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HungaroJET

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Everything posted by HungaroJET

  1. Who made this wonderful Su-27 model Is this beauty your model DGambo ? :thumbsup: Are you the 3D artist ? ...or Skylark is going to finish his earlier started models ? TY
  2. Yes, wonderful :thumbsup:
  3. Nothing, i will finish the 3GO Su-27 model and i will update as i can...:D...of course other models also ;) I just finished the chrome effect...it was too light&bright @ night, but now it's cool i think :)
  4. Finally! :) Nice :thumbup:
  5. BTW... Heat Blur: This is the best what we can get from an IRL photo ! from 2 o'clock...spectacular, isn't it ?
  6. Great :thumbsup::worthy::beer::punk::bounce:
  7. Yes, so lets hope in final version of FC3 :sorcerer: (or in DCS:Hornet)
  8. Hey Alfa, check these :) ...this will be "The DCS: Fleet" http://simhq.com/forum/ubbthreads.php/topics/3597545/1.html http://forum.lockon.ru/showthread.php?t=94907
  9. TY guys... Reports and answers here, so please write comments and wishes also here: http://forum.lockon.ru/showthread.php?t=98113
  10. http://forum.lockon.ru/showthread.php?t=98113 Project Report ^ and some new images:
  11. Of course ! HEAT BLUR is IRL effect Anyway, cool images and edit Kyle :thumbup: http://www.airliners.net/photo/Spain---Air/McDonnell-Douglas-EF-18A/0740291/L/&sid=9eded8115f1240e97da514c054381650
  12. This is a DCSW bug not only FC3 Oh, yes an airbase bug: on Kobuleti ...3rd or 4th or 5th (i cant remeber exactly) landed aircraft when taxiing to parking places to the south larger parking area...wont shut off engines and stop...it will turn 180 degs not a 90 degs to left (on last turn) and starts to roll back...goes opposite way on southern taxiway...head to head with next arrives aircraft...BOOM...or nose hit :)
  13. Moreover: all underfuselage pylon positions are wrong...but this is the smallest problem: pylon positions are easily editable Images show model problem, not pilon problems (but there are also): this is exist since LOMAC, in Flanker2 was good :) This first image (mixed diagonally) is the best (worst :( ) example (default models on default positions...only AIM-7 texture changed)
  14. Yes...if nose wheel/gear touches the ground first then you will crash...in FC level DCS level is different...but there is also no smoke for front tire...check A-10C :(
  15. Yep, very old bug: a model bug...present bounding box/user box of AIM-7 model is not identical/match with AIM-120 user box...therefore the misalignment bug (sliding on X-axis) with F-15C underfuselage pylons ( pylon: 4 & 5, 7 & 8 )...more conspicuous if we put mixed missiles AIM-7 and 120 on the same side. Best solution should be a new/detailed AIM-7M model, however if E.D. has no other future plans with updated AIM-7 model, then i can send/release a corrected old/present AIM-7 model...
  16. Your Welcome my Friends... else:...what do you think to where (to which country) should i add newer (user made) non-Russian and non-Ukrainian skins ? I thought, Georgia will be good...( for China, Vietnam, Kazakhstan, Uzbekistan, Fictional Serbia, etc.).. new countries wont come with this "early" version i think (@ this point) ...factory made skins are ready - implanted into Liveries There are 12 Russian and 6 Ukrainian skins...i am still working on LOD1 and LOD2 corresponding to the main model (names, effects, materials)...and i still waiting for an answer from 3GO (mediated by Sawamura) Some new images: (no airframe reflections now)
  17. Thanks DivePlane...maybe in the future i will add some smoke on the tower and reflectors to the wall ... Some hangar bay, elevator and dusk pics here: http://1x1.fi/2099 Anyway iv learnt a lot when i was making this mod ...how to make/mod textures lighted at night ...how to make textures much more lighter at daytime than nightime ...how to hide/make dark unnecessary but lighted objects (@ night) So i think it will very valuable in my next mods: Much more real looking Crome effects, updating old runway/taxiway lights, ALSF/PAPI lights, other enviromental mods, lighted scenery mods, etc. ;)
  18. Notes: OLS lights are much more lighter now and visible from 6000 meters distance Landing Deck lights and seperation lights a bit lighter Illuminated Imperial Eagle Russia State Crest on the stern and Hangar Bay lighting (dimmed) Download: http://www.sendspace.com/file/1vrl1z lockonfiles.com download: http://www.lockonfiles.com/index.php/files/file/2389-mw-kuznetsov-light-mods/ Other previous images here: http://forum.lockon.ru/showthread.php?p=1611814#post1611814 Actual version images: Previous (not released) version images: (conflict with landing lights of aircrafts) Landing Deck lights and seperation lights a bit lighter (when these were too bright then landing lights of aircrafts started to turn these carrier light textures into strange and dark colours, otherwise was fine, but maybe was unrealistically too bright) So, if this is not a problem to you then write to me here and i will release a brighter (Landing Deck Lights) version too
  19. TY, and that should be the next step ^...parked aircrafts on deck without collision model I dont want to make a much more big mess on the deck :D but wont cause conflict with AIs in the Hangar Bay...so i think i will put plenty aircrafts under the deck first :) Admiral Kuznetsov Aircraft Carrier light mods v.090 Actual version download: http://forum.lockon.ru/showthread.php?p=1612113#post1612113 Cheers
  20. Would you mind showing us an image ? I think i will able to fix this problem quickly tommorow...but now i must to hit the bed :yawn:
  21. Thanks, yes we can put old CMD Flanker2 ship models into DCSW also. :D Murena hovercraft too. ..edited OLS brightness and LOD distance...now OLS visible from 6000 meters:
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