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Everything posted by Smashy
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This does not fix the problem.
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The QAG in its current state is pretty painful to use. It's incredibly slow and isn't a fun experience. I'm hoping development of new features like the QAG and DTC continues full speed ahead. It's a bad feeling when cool new features get added and then seemingly set aside when focus shifts to other cool new half-baked features.
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Appreciate the input @Mapi. Unfortunately, I'm on a 6800 XT GPU so I don't think this tweak is applicable to me.
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Since the 2.9.16.10523 update, the HMD symbology is noticeably blurrier than the previous version. Could this be related to the following change? Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. Anyone else seeing this? It looks like a couple people have mentioned it on ED's Discord: https://discord.com/channels/542985647502393346/1375213873304703096/1375213873304703096 https://discord.com/channels/542985647502393346/1375154676953124945/1375154676953124945
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I find the training missions for the F/A-18C to be very poor
Smashy replied to Sunbather's topic in Missions and Campaigns
I've read the manual cover-to-cover at least once and am constantly referring back to it to review something I've forgotten. It does a decent job of covering the Hornet but it could use an update. I sometimes have to look at another developer's Superbug manual when trying to figure out finer details that can't be found in the DCS manual. ED's manual isn't bad but it does need some love. The manual itself even admits this on p.12. Also note that the last update was in March 2023. Maybe manuals aren't the sexiest thing to work on and maybe many DCS players are reading-challenged as @Wags himself says in one of his Q&A vids but I really enjoy reading them while taking my time to learn these complex modules. It's a big part of the fun for me. Here's to hoping the efforts to update your manuals is still underway. -
Problem cloning NVME with my DCS install
Smashy replied to Beirut's topic in PC Hardware and Related Software
Yay! I'm guessing the external chassis was a bit of a bottleneck. An NVMe-to-NVMe should be relatively fast. When I've backed up my 800-1000GB DCS install it takes under an hour and that's going from NVMe to HDD. I also use Macrium to save an image of a greenfield DCS install that I can deploy to test when things break. Just to make sure it's me and not you before reporting any bugs or problems. -
Problem cloning NVME with my DCS install
Smashy replied to Beirut's topic in PC Hardware and Related Software
Hmm, it looks like Reflect is now subscription-based. F-that, forget I mentioned it or just use the free trial period to clone your drive. I got Reflect when it was a one-time buy but can't recommend a subscription-based solution, no matter how good it is. -
Problem cloning NVME with my DCS install
Smashy replied to Beirut's topic in PC Hardware and Related Software
That might work but I'm not sure how Steam handles potential drive re-lettering. Another option is to try Macrium Reflect. It's a great backup/recovery tool and I've used it to clone drives seamlessly several times. -
Weird! You can examine the options.lua file in ".../Saved Games/Config" and any referenced monitor config files in ".../Saved Games/Config/MonitorSetup" for clues. You might also want to look to see if Windows is reshuffling your multimonitor arrangement when you remove one or more monitors. Reimaging your entire PC just because you power off a monitor seems extreme. That's like having to buy a new car because someone adjusted your mirrors.
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Just a shot in the dark after skimming your log, but perhaps bumping up your page file from 16GB to 32GB might help.
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Smashy replied to Sedlo's topic in Missions and Campaigns
I just finished this campaign and thoroughly enjoyed it. Great job @Sedlo and thank you for delivering such a fun experience! I liked all the missions but the most memorable was the one where...[SPOILER ALERT]- 430 replies
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Give the command line a shot: "DCS_updater.exe install GERMANYCW_terrain". That executable can be found in the DCS "bin" dir.
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I made a similar report. @rob10, looks like it's not Quaggles injector that's breaking things.
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That was the first thing I did - checked my diffs in Saved Games, then the default.lua files in the affected modules' Input directories. No luck finding anything weird. I disabled Quaggle's injector and still saw the duplicate names. I temporarily renamed my Saved Games folder and still no luck. I do have a barebones test install that I use for testing/troubleshooting and do not see these duplicates there. My test install is currently on 2.9.10.3948. Next step is to do a quick repair to get all modified install files back to their original states. Definitely a weird one. If you have time, can you check your binds to see if any duplicates show up? I haven't done a comprehensive check but so far I've seen them with the Hog, Apache and Hornet.
