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Showing results for tags 'ajs-37'.
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Ever wanted more (accurate) blips and bloops in your favourite aircraft? We'll you're in luck my friend. I present my "More accurate Apparat 27" ("MA-APP27" for short) mod. This is my attempt to get more accurate RWR sounds in the Viggen. My goal with this was to get more, and more accurate sounds and sound durations based on each radars actual scan speed and PRF. Each radar I've added/ changed has been researched, unfortunately a lot of them are still classified or just impossible to find the needed data on. In cases where I could not find any data I copied data from a similar radar and and changed it slightly. Sometimes I just did something that felt "right", but tried to stay as close to reality as possible with my very limited radar knowledge. The mod currently have: 8 EWR 29 SAM's 19 ships 34 aircraft 4 AWACS 8 active A-A missiles It also corrects the RWR antenna FOV to be 60deg. The mod does pass IC. DOWNLOAD HERE - v4.9 CombatFlite ELINT library Audio library A "short" video I put together for you to get a sense of the mod. Change log: V4.9: Added new SA10 units (Flap Lid and Tin Shield), and also C-RAM V4.8: Added F-15E. Changed a bunch of signals for units for better accuracy. Added high-pass filter for PRF. V4.7: Fix for SA-10 radar giving constant CW warning, a bunch of other changes (already added to base module) V4.6: Added two new "ambulance" tones - CW and high PRF warning V4.5: Added SON-9 and Mirage F1 V4.4: Added ships the SA asset pack V4.3: Corrected RWR antenna FOV V4.2: Added AN/FPS-117 V4.1: Signal changes to some aircraft and SAMs. CW signal on most SAMs and aircraft for lock V4.0: Added SA-5 TR "Square Pair" V3.2: 11 radar sounds changed, 4 silenced V3.1: Added AIM-54, fixed 19J6, added NASAMS V3: 30 new radars modelled. Read post below for details V2.1: Small fix to the Flanker and Fulcrum V2: New "ambulance tone" V1: Release
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I recall in one of the last changelogs, there was a new paint kit mentioned. I can't find it on the official download-site (https://www.digitalcombatsimulator.com/en/downloads/texture_templates/). Any idea where to download it? Thanks
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I thought I would "cross post" my Viggen mod here. What it does is adding more realistic RWR signals to our favourite aircraft. From 12 individually modeled radars, to 88 with the mod.
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Whaaaats up everyone I’m writing this post mostly because my dcs squadron of 250 member are looking really bad for this rare thing called viggen pilots :). We are mostly a US based squadron but have members all over the world. You must be able to speak English, be 18+ and just a nice individual. We organized events multiple times each week on our own servers that are open 24/7 and with prebuilt huge dynamic scenarios. On top of that do we also have campaigns wher we can have up to 40 people flying at ones. If you are experienced in the viggen that’s great but I’m willing to teach you the viggen inside and out if you so want to. So are you the one that likes to fly low and stupidly fast above the tree tops, strike targets that are deep in to enemy territory or just do send RB-15s at a poor carrier group. What are you waiting for just click on the link down below because I would love to have you as my wing man and teach you everything I know about the viggen! You will find the discord invite here // (HVY) Artic fox
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Hear is a vidio of me showcasing the problem. You cant comferm a tv fix in SPA + Mål mode
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- bug
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Hey, I bought the viggen and wanted to assign all my buttons when i noticed i couldn't assign my mouse button 4 to "clickable mouse cockpit mode On/Off". The according field is greyed out and on hovering says: "No command available for this device". There were various suggestions reaching from Repopulating the .lua files over clearing all control categorys and reassigning to reinstalling the module but none have helped me. I am currently flying with mouse and keyboard so i have a virtual joystick for my mouse movement. Any suggestion appreciated
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During a constant g load when passing the vertical the g meter will either add or subtract one g. This is incorrect because the vector addition of g from earth's gravitational field should follow the sin of the pitch angle not add or subtract g depending on passing the vertical. The vector of g is [sin pitch, cos pitch]. Just to be clear I am not referring to the induced g load on aircraft which is of course contingent on the radius of the turn and the velocity of the aircraft, but specifically the gauge should not instantly drop 1g upon passing the vertical effect of the gravitational field on the g meter
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Sens 2.7 came out cant you press fly on a Viggen when you are on a server. It just makes your game crash 2 seconds afther. Works fine in the ED. Pleas fix
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Whaaaats up everyone I’m writing this post mostly because my dcs squadron of 250 member are looking really bad for this rare thing called viggen pilots :). We are mostly a US based squadron but have members all over the world. You must be able to speak English, be 18+ and just a nice individual. We organized events multiple times each week on our own servers that are open 24/7 and with prebuilt huge dynamic scenarios. On top of that do we also have campaigns wher we can have up to 40 people flying at ones. If you are experienced in the viggen that’s great but I’m willing to teach you the viggen inside and out if you so want to. So are you the one that likes to fly low and stupidly fast above the tree tops, strike targets that are deep in to enemy territory or just do send RB-15s at a poor carrier group. What are you waiting for just click on the link down below because I would love to have you as my wing man and teach you everything I know about the viggen! Discord link // [HVY] Artic fox
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In the (beloved) Smoerebröd-UFO the HUD-Glass can be raised via a lever. This is both possible via cockpit-interaction or keybind. As for the cockpit-interaction (ingame, in-cockpit) of the module, the mousemap for the cursor seems to be placed wrongly. Instead of being placed at/on/over the LEVER, the mousemap is situated at/on/over the HINGE. This results in a rather finnicky mousemapping interaction from the standard cam-position and/or creates the necessity to lean sideways to be able to raise the HUD-glass. While easily manageable with a mouse this can be extra tricky if fe a mouse-thumbstick on a HOTAS is used. The green marker shows the current mousmap area (oversized) while the red marker shows the actual LEVER where the mousemap should be placed. No trackfile needed, reproduction possible 100% in all instances and situational combinations.
