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Everything posted by Bungle_uk
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Hi Mule, we have a website here: http://www.thenovum.com/338th/ pretty basic but it does the job.
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Nice report M8. nice to see you Groundhog. Been a long time ;)
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Remember also, beta 4 takes a few minutes to compile the shaders so I would suggest trying to run it then going away and give it at least 10 minutes. You only need to do this the first time you run it.
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There is a small button for each side in the mission briefing screen to add pictures to the briefing (i.e a button for red and a button for blue). Not sure if there is a limit on how many pictures you can add but you do need to make sure you ad them in the correct order as thats the way they will appear when clicking through them. Pictures need to be in 512px X512px jpg works fine
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Well, I just put them into the missions folder and ran them by selecting each "mission" It may not be the correct way to do it but it worked for me.
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Hmm, I havent had this issue and I have done the ramp start several times, Forgive the silly question but you are sure you are only putting the switch to test (middle) and not all the way up as the switch has 3 positions.
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Which test mission, i tried the introduction but I dont think thats what your refering to, was it the ramp start perhaps? Note: I have sometimes had training missions get stuck. Often its possible to get them going by just reclicking the item in question, occaisionally, you have to restart it. Also, make sure you to try the updated training missions as well.
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I dont think so Tflash but what you can do is: Create a zone on the runway (maybe at the exit runway point) In Triggers, have conditions for: Unit in zone, Units altitude is lower than" (10ft AGL maybe?) Time more 600 (10 minutes) (so they dont trigger it on takeoff) Then have the action as: set flag true (insert flag number here) Finally in mission goals, there is an option for "flag is true" This should acheive the same result
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when placing static objects iinto a mission, they are indestructable when in multiplayer. By contrast, in single player, they take but a single bullet to send them up. Is it possible to have them use the damage as their full counterparts. Reason I ask is it would be nice to set up a mission with a load of aircraft parked on an airfield. Now I know you can have them land and park but you will only get about 4 parked before running into issues.
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Well, does actually say its a spitfire in the commentry but as for the model, not sure about that.
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Help! Need a TrackIR 4 Profile
Bungle_uk replied to Ukr_Alex's topic in Lock On: Flaming Cliffs 1 & 2
Also guys, if you enable the heads in the profiler, you can see how much your virtual head moves in relation to your actual head. stick with it, after a while it will become 100% natural and you wont even realize you are doing it. If anybody still wants some help 1:1, my icq is 72536213. I am usually contactable between 1500 gmt and 2200gmt One other note, tir will behave differently from one game to the next even with the same profile, it depends on what the max view available is within game. (i.e. max view left/right is about 160 degrees either way with lockon.) -
Question on Tomcat mod wing sweep
Bungle_uk replied to ScEBlack1's topic in Lock On: Flaming Cliffs 1 & 2
A lot of that movie was made with AI and not human pilots by the looks of it which is why the wings sweep. Try contacting the author of the movie to confirm. -
Why the dreaded LA never comes on...
Bungle_uk replied to Archer_02's topic in Lock On: Flaming Cliffs 1 & 2
Also, if you lock on to a jamming target, the radar does not know the range and you have to set it manually based on your best guess or awacs. The moment you set it below Rmax, you will get "LA" Altitutde plays a big part in when you will see LA -
Another option is to put "Raygun" into the team chat. Not 100% but it is possible you may get a "buddy spike" back
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Is this from LOMAC, and if not, what game is this?
Bungle_uk replied to OsageCowboy's topic in Lock On: Flaming Cliffs 1 & 2
possibly this one? Near the bottom. Note, I never seen the original file from this post so this is kind of a guess. http://www.simviation.com/fsvideo7.htm -
ok, do you mean that the rpm is only going to 103% if so, this is normal. You say you are not going to full afteburner. is the thrust still the same as full afterburner? So long as you get full throttle when testing with controls it should be fine
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I earnestly hope ED will accept this request
Bungle_uk replied to a topic in Lock On: Flaming Cliffs 1 & 2
Perhaps try this request in the modeling forum if you have not done so already. Maybe more fruitful. -
** NEW MOVIE: Tribute to the F-14 Tomcat **
Bungle_uk replied to Glowing_Amraam's topic in Lock On: Flaming Cliffs 1 & 2
speechless :) -
F-14 tribute movie anyone?
Bungle_uk replied to Glowing_Amraam's topic in Lock On: Flaming Cliffs 1 & 2
rgr, really looking forward to this one. -
Well, yes that probably would be best but so long as they have some real low poly LODs and a good few steps between low and max, it shouldnt be too much of a problem
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F-14 tribute movie anyone?
Bungle_uk replied to Glowing_Amraam's topic in Lock On: Flaming Cliffs 1 & 2
I think you have to swap the f-14 model file with that of the su-33 (Please backup b4 doing this) As for the wings, not possible IIRC. -
People will cry and complain whatever ED does. We will always want a little more.
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Hey pilotasso, nice work. I think the edges are a little too clean. I dont know if it is possible but maybe add some dirt or grass to the edges of the taxi-ways/parkingareas to break up the distingtive straight line between concrete and grass. Also maybe tone down the "noise" a bit so that the pixels dont stand out so much and/or increase the resolution.
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If you have any axis's assigned to "Mfd Range", this is most likley to be causing the problem as it effects the zoom of the shkval system.