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Everything posted by ChillNG
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Hi glad to hear you're enjoying! To answer your questions: 1. Don't RTB until the mission tells you, the comms should always be clear and there will be message in the top right when it's time to leave. This will be either on the completion of the mission (successful or not) OR if you select the abort mission option form the F10 radio menu. 2. This is how the Viper works, when you slew the TGP or radar if applies an offset to the sensor point, this offset also affects your waypoints so all the symbology on the HUD will be way off. To fix it simply press CZ (cursor zero) on your HSD and the offset is cleared. 3. All H4 comms will be on COMM 2 (VHF freqs), so possible you were on the wrong radio? Cheers!
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Mission 3 - F16 Leader stuck on the runway
ChillNG replied to mla306's topic in F-16C Weasels over Syria Campaign
@mla306 All fixed in the latest patch, apologies once again we had to go through this. -
@Marine Commando All fixed in the latest patch, apologies once again we had to go through this.
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Seems thats its broke right now.
ChillNG replied to TheWizkid's topic in F-16C Weasels over Syria Campaign
All fixed in the latest patch, apologies once again we had to go through this. -
@btaft @Hog_driver @Barrufa78 All fixed in the latest patch, apologies once again we had to go through this.
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All fixed in the latest patch, apologies once again we had to go through this.
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Campaign Update 04/12/24 Last Out Weasels Over Syria II released! FIWOS - All missions updated with fixes after issues with Syria map update. Persian Freedom - Mission 16, adjusted kill conditions for mortar team in on call tasking.
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Seems thats its broke right now.
ChillNG replied to TheWizkid's topic in F-16C Weasels over Syria Campaign
Yep, and believe me we've been telling ED that as well. Patch announced for tomorrow (3rd December). -
Next update is very close (unless it slips again) so hopefully all will be patched very soon. If you really want to have a go at it yourself, you can in the editor, but you won't be able to play the missions from the campaign menu, you will have to edit them and launch from the editor itself due to encryption/copy protection. You will need the mission files, located in your DCS INSTALL\MODS\CAMPAIGNS\WEASELS OVER SYRIA. There should be no static objects with 60 feet of the edge of the H4 runway, this means deleting some of the parking area (helipads) I placed down at the 10 end of the runway, possibly pushing back the aircraft on the ramp and slightly moving back the TACAN beacon (it's hidden so you need to check 'show hidden units' in the View Unit List). Just H4 for this campaign.
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Seems thats its broke right now.
ChillNG replied to TheWizkid's topic in F-16C Weasels over Syria Campaign
Oh wow I did not realise you could do that now! Top advice -
Seems thats its broke right now.
ChillNG replied to TheWizkid's topic in F-16C Weasels over Syria Campaign
Wait for the next update for the fix, it's due soon. -
Guantlet Ops post-mission
ChillNG replied to Pyrocumulous's topic in F-16C Weasels over Syria Campaign
Yes I believe so. Might be worth loading the mission from the mission menu instead to avoid that happening.- 1 reply
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Just waiting for ED to release their patch, the fix will be in it. Was hoping the patch would be out by now but testing is still ongoing.
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H4 airbase has an issue as of the last update to DCS, preventing the AI from taking off. This is fixed internally and awaiting the next patch from ED, which should be very soon.
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When do the enemy units Spawn?
ChillNG replied to Aronis's topic in F-16C Weasels over Syria Campaign
Yep, apart from the fake refuelling break between parts 1 and 2, all AAR is for real if you want to use it. -
When do the enemy units Spawn?
ChillNG replied to Aronis's topic in F-16C Weasels over Syria Campaign
There's some randomisation in the campaign for enemy locations, that's probably what you're seeing. -
The fix is on the next update, hasn't landed yet but should be very soon. Cerberus North is not affected.
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Not exactly sure what caused the issue, but we've seen an issue with H4 airbase specifically where the AI won't taxi if there are any ground units/statics with 60 feet of the runway. This was introduced with the last update. Thankfully a very easy fix, just required moving a few objects. I don't know if this is the cause or not but H4 itself appears to have moved by a few feet, you can tell as all the statics are now slightly out of position and the player staring position is slightly in the dirt off the taxiway in some missions. No idea if Ugra is fixing or not, they never tend to say a lot publicly, I would recommend making changes in the editor yourself.
