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Machalot

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Everything posted by Machalot

  1. HB's bug tracker is accessible by their beta testers.
  2. It's newly tracked. I have never had the problem so it seems new.
  3. This is an official tracked bug. I don't think anyone has looked at it yet though.
  4. Not sure. I have always done this (hit T0 after a fix) out of habit. I'll ask.
  5. In the past, I may or may not have forgotten to lower my gear, and got stuck on the runway. I'm sure that's not what happened to you
  6. Can you make a track file?
  7. If you have any more info from the people having trouble with F10 custom cartridges, please post it.
  8. I think the important part is to have a good QFE setting and make sure you're above the frag zone. Level bombing is always done in ANF mode using LD bombs with the weapon selector in PLAN. The challenge is to know the QFE of an unplanned target.
  9. I saw this too and submitted a bug report to HB.
  10. I initially reported that I couldn't see any ships, and after HB checked it they changed my bug report to say "under certain geometrical conditions". I don't know what the geometrical restrictions are, but was able to see some ships yesterday. Regardless, we have a test build that fixes it.
  11. This one really nerfs the Viggen. I saw this issue right away and reported it. HB already made a test build that fixes this issue.
  12. I submitted a bug report to HB.
  13. The Swedish cockpit should already be correct. This is only an issue for the unofficial English cockpit mod, as far as I know.
  14. https://forums.eagle.ru/topic/289336-dcs-ajs-37-patch-dec-23rd-2021-feedback-thread/?do=findComment&comment=4854328
  15. I'm ignorant of modding. Can you just use the default texture for the rollers?
  16. I noticed this too. I'll test a little more tonight and put it in the bug tracker.
  17. I think the cockpit mod needs to be updated. I don't know much about the lua files, so I'm not much help.
  18. Can you check the ascending direction of the numbers on those rollers? I think HB reversed them in the latest patch to match the real jet. If the modded graphics have them in the original direction, that might explain the ussue.
  19. This is tracked.
  20. This is already reported. Thanks.
  21. I once used a user curve for the F-16 throttle. Before I knew about the afterburner detent keybind, I had a large flat zone at MIL power. Haven't found any need for that with the Viggen. I also use a huge deadzone, like size 40, for the radar elevation axis, since I don't have a central bump on my axis. It allows me to put the axis anywhere near center and get a center elevation.
  22. In the video it appears you are not doing the final step, which is to hit T0 to release the fix trigger. After that, your CI should look normal again and will show your destination as before. If you want the new fix to become your destination you need to hit the number key that corresponds to it. I noticed the other day that Bx7 shows in the wrong place if you are in ANF, but if you go to NAV and set Bx7 as your destination it is correct. I believe it's just a display error on the CI. I have submitted a bug report on it. Other fixes have related issues, where the fix cursor always starts on the right edge of the CI.
  23. I set out to test all the issues you listed here. But you provided no specifics, so it's kind of a wild goose chase. F10 map cartridge generation works fine for me. I tested B, M, and R points, and even tried setting up and loading one cartridge, then updating the map, and reloading the cartridge. The updates worked. What problem are you having? I can complete a SPA-L/MAL fix without problems on the CI display (although the azimuth shown on the CK37 display is wrong, which I have already reported). I'm doing this: SPA, L/MAL, T1, slew, TV, T0. The fix is complete. Then I hit the 1 button on the CK37 and it changed my destination to red M1 in the location that I fixed. I can also change my destination to my R1-9 points by using the B1-9 buttons when in SPA mode. Can you elaborate on what makes you say it's not working? My Mach meter is working. Other users have reported a Mach meter issue though. May be related to conflicts with @MYSE1234's cockpit mod. He said his mod manager was not properly unloading the mod. Is the "LT-KRAN ebk switch" different from the LT-KRAN switch (low pressure fuel valve)? Mine works fine. What problem are you having? What is "behaving strange" about "BX fixes and fixes in general"? I confirm that ships are not appearing on the radar, no matter the range, LIN/LOG or MKR gain settings. I have submitted an official bug report.
  24. In testing I found they had weak returns. If you turn the gain up and get close within 15 km can you see a return?
  25. Do the RPMs go up and down at the same time? If you add power does it go away? That is a known issue at high air temperature.
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