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Looking for a squadron with weekly campaign missions, realistic IADs, a great community to hang out in, and place to learn your aircraft? https://tvalhalla.com Join Us on Discord! Task Force Valhalla was founded as a place for DCS members to fly together in realistic, coordinated operations while minimizing the milsim nature of most DCS squadrons. While we do have ranks, they are solely tied to the proven proficiency in your airframe, and our squadron commanders are chosen by community vote for their dedication in their airframe. We try to democratize as much as possible in the Task Force and have representatives from all squadrons provide input and vote on any changes that affect everyone. We'd like to think our missions are unique, and we hope to get more active mission makers to increase the storytelling and depth available to our members. We currently use HighDigitSAMs integrated with Skynet-IADS in all of our missions, and implement realistic ROE and border patrols. We try to flesh out the ground environment as much as time allows and are experimenting more and more with voiced AIs! Currently we're midway through our first campaign, which is a police action in Georgia as Ossetian and Abkhazian forces attempt to obstruct the construction of a new pipeline in Georgia and unify as the Alanian Republic. Our campaign nights are FRIDAY, 9PM CST with briefing ramping up 30 minutes beforehand. We also have weekly scheduled training nights every Monday at 9PM CST. We just have a few basic requirements to join • Must be 18 years old to join • Must own the F-16, AJS37 Viggen, A-10CII Tank Killer, or Mirage 2000C OR be willing to own LotATC if you'd just like to GCI. • To fly in weekly ops, we require all members to pass a basic type rating in their chosen aircraft. This basically boils down to being able to takeoff, navigate, use the aircraft's most basic weapons, and land. Most people that have been flying the aircraft for about a week should be able to at least stumble through it successfully and you'll have someone who will help you through it. We're more than happy to train you even if you've never flown the module before or are new to DCS! • We have no attendance requirement, but we do require you to RSVP every week to let our dedicated mission makers have an accurate head count so they can tune the campaigns properly. 93rd Tactical Fighter Squadron "Outriders" Commander: Capt. Hex Director of Ops: M. "D20" Shepard Roster Limit: 18 Slots Available: 2 The 93rd Outriders were founded in September of 2020 as an offshoot of Carrier Strike Group 8, comprised of pilots that were looking to fly in Air Force operations with the F-16. The 93rd specializes in SEAD, DEAD and precision strike missions. We currently have 12 pilots on active roster and are always looking for more! 357th Fighter Squadron "Wyverns" Commander: Capt. R. Greyson Director of Ops: Vacant Roster Limit: 12 Slots Available: 4 The 357th Wyverns were founded in October of 2020 shortly after the 93rd. Much could be said about the 357th, but primarily it specializes in BRRRRRTing and supporting our allies armored divisions on the ground. We currently have 10 pilots on active roster and are looking for 2 more highly active individuals to fly weekly with us! 332nd All-Weather Fighter Squadron "Valkyries" Commander: Capt. Kora "Kortana" Director of Ops: N/A Roster Limit: 6 Slots Available: 0 - Recruiting Closed The 332nd Valkyries was founded by our fearless head of mission making Kortana in an effort to bring the joys of Mirage-ing to the masses. There was a noted gap in American time zone based communities for the Mirage and Kortana saw an excellent opportunity to put together a squadron for her favorite aircraft. Although aging and simpler than the F-16, the 332nd has been providing accurate and aggressive CAP for Task Force Valhalla with minimal losses. In the future we expect the 332nd to include the Eurofighter on it's release. F10 Angelholm "Ragnerok" Commander: Capt. K. Sakhir Director of Ops: Capt. R. "Bean" Green Roster Limit: 9 Slots Available: 0 - Recruiting Closed F10 Ragnerok brings the Viggens to a American friendly time zone and is Task Force Valhalla's surprisingly fastest growing squadron. F10 holds the special distinction of providing all of Task Force Valhalla's precision intelligence. Their ELINT missions are the only reason any flight can use a pre-planned target or has knowledge of the precise location of our adversary's mobile SAM network. When not performing ELINT, F10 has proven themselves as the best deep strike package in all of TFV. >>Our Website<< Discord Currently we institute an application process to screen members before they join. We do this because we want to make sure that applicants meet our age requirement, and that our operations actually meet the experience that they're looking for. It's also a good time to ask any questions you might have! Our application process is pretty straight forward: 1. Apply on our website 2.Join our Discord 3. Do 5-10 minute interview with someone from our recruiting team.
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as per title RB-75 Cant lock on Bridge.trk
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Hello dear pilots I was trying the BK90 weapon in a high altitude profile , but upon launching 3/4 the game crashed. however I tried sending the report using the option but I'll post a log here dcs.log-20220922-001952.zip DCS version : DCS Open Beta 2.7.18.30348