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Everything posted by Camble
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Faded out distant dots visible when in front of clouds.
Camble replied to Why485's topic in View and Spotting Bugs
I'll give that a try, thanks. -
Faded out distant dots visible when in front of clouds.
Camble replied to Why485's topic in View and Spotting Bugs
Be nice if ED took this seriously, it's been completely broken since they crippled the spotting dots mod. It also can't be turned off because the option has no effect! -
Livery Link - Install & Share Custom Liveries
Camble replied to Camble's topic in Utility/Program Mods for DCS World
Accidentally introduced a bug into v0.14.4 which meant you'd aways get a "Livery not found" error. This has been fixed in v0.14.5 -
Whatever the implementation, we can still retain the option to disable or adjust to align with our hardware spec. It's simply a case of priorities. Latest patch: explosive shockwave effects for foliage. So what? We spend most of the time in the cockpit. The priorities are all out of whack. I keep saying this. The mirrors implementation has been around since Lock-On. An upgraded mirror system might actually improve performance.
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See the video I posted here
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I honestly wouldn't mind that as a temporary measure, a step in the right direction. But still, this isn't just a VR problem. The fact that the viewpoint doesn't move with head movement is one problem. The other is the stereography, but I'd settle for mirrors that don't spaz out when I move my head. The Mi-24 is perfect extreme example. There are plenty games with working mirrors, both flat and VR, without a noticeable performance hit. Current DCS mirrors tank performance, and I'm pretty sure it's because they're implemented using a 20 year old approach. Have you ever played Lock-On? Real-time rendering has come a LONG way since then. Convincing reflections can have a negligible performance hit. I don't really think there is a "best working module", because they are ALL reliant on the current mirror implementation. I also feel that making excuses for the current implementation does nothing to progress sorely needed improvements to the engine.
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On re-reading your post and my response, I see what you mean. It's true, that VR would require stereographic rendering for the mirror. This doesn't necessarily have to cripple performance if done correctly. The biggest problem with the current implementation is that the mirrors act like a stencil over a single viewport rendered in reverse. So when you move your head, in 2D or VR, the image in all mirrors moves as one, which is completely immersion breaking.
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The current implementation is more of a performance hit than a more modern implementation could be. And nobody is expecting 3D mirrors, because mirrors don't work like that. See the video I linked above for an example of the problem.
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It would be nice if someone from ED at least acknowledged this is an issue.
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Livery Link - Install & Share Custom Liveries
Camble replied to Camble's topic in Utility/Program Mods for DCS World
Found and resolved an issue with detecting when DCS was running, if you run DCS as an administrator. Not sure how many people this will affect, but next update fixes this. Probably won't bump this thread on every single new version, just if it feels appropriate. Livery Link automatically updates anyway. -
Bump again. New Fulcrum announced but still having to put up with janky mirrors.
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Livery Link - Install & Share Custom Liveries
Camble replied to Camble's topic in Utility/Program Mods for DCS World
Must just be a typo. I've never encountered that issue until now, but that's just the way it is when working with manual submissions. A future version will have to infer the aircraft type by the file's contents (so we can make use of other hosts like Google drive), but for now we're reliant on which category people upload their liveries to! -
Livery Link - Install & Share Custom Liveries
Camble replied to Camble's topic in Utility/Program Mods for DCS World
I'll check it out. Do you have the user files URL? Was it this? -
I'd like to introduce Livery Link, a desktop application for managing custom liveries. I've been working on this for a few months now and although it's still incomplete, there are a few people using it and I think it's in a state where I'm happy to share with the wider community. The primary function is to make it trivial to install liveries (see the video below). In addition to this, it can also automatically share liveries with other people. So far, I loved building this, I really hope you enjoy it! Download Visit https://liverylink.xyz or https://github.com/Camble/LiveryLink for more information click the download button for the latest version. User Files link: https://www.digitalcombatsimulator.com/en/files/3339586/ See it in use: Key Features Paste in a User Files URL to automatically install a livery The Livery Browser displays your installed liveries with nice thumbnails Plenty of options in case you don't like a specific feature Automatically share and download liveries (with other users of Livery Link) Installation No installation required, extract anywhere you like and run. FAQs Q. How does Livery Sharing work? A. In order to share liveries to other players, they must also have Livery Link, and the server you are flying on must be running Livery Link Server. Q. How do I enable livery sharing? A. Simply install liveries with Livery Link, and use those liveries on a Livery Link enabled server. Q. How do I send liveries to people? A. If you're sporting a livery that was installed with Livery Link, it will be shared automatically as soon as you take off. Q. How do I receive other people's liveries? A. If connected to a Livery Link server and a player shares a custom livery, Livery Link will download and install it automatically. Q. What if I don't want to share liveries? A. This feature can be disabled, or tweaked to your liking.
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Get a Slot or Unit's current livery/liveryId
Camble replied to Camble's topic in Scripting Tips, Tricks & Issues
I figured as much. That's most unfortunate. -
Bump. This doesn't just affect VR.
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Not exactly untouched, because work had to be done to get them working in MT. So why not address the issues then instead of bringing over an old implementation that isn't relevant for the current state of the engine? Fine if you never move your head, but almost everyone has 6DOF head tracking or VR these days. These mirrors are completely wrong and immersion breaking.
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This is one of my biggest gripes with DCS at the moment, but it's not just a VR issue. It's just more apparent in VR and completely disorienting and immersion-breaking. I'd say this is less about depth perception and more about the way mirrors are implemented in DCS. I presume this is because because originally, the pilot's head was stationary, but you can witness a similar perspective issue with the mirrors in 2D by moving the pilot's head. And as others have said already, it's not impossible to implement without a performance impact. The existing mirrors are a throwback from Lock-On and desperately need replaced.
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I mentioned this in Discord, so I'll repeat it here. Why completely block access via Steam? Just prevent people from using both instances on the same account, concurrently.
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Is this ever going to be addressed? 5.1 is old hat https://www.lua.org/versions.html
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fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
Camble replied to SOAR's topic in Game Crash
Seems to be fixed in both ST and MT! -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
Camble replied to SOAR's topic in Game Crash
Something I've discovered that might be helpful. I've experienced this issue on several driver versions (even prior to 22.12.1) and I seem to be able to avoid the crash if I follow these steps: Open the mission editor Create a blank mission Disable "show models" on the bottom bar Open the offending mission I thought just disabling "show models" was enough, but if I don't start a blank mission first, I get the same colourful show then crash. Also, the instant I re-enable "show models", DCS will hang/freeze but not necessarily crash. It does actually recover. -
Farther city/runway lighting render distance
Camble replied to Nealius's topic in DCS Core Wish List
Agreed that point lights should render much more distant than meshes. Our eyes are sensitive to small distant lights in the dark, it doesn't feel natural for runway lights to appear out of nowhere. Maybe a separate setting for lights? -
EXPERIMENTAL: Resizable BAR in DCS for NVIDIA RTX 30 Series GPUs
Camble replied to ShaunX's topic in Virtual Reality
I'm not sure this is true. Results may vary between games, but it basically just expands how much of the frame buffer the CPU can access at once.
