything with joystick inputs, when you set the mode, it's held at that until you disable it. I hate to pop your precious realism bubble, but the lie you live isn't true. If you don't like it, don't use it. The BOB feature in the Chinook allows the player to control the AI with simple joystick inputs, while the player is performing the duties of the Flight Engineer. Just like in real life, the Flight Engineer directs the pilot over the load, or during other 95-Aft duties. The BOB AI is superior to the AI ALREADY INCLUDED in the Huey that you didn't even know existed.
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