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Smashy

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Everything posted by Smashy

  1. adding dxdiag.txt and dcs.log per @BIGNEWY's request. My primary problem is a constant flickering like a bad fluorescent bulb. This happens in the 2D GUI as well as in-game. Often, a faint ghost image of a previous screen can be seen while in game(i.e., grid lines from F10 map, briefing window, options page). This doesn't happen on any other games I've tried, including an older stable version of DCS. dcs.log DxDiag.txt
  2. I'm seeing the exact same issue. The flickering is so fast and so severe, I'm grateful I don't have epilepsy. It's apparent on various 2D screens in the GUI. In game, it's also noticeable at points of high contrast (i.e., horizon line). It does not happen in an older stable version that I happened to have installed. I've also tried experimenting with various settings but nothing has helped so far. RX 6800XT (23.10.1 drivers)
  3. Did a cleanup and slow repair but did not remove mods listed above. The pipper was still behaving erratically. Instead of trying to troubleshoot my current install piece-by-piece, I decided to go with a fresh download of the stable release and test on that. Got a freshly-downloaded stable install done, installed the Hornet and Syria, and setup a simple test against a Flanker. The pipper starts jumping around once the Flanker starts maneuvering. It's especially noticeable when the Flanker is rolling side-to-side. No mods, no changes to default except importing my HOTAS binds from my beta install. Here's the track from this test. The random guns shots were just me trying to see what the BATR cue was doing. Hornet pipper test.trk
  4. I appreciate the look. Sorry I forgot to include version and mod info in my previous post. For anyone curious: OpenBeta 2.8.6.41363, testing in single-threaded Following files have been modified: ./Mods/aircraft/F-16C/Cockpit/Scripts/EWS/CMDS/device/CMDS_ALE47.lua ./Mods/aircraft/F-16C/Input/F-16C/joystick/default.lua ./Mods/aircraft/F-16C/Input/F-16C/keyboard/default.lua ./Mods/aircraft/FA-18C/Cockpit/Scripts/TEWS/device/CMDS_ALE47.lua ./Mods/aircraft/FA-18C/Input/FA-18C/joystick/default.lua ./Mods/aircraft/FA-18C/Input/FA-18C/keyboard/default.lua ./Mods/aircraft/Ka-50/Cockpit/Scripts/Devices_specs/UV_26.lua ./Mods/aircraft/Mi-8MTV2/Cockpit/Scripts/CargoIndicator/CargoIndicator_page.lua ./Mods/aircraft/Mi-8MTV2/Cockpit/Scripts/ControlsIndicator/ControlsIndicator_page.lua ./Mods/aircraft/P-51D/Input/P-51D/joystick/default.lua ./Mods/aircraft/P-51D/Input/P-51D/keyboard/default.lua ./Mods/aircraft/Uh-1H/Cockpit/Scripts/AI/ControlPanel/g_panel_page.lua ./Mods/aircraft/Uh-1H/Cockpit/Scripts/CargoIndicator/CargoIndicator_page.lua ./Mods/aircraft/Uh-1H/Input/UH-1H/joystick/default.lua ./Mods/aircraft/Uh-1H/Input/UH-1H/keyboard/default.lua ./Scripts/Aircrafts/_Common/Cockpit/ViewportHandling.lua ./Scripts/Speech/common_events.lua third-party mods: SRS DCS Scratchpad TacView DCS-ExportScript Helios I'll try the repair and systematically remove mods for testing. I'll report back when that's all done. Thanks again!
