

F16FLCS-SME
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Everything posted by F16FLCS-SME
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[CHECKING] Consoles Flood light causing FPS Drop
F16FLCS-SME replied to Miro's topic in Bugs and Problems
Works great for me. Miro, can you please attach a track file? -
[NEED INFO] Nose wheel drop under earth
F16FLCS-SME replied to Pixelhead's topic in Bugs and Problems
http://www.mediafire.com/file/66r0bbfejj3588q/NLG+STUCK.trk/file This track file demonstrates it. NLG wheel seems stuck in the ground. Large thrust needed to move forward. -
[NEED TRACK REPLAY]Navigation Inlet Lights/Tail light and Wingtip.
F16FLCS-SME replied to tzipi's topic in Bugs and Problems
Can this be closed as not a bug? -
reported FLCS PWR switch in MAINT with ground power
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Here is the requested track file from MediaFire. http://www.mediafire.com/file/905gvr7ronoyff8/MAINT.trk/file -
http://www.mediafire.com/file/oqejd7c3p7fv71t/SEC.trk/file This is the same track file, using MediaFire.
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Even if I fly for only 1 second, the game seems to create a 6MB file. The attachment is limited to 5MB. Is there a way to increase that limit or decrease track file size? Is there another recommended file hosting site?
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EPU GEN, EPU PMG at aircraft startup training mission
F16FLCS-SME replied to F16FLCS-SME's topic in Missions and Campaigns
Is a track file needed? All relevant data is in the OP. Fully reproducible. -
Two weeks have passed. Is the track file OK? Can the title be changed to [iNVESTIGATING] or [REPORTED]?
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fixed [REPORTED]T.O. LAND CONFIG light logic on ground
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Here is the requested track file: https://1fichier.com/?54440h8m7htq9fei2s8o -
fixed [REPORTED]T.O. LAND CONFIG light logic on ground
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Is a track file needed to reproduce? -
fixed [REPORTED]TEF's angle at airspeed >370K
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Is a track file needed to reproduce? -
reported FLCS PWR switch in MAINT with ground power
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
https://1fichier.com/?e7gi1k957mn5vxyapfdl Here is the requested track file. -
fixed [REPORTED]JFS keeps running when no fuel remains
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
https://1fichier.com/?wwqqw9l4k1w5krzq5pch Here is the requested track file. I used time acceleration to burn the fuel faster but returned the speed to normal before all fuel was burnt. I pitched the nose high to counter the windmilling effect on the engine RPM, before and after JFS start to show the difference. Before, RPM dropped to ~10%. After, RPM rose to >20%. -
fixed [REPORTED]JFS keeps running when no fuel remains
F16FLCS-SME posted a topic in Bugs and Problems
Latest Open Beta Instant Action Single player. Climb high with MAX AB and burn all your fuel. The engine will shutdown. Wait for the engine RPM to be as low as possible. Move the JFS switch to START 2. The JFS will run and engine RPM will rise to 25%. Thats wrong as there is no fuel for the JFS to run. According to -1: "The JFS is a gas turbine which operates on aircraft fuel" -
Latest Open Beta Start an Instant action Cold and Dark mission. Move MAIN PWR switch to MAIN PWR. Ask ground crew for ground electrical power. Move FLCS PWR switch to MAINT. Engage BIT, it wil engage. Move DBU switch to DBU, DBU ON warning light will come on. Use stick trim, trim needles & thumbwheels will move. Thats wrong. In MAINT, all FLCS power is disconnected so all FLCS functions should cease to work. The CADC will not recieve an AOA signal from the FLCS, and should show OFF. The DMUX will not recieve any data from the FLCS so the MFD FLCS page should show OFF.
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[LATER IN EARLY ACCESS] Why is the ECM not even on the roadmap ?
F16FLCS-SME replied to RyukoSoan's topic in Wish List
The ECM light does not come on during MAL & IND LTS test. Is it a bug or just because the system is not simulated? Or maybe that specific light is not part of the light test? -
According to the publicly available GR-1 which is block 52+, it is still there.
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Yes, you are correct. I can see the light but I can't see the light panel assembly. Unlike the two white formation lights that are modeled with the light fixture assembly.
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fixed [REPORTED]TEF's angle at airspeed >370K
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Some more info from -1: The FLCS is in cruise gains with the LG handle in UP, the ALT FLAPS switch either in NORM or in EXTEND above 400 knots, and the AIR REFUEL switch either in CLOSE or in OPEN above 400 knots. The FLCS is in takeoff and landing gains with the LG handle in DN, the ALT FLAPS switch in EXTEND (below 400 knots), or the AIR REFUEL switch in OPEN (below 400 knots). -
fixed [REPORTED]TEF's angle at airspeed >370K
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Yes, thats correct. -
Latest Open Beta Instant action single player Move ALT FLAPS switch to EXTEND. Increase speed above 370K. Use external view to see the TEF's. TEF's do not retract automatically and remain fully extended. The correct behaviour is that TEF's should retract gradually from 240K to 370K regardless of the ALT FLAPS switch position. The ALT FLAPS EXTEND position is used to lower the TEF's only when the LG handle is stuck and can't be lowered, so the FLCS will switch to landing gains. According to -1: The TEF's are controlled as a function of the LG handle position, the ALT FLAPS switch, airspeed,and mach number. Positioning the LG handle to DN or the ALT FLAPS switch to EXTEND causes the TEF's to deflect downward. At all airspeeds below 240 knots, the TEF's position is 20 degrees down. Above 240 knots, the TEF's reduce deflection as a function of airspeed until nearly/fully retracted at 370 knots. Placing the switch to EXTEND lowers the TEF's only, depending on airspeed. The TEF's display angle in external view always shows 0 degrees but that is already reported.
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fixed [REPORTED]HYD PRESS B guage while engine OFF in flight
F16FLCS-SME replied to F16FLCS-SME's topic in Bugs and Problems
Yes, you are correct. -
fixed [REPORTED]T.O. LAND CONFIG light logic on ground
F16FLCS-SME posted a topic in Bugs and Problems
According to -1: The TO/LDG CONFIG warning light illuminates on the ground if TEF's are not full down. With TEF's full down, rapid reversals of roll command inputs may cause the TO/LDG CONFIG warning light to momentarily illuminate if the altitude, airspeed, and rate of descent conditions outlined above are met or WOW. This doesn't happen. As a FLCS maintainer, to remove air bubbles from the hyd systems before BIT, I used rapid rolls and always noticed the light comes on momentarily.