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Everything posted by ChillNG
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Campaign Updates 15/10/24 Operation Persian Freedom Mission 11 - Added fail-safe to Forge 3 egress. First In Weasels Over Syria Updates to fix changes to Syria map. Operation Cerberus North Updates to fix changes to Syria map.
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Hmm any mods active? For me it starts it's takeoff roll almost straight away as usual, plus it takes off runway 28 not runway 10.
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Still having no luck reproducing, but I've adjusted the trigger anyway to have less variables so hopefully this will help.
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Just checked, C-17 took off ok. There was another one parked on the ramp but it's far enough off the runway to not be a factor. If anyone else see's the same issue please post here and I'll look again.
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Ok thanks, I'll take another look at it.
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Ok thanks I'll take a look.
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Mission start or mission end?
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Mission 03 invincible enemy? [SPOILER]
ChillNG replied to lowki's topic in A-10C Operation Persian Freedom Campaign
No shouldn't be invincible, at least not set that way. I'll run some checks. -
Thanks very much for the detailed feedback, that was great to hear. Hopefully you'll like part 2 even more!
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Missions are ticking by....great stuff.
ChillNG replied to Aronis's topic in F-16C Weasels over Syria Campaign
Nice one, good to hear! -
Fence impedes taxiway on departure
ChillNG replied to hiltonbomber's topic in F/A-18C Operation Cerberus North Campaign
Yeah the Syria map has had a load of changes made on the last update, this being one of the more ridiculous ones. I'm putting in my own fix for the next update but hopefully Ugra will fix as well. -
Did re-arm complete ok? Not something I've come across before.
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Campaign Updates 30/09/24 Operation Cerberus North: Mission 5 - Amended Newt behavior in SAR task. Mission 11 - Added unlimited fuel and allow afterburner to prevent AI getting too slow. The Kerman Campaign: Mission 9 - Updates to aim of AI gunners. Mission 10 - Stopped AI dying by falling through scenery and causing mission failure. Operation Persian Freedom: Mission 3 - Moved Whiplash closer to player location to reduce comms static. Mission 15 - Removed now redundant script. Mission 16 - Campaign Epilogue not audible - fixed.
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Fingers crossed the new patch is hopefully going to help quite a bit.
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Mission 11 scoring bug (Spoiler alert)
ChillNG replied to Grodin's topic in F-16C Weasels over Syria Campaign
I'll refly it and see, maybe their behaviour needs a tweak. Thanks for the report. -
No not an issue I've heard of before, must be a problem at your end.
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Just one of them DCS things I guess! Glad you enjoyed
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That does sound frustrating, apologies. You have to wait for them to reach the truck location, should take about 8-9 minutes so sounds like they got lost on the way. This is the first report I've heard of this but it's possible a path finding bug has crept in so they're not reaching it. I'll put a fail-safe fix in to safeguard against it in future. EDIT: I just ran a quick test and path-finding was ok, but it is possible if they are taking fire (depending on how you do in protecting them) that they took a detour. Also note the radio needs to remain set to Forge's freq.
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No, restarting the mission shouldn't have any effect as far as I know, nothing should change (at least I would hope not!). For takeoff clearance option to be added the conditions are 'request taxi+10sec' AND be in one of the takeoff zones shown below. Hope that helps!