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Sinclair_76

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Everything posted by Sinclair_76

  1. Congralations on moving to 1.0! I am trying to get recon mode to run but when starting a mission I get this. I also included the scripts that have been loaded. What am I doing wrong? nullnull
  2. Generators come online and switch automatically. Fuel pumps do their magic without human intervention. Auto fuel balancing and anti-ice. But no the squelch is something the pilots have to engage manually.... Irl squelch is always left on and does not reset to off at start.
  3. tl/dr The lift vector is perpendicular to the rotor disc and in a stationary hover equal and opposite to gravity. Collective decreases or increases the vector and cyclic changes the direction of that vector. In practice there's a lot of external variables but in essence it is that simple.
  4. Can you make a screenshot of your R3 settings?
  5. The lat long on the map will leave out zeros. I.e. N23° 12.025 will show as N23° 12.25 More than one I fat fingered in decimals 250 generating a steerppint at a whole other location.
  6. The FSSB does have a break (out) force adjust (BFA) up to 0%-10% of the total maximum force in 4 levels.
  7. When executing a GBU-12 CCRP, there is no time to release or time to impact information displayed on the TGP page. When releasing a GBU-24 there are timers. no timer - gbu 24 miss.trk
  8. I have another request. In Recon Mode, the current messaging system is very simple. If a unit is detected I would still have to look up the coordinates etc. Is it possible to let the lua generate a message in SALUTE or SALT format (https://store.forwardobserver.com/building-blocks-of-intelligence-salute-and-salt-reporting/)? I know you're probably busy with the 1.0 release so I thought you could use some extra requests.
  9. How do you align the INS?
  10. I am guessing you're still accelerating. The faster a jet goes the more air it will get, the more fuel it will spend to get a good flame. Even though you're pulling back on the throttle. The reduction does not overcome the effect of the acceleration. Without any further evidence: A. No B. Yes, and pretty much every other fast jet. C. No Try it again in steady unaccelerated flight. In that state it will probably work as you described. Edit misread you being speed and fuel flow stable. Tried it and did not see the effect you described.
  11. That pretty much sums it up. It feels completely off and at first thought my TMS up stopped working. Glad I am not the only one who noticed this.
  12. Thanks, Never thought that placing units or objects on top of each other would be a thing.
  13. My compliments to you guys. I am not a programmer but I'm able to do some cool stuff. I'll bet this tool will create a new avenue for creative souls to design missions. One thing I would really like is the ability to spawn units, as per spawn zone, at a random position within that zone.
  14. I scanned the big one, as per RTFM guideline Just that I don't understand the difference between the stated synonyms. Also I placed empty templates in the source to randomize if the statics are there or not. Sometimes it's so simple.
  15. Whats the difference between: in? spawn? f? clone? In a clone zone attribute And I've set up a bunch of static clones on a airfield. Is there any way to randomize that in the attributes of the zones? In stead of using flags?
  16. Did this: This is what came out... What am I doing wrong? EDIT: only happens with statics. dynamic appear normally
  17. Clone zone also works with statics? Cool!
  18. I am trying to spawn a static RNLAF C-130 with the following attributes. A couple of things are not going as I intend. First of all the C-130 spawns without the flag being set to 1. It has the wrong heading (still north) and is not Dutch (still USAF). What am I doing wrong?
  19. F-16 HOTAS with DMS beats AH-64 cursor. Furthermore I prefer the TGP operation over TADS. Except maybe LMC. The other way around sight select and acquisition source always work the same way. Same as waypoint and target creation, just lase and store. DMS-ing (down) through the acquisition sources would also rock.
  20. Bind the IFF-IN button. If HSD is not SOI, long press IFF-IN for data (zap) SOI (TGP/RDR/HAD). If HSD is SOI, long press IFF-IN for data (zap) steerpoint (the one active in DED).
  21. Yes, carbon copied Wags YT video. Did it with AI wingman as well as in MP. EDIT: I think I found it. In the YT video Wags mentions comm switch to the right long to send steerpoint. When sending SOI he mentions comm switch inboard long. I interpreted that as SOI - IFF IN and STPT - IFF OUT, while actually both are IFF IN. Only differentiator being HSD as SOI to send steerpoints. Clarification in the text below the YT video where sending SOI as well as STPT are described as comm switch long right.
  22. It seems so simple but I can't get it to work. Sending SOI works, at least I see the L16 video invert. But sending steerpoints somehow doesn't. I copied every step in Wags YT but nada. Double checked keybind, corresponds with IFF out afaik. What do you different?
  23. Isn't that a markpoint and technically not s SPI by itself?
  24. I too only got the inboard to work. Are you able to alter the L16 table to exclude other players?
  25. Only via DTC, or could it be fat fingered in via the ICP irl?
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