

thornx
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Everything posted by thornx
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Hi. I'm trying to get a finer Trim in the F-5. In default LUA there are the following lines: { pressed = iCommandPlaneTrimDown, up = iCommandPlaneTrimStop, name = _('Elevator Trimmer Switch - PUSH(DESCEND)'), category = {_('Stick'), _('Flight Control')}}, { pressed = iCommandPlaneTrimUp, up = iCommandPlaneTrimStop, name = _('Elevator Trimmer Switch - PULL(CLIMB)'), category = {_('Stick'), _('Flight Control')}}, no value are passed. I added them myself but, as I guessed, they are ignored. { down = iCommandPlaneTrimUp, up = iCommandPlaneTrimStop, value_down = 0.1, value_up = 0, name = _('Elevator Trimmer Up Fine J'), category = _('FinerTrim')}, { down = iCommandPlaneTrimDown, up = iCommandPlaneTrimStop, value_down = 0.1, value_up = 0, name = _('Elevator Trimmer Down Fine J'), category = _('FinerTrim')}, Is there a way to get a finer trim (without use of the joystick software)?
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[ME] Place units / static / trigger zones by GPS coordinate.
thornx replied to thornx's topic in DCS Core Wish List
nargh. There is a forum for everything Reposted in ME Wishlist Forum -
If you want to place units exactly according to GPS coordinates, it's very difficult. You have to keep moving the units back and forth until they fit. It would be nice to be able to align units and trigger zones with GPS coordinates. I didn't realize that there is a separate forum for the ME. Same Post as here
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When I create missions, it sometimes happens that I move units unintentionally. For example, when selecting a unit to copy. Would it be possible to add a checkbox to protect units from being moved? true/false should do the job. I didn't realize that there is a separate forum for the ME. Same Post as here:
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done
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I'm not sure if this is already reported. Reproduce: Place a Red FARP > Capture it > Event triggers but FARP stays red. Link:
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Same here. Capture seems to work in SinglePlayer, but not in Multiplayer. Event is triggered, but FARP stays red.
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Hi. We got a crash today within an event with 32 players. Thank god early in the mission, so we restarted without the tacview hook and the rest went fine. Is there anything I can do to prevent this next time? Got a crash log too, but there are many IPs from players in it. So I only would share it with the developers. Settings: ["plugins"] = { ["Tacview"] = { ["tacviewAutoDiscardFlights"] = 60, ["tacviewBookmarkShortcut"] = 0, ["tacviewClientTelemetryPassword"] = "xxxxx", ["tacviewCompressionLevel"] = 1, ["tacviewDataRecordingEnabled"] = true, ["tacviewDebugModeEnabled"] = false, ["tacviewHostTelemetryPassword"] = "xxxxx", ["tacviewMultiplayerFlightsAsClient"] = 2, ["tacviewMultiplayerFlightsAsHost"] = 3, ["tacviewPlaybackDelay"] = 0, ["tacviewProfilingPeriod"] = 600, ["tacviewRealTimeTelemetryPort"] = "xxxxx", ["tacviewRecordClientsSessionsEnabled"] = false, ["tacviewRemoteControlPassword"] = "xxxxx", ["tacviewRemoteControlPort"] = "xxxxx", ["tacviewTerrainExport"] = 0, }, }, Logfile 2022-04-18 17:35:15.827 INFO TACVIEW.DLL: End of telemetry data recording for [Cyver] 2022-04-18 17:35:15.828 INFO EDCORE: try to write dump information 2022-04-18 17:35:15.836 INFO EDCORE: # -------------- 20220418-173515 -------------- 2022-04-18 17:35:15.838 INFO EDCORE: DCS/2.7.11.22211 (x86_64; Windows NT 10.0.17763) 2022-04-18 17:35:15.840 INFO EDCORE: C:\Users\..shortend..\tigermerc8\Mods\tech\Tacview\bin\tacview.dll 2022-04-18 17:35:15.843 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 0E819ABF 00:00000000 2022-04-18 17:35:15.857 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'xxxxxxxx' 2022-04-18 17:35:15.860 INFO EDCORE: OS-Version: 10.0.17763 () 0x110-0x3 2022-04-18 17:35:16.081 INFO EDCORE: 0x0000000000029ABF (tacview): luaopen_tacview + 0x567F 2022-04-18 17:35:16.085 INFO EDCORE: 0x00000000000242A6 (tacview): (function-name not available) + 0x0 2022-04-18 17:35:16.089 INFO EDCORE: 0x0000000000007AC5 (lua): luaD_growstack + 0x845 2022-04-18 17:35:16.094 INFO EDCORE: 0x0000000000018D94 (lua): luaS_newlstr + 0x5254 2022-04-18 17:35:16.098 INFO EDCORE: 0x0000000000007E04 (lua): luaD_growstack + 0xB84 2022-04-18 17:35:16.102 INFO EDCORE: 0x0000000000006F7F (lua): lua_getinfo + 0x133F 2022-04-18 17:35:16.106 INFO EDCORE: 0x000000000000812E (lua): lua_yield + 0x9E 2022-04-18 17:35:16.110 INFO EDCORE: 0x000000000001EEAC (lua): luaL_newstate + 0x21FC 2022-04-18 17:35:16.114 INFO EDCORE: 0x0000000000007AC5 (lua): luaD_growstack + 0x845 2022-04-18 17:35:16.118 INFO EDCORE: 0x0000000000018D94 (lua): luaS_newlstr + 0x5254 2022-04-18 17:35:16.122 INFO EDCORE: 0x0000000000007E04 (lua): luaD_growstack + 0xB84 2022-04-18 17:35:16.127 INFO EDCORE: 