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Everything posted by Nahen
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Massun92´s Asset Pack - Official (update march 2024)
Nahen replied to Massun92's topic in Static/AI Mods for DCS World
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- ground crew
- personnel
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If anyone wants it with their nickname, squadron emblem, etc., I can do it. These are not 3D prints, but casts - an old school . In nearest future planned is HGU-68 and HMD for both.
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It means that the manuals for both machines lie. Or I don't understand concepts such as "rotate", "push"...
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Gentlemen, do not compare the F/A-18C radar elevation "switch" to the knob in the F-15C/E. They work completely differently. In the F-15 it is a simple "knob" and only the pilot decides in what position he stops the antenna by turning the knob, it works completely differently in the Hornet. I use Warthog every day, so I don't have the knob - but I tested it by connecting the throttle from the T-16000 set and the knob works as it should in the F-15E and C. You turn the knob up or down and where you stop turning, the antenna remains. And that's how it should be. If you have access to FMs from the F-15 and F/A-18, check them out.
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DIY F-15E WSO Hand Controllers - 3D Printed and functioning!
Nahen replied to _BringTheReign_'s topic in F-15E
If someone would like such a set but is not able to make it themselves, please contact me after downloading the files from _BringTheReign_ from the Cult3D website. If _BringTheReign_ does not have the time or opportunity, I can build such a set. HCUs work great and are very immersive. The link to the files page is provided in the description of The Sim Net video. -
Voice Chat loads the servers beyond the norm. Whenever you enter the server where VC is running, the first few dozen or so seconds to over a minute will result in FPS drops and even freezes - especially in F-15E module. After turning off VC on the server, everything loads immediately and without any FPS drops. The memory usage graphs on the server also decreased and "evened out". We have found the cause of FPS drops and freezes on the server for the last several days. In short, it's a waste of time to use it - it consumes so much of the server and client hardware resources.
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We wait for path for this one
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On Syria, the Caucasus, the Atlantic, Sinai - everywhere after starting the mission in the mission editor and selecting slot >> crash. Ok I'm wait for update/path
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I just checked - two targets in TWS, I fire a rocket after a rocket of 6 pieces and after each rocket fired, the next one is guided to the next target in short - the first rocket to the first target, the second to the second, the third to the first, the fourth to the second, the fifth to the first, the sixth to the second. Everything as it should be.
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As of today, I am unable to fly the F-15E with six AMRAAMs and two Sidewinders without any additional fuel tanks and with the LANTIRN pods disassembled and the center pylon above Mach 1.4 disassembled. Not only that, after setting the F-15E in the mission editor in this configuration at an altitude of 42,000 feet and a speed of Mach 2.07, after starting the simulation and turning on the boosters in maintained level flight without any maneuvers, the aircraft gradually slows down to a speed of Mach 1.6. When it stabilizes at this speed, any change in the motion parameters causes further deceleration. Perhaps diving from 42,000 feet to 33,000 will make it possible to accelerate to Mach 1.7-1.8... great... For today, the F-16C is definitely a faster plane than the F-15E in DCS ... I wonder what the pilots who actually fly the F-15E ...
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What does far away mean? I use AMRAAMs, usually firing them from 50-40 miles and I haven't noticed any special problems with them...
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Now Polychop will throw all his forces to repair Gazelle after the last update... and Kiowa will be put aside again... sadness...
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I'm starting to hate Gazelle...
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Any moves?
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Previous waypoint does not cycle (Next waypoint does)
Nahen replied to virgo47's topic in F-15C for DCS World
The F-15C's navigation mode problem is almost as old as I am and has been reported and described many times, almost as much as the aerial refueling problem with underwing and underfuselage tanks. Neither of them have been "noticed" for as long as I can remember or are too difficult to solve. It is not for me to judge. -
Previous waypoint does not cycle (Next waypoint does)
Nahen replied to virgo47's topic in F-15C for DCS World
It `s just the way it is. Next waypoint changes "forward" points one by one and over and over again. Previous waypoint changes from any selected waypoint down to the zero point and then switches between zero and first. As for the navigation mode itself, it is usually the case that only after the start it works "normally". Standing at the airport sometimes it works sometimes it doesn't. What's more, sometimes it can not work at all and does not switch between points at all during the flight. You have to get used to it. -
P-38 LIGHTNING BY PASTRANA MOD WIP
Nahen replied to pastranario3's topic in Utility/Program Mods for DCS World
The P-38, apart from tests with one or two examples and their abandonment in 1945, never flew with torpedoes. Although the test results were "promising", they were abandoned due to the drastic reduction of the aircraft's range in the event of two torpedoes being hung and the maximum speed dropping to about 300 mph. With one torpedo and two fuel tanks suspended, the range was acceptable, but the speed was still too low. For these reasons, the research and testing project was closed. So why bother with torpedoes on the P-38? Wouldn't it be better to spend this time on fine-tuning the flight model and the weapons actually used? -
Let me repeat once again - I am not speculating about the work of the AN/APG-63 radar - I am evaluating the work of the radar pseudo-simulation in the DCS computer game in the F-15C module. Once you check how it actually works in the F-15C module in DCS and you won't talk about how it should work based on real radar, I'll come back to the discussion. Oddly enough, 99% of the time I can "see" targets faster, farther than others flying this module. The situation is exactly the same as choosing the size of the radar echo for rockets. Discussions that there is no, not possible, and yet it works in DCS... If you think that the radars in the DCS modules work just like in real planes, then I congratulate you on your sense of happiness. End of theme for me.
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You have absolutely no idea what the radar of the F-15C module from FC3 is all about. Did you do what I wrote to you? NO. Either you don't have this module or you don't know how to use it, I don't see any other way out.