  5. Is this still fixed for you? For me, the pipper still appears to follow the behavior of the foresight cue. With a lock on a maneuvering and jinking target, the pipper still jumps around like crazy. Here's a short track where I'm saddled up behind a F1. Notice how the pipper starts moving erratically as soon as the F1 starts maneuvering. Even the BATR (bullet impact) cue is affected even though I'm still straight and level. Additionally, if the radar is in SIL mode switching to guns will take the radar out of SIL mode. I'm not sure if that's working as intended or not. @BIGNEWY can you please take a look at the track? Hopefully this clearly illustrates the problem I'm seeing. If more examples are needed, lmk and I can try to provide more tracks. Thanks. Hornet pipper.trk
  6. You can add the relevant pages to [DCS rootdir]/Mods/terrains/[mapname]/Kneeboard This works great for all maps I have except Syria. I think there's a long-standing bug that affects Syria-specific custom kneeboard pages.
  7. @Minsky - your module and aerodrome kneeboards really are works of art. Thanks for creating and sharing these!
  8. Resurrecting a necrothread but I was just going to dig into this file tonight to do the same thing. I'm glad I found this post before I wasted my time. The first clue was that the default values for the AIM120 in this file aren't applied to a hot or cold started Hornet. Has anyone found a way to do what OP was trying to do in the last year? I'm also hoping for a data transfer cart. Hopefully we'll see something somewhere down the road.
  9. In some of the joystick device diff LUA files, I noticed some interesting names in the name-value pairs found there: ["hardwareDetent"] = false, ["hardwareDetentAB"] = 0, ["hardwareDetentMax"] = 0, These are in the axis section for my new rudder pedals (which don't have detents). Are these old or are they something new for upcoming device support features? Maybe VKB TECS :D?
  10. ...it sends you to the E-Shop instead of the free-to-play page. FYI.
  11. Hey @Dscross - I'm looking at upgrading my CH Pro Pedals and the Crosswinds and Ace Collection pedals are leading the race, with Slaw a close third. Would you mind posting an update on your thoughts on these? Which one ended up being your main set? Thanks!
  12. Found the fix. The problem was caused by differences in the default.lua files in the following locations: [DCS basedir]/Mods/aircraft/Uh-1H/Input/UH-1H/joystick [DCS basedir]/Mods/aircraft/Uh-1H/Input/UH-1H/keyboard I made some changes to [DCS basedir]/Mods/aircraft/Uh-1H/Input/UH-1H/joystick/default.lua and can now switch seats via HOTAS button assignments. Make a backup copy of this file first just in case. Find the following lines and comment them out (prepend '--' to the line). It should look like this: --{down = device_commands.Button_1, cockpit_device_id = devices.HEAD_WRAPPER, value_down = 0.0, name = _('Set Pilot Seat'), category = _('View Cockpit')}, --{down = device_commands.Button_2, cockpit_device_id = devices.HEAD_WRAPPER, value_down = 0.0, name = _('Set Operator Seat'), category = _('View Cockpit')}, --{down = device_commands.Button_3, cockpit_device_id = devices.HEAD_WRAPPER, value_down = 0.0, name = _('Set Right Gunner Seat'), category = _('View Cockpit')}, --{down = device_commands.Button_4, cockpit_device_id = devices.HEAD_WRAPPER, value_down = 0.0, name = _('Set Left Gunner Seat'), category = _('View Cockpit')}, Add the following lines: {down = iCommandViewCockpitChangeSeat, value_down = 1, name = _('Set Pilot Seat'), category = _('View Cockpit')}, {down = iCommandViewCockpitChangeSeat, value_down = 2, name = _('Set Operator Seat'), category = _('View Cockpit')}, {down = iCommandViewCockpitChangeSeat, value_down = 3, name = _('Set Left Gunner Seat'), category = _('View Cockpit')}, {down = iCommandViewCockpitChangeSeat, value_down = 4, name = _('Set Right Gunner Seat'), category = _('View Cockpit')}, The orange warnings and duplicates are also gone from the control binding page. This appears to work so far but I'm not sure if it'll break anything else or violate IC. If it works for you, save the modified files in safe place or the next update will clobber them. Alternatively, you should be able to recover them from the most recent [DCS basedir]/_backup* that gets created after an update.
