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Furia

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Everything posted by Furia

  1. The A-4 sight gyros are very sensitive and fragile to acceleration and for this reason the sight comes with 2 different Cage systems. The sight must be Mechanically CAGED all times except when in combat. So when you enter an AIR TO AIR GUNS combat situation, follow the next steps: Gun-Missile Switch in GUN UNCAGE the mechanical sight. The sigh is now UNCAGED that is the sight gyros are free to move. Now you need to enter the target wingspan on the sight. The moment you have the enemy target in front of you at the appropiate radar range, the radar target red light will go On telling you it has a valid target locked and that the radar is feeding range distance to the A-4 Sight. When you are approaching a firing solution and in order to reset the sight gyros accumulated drift errors before firing, press the ELECTRICAL CAGE. What you are doing is a temporary gyro "reset" while you keep the button pressed. Keep it pressed while you feel you are tracking the target on a stable condition and THEN RELEASE the ELECTRICAL CAGE button. The sight now is UNCAGED, has no drift errors, has the target wingspawn, knows the taget distance and knows your aircraft accelearion forces. Move the piper over the target and fire. You cannot miss. :thumbup: The sight is very effective and the USAF pilots were able to score deflection hits with it at the maximum weapon range. Underastand this, The reason for the ELECTRICAL CAGE is to provide a fast temporary SIGHT CAGE just before firing and without the pilot having to move his hand out of the throttle or stick to activate the Mechanical CAGE. This way when he is tracking the target and using the ELECTRICAL CAGE system, he can temporary CAGE the gyros and thus eliminate previous drift that may have been caused by combat maneuvering to get into the firing possition. Hope this explains the system a bit better :joystick:
  2. Your rudder is effective till 50 knots. Use it to keep directional control on the runway. Do not use the wheel brakes let alone the nose wheel steering just right after touchdown, For the whlee brakes wait till at least you are about 80 knots and use them gently. let the aircraft decelerate by itself on runway. The brakes of the Sabre are not as efficient as modern jets.
  3. The sabre of the video has a wing with slats and thus has a different performance and procedures than the Belsimtek module that is a F-86F-35 with a wing with no slats. The Sabre has no internal flap possition indicator, you can see the flaps possition looking over your shoulder or with experience you know how many seconds you need to get them where you want them. So the ammount of flap to be used also depends of runway avalaible, type of take off, aircraft load. You use as much as you think fits to your needs. The flight manual says that if during takeoff you retract the flaps at speeds below 160 knots you will experience a pitch down.
  4. The answer is here.
  5. It is a known issue on the Beta version
  6. When you select one of the external drop tanks, you are pressurizing it.
  7. The system is designed this way. If you have no external drop tanks, place the Drop tank selector in "All Tanks Off" If you have external tanks yoiu have to place the selector on OUTBOARD ON & JETT or INBOARD ON & JETT. If you carry both types, always use and drop first the OUTBOARD. When you have selected one of the tanks what you do is to pressurize that tank so it feeds fusselage internal tank. The way to know if your tanks are empty is: The moment your drop tanks aer epmty, you will see how the main fuel gauge starts to show comsumption from the fuel total (While feeding from the tanks the internal tanks are supposed to be full so the fuel gauge shows full since it does not show drop tank contents) In case you are flying with both OUTBOARD and INBOARD Tanks, as mentioned, first use the OUTBOARD. When those tanks are empty, you will have a light near the tank selector ON, so you you know that the OUTBOARD tank is empty. The light only shows OUTBOARD empty tank. To know when the IMBOARD is empty as mentiones check when your main fuel gauge shows fuel comsumption. :thumbup:
  8. Look near your right knee. On the lateral right panel. 3 rotary switches
  9. Paypal?
  10. To run the module you need to have the 1.2.9 30604 version in your DCS World. So if you installed the Sabre on top of 1.2.8 it is creating a problem now. Check on the modlue manager if the F-86 is installed. If so, Unistall it using the basket symbol Then close DCS restart it again and try a trpair and then an update. Only when you have managed to upgrade your DCS World t0 1.2.9. 30604 try to install the module. I recommend using the Module manager for downloading and installing the Module
  11. Have you tried a repair on your DCS World? What is your actual DCS World version?
  12. F-86 Sabre works in multiplayer nicely
  13. :D You could have not expressed it better. :thumbup::thumbup::pilotfly:
  14. Very interesting. Surely a great airplane and very useful for jet training and aerobatics. :thumbup: Buena suerte!!!!
  15. Hi guys. On my virtual squadron we are developing a dynamic campaing with a strong logistics component. However we have a trouble with knowing the actula stocks of an airbase Wharehouse AFTER the combat. We would like to know if there is any way to screate a script that would tell us what where the stocks on such and such wharehouses (Airbases..Farps...wharehouses) just the moment the combat ends or few minutes before. We would need to know how many Aircrafts (number and type) how many such and such weapon units remain on that wharehouse stock. Since while ingame it is possible to call each wharehouse stock on F10 and knowing exactly what is is avalaible on it and in which numbers, I wonder if it would be possible to have a script to let us know somehow what was avalaible and not used on the wharehouses at combats end. Any help or suggesting is most welcomed. Thanks :thumbup:
  16. I was desperated for this tool This is really interesting. :thumbup::thumbup: Thanks Ian and Xcom. My Virtual squadron is about to launch a PvP dynamic Campaing and we were desperate for a fucntionality such this one. Specially the option to save the match surviving units and place them in their new possitions. All in all this tool may become essential to any "PvP dynamic Campaign" We are going to test this extensively to see if we can use this tool into our Campaign. Thanks a lot guys. Keep up the great work! :thumbup::thumbup:
  17. Indeed you do. :smilewink: Chinook and Lama are quite different helicopters from the Huey. Rotor system is different, and besides this you can surely perform realistic steep slop landings with the Huey provided you have the skill to do so and you do that on slopes within the approved slope angles. Nice video of the Chinook, quite impressive. :thumbup:
  18. You can download the full new version of this one for free made avalaible by the FAA. Outstanding material http://www.faa.gov/regulations_policies/handbooks_manuals/aircraft/media/faa-h-8083-21A.pdf
  19. I am reading this one for first time and I am enjoying it a lot. Goes to my favourite's list
  20. Rest in peace.
  21. This guy has very good hands. :thumbup:
  22. Sometimes you have to launch the simulator, have it unpaused and with you in the cockpit Alt+Tab and then launch the little program. The FFB improvement and realism is such that is worth the trouble.
  23. Try with this little program http://forums.eagle.ru/showpost.php?p=1628706&postcount=43
  24. You can see a Marine livery on this video during the last seconds.
  25. Well the problem with this is that the Tacan of Batumi in DCS World actually does not exist in real life and it is not on located on DCS World in the same location the NDB is located on the jeppesen Chart. They are around 1 NM away So if you fly to the tacan, all your angles, distance, intercept courses..... are wrong. I found a temporary solution to this some time ago and I have actually created a template with all the real navigation aids and waypoints foe Georgia. http://www.digitalcombatsimulator.com/en/files/38356/ Basically this creates Nav points you can use in your CDU thus selecting them as Steepoints. You will have your HSI needle pointing to that point that simulates the NDB station. Until we do have the capability of creating our own TACAN in DCS World (The A-10 does not have ADF) this can be a good temporary solution for that.
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