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Everything posted by ChillNG
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Check you're using the correct radio, can be a problem since the A-10 received the new ARC-210 radio. I've copied and pasted a few notes from a separate post below. If that doesn't work please come back to me. Due to the way the campaign was originally programmed you will always need to observe the following rules: - All Comms listed as VHF AM should be done through the ARC 210 radio. - All Comms listed as UHF should be done through the original UHF radio. Do not use the ARC 210, the mission will not detect UHF frequencies on this radio. - The VHF FM radio is unchanged.
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Odd stutter and lagging issue in this campaign
ChillNG replied to dggoofy's topic in Bugs and Problems
Don't think you can to be honest at the moment, this current patch has lots of performance issues, its not great for anyone in heavy missions. That's what's causing the issue, unit count is high on a bad patch for performance, theres no scripts running in the background. Just got to wait it out until ED improve the performance. -
Thanks appreciate it, I'll double check!
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Thanks very much . Hope you enjoy the campaigns!
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Ground Pounder Sims now has a website! www.groundpoundersims.com Visit for the latest news and access to demo missions from all Ground Pounder campaigns. Make sure to visit 'The Vault', which contains every piece of documentation from every Ground Pounder campaign. By popular request, you can now access those mission briefings on the move!
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Odd stutter and lagging issue in this campaign
ChillNG replied to dggoofy's topic in Bugs and Problems
I've not had many reports of poor performance for FIWOS, the missions are very heavy on units but since multi-threading came out these issues are much less common. Any background scripts running? The WINWING device scripts are quite notorious for dropping performance. -
Odd stutter and lagging issue in this campaign
ChillNG replied to dggoofy's topic in Bugs and Problems
If you have TACVIEW worth trying without as well, TACVIEW can be quite a drag on performance in heavy missions like these. -
Campaign Updates 22/07/24 Operation Cerberus North: Update all mission to fix fuse problems from last update, First In Weasels Over Syria: Updated all missions to incorporate new SAM behavior.
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Mission 9 and 10 Rockeye Drops
ChillNG replied to ouseler's topic in F/A-18C Operation Cerberus North Campaign
Don't think you can change burst height now in cockpit, that's set via the fuse. As for no CCIP, not sure on that, hopefully somebody in the know can throw their thoughts in. -
Odd stutter and lagging issue in this campaign
ChillNG replied to dggoofy's topic in Bugs and Problems
There's a lot going on in the campaign, probably more so in the background than in many others. Latest update has made performance worse overall for lots of people, me included. Is this just since the update or have you seen if before as well? -
Mission 7 penetrator will not detonate
ChillNG replied to ouseler's topic in F/A-18C Operation Cerberus North Campaign
Thanks very much, really appreciate that. I've got a bit of thinking to do on the SA-15, if ED decide to keep this behaviour it can be problematic so I'll come up with an appropriate solution. And yeah you're right you would have thought that the fuse should work on delay 1, it's just what I found testing that delay 1 kept dudding and instantaneous worked. -
Mission 7 penetrator will not detonate
ChillNG replied to ouseler's topic in F/A-18C Operation Cerberus North Campaign
Update, waiting on word form ED if the SA-15 engaging JDAM is an intended new feature or a bug. The default fuse works when EFUZ is set to INST, just make sure you do the temp re-arm menu fix while waiting for the update. -
Mission 7 penetrator will not detonate
ChillNG replied to ouseler's topic in F/A-18C Operation Cerberus North Campaign
It appears SA-15s are shooting bombs down again, this might be the problem, currently investigating. -
Mission 2 - FUZE Bug?
ChillNG replied to Midoxx's topic in F/A-18C Operation Cerberus North Campaign
Need to do some tests and see what works but I'll certainly consider it. -
Mission 7 penetrator will not detonate
ChillNG replied to ouseler's topic in F/A-18C Operation Cerberus North Campaign
See the thread below, issue with the new fuses from the latest update, use the rearm menu as a temp fix for now until the next update lands. -
Mission 2 - FUZE Bug?
ChillNG replied to Midoxx's topic in F/A-18C Operation Cerberus North Campaign
@Midoxx Ok so I've done some checks. It appears that the fuse needs reconfirming in the mission editor to make it compatible with the new settings. Thankfully its a very quick and easy fix. In the meantime while waiting for the next patch it's dead easy to do yourself from the re-arm menu at the start of the mission ( L ALT + '). Just click the orange fuse tab to open the menu and then click ok and then the fuse changes back to MFUZ and should work ok. -
Mission 2 - FUZE Bug?
ChillNG replied to Midoxx's topic in F/A-18C Operation Cerberus North Campaign
Ah ok I'll do some checks, the latest fuse update might have caused some issues. Thanks. -
Mission 2 - FUZE Bug?
ChillNG replied to Midoxx's topic in F/A-18C Operation Cerberus North Campaign
Were you still be able to attack your target ok or did the bomb dud? -
Mission 2 - FUZE Bug?
ChillNG replied to Midoxx's topic in F/A-18C Operation Cerberus North Campaign
I'm no expert on the new fuses but I would imagine it's as the mechanical part of the fuse can now only be set on the ground, leaving just the EFUZ setting in the cockpit. -
Campaign Updates 11/07/24 Operation Cerberus North: Mission 5 - Adjusted Newt behavior to prevent hitting ground during strafing. FIWOS: Mission 11 - Fixed scoring error preventing a score of 100 being achieved. New SAM AI changes are being updated and tested as a priority.
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Ok thanks for the heads up, I'll someone at ED a nudge.
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Thanks, glad you enjoyed! Not sure what happened, I'll have a run through again and see if I get anything similar happen.
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Thank you, very much appreciated and great to hear you enjoyed it!
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Mission 11 scoring bug (Spoiler alert)
ChillNG replied to Grodin's topic in F-16C Weasels over Syria Campaign
Ok cool thanks for letting me know. Shouldn't matter who shot the Migs, IIRC points are assigned just for the kills. -
Mission 11 scoring bug (Spoiler alert)
ChillNG replied to Grodin's topic in F-16C Weasels over Syria Campaign
Thanks for the report, I will run some tests