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Everything posted by Furia
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We do need the option to have CASE II when the appropiate meteorological conditions prevail. You can of course practice or fly missions the way you prefer but at this moment the existing build does not provide CASE II ATC when CASE II meteorological conditions exists unless you add rain that is not an element part of the CASE II criteria.
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Although it does work this way, I am afraid that this is not the solution for the problem. Rain should not be as precondition for CASE II. It does not mention rain and if you remove the rain in our actual build of DCS there is no chance to get a CASE II so the bug remains. We should be able to get a CASE II. I am attaching a track where the carrier provides a CASE I acknowledging a "Solid layer at 2000 feet and visibility 6 miles" I have tried countless combinations and it simply goes from CASE I to CASE III but I have not been able to get a CASE II. Of course we could add rain but that may have an undesired effect in other aspects of the mission. We should be able to get a CASE II when the "official" CASE II conditions are met without the need of rain. Would be also great to give the editor the possibility of setting the carrier "CASE" condition through triggers so you can practice CASE II and III without having IMC conditions but it is just a wish. But currently we do have a bug where the carrier does not acknowledge properly the current meteorological condition criteria and unless you add rain or snow, there is no chance of CASE II. Please fix it! No CASE II.trk
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Case II \ III - which weather conditions in DCS trigger each one?
Furia replied to BarTzi's topic in DCS: Supercarrier
I am unable to get a CASE II. I am attaching a track where the carrier provides a CASE I acknowledging a "Solid layer at 2000 feet and visibility 6 miles" I have tried countless combinations and it simply goes from CASE I to CASE III but I have not been able to get a CASE II If any one has a mission preferably in the Marianas with a CASE II scenario and could share it here I would highly appreciate that. No CASE II.trk -
Thanks Flappie. We wanted to used that ship in our next campaign but having only a single spawn spot is not working for us.
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- type 071 transport dock
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Any campaing where the management of AI wingman is not required?
Furia replied to Furia's topic in Baltic Dragon
Thanks Baltic Dragon and Colonel Akir. I think these campaings look awesome but sadly doing „anything“ with AI is not my gameplay. I bought the original Ravel One plus other authors campaings and is some cases I did not even finished mission one. I do understand that for most players and in line with realism there need to be AI flights and wingman but that is not for me. I know I am a minority here and I do not ask for any changes to the existing model I started this thread with the hope that there may be some campaings available that may not require AI Wingman. I have read all Kevin Miller books and I understand that to reproduce the whole story you need those AI wingman. No complains from my side but it is not how I like to play DCS. Thanks a lot for the prompt answer I believe those campaings are really awesome and with a huge creativity effort !! -
Any campaing where the management of AI wingman is not required?
Furia replied to Furia's topic in Baltic Dragon
Does anyone know if the last campaing from BD can also be played without playing without micromanaging the AI Wingmen as comented above? -
Any campaing where the management of AI wingman is not required?
Furia replied to Furia's topic in Baltic Dragon
Hi. Thanks a lot ! Very interesting and useful information thanks! I do not want to depend on the AI performance to complete a mision neither I want to spend time giving instructions to the AI wingman. As I mentioned I am not used to do that and that is not my playstyle. I like complex, demanding and "realistic" campaings as possible being well aware that single ship is not actually realistic. I am trying to avoid the F10 micromanagement of the AI and most important that I do not depend on the AI performance or lack of it to complete the mission. At thi moment I was looking for a F/A-18C Campaing preferably a naval one but based on your comment I am going to take a deeper look at Artic Thunder. Thanks!! -
Hi guys, I'm looking for a campaign where the "management" of the AI wingman is not required. I understand that in real life no fighter flies solo, but I am not interested in managing DCS AI wingman in any way. I've been flying DCS since 2010, mostly online with my virtual squadron doing Coops, so I'm not used to or interested in managing AI wingmen. I'm fine with them there flying along and doin their thing, as long as I don't have to deal with them via radio menu. I've bought a couple of campaigns that I never finished because of this issue. I understand that this is my very personal opinion and choice, and many people have no problem with it and even enjoy the functionality of wingman AI management, and that is absolutely fine with me. I'm simply seeking out campaigns that could be successfully completed without managing or commanding the AI wingman. I've seen videos of attractive campaigns, particularly for the F/A-18C with the Supercarrier that could be interesting for me, but only if they could be completed without managing the AI Wingman via menu radio. If you have completed any campaigns that did not require managing the AI wingman, please let me know. Thanks!
