Jump to content

Brainfreeze

Members
  • Posts

    577
  • Joined

  • Last visited

Everything posted by Brainfreeze

  1. One suggestion... would be good to be able to import combatflite waypoint export (using the NS430 export function) directly into the waypoint editor
  2. Do you mean there is no need to do step 1) and 2) on your top/1st post?
  3. U mean fly using just the oculus controllers? Don't think possible. We pretty much all use HOTAS equipment for DCS (Warthog /Wingwing/Virpil etc) as modern military planes require a lot of buttons on the joystick. Don't think u can bind the axis to a vr controller. Happy to be proven wrong though
  4. I set a night mission and tune up the gamma until stars and town lights are realistic
  5. I only use vr so don’t have a straight comparison but I have few stars at night (often hard to know if it is another plane or some stars). And yes nvg brings more of them. However, you can easily use the GAMMA setting to make these brighter
  6. Cool! I still needed to re-swap top/bottom on my side
  7. Very much so. Personnally I never had any big distortion issues but none whatsoever now (and I am not blind!)
  8. yours should be called hedy.lua
  9. Brillant...will test in the morning. Thks a bunch. TESTED: It Works again!
  10. Hi Lasko. Thks for that. For the AV8B we missed something. past the 1st wpt the N coord is not entered on other waypoint...i.e it types but is not in the right input config on the ODU... Think same ODU(2) issue... once the E/W coords are entered it switches automatically back to N/S so no need for ODU (2) there either
  11. yep that is the one. do not need to press it anymore before entering East/West coord. It switches automatically
  12. Thks @Lasko did you fix the AV8B input by any chance? UFC changes automatically from N coord to E coord input upon pressing <ent> key so no longer need to press on ODU....
  13. It does yes. However, it has not been updated in a while and some aircrafts have received changes. The tool will not work with the Av8b anymore for example
  14. had 4xmk82 +tpod+gun + aim9. I don't 'struggle' per se but the airframe becomes sluggish and G-warm becomes a circus act . Also better not lose speed as engine power becomes really weak. I was curious that it happened so early (25k) as cruise rc'd alt is often 40k so thought it might be model weakness vs real thing but looks like it is not.
  15. Have you tried to turn down the gamme correction in DCS? It does not need to be as high as with other headsets
  16. Would be good to have someone who flew these things for real to provide a sense of wether this is realistic or not
  17. yep my point. Not sure that is realistic. Hence the thread ... it might be but feels wrong
  18. The EHSD map is always quite difficult to read in VR on the av8b. I tend to just turn the brightness knob down, sometimes also use the night setting. The map is just too bright on it
  19. Try fencing in / doing G-warm at this altitude: 90deg turn at 4G/10AOA (whichever comes first) then 90deg 4-6G/12-15AOA. Standard fencing in procedure. Easy at 15k, 25k+ is another story here
  20. Super. Well done
  21. I can get there eventually yes but with no fuel left once I reach it and I can't call it flying out there. More like attempting to not fall
  22. Hi, I noticed that the AV8B struggles to fly even at 25k altitude with any kind of armament on. AOA goes through the roof, airframe is not stable, need 100% RPM to stay in the air. Surely that is a limitation of the model right? The real thing can fly well even above 25k? I am not saying it cannot go there or even higher just that the airframe is not stable there. Fencing-in / doing a G-warm at this altitude is a real challenge...you reach 12 AOA almost immediately upon starting your 90deg turn and have to battle to keep the aircraft stable.
  23. The 'in-headset' overlay of fpsVr indicates a number of things depending of settings (minimal to extended version) on it you will have frametime/fps AND GPU /CPU memory usage. The full version should look like this below...showing 4.2GB of VRAM usage and 11.5GB of RAM usage.
  24. but what is that vram usage?
  25. FpsVR will tell you how much RAM and VRAM you have and how much is used
×
×
  • Create New...