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In Options -> Controls, there are duplicate action names that are highlighted in orange text that indicate "Different actions have identical descriptions!" (see attached screenshots). I've checked the A-10C II, Apache PLT and CP/G and the Hornet. I don't recall seeing this issue before the 2.9.14.8222 update. I am using Quaggles command injector but have not configured any custom commands for the A-10C II yet the problem is still observed there. Has anyone else noticed this?
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@ricnunes, I'm seeing the same thing, at least with AI controlled Hornets. I just created a simple mission with an AI MiG-29 armed with AA-11s setup at the 6 o'clock of an AI Hornet that is flying straight and level. After running it 10 times, the Hornet pilot is killed all 10 times. I substituted a Viper in for the Hornet and the Viper pilot survived 5 of 10 rear-aspect AA-11 impacts. So something does still seem off, despite the recent Hornet pilot survivability adjustments. @BIGNEWY I'm attaching my simple mission in case you're interested. Nevada AI Hornet survivability.miz
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Add "+" to Assigned Controller Command
Smashy replied to Bob1943's topic in Controller & Assignment Bugs
In your example, you'll need to add JOY BTN4 as a modifier. Hit the button labelled "Modifiers" on the control options screen and add JOY BTN4 via the dialog box that pops up. -
This is possible through the use of a key switch. You can use the same switch to not only modify control axes but all buttons on your controllers as well. Using a switch will let you have 2 discrete sets of control mappings bound to a single set of controls. In the case of the Apache, you can use an external macro to combine the CP/G's "request control" function with the switch to one key. I'm using a Stream Deck to do this and it works great. When I jump into the front seat, my HOTAS is controlling the TEDAC by default. If I press a single key on the Stream Deck, I take control of the helicopter and the mapping switches to what I typically use in the back seat.
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It's a two-way street. The forum is still a useful resource provided you make the effort to post questions with clarity and provide as much detail as you can.
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Much appreciated, @Dragon1-1.
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I'm planning on adding the new tac turn commands to my homegrown Voice Attack profile and am interested in using US calls as well. Anyone have any idea how these new commands would translate?
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The specific x/y positions are going to depend on the resolution of your primary monitor and how you arrange your displays in Windows. When I had a 2560*1440 main monitor and a 1920*1080 secondary monitor, I would arrange them horizontally with the top edges even. With the Cougar frames, the height/width of the exported game MFD displays should be 790*790. Here's the config I used for that, you may need to tweak values based on your configuration but it should be a good start. _ = function(p) return p; end; name = _('custom - 4480x1440, 2 monitors, 2 MFDs'); Description = 'dual monitors: main, 2 MFDs' Viewports = { Center = { x = 0; y = 0; width = 2560; height = screen.height; viewDx = 0; viewDy = 0; aspect = 2560 / 1440; } } LEFT_MFCD = { x = 2587; y = 66; width = 790; height = 790; } RIGHT_MFCD = { x = 3654; y = 66; width = 790; height = 790; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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Wait, what? I thought HB has always said there were absolutely no plans to do the F-14D. Has something changed? But if the D is incoming, does that mean the team working on the Typhoon would be reassigned to the D? I thought that the Typhoon was being developed in partnership with True Grit. I'm not sure what roles HB or TG are assuming for the Typhoon. I'm still assuming no plans for the D and that Typhoon development is continuing. I'm really looking forward to reliving DID's EF2000 on a modern platform!
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Yep, I still couldn't get rid of that annoying stiction.
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I have the damper mod and after experimenting with it for a few weeks, I removed it. It's good for larger deflections and does add a feeling of weight to the pedals. However, the stiction of the damper adds an unpleasant resistance when doing small, precise movements. Not great for warbirds or helos with my setup. FWIW, I don't use curves or deadzones on any of my primary flight control axes.