-
Posts
276 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Smashy
-
Just a shot in the dark after skimming your log, but perhaps bumping up your page file from 16GB to 32GB might help.
-
Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Smashy replied to Sedlo's topic in Missions and Campaigns
I just finished this campaign and thoroughly enjoyed it. Great job @Sedlo and thank you for delivering such a fun experience! I liked all the missions but the most memorable was the one where...[SPOILER ALERT]- 415 replies
-
- 1
-
-
- f/a-18c
- persian gulf
- (and 14 more)
-
LOL
-
Give the command line a shot: "DCS_updater.exe install GERMANYCW_terrain". That executable can be found in the DCS "bin" dir.
- 489 replies
-
- 4
-
-
Well said. I don't think the lost money is going to break anyone here. On the other hand, losing these unique modules which really are works of art is a huge bummer. I'm still hanging on to my Strike Eagle and hoping for the best.
-
This is one of the silliest things I've read on these forums in a long time. I really hope you're making a joke.
-
I made a similar report. @rob10, looks like it's not Quaggles injector that's breaking things.
-
That was the first thing I did - checked my diffs in Saved Games, then the default.lua files in the affected modules' Input directories. No luck finding anything weird. I disabled Quaggle's injector and still saw the duplicate names. I temporarily renamed my Saved Games folder and still no luck. I do have a barebones test install that I use for testing/troubleshooting and do not see these duplicates there. My test install is currently on 2.9.10.3948. Next step is to do a quick repair to get all modified install files back to their original states. Definitely a weird one. If you have time, can you check your binds to see if any duplicates show up? I haven't done a comprehensive check but so far I've seen them with the Hog, Apache and Hornet.
-
In Options -> Controls, there are duplicate action names that are highlighted in orange text that indicate "Different actions have identical descriptions!" (see attached screenshots). I've checked the A-10C II, Apache PLT and CP/G and the Hornet. I don't recall seeing this issue before the 2.9.14.8222 update. I am using Quaggles command injector but have not configured any custom commands for the A-10C II yet the problem is still observed there. Has anyone else noticed this?
-
@ricnunes, I'm seeing the same thing, at least with AI controlled Hornets. I just created a simple mission with an AI MiG-29 armed with AA-11s setup at the 6 o'clock of an AI Hornet that is flying straight and level. After running it 10 times, the Hornet pilot is killed all 10 times. I substituted a Viper in for the Hornet and the Viper pilot survived 5 of 10 rear-aspect AA-11 impacts. So something does still seem off, despite the recent Hornet pilot survivability adjustments. @BIGNEWY I'm attaching my simple mission in case you're interested. Nevada AI Hornet survivability.miz
-
Add "+" to Assigned Controller Command
Smashy replied to Bob1943's topic in Controller & Assignment Bugs
In your example, you'll need to add JOY BTN4 as a modifier. Hit the button labelled "Modifiers" on the control options screen and add JOY BTN4 via the dialog box that pops up. -
I think a majority of the people exhibiting embarrassing levels of naivete are those that really haven't had any firsthand experience with any sort of litigious matter. If they had, it would be clear to them that disclosing any details in a public forum before the dispute is resolved would be a bad move. Even with no such experience it's just plain common sense, something the Entitled Gamer often lacks.
-
This is possible through the use of a key switch. You can use the same switch to not only modify control axes but all buttons on your controllers as well. Using a switch will let you have 2 discrete sets of control mappings bound to a single set of controls. In the case of the Apache, you can use an external macro to combine the CP/G's "request control" function with the switch to one key. I'm using a Stream Deck to do this and it works great. When I jump into the front seat, my HOTAS is controlling the TEDAC by default. If I press a single key on the Stream Deck, I take control of the helicopter and the mapping switches to what I typically use in the back seat.
-
It's a two-way street. The forum is still a useful resource provided you make the effort to post questions with clarity and provide as much detail as you can.
-
Much appreciated, @Dragon1-1.
-
I'm planning on adding the new tac turn commands to my homegrown Voice Attack profile and am interested in using US calls as well. Anyone have any idea how these new commands would translate?
-
The specific x/y positions are going to depend on the resolution of your primary monitor and how you arrange your displays in Windows. When I had a 2560*1440 main monitor and a 1920*1080 secondary monitor, I would arrange them horizontally with the top edges even. With the Cougar frames, the height/width of the exported game MFD displays should be 790*790. Here's the config I used for that, you may need to tweak values based on your configuration but it should be a good start. _ = function(p) return p; end; name = _('custom - 4480x1440, 2 monitors, 2 MFDs'); Description = 'dual monitors: main, 2 MFDs' Viewports = { Center = { x = 0; y = 0; width = 2560; height = screen.height; viewDx = 0; viewDy = 0; aspect = 2560 / 1440; } } LEFT_MFCD = { x = 2587; y = 66; width = 790; height = 790; } RIGHT_MFCD = { x = 3654; y = 66; width = 790; height = 790; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
-
Wait, what? I thought HB has always said there were absolutely no plans to do the F-14D. Has something changed? But if the D is incoming, does that mean the team working on the Typhoon would be reassigned to the D? I thought that the Typhoon was being developed in partnership with True Grit. I'm not sure what roles HB or TG are assuming for the Typhoon. I'm still assuming no plans for the D and that Typhoon development is continuing. I'm really looking forward to reliving DID's EF2000 on a modern platform!
-
Yep, I still couldn't get rid of that annoying stiction.
-
I have the damper mod and after experimenting with it for a few weeks, I removed it. It's good for larger deflections and does add a feeling of weight to the pedals. However, the stiction of the damper adds an unpleasant resistance when doing small, precise movements. Not great for warbirds or helos with my setup. FWIW, I don't use curves or deadzones on any of my primary flight control axes.
-
I don't know if I'd be angry. Maybe surprised is about it. DCS is a relatively cheap hobby as far as hobbies go and I get a pretty good entertainment return for the money I spend.
-
What's your bank angle when you hit HSEL?
-
Unfortunately it does. I don't do MP so I often forget to factor that in when replying.
-
F-35A Helmet Mounted Display System (HMDS) for DCS
Smashy replied to Devil 505's topic in DCS: F-35A
Oops, my bad. Still, I wonder a tinted visor would help with HUD visibility in the 4th gen jets. -
F-35A Helmet Mounted Display System (HMDS) for DCS
Smashy replied to Devil 505's topic in DCS: F-35A
If a visor is dark enough to attenuate the sun's glare would you still be able to read the HUD through it, either with the sun in your face or at your back? With my moto helmet's darkest visor, the sun is still pretty blinding but the instrument cluster is also hard to read. The dark visor does help when the sun is at a more oblique angle but it's still not the perfect solution. Is it the same for military aviation visors?