0x0000000000006F7F (lua): lua_getinfo + 0x133F 2022-04-18 17:35:16.131 INFO EDCORE: 0x000000000000812E (lua): lua_yield + 0x9E 2022-04-18 17:35:16.135 INFO EDCORE: 0x0000000000002576 (lua): lua_pcall + 0x66 2022-04-18 17:35:16.139 INFO EDCORE: 0x00000000000F2E89 (edCore): ED_lua_pcall + 0x59 2022-04-18 17:35:16.144 INFO EDCORE: 0x00000000000EE984 (edCore): Lua::Config::call_func + 0xF4 2022-04-18 17:35:16.148 INFO EDCORE: 0x000000000082DA1E (DCS): SW + 0x52C56E 2022-04-18 17:35:16.152 INFO EDCORE: 0x000000000082DC1C (DCS): SW + 0x52C76C 2022-04-18 17:35:16.156 INFO EDCORE: 0x00000000008124B6 (DCS): SW + 0x511006 2022-04-18 17:35:16.160 INFO EDCORE: 0x0000000000827EFB (DCS): SW + 0x526A4B 2022-04-18 17:35:16.165 INFO EDCORE: 0x00000000007F8DE4 (DCS): SW + 0x4F7934 2022-04-18 17:35:16.169 INFO EDCORE: 0x00000000007F91BD (DCS): SW + 0x4F7D0D 2022-04-18 17:35:16.173 INFO EDCORE: 0x0000000001D0444B (DCS): AmdPowerXpressRequestHighPerformance + 0xEC9447 2022-04-18 17:35:16.178 INFO EDCORE: 0x0000000000A3CEBE (DCS): SW + 0x73BA0E 2022-04-18 17:35:16.182 INFO EDCORE: 0x0000000000017974 (KERNEL32): BaseThreadInitThunk + 0x14 2022-04-18 17:35:16.186 INFO EDCORE: 0x000000000005A2F1 (ntdll): RtlUserThreadStart + 0x21 2022-04-18 17:35:16.848 INFO EDCORE: Minidump created. 2022-04-18 17:35:16.848 INFO Lua::Config: stack traceback: [C]: in function 'GUIOnPlayerDisconnect' [string "C:\Users\xxxxxxx\Saved Games\tigermerc8\Scripts/Hooks//TacviewGameGUI.lua"]:54: in function <[string "C:\Users\xxxxxxxxxx\Saved Games\tigermerc8\Scripts/Hooks//TacviewGameGUI.lua"]:53> [C]: in function 'pcall' [string "MissionEditor/loadUserScripts.lua"]:131: in function <[string "MissionEditor/loadUserScripts.lua"]:126>
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A few years? Realy? So 2 more weeks I guess Thanks for the bump!
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Here is a small Trackfile with refueling on a MP Server. S_EVENT_REFUELING is not triggered only S_EVENT_REFUELING_STOP is triggered refuel_test-20220404-235622.trk
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One of our AAR training mission where you get AAR statistics stopped working. After some debug, we recognized that the S_EVENT_REFUELING is not triggered. Only S_EVENT_REFUELING_STOP triggers in AAR. When testing the mission in Mission Editor, both events are triggered correctly. Same mission is started on Dedicated Beta Server > only S_EVENT_REFUELING_STOP works. Log: refuel stop as intended in the logs, no start Event found in the logs. Tried with F/A-18C and F-14B on KC-135 MPRS Tanker. event:type=refuel stop,t=6033.049,initiatorPilotName=...,initiatorMissionID=3225
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Thank you Flappie. That worked.
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Hi. I got a crash on startup on my ASUS ROG. Sometimes I got into the menue. When hitting agree or disagree on the popup asking for sharing data the game crashes. Most of the crashes are on the initial loading without showing any menue bar. I tried: renaming DCS.openbeta removing all mods and skins slow repair NVIDIA drivers are up to date and reinstalled today no driver updates in Windows visible All WIndows updates installed 2022-04-01 19:15:58.255 INFO EDCORE: try to write dump information 2022-04-01 19:15:58.259 INFO EDCORE: # -------------- 20220401-191558 -------------- 2022-04-01 19:15:58.261 INFO EDCORE: DCS/2.7.11.22041 (x86_64; Windows NT 10.0.19044) 2022-04-01 19:15:58.264 INFO EDCORE: C:\WINDOWS\System32\DriverStore\FileRepository\nvamig.inf_amd64_d155fe1b64617960\nvwgf2umx.dll 2022-04-01 19:15:58.267 INFO EDCORE: # C0000005 ACCESS_VIOLATION at F059FE72 00:00000000 2022-04-01 19:15:58.270 INFO EDCORE: SymInit: Symbol-SearchPath: '.;d:\Program Files\Eagle Dynamics\DCS World OpenBeta;d:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'wg' 2022-04-01 19:15:58.273 INFO EDCORE: OS-Version: 10.0.19044 () 0x300-0x1 dcs.log-20220401-191558.zip
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Hi. Ist it possible to call slmod tables from the .miz file? Like slmod.clients or the stats table?
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"Hidden on Map" and "Hidden on Planner" does not work in Multiplayer. Reproduce: Place plane, check "Hidden on Map" and / or "Hidden on Planner" Start in SinglePlayer or in Mission editor > Works fine Start Mission on Dedicated M;ultiplayer Server and connect as Client > all planes are shown. This does not affect Ground units. They are hidden as intended.
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Same here. Also only on maps using MOOSE SPAWN: Class.
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Hi there. Anyone using Server Side Recording per Client in a Multiplayer Setting with 30+ Clients? Many players turned off tacview on their machines for fps improvements. Found a thread from 2020 on how to get server side recording working. Any new insights on performance in 30+ players? I could imagine that tacview creates a bottleneck with so many players (IO read/write, cpu, ...)