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Everything posted by Sinclair_76
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reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 replied to Sinclair_76's topic in Bugs and Problems
It wasn't always like that. I wouldn't use them on MBT's since the 5m CEP in combination with the DCS damage model don't guarantee a hard kill. Usually fly XCAS/XAI with 2x -38 and 2x 12. Would reserve the LGB's for hard targets and the JDAM for softskins. But the TGP seems so out of wack it can't generate coordinates good enough for even softskins. It is as if the TGP constantly ranges short by a couple of meters. For some odd reason that error disappears if I mark and use that. Even if the mark, after CZ, displays off target. I can download them and view the just fine. I am using latest beta not sure if that can be an issue. -
reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 replied to Sinclair_76's topic in Bugs and Problems
What do you mean? Aren't you able to download the files? -
reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 replied to Sinclair_76's topic in Bugs and Problems
Yes -
I am a big fan of VRK. Have a kneeboard with an intuos tablet and pen and am able to use to jot down notes. It's not the easiest to set up and eats some performance but adds immensely to the immersion. Imports PDF's. Has a note page, a calculator and a form system. Forms are pages with a picture in the background, say a 9-liner. When you need a new page a new blank nine line appears.
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Would that also incorporate the possibility of different routes?
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reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 replied to Sinclair_76's topic in Bugs and Problems
I think the CM placed the tag although it does not make sense to me since I am not second guessing the JDAM. -
reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 replied to Sinclair_76's topic in Bugs and Problems
I made a simple test miz to demonstrate. Did 4 setups with 4x BTR-80's attacked by 4x GBU-38. First 2 setups are with TMS up to designate only. And the last 2 setups are with generating markpoints and then attacking the indivivual BTR's. It's a small dataset but in the first 2 setups, pretty much all -38's fall short. The last 2 setups are pretty much spot on. GBU-38 parameters are default. The grids are the coordinates of the BTR's I pulled from the ME map to corroborate the coordinates generated by the TGP. test-GBU38.miz Test-TOO-GBU-38-1.trk Test-TOO-GBU-38-2.trk Test-TOO-MARK-GBU-38-1.trk Test-TOO-MARK-GBU-38-2.trk -
reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 replied to Sinclair_76's topic in Bugs and Problems
GBU-38 5m CEP https://www.af.mil/About-Us/Fact-Sheets/Display/Article/104572/joint-direct-attack-munition-gbu-313238/ https://www.airandspaceforces.com/weapons-platforms/gbu-31-32-38-jdam/ -
reported earlier jdam still inaccurate beyond the 5m CEP
Sinclair_76 posted a topic in Bugs and Problems
With the latest update marking targets with the TGP has become too inaccurate for JDAM use it seems. The usual 5m CEP has almost doubled in size it seems making it unusable against even the softest of targets. Does anyone have a workaround or system in place to deal with this issue? -
I've been having freeze every 30 odd minutes or so. I had all the mods deactivated in game but after this finding this post decided to remove the UH-60L mod and presto everyhting works like a charm. Thanks!
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DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I am looking for high precision and low (or random) accuracy. I was hoping that the small linked zone (L1) could take care of the precision part and the randomized location of the tank could take care of the low accuracy. Yes. Small example is all. My full blown .Miz has all the DML bells and whistles. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Pretty sure I tried that as well. In the uploaded file iirc the UNIT NAME is the same as the linkedUnit (edit: it isn't but I tested that iteration as well, and for completeness done in the uploaded file below with same results). The unit that servers as anchor (tank-1 in the new miz) is within a cloner zone (template). What I hope to do is clone the anchor (tank-1) with the linked unit zone L1. But at the start of the run tank-1 disappears. The linkedUnit zone L1 remains (as it is predicted). But once tank-1 clones to Tblisi the zone L1 remains and does not reattach to the cloned tank-1. I kind if thought (hoped) that even though the name would change with a cloning, the attached zone would be able to keep up. test2.miz -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hence the confirmation When I link a zone to a to be cloned unit, the source, and I clone it somewhere on the map. The linked zone does not move, it stays in the original position. I've uploaded a mission to demonstrate. Observer is in a F-16 at Tbilisi-Lochini airport. Pushing flag 1 via radio /other will clone a T-55 (from Crimea) to the airport. Pushing flag 2 (as well via radio) should clone a ZBD-04A to within 100' of the T-55. But actually the linked zone (L1) stays in its original position and the ZBD clones in the center of the L1 zone. Hope you can help! edit made some mistakes in test.miz, test2.miz should be correct test2.miz -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
The pulseFlag mod works as you described. The extra clones in type and amount is completely random. Just to confirm. The linkedunit attribute does not yet work? When I clone a unit with a linkedunit attribute in the zone, the unit clones however the zone stays in it's original position and does not clone with the cloned unit. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I will think about it. But I am not a programmer so any ideas on my side will probably create tons of work for you. I have another request. Currently I have a system in place to create semi random targets for CAS missions supported by in game AI JTAC's. For now this works but the thing that bugs me is that I have to pre create every possible clone in size and formation. I was wondering if it was possible to add a poll size to clonezone attributes? Or maybe just a RND/POLL string as the source attribute (RND is already there in comma separated multiple sources but the POLL isn't) If that were the case I could spawn a single vehicle with a limited size moving zone within a large area clone zone. Via sequencer I could then clone a random size group (depending on poll amount) in random spots within the limited clone zone as to not have them scatter the units all over the large zone. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Is it possible to get more than 4 items out of the radiomenu? And it is it possible to make a radio tree? I.e. itemA: A-A itemB: A-G When is A is pressed to present another radio menu with: itemA: DCA (perhaps call it itemAA) itemB: OCA itemC: BFM -
Using TMS down a couple of times in a row will shift the TGP. Where it used to be steady. Seems the TGP can't hold a proper pointtrack as well.
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DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Excuse me. I meant once the moving zone spawns units, the units themselves remain stationary and do not follow the master. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I am also trying to use the linkedunit to increase randomness in a easy way. But for that to work well I would need the zone to follow the master. Is that at all possible or do I need to chase another avenue? -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
If possible I prefer ground unit because that is what I'm having trouble with. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I've been playing with the moving/linked zones. What I miss is to have a zone spawn troops when the hosts land/stop as if to simulate disembarking troops. I tried it woth some old lua script but when you clone units any link with ME triggers disappear. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi cfrag, Is it possible to have soundfile played (if need be via a flag bang) when a missile launches in guardian angel environment? This way I can simulate an ai wingman who actually does something useful and calls out a missile launch when he sees one. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
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probable alignment error Startup question.
Sinclair_76 replied to Opstad's topic in DCS: F-16C Viper
My bet is on arming while aligning, as Furiz mentioned. -
Was looking above the wing/LERX. Found it.