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IronMike

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Everything posted by IronMike

  1. We still do, it just ranks a bit further down in prio atm, our apologies for the wait.
  2. Thank you for the report, this is a DCS issue however and best reported to ED directly. Thank you!
  3. Which mission is that please? Just in case, make sure you engage only the aircraft you're ordered to.
  4. There is no reason to flare, as you land on speed, that is by AOA, while in other aircraft you might not even think about your AOA (too much) - it ofc matters - which means you land already at the perfect combination of pitch angle and speed. You can see that how gently she touches down when you are on speed and below -500 FPM. Nothing prevents you from flaring btw, but it is more likely that you will screw up your on speed, and also she has a large rear. On a boat the on speed AOA additionaly provides the most favorable angle for the hook to grab the wire. Because landing on the boat is your primarily expected and perishable skill, doing it on land how you do it on the boat (including flying a Case I even if landing on land), is a good way to prevent said skill from perishing, too. Also: welcome to the forums! I hope you enjoy yourself here.
  5. Thank you very much for the report. We hope we can iron out the reforger II issues soon, so you can have an equally great experience as with the first one.
  6. We'll take a look. Thanks! Tracked as DCSF14-431
  7. It's really not (we get that every now and then), the difference is iirc 0.4 seconds and with no chute physics really, it looks like simulatenous, but isn't. However the animation and going through the fuselage does seem weird, but that is on DCS side, not us unfortunately (I just checked). If you would be so kind and report it to ED, it would be much appreciated. Thank you! In this frame (from your video) you can see that the RIO is gone before the pilot. null
  8. Thank you. Is this on open beta or stable version? We published a fix for it in the March patch. Can anyone confirm this is happening still on Open Beta? In case you are on stable @D4n the fix should hopefully come to it soon, if not we need to revisit the issue. Thank you again.
  9. I would principally agree ofc, but the AWG-9 is an old and somewhat finnicky system, so I am myself a bit unsure if this is within the realm of "can totally happen" or more towards "definitely a bug". Please keep us updated if you notice this happen again, or if it was a one-off, the reasons for the latter can be as numerous as one expects, from lag, to (micro-stutter) or anything in between. Either way we will keep an eye on it, thanks again for the report. If it happens again, a track would be really helpful, fwiw, if in any way possible.
  10. Guys, some are here for the gaming, some are here fore the simulation, some are here for a mix of both, and yet others come here because they want to learn more about missiles and it interests them. Ignoring someone is your choice, which you are free to do, making them feel not welcome however is not a choice and in itself isn't welcome here. Please be so kind and keep that in mind. @tavarish palkovnik feel free to continue your quest, ofc some will be more open to engage with you, others less, don't take it personal. Everyone, please remain kind to each other. Thank you.
  11. Unfortunately you cannot. You can always make a wingman coop jet, and 2 folks can fly in it, but the "player" aircraft has the missions tailored by a lot of Jester automation, and occupying the rear seat would break the process.
  12. Ok, thank you, we'll investigate.
  13. Thank you for the report! Can you reproduce this consistently? It looks a bit like coincidence to me, as right after it splits the track one more time in your video, without x-outing the other ones. If the splitting was the cause, I am not sure if it is a bug either. Tactical ping for @Naquaii.
  14. Thank you. Do you have a track maybe, and just to get the obvious out of the way - are you sure alitimeter setting was not off and or terrain did not interfere, for example mountains, etc.
  15. My apologies for all these AI issues, I am currently trying to find suitable workarounds.
  16. Yeah, it's one of those regretted decisions, and I dont know why the map says 055°. As it differed from the real world maps, I went with it, setup and recorded everything with it and then was stuck with it. Heh. But hey, I hope the ATC provides some immersion, which is what it is here for (and hopefully one day we get proper ATC), + ofc Jester always helps with waypoints. I hope I can publish all fixes by the end of the week. Mission 2 makes me scratch my head a bit, but there is currently a bug where flags dont fire correctly and maybe it is related to that. As well as the freshly spawned lead in mission 3 just headtaling rtb to a neutral base... My apologies for the inconvenience in the meantime.
  17. Unfortunately that is gonna stay like that, I should add it to the NOTAMs. On the map the runway heading is indicated with 055°, and I wrote and recorded everything with that, while not paying too much attention to it, the real world maps were actually more correct. Once it finally dawned on me, it was too late, and I'd have to re-record everything again. OTOH it also depends on the player position, so being 5 or 10 degrees left or right is expected and accounted for in the triggers. You won't fail, if you are.
  18. You need to rejoin and separate from the tanker again, however it seems instead of switching his orbit, the tanker just goes rtb now. I'll fix it with a second spawning tanker and I'll also fix the mig issue. Thank you!
  19. Thank you, this is a known issue on DCS side, ED are aware.
  20. That would be new to me that you can delete objects from the mission planner, but I may be mistaken, I never tried. To make that possible would be a request for ED though please, we have no influence on that. However, modifying and saving the mission itself is something I would advice, because then you can keep a copy and you do not have to do it before every mission again when you want to refly one. Just make sure to place a copy or make a new one (should the mission get updated), after every patch. If you prepare your copy in the correct folder structure matching your main game install, it is as quick as a simple drag and drop then. for example: "my missions\mods\aircraft\f14\missions\quickstart\your modified mission" You can do that for all aircraft and mission subfolders then in which you modify them, and simply drop the "mods" folder from your mission folder to the main install and replace existing.
  21. Thank you, all, looking into it. I hope we can upload a fix soon.
  22. Ah, I know why. I turned off ATC, so hence you didnt hear them likely doing their take offs. I'll leave ATC on for mission 1. Thanks again.
  23. I'd wager more a coincidence, tbh, I don't see how the two could be related. But worth taking a look anyway.
  24. In the december patch the performance was adjusted to more realistic values, as it was overperforming before, especially at high altitudes. Nothing changed this patch or since then though.
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