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Everything posted by Sinclair_76
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Still not seeing it.
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DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
If you could enable/disable the text messages for player groups based on flags, that would be cool. Ie only receive messages when tuned to a specific frequency. -
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Lacking CCRP release cue at higher altitudes.
Sinclair_76 replied to Sinclair_76's topic in DCS: F-16C Viper
M0.82 is too slow....? -
At lower altitudes (15k) the CCRP (level) release cue appears after the toss cue. But at higher altitudes (25k) the (level) release cue never seems to appear. Is this correct?
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Disregard somehow I only saw the first message and not the rest. TMS back to break false lock or whatever it's called and try again.
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DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
cztest.miz Center position of the ramp is player aircraft. Left (from player perspective) is clone template trigger zone and right is cloner trigger zone. Works with pretty much everything except ai aircraft on /(takeoff from) ramp. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Can you confirm clone zone (cloner) does not work correctly on ai aircraft parked on a parking position? I can't seem to get it DML to do it. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Wouldn't a cloner that automatically respawn the original tanker be able to do that? Re-spawn the tanker when the one active right now is destroyed, or exits the zone. Does that solve the issue? I am a stickler regarding realism. The way I envision it is a tanker track active on mission start. When said tanker has 40% fuel left another tanker on the ground launches and replaces the airborne one. The recovering tanker lands and is reset to be launched when #2 reaches 40% fuel state. Rince and repeat for AEW and CAP, etc, In the vanilla ME it's an absolute pain to setup. I would rather you absorb all the collective pain and design something better. If at all possible of course. Would elevation be available in feet? Indeed it was possible. And it is absolutely fabulous! Works like a charm. Even in urban terrain. -
use current open beta Implemented auto laser?
Sinclair_76 replied to jack333's topic in DCS: F-16C Viper
Works with GBU-24 as well. Just make sure the laser on time is more than the time of flight. 120 seconds will cover most releases. -
CBU-97 CCRP/LADD falls short of target. Compared the CBU-97 with the CBU-87, Mk-84 and the CBU-105 just to be sure. At first glance it seems the CBU-97 canisters bracket the target. Due to the fact the release point is earlier in the sequence the bomblets fall 150m short (guestimate). The CBU-87 bomblets seem to have more momentum and fall on target nicely. The Mk-84 bracket the target and CBU-105 are spot on. CBU97 falling short.trk Mk-84 & CBU-87 trackfile CBU87 spot on.trk MK84 bracket.trk CBU-105 trackfile CBU105 spot on.trk
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I am submitting a bug report for the CBU-97 in CCRP/LADD as well.
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The LRFD and IR marker are two different thinks indeed. Just tested it today and the TGP in DCS F-16 still has the IR Marker when firing the laser. Works like a charm too. Used it to get the TGP on a enemies I had a visual on. Just slew the spot to the target. I als tested it in a MP environment but no one else could see the spot. But maybe the observer was more than 7 miles out.
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Fun fact is that you can still see the IR laser flashing when shooting the gun.
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DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi, I updated all the modules and I keep getting this error. Did I do something wrong? It get the error in clonezone 1.50 and not in 1.49 if that helps -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
A simple flag controlled clone somehow doesn't seem to work in the MIZ file below. I've made sure that all the scripts are updated. So not sure why it's not working. It's regarding cloners T1 and T1-1. Are you able to tell me what I am doing wrong, I can get it to work on a new miz file. edit: I've reverted to an older version of the mission and copied the new DML modules etc. and everything works. So no more help needed. Syrian Lion - XCAS - 2.02.miz -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks for the compliment. But it's your fast responses and easy implementation that is the true catalyst for my creativity. You think that in a later state you would be able to overcome the formation dispersal? For example use a small insignificant static item to establish a random location on a road and then clone a formation on top of that static marker? I tried something like that with a moving trigger zone but the moving trigger zone gets displaced due to the different name of the cloned marker. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I am trying to build an XCAS simulation within DCS where players get assigned spotted enemy units to follow or kill. The cloner in combination with the rndLoc really helps. But to further the simulation I have three more requests. First Recon: I already asked for altitude in the message. (edit and has already been taking care of - many regards) Is there a way to make the message stay visible for a longer time. Maybe make it an attribute? Second - new feature Most of the time targets in ie Syria would be insurgents or vehicles. Sometimes they are buildings. Would you guys be able to random select a building within a zone, turn it hostile (Red) and distribute it's location as a spot report? Third AAR / AEW continuity. If you play long enough even tankers and AWACS run out of gas. Would you be able to script a module which would be able to facilitate continuous operations for AAR / AEW. For example have 2x RC-135 imposters on the ground and when the flying RC-135 hits ie 25% fuel state it alerts an imposter to replace it. Thanks for the great work you are doing. For the first time I've been able to get some things done my way in stead of tricking my way around the vanilla ME. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
So far it works like a charm. Would it be possible to get an altitude with the grid? Asking for a friend of course since I am way past the allotted amount of questions and requests. I was kind of hoping to bypass the rndLoc spawn into impossible terrain. -
DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Would it be possible to clone a ground asset in a randomized location, snapped to a road? For example in the ME when you assign the type attribute to "On Road", the unit snaps to a nearby road. I understand that DML happens in game and not so much in ME, but would the same effect be possible? -
I use kneeboard builder to quickly arrange and rearrange kneeboards.
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cannot reproduce and missing track file ILS not working
Sinclair_76 replied to Alejo68's topic in DCS: F-16C Viper
If you turn the ils audio completely down, the ILS is turned off. -
Love those tiny details!
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DML - Mission Creation Toolbox [no Lua required]
Sinclair_76 replied to cfrag's topic in Scripting Tips, Tricks & Issues
That did the trick! Thanks!