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uhoh7

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Everything posted by uhoh7

  1. Actually the rockets do have quite a bite---IF you get a hit. I ran a test mission with m1a2 abrahms, and loadout of the small rockets. I was able to destroy the abrahms over and over, to my surprise. I used only short bursts. Two real hits seems to do it. Getting those hits, is another matter hehe.
  2. What is the convergence range for rockets and can this be adjusted?
  3. I very rarely use auto hover any more. I find with a trim reset and TOT clicked with a gound lock on the shkval the thing stays put perfectly. 3 ap on, but usually alt hold off. FFB 2. CH throttle and pedals. I can go off and look at other stuff, vehicles, aircraft, come back and it's still there. Trim reset (asuming no air start) + turn on target + a ground lock is far superior to auto hover on my rig anyway. When i want to point it I just use HMS and slow the turn with a bit of pedal. It works quite well close in, but if you are trying to hide behind a building, pop up and shoot, then of course you can't ground lock, so then I resort to fineseing the AH which sometimes works real well but more often needs trim.
  4. Another way to do it is to check "permit crash recovery" in options. If you are hit and need to bail or are killed, you get an option to "recover" on the ESC dialog box. Hitting that will put you back on the FARP loaded and ready, with the mission exactly in the state as when you went down. Since Wags has not given us long legs to ingress, you can just head back in. If your wingie is alive he will rejoin and respond as normal. I like this option better than "refly" because you don't repeat tasks, and since the ground vehicles don't go that fast you don't miss much either. The ultimate, of course would be to play it where you must survive always---which is easliy done by setting "invulnerable" to "no" in the logbook. (not the same as "immortal" in gameplay options). To get it the way you describe above, set Logbook to invulnerable/yes. I would have to test, but I'm pretty sure it will let you stay in with a kick to alternate or previous missions. Though at some stage it does tell you you have failed the campaign. It really does play well when you have high percentages each mission, with good movement across the map for me ( after 60hrs and playing indivdual campaign missions to practice)
  5. EB I know by multiple posts you know the ME well. My only question is: when are we gonna see some missions from you, sir? :)
  6. I was frustrated by the GOC at first also. If you succeed, it's very good. If you fail you fly similiar missions often. The GOC is just a series of many missions, which each have some random aspects. Every mission in the GOC can be opened and flown as a single mission. After some bitching, I realised this, and began selecting missions at different stages of the campaign, for variety. This kept my interest as my skills evolved. I now apreciate the the campaign much more---last nite I went back and flew some of the early missions and had a blast. Some day somebody will make a campaign where you start in the "middle". So when you start failing your forces retreat to the same degree they advance in the GOC. That way failure would bring all sorts of new fresh catastrophic situations. I think this is entirely possible with the current camapign creator and mission editor, though I could be wrong. Bottom line: if you get bored dying in similar missions, open some different ones in the campaign via "mission", then open campaign folder. Every campaign mission is in there, from begining to end.
  7. In my practise I was clean, 15% fuel. I'll have to try it loaded.
  8. TY sir, PM sent with some top secret intel.
  9. OK here's a simple one (maybe). Could we get some small bridges as static objects? Something which would allow vehicles to cross the mountain streams when offroad. This could really ehance some missions: for example a column is coming dwon a mountain road. Pilot takes out bridge. Column stops. Pilot takes out vehicles. Third vehicle's death activates new column which is set to move offroad accross stream on bridge (also triggered to appear on death of third unit). Alternately perhaps like we have "offroad" pehaps we could have an "over water" type way point for vehicles, for this same purpose.
  10. I have to say that is pretty fun. Never tried before. Hit both cutoff levers. Made it down several times on runway before I figured out I could pull the coll to settle. Last attempt, I forgot to lower gear, put down to the side of the road so gently on my belly, I was able to fire back up, take off and land again at runway, rear gear would still go down, but I had lost the front gear. Did get a transmission warning.
  11. Another small masterpiece. Obviously excellent terrain, weather, coms. Many many small touches which add to immersion, I won't spoil it for those who haven't tried it. Solid 30-40fps throughout. Please keep these excellent missions coming.
