Jump to content

Taz1004

Members
  • Posts

    2479
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Taz1004

  1. I don't see how it's combinations. One setting is not related to the other. In-game PD has nothing to do with Nvidia Texture filtering Quality setting. Nor in game Shadow Quality has anything to do with Windows Hardware Accelerated GPU Scheduling. There's only 5 settings that I can think of that really affects performance. And they're not "combinations" Nvidia settings and Windows settings are out of ED's control. You can watch optimization guide videos for MSFS and you will find exactly same tweaking advice on Windows settings. Fullscreen optimizations, Hardware Accelerated GPU Scheduling, Pagefile... And I can tell you from my experience (and many others) that MSFS does NOT work out of the box without tweaking.
  2. We'll have to see but it is my hope that this mod becomes obsolete.
  3. I believe only thing that will improve it is to increase visib range to Extreme which should move it further away.
  4. Maybe it's my 3 year old PC but it takes just as long to start MSFS once (from its asobo logo animation, to the disclaimer, to world update checks) than restart DCS 4 times. I don't dare start MSFS unless I'm really motivated for it.
  5. It's there at top of your briefing under Title. Just substitute P with 0. And don't click "End Mission" if you don't want to move on.
  6. I don't know if this is the map issue, or A10C issue, or the mission issue, or correct as is so I'm just posting it here because I came across it while playing A10C mission. I was playing mission 7 of Piercing Fury trying to land at Kutaisi under rain/fog. And I couldn't find its ILS. Not on CDU Divert page nor on F10 map. I see ILS info on Kobuleti just fine. But not Kutaisi. Is this correct that Kutaisi doesn't have ILS?
  7. Why I said VA isn't an option for me. I wasn't criticizing F14 or its implementation by HeatBlur. I think they did a fine job. I was simply stating why it isn't for ME.
  8. It's in Steam. Not SteamVR.
  9. Not just better and more voice, but its mechanic is very much needed. Right now, they're holding off on training missions on EA modules like F-16 because things are likely to change. And whenever something change, they have to redo the voice overs. Like in A10C-II there are some incorrect voices in training missions. And recording voices alone is a lot of work but when you're revising just a portion, it's even more difficult because you have to match that voice to the previous recording. Or have to re-record everything. And then they have to sync it with the text. With Text to Speech, you can revise anytime with none of these issues. This is another Text-to-Speech example. Again, not perfect. But far better than what's currently in the game. And just as OpenVR API gets updated, Text-to-Speech engine will get updated and improve over time.
  10. Haha, so you can't do this. User Snap View Saving is checked. I moved the camera to bottom corner and saved it. Then I'm moving and pressing center view to show snapping to saved position works. Closed and restarted DCS. It starts at the position I saved. Snapping still works. Just to be sure, I move the camera to top right and forward and save. Making sure it's saved by snapping it again. This time before I exit, I move the camera to center but WITHOUT saving. DCS restarted and I'm at the last SAVED position. Not the position I exited at. If you can't do this, then yea, I'd agree you have a problem. Do you have SnapViews.lua in "\Saved Games\DCS\Config\View\"? And it's writable?
  11. No one's saying it causes stutter for everyone. When someone says DCS crashes all the time, first thing ED asks is "Do you have any mods?". That doesn't mean all mods cause crash for everyone. It just means it's a common cause.
  12. Monitoring apps are Windows process. Not tied to specific games. You say it slows down your system but doesn't effect DCS? Well, I'm not gonna try to convince anyone.
  13. The thread you linked also says
  14. Yea, so why mention (without bad oil) at all? Why not (without bad transmisision fluid), or (without bad gasoline)? If bad oil is not typical culprit?
  15. That is correct. But it's also implying that stutter and lagging WITH using a monitoring tool is expected. It's like "My car sputters even without using bad motor oil". It's implying that the cause is something other than bad motor oil. But it's also implying bad motor oil is typical cause of sputter.
  16. Yea, why would Nvidia specifically mentions monitoring tools if they have no impact. And I see people running 2, 3 different monitoring tools.
  17. From what you've said and Jaeger above, it's all 3rd party developer modules so far. Anything from ED?
  18. What module? Try putting the camera in extreme positions like very low to the seat cushion. Save then restart. Make sure Num lock is on. If that doesn't work, then it has to be the module.
  19. Game doesn't render twice. It doesn't render once from DCS and another from SteamVR. It takes the PD and SS values (as resolution) and multiply into final resolution to send to GPU. And output once (per eye that is). So both PD and SS does same thing. Confusion comes from different scale as speed-of-heat mentioned. And not only the different scale but 100% of SteamVR isn't even native resolution for many HMD. Which adds even more confusion.
  20. I thought 461.33 was the latest.
  21. There is fairly obvious way to get around IC check. I have reported it and acknowledged. I'm sure serious cheaters have figured it out by now if I figured it out while modding. IC check is kinda like gun control laws. Gun control laws only put restrictions on law abiding citizens and criminals by definition doesn't care.
  22. Typical "it can't hurt" should apply but I wouldn't say you'll see "significant" performance increase. RAM increase may prevent problems but is not really considered as performance upgrade. I guess you can look at it as performance upgrade if it "prevents" significant performance decrease caused by running out of RAM. But in normal circumstances, you wouldn't see significant improvement.
  23. Yea, that's why I'm using 446.14 too. And some of the comments in that thread said it improved stutter but didn't eliminate it. Probably for other games. Are you using it? Does it improve stutter in DCS?
  24. Thanks for the info. But the comments on that thread doesn't seem promising. Anyone actually try it on DCS? I guess 30xx series users have no choice but I'll probably be sticking with 446.14 for longer.
×
×
  • Create New...