  13. Did you go with the Cosmo or Avia cams?
  14. With the latest OB patch 2.7.18.30765, it seems I'm unable to change seats with any joystick/throttle binds. The keyboard binds work just fine. I also notice that there are now duplicate control entries for these binds. Note that the keyboard column is grayed out for one pair of duplicates and the joystick column is grayed out for the other pair. Anyone else running into the same problem?
  15. I'm curious about this too. I've tried various things - encoder rate, virtual axis on the encoder dial but nothing really worked the way I wanted. I'm currently using one of the hats to control radar antenna elevation. You might want to post this question over at the Virpil forums. I've asked a few questions there and have had good success in getting helpful answers.
  16. I went with the Alpha Prime and CM3 base. The only thing I liked about the MCG over the Alpha Prime was the swappable ministick and hats. I would like to have 4 hats on the stick. I did try configuring the ministick on my CM3 throttle to send button presses and that will conceivably be a suitable workaround on the Alpha. The Alpha's ergonomics did look better to me and that's important since I have medium-ish hands. I also envision the scroll wheel encoder being pretty useful in a videogame context. Finally, while it's a generalization and personal preference, I like Western HOTAS designs over their Russian counterparts and the fictional but Western-looking (IMO) Alpha did speak to me louder than the MCG or T50CM2 grips. Oh, also finally, since I already have a Virpil throttle it'll be simpler for me to learn a single management software tool vs two tools. And lastly finally, Virpil might be a better option for the US guys in terms of support with the opening of their physical store here. At least that's the hope.
  17. I totally get it. I'm using a CH Fighterstick and it's going to be hard giving up the four hats in the F-16 layout. However, the Alpha does provide a metric ton of more functionality over my trusty CH stick that I think it will be a significant improvement. I've been messing with the Virpil software and have found a way to configure the ministick on the CM3 Throttle to send button presses (thanks @imacken!) This would allow me to use the Alpha's ministick as a pseudo-hat if I still wanted a fourth hat on the stick.
  18. @dburne - thanks for the feedback. It seems a common theme among most people who have owned both VKB and Virpil is that it both are great products and it comes down to personal preference. At this point, I think I'll give the Alpha Prime a shot along with the new CM3 base. Looking forward to the upgrade!
  19. I'm in the process of deciding on a stick and two main contenders are the Virpil Alpha Prime and the VKB MCG Ultimate. Exciting times! It sounds like you prefer the MCG Ultimate grip over the normal Alpha. If you don't mind, could you tell me why? FWIW, I was just gifted the CM3, I love tactile, clicky things, and heavy, precise moving things.
  20. Hey @imacken - are you using the WarBRD on the desktop? What grip are you pairing it with? If it's the Alpha, do you find the lack of a fourth 4-way hat limiting? I'm guessing I could find homes for the A-10/F-16 trim, DMS, TMS, CMS hats between a stick and my CM3 throttle. Sorry for the flood of questions, new owner of the throttle and trying to decide on what stick to pair it with is big decision. I'm considering the Alpha Prime + WarBRD base.
  21. After firing up Virpil's software and feeling a bit overwhelmed, I was thinking the same thing about sticking with a single brand. I am in the US so that's another big nod for Virpil. edit: the one thing I like about the VKB is the ability to have four hats on the stick. That makes sense for modules like the the A-10C and Viper.
  22. My awesome GF just got me a CM3 to replace my trusty CH Pro Throttle and I'm now looking to get something of similar capability and quality to replace my CH Fighterstick. I'm looking at the VKB MCE and MCE Ultimate along with the Virpil Alpha, Alpha Prime and MongoosT-50CM2. I'll be using these controller on the desktop for now until I can figure out a good mounting solution for my room. I'm looking for suggestions or things to look for when shopping for a new high-end stick. Thanks!
  23. here's one I did for the Mustang flap position. Not exactly authentic or realistic, but in my non-VR cockpit, it's hard to tell flap lever position.
  24. An alternative is to create a custom icon that includes the text and any graphical elements you might want displayed with any variable data. I've used both approaches, depending on what I wanted to do.
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