  12. Great time of day, incredible frame rates (60-80) Respectful suggestions: FAC messages should appear a bit longer--if you happen to be working on something--flicking switches you miss them. Abrahms: in this mission it's already a challange to kill anything with a vikhr because the light is too low to lock (to high for the googles either,hehe), so you must slew alot. That's OK, but not with tanks that cannot be killed without two hits---for me to succeed anyway,hehe. I hope you will put some more stuff up for us. Thank you sir. Some of the best lighting and cloud cover I've seen in any mission.
  13. Self correction---flares were coming from AH64D not A, sorry.
  14. The GOC has about 6 missions which are especially hard on frames. It's funny because other quite busy missions seem to play fine. I have no problem with flares or bombing runs. The slow frames persist through quite a bit of the missions in question. It's a shame because, again most of the campaign plays fine. Lately I've been playing all deliberate attack missions in sequence. 3/4 play fine with all sorts of stuff going on, air and ground. It would be nice for mission buiders to know what it is about the slowest missions which make them slow. It it was just objects, that would be easy, because most missions have many objects which are irelevant to the task, but I suspect there are other more complex issues which these missions have in common.
  15. Regarding AH64A and flares. Tonite I was dealing with them quite a bit, in several GOC deliberate attack missions. One was an assault on a town near the sea--big town. The apaches came in to try and save the place. They sure seemed to have flares to me. I was watching on the TV, and they were throwing stuff out like crazy--very easy to see. Guess it could be chaff, but was very visible.
  16. I think if their skill is set to excellent and you become primary---watch out. Tonite I hit an apache with a Vikhr, well pretty close. Smoke came out for a sec and then he slowly limped back to base and landed. Before that he was pretty agressive. MI-24 has some intertesting AI behavior. They sure go down alot.
  17. Seems to me, thanks to Rokosowsky, we have a pretty interesting thread, aside from all the ruffled feathers. The guy is never likely to make it in the diplomatic corps, hehe, but there's substance in his posts. Why take offense? He's just one of those guys who can't say it nice. There's plenty of them, but few have interesting arguments.
  18. found a beautiful image of one hound varient http://forum.valka.cz/attachments/11563/P6010159.JPG
  19. The funny thing is, all the guys at the F4 forums will tell you the FM is perfect. Many won't fly an ED sim because, no DC, so they don't know what an FM is. I guess to be fair it's only the SU-25 and the KA-50 FMs that are great. Jeez I wish they'd plug in the SU-25 to DCS as is. I may have to go look for the disc. But who has time for two hard sims at once?
  20. LOL, seems that way at first for sure. As I slowly get better, and prirotise threats, only using vikhrs against relevant MBTs and especially fearsome SAM placements, and trying to keep my wingie alive long enought help out, it's less an issue. UPDATE: somebody needs to send a memo to the mi-24 pilots on this subject. Tonite in the GOC about halfway through the missions in a hasty attack, I followed one as he made repeated strafing runs, guns only, on an Abrams. Who gave Georgia that tank anyway? I hate those things. I just looked it up, georgia never has had that tank, just T-72s. I guess wags figured it would be more interesting to let them have it so we could try out our 1985 helicopter prototype on it. A little more testing..... Well I was reading wags campaign brief again, and he covers himself on this one---western powers have granted georgia hi-tech weapons and training.
  21. it's an imperfect situation, hehe. The sim is fine now in the GOC enviroment. We don't have the RWR which Kamov would undoubtably have employed if the prototype had ever been mass produced. We have AI wingman who are ready to look ahead for us, we have a zoom feature, and we have less than totally deadly SAM threats. Considering the lack of realtime intel on the battlefield maybe it all balances out. I would prefer ED works on AI, and DMs for the main targets than RWR right now, even though a working RWR ( as seen in Mi-24s or whatever) is no more fantasy than employing a prototype in combat and proceeding with little input from scouts or ground forces. It's a strange bird, but lots of fun. PS Wombat, I hope you'll post up some of your missions a some point.
  22. Vikhrs are precious in the GOC, my friend. Waste them and goals are unachievable.
  23. Hehe, it's interesting chat to me. RK may be blunt, but he's got some points.
  24. "L370 Vitebsk helicopter self-protection system, developed by the NII Ekran institute of Samara, Russia, was flight-tested on board a Kamov Ka-50 'Havoc' attack helicopter during the second half of 2004. The system, known as Kotchuga in its export derivative, was designed to protect combat and assault helicopters against anti-aircraft missile systems and fighter aircraft and warns the crew when a threat is detected, activating countermeasures." I wonder why they call it a Ka-50 "havoc"?
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