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Furia

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Everything posted by Furia

  1. My F-18 Flight time and kilss are not logged either. I tried all the Instant Action Missions for the Hornet but my Flight time and kills for the aircraft are 0
  2. Oficial changelog HERE
  3. Furia

    Rain Effects

    Hi. Indeed the rain in the sim may need to be reviewed, However in some cases it appears to be heavy enough. In helicopters in order to keep VFR you have to really slow down because the water effect on the plexiglass makes you lose visual references. At slower speeds you recover a bit of those. Looking forward to have this implemented when possible :thumbup:
  4. Furia

    Rain Effects

    I would like this effect to be more realistic and make the heavy rain reduce visibility dramatically. Something like this
  5. I would love to have the OH-58D Kiowa Warrior. :pilotfly:
  6. I have seen some pics of the DCS F/A-18C with the ladder implemented although I am not sure if this can be activated by players or it is just shown in the parked static configuration.
  7. I had the same issue but it is easy to fix. Open the port for your server in your router and with your gamming PC connect to your server using LAN. The other clients/players can cooent to your server using the normal procedure but your gamming PC on the same network can connect easily and better using LAN. I had not used Steam so I am not sure if this would have any additional impact but on your same network, keep your Server PC conected normally and open the ports and with your gamming PC search for server on your LAN instead the internet. Hope this helps. :)
  8. Do you guys work for free? ED is a bussiness that has to pay salaries to the people that have to spend hours to create quality content. If you want new sweet candy I am afraid you would have to pay for the candy. Hey however the community would be happy if you create a free Mod for us.
  9. Furia

    Waypoint on HUD

    In the NATOPS manual this function is defined as HUD Steering. There is a descrition of it in chapter 23.19 but apparently only available with airplanes with software version H4.0 Not sure what software version has Razbam Harrier at this moment. This would indeed be a great feature to have.
  10. This pics are made in a actual MP mission flown by my virtual Squadron. The base is fully operational, we rearmed and refuelled