

Galinette
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Everything posted by Galinette
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There are other missiles having the same capability in DCS. It is indeed a very good habit to turn off your jammer when engaged by a missile. Side note, the M2000C jammer does automatically perform standby cycles when the RWR detects an incoming missile and goes silent for a limited time afterwards, in order to try defeating HoJ (unless the jammer is forced on by the throttle button)
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If the A-10 is jamming, the missile will home on jam. This is the most common explanation for this behavior. Side note, the M2000C can launch fox2 while keeping a lock (but here it's pretty obvious the target it outside radar gimbal limits anyway)
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Items 22-23 state: 22. Press ignition switch and wait for engine to spool up 23. When engine RPM reaches 10 %, move throttle at IDLE position. Confirm RPM, Fuel Flow and T7 (Turbine Exit Temperature) increase. It tells you to set throttle to STOP before ignition switch, because otherwise you overheat and destroy the engine
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Is there any afterburner gate like F-14/F-16/FA-18?
Galinette replied to VR Flight Guy in PJ Pants's topic in M-2000
It can be useful for people without detent on their throttle, finding the MIL position without going AB might be difficult. However, a bind that does move throttle from/to AB is a bad idea as it will fight against axis jitter. Adding a bind that would prevent/unlock the AB range is a better idea. I'll add one, it's not the first time someone asks for it. -
This is a bug, introduced by the newly added PCA.lua. Here is a fix, it also fixes the empty tank error. It breaks Integrity Check as usual. PCA.lua
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I do have a 3440x1440 and it definitely has no problem. You are using a non standard FOV, maybe from the head tracking settings.
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Yes we know, it only happens with (very) large FOVs (dezoom) Will be simple to fix
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Ground logic has AoA control as well, not direct input. You can see this when (real) aircraft take off : elevons are very actively reacting to every minor bump. Also, it is required to avoid a backflip due to the especially unstable nature of the aircraft when pitched up on its main wheels, the wing area and shape favoring a lot ground effect. Knowing this, take off and landing become easier : people tend to overcorrect a lot thinking they are the control loop.
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The FM update was released on 21 september, 2022 This document is from 5 september 2022 We reworked the engine model two months before, and updated the FM shortly after. And acknowledged that during these two months, it was unrealistic. @bkthunder please check that kind of thing before making any claim, especially aggressive ones, such as "flies like a UFO"
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This chart is the famous one from a Northrop sales symposium for promoting F-20s in Asia. It's made to convince buyers that the Mirage 2000 is an inferior aircraft as a competitor. Besides this, the Mirage 2000 performances are not publicly available. You won't have answers here. There is no real point to this new thread since the other one has been closed. @myHelljumper?
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Should the M2KC be able to hold up against the Viper in a 2 circle fights?
Galinette replied to cmbaviator's topic in M-2000
We don't develop models from "popular belief/knowledge about the mirage and delta wings in general", but trustable sources. And I know, there is a "self sustained DCS community myth about delta wings" that comes from nowhere but is highly persistent. What you report about your personal MP experience is likely very biased by the respective player skills. It does not reflect the statistics of top level dogfight tournament rankings, where the 2000 is present and competitive, but not at all ruling them all. I invite you to check what these top tournaments are, and their best players, and results. Besides this, we don't model anything with competitive and balancing ideas in mind. Only sources about the aircraft.- 110 replies
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Two ways of doing a faster alignment: - If your aircraft was prepared for it, it's possible to do a fast alignment (ALCM). It takes less than two minutes. This corresponds to an aircraft that was fully aligned just before shutdown and not moved by an inch afterwards. In DCS this can be set in the mission editor. This is not possible after a repair. - When doing a full alignment, you can stop it by switching mode to "NAV" before the end, when an alignment class (4/3/2/1) is displayed upper left in "STS" display mode. Of course you will have more drift in class 4, but it's suitable for A/A
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There isn't much use of BFR for A/A. You can see notching aircraft in look-up, but yes, it's a raw return and you can only initiate a lock on the BFR sweep below 10NM. BFR might be useful for navigation (ground mapping), locating ships, and weather (not applicable as no local rainfall yet in DCS). Large group of ground units in a very clear terrain (desert) might be spotted, too. ENT alternated between BFR and HFR if you want to combine one of those uses while watching A/A traffic.
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Now: would I enjoy M2K if I love AJS-37?
Galinette replied to VR Flight Guy in PJ Pants's topic in M-2000
No, that's more likely a skill issue -
Ok, I fix this for consistency with other modules. Aux gunsight deflection has the same issue and is fixed too. Too late for january update though, it will come in february.
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Yes, you need to use the "Communication Menu" bind. The UHF/VHF menu will not work with "Simple Comms" mission option, which is enabled on some servers / missions. The behavior is the same on every module.
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Yes, this is actually a feature Runways have a very low reflectivity compared to normal terrain (look at SAR image, runways are mostly black) and combined with the fairly large radar beam (about 3° -3dB, and 6° lobe zero) even pointing on the runway, it gets more return from the surrounding grass. This causes the ranging processing to lock on the grass and since this is off axis it deduces a wrong elevation. I have no proof it does the same IRL, but it plausibly does. It certainly does it with water/land boundaries, such as rivers. You can disable TAS on the PCA, it will use the radio altimeter to compute the CCIP, and since terrain is generally well flat it will be accurate.
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Hi! This is currently not planned
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I'm adding an axis and an encoder style bind for next release!
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Woah! I'm currently designing my own Mirage 2000 grip, base on CAD that was kindly given to me, under the condition that I don't share it. Doing the whole design, part files with self-made hat, and full assembly instructions, and sharing it with us, now that is dedication! In the name of the M2000 community, thank you. Does your hat design work well without any flexible part? (spring, rubber...)
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Interesting, I'll listen carefully my recordings. Never paid attention to this one. Is it heard when going back to ground idle as well?
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The sounds were done with the help of pilots and ground crew. With feedback from them before releasing anything. An example (in french to keep them original) Me : "Petite question, on entend quoi du moteur en vol"? M2000 active Pilot : "Pas grand chose en vrai. C'est la clim qui fait le plus de bruit et qui prend tout le son..." It was still decided to make it more audible than in our reference recordings, are more feedback is welcome in DCS where we lack acceleration and haptic feedback. Another feedback during the work on the sound update: "J'ai écouté tes videos avec beaucoup de plaisir, j'adore le bruit des bougies qui claquent c'est génial, même si en fait tu ne l'entends que tant que le micro turbo est pas en marche parce que dès qu'il est en marche les bougies ne sont quasiment plus audibles" (And we adjusted the spark sound according to his feedback) So yes, we had a ton of feedback and audio recordings from people that work on the aircraft on a daily basis and feedback were positive.
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How do you know it "sounds like in the real plane" if you only experienced it by living a few kilometers from an airbase? You like the mod by Stanlesuper, which is a good thing. What user expect regarding interior sound is definitely a very subjective thing, and yes some sound adjustments may have more punch, be more pleasing, more immersive etc... But please, don't write "it sounds like in the real plane" vs "it doesn't sound at all like in the real plane", if your are not a SME. Only "I like it much better". And if you are a SME (pilot, ground crew...) just contact us in PM.
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Hi, I recently noticed some of the effects are missing. I'm trying with the M-2000C, I have feedback with, for instance, G-Force, gun, turbulences, while I have nothing for afterburner and some others. I checked of course in the SimShaker effects settings, that afterburner is checked and with 100% volume. This affects both the JetSeat and the Sound Module. Could you check if you have afterburner feedback with the M-2000C and other modules?
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Check the above video for upcoming exterior sound. For interior sound, the above change will be audible. But don't expect a loud whirl from inside in-flight. Engine is barely audible inside in the real thing. We made it audible to compensate the lack of acceleration/vibration/feeling in a desk chair. Returns have been so far very positive (including from actual ground and air crew) so it's difficult to please everyone. Levels are really easy to mod if you want to make it more audible from inside (sdef files). Don't hesitate to share your mods, they may suit other people. It would be definitely more easy to suit everyone if there was an "engine" gain slider in the options.