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Furia replied to CapnCoke's topic in Utility/Program Mods for DCS World
Works real good. Thanks Sorry for you loss. My condolences- 203 replies
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Please give the Oceans some love!!!
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Please!
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In a scenario where the text added in the ME in the SITUATION text box (not tested in the BLUE or RED task boxes) is long, if you select a OH-58D Kiowa Warrior pilot slot, the whole DCS crashes to desktop, but if in the same scenario you have for example an Apache or other type of aircraft and you select that aircraft, the simulation loads perfectly. It just crashes when you select the Kiowa. Deleting or reducing the text solves the problem. I think this is related to the fact that this text is related to the Kiowa "notebook" limitations, but this should not produce a full DCS CTD. See attached evidence. LastMissionTrack.trk dcs.log-20250123-113706.zip
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From Berlin to Fulda is more than 400 Km so this should be quite a large map and considering the very dense populated areas and the huge ammount of infrastructure, I am very happy that Ugra is the developer doing this project. Would be nice to have an specific forum section for this terrain.
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I would really love to have winter textures for this map. The terrain, despite being intended for WWII fixed wing operations, happens to be the best helicopter terrain so far in DCS. In my squadron we have already done two modern helicopter campaings on this terrain. Please consider the winter version..pls..pls…
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The numbers and text should be easy to read in any lighting condition. I use a monitor and have to constantly play with the zoom and FOV to get the information I need. Although I have not flown the CH-47F, I have a lot of experience flying various glass cockpit helicopters IRL, and in all of them you can easily read the displayed information at a glance. I am not sure if this is a module issue or if it is due to my own sim configuration, graphics set up ..... In any case, what I am getting at the moment is not satisfactory and I hope a solution can be found.
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I am not sure if I do understand your statement correctly. So you are in an autorrotation at 0 Kts airspeed with throttle closed... I am not sure how do you expect the helicopter to react but an autorrotation at 0 Knots airspeed any helicopter "reacts badly". If you have no pitch in your blades you are droping like hell but that is not vortex since for a vortex ring state to develop you need pitch and power. No vortex ring during an autorotation with no pitch or power. I am not sure what would be your expectations of how the helicopter "should" behave in a vertical autorrotation but in any case unless you get some airspeed before your flare, you will crash. If you could clarify a bit better your question. Maybe I have not understood your point. What do you think it is wrong with the module it will help to understand the "issue"
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Absolutely +1
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The provided User manual in Chapter 16.1.3 states that: Additionally In the actual build, the above mentioned switch only goes from OFF to ON and there is no NVG Compatible light available.
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Polychop, please release the paintkit when possible. There is a lot of love for the aircraft now and talented painters are awaiting for the paintkit to create skins.
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Thanks for the answer Eight Ball. I do understand however it is a bit sad to hear since the OH-6 lacks some of the navigational and night operation capabilities of the Kiowa Warrior for missions where we wanted to "emulate" the MH-6M capabilities. In any case, thanks a lot for the excellent mods that you have created. Highly appreciated and welcomed !!!!!!!!!
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Hi EightBall. Would you consider making a similar attachments mod for the Kiowa so we could transport soldiers in benches emulating the MH-6 Little Birds? The Kiowa could emulate the Little Birds for some very interesting missions.
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I had the same issue while trying to ad PP to a route and the full game crashed to desktop inmediately.
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Where it says „unable“ its should say „unwilling“
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I think you are being carried out in excitement and stating things that at this stage are far from truth and have not been confirmed by any side. ED and RZ are in a commercial dispute and negotiating a possible solution. Let´s tune down the drama a bit until we have some „official information“
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I have purchased this module. I am interested in the aircraft and Polychop is not Razbam. I will let ED and Razbam resolve their differences and will keep enjoying DCS on the meantime as I have been doing since they released the first version of the A-10C long before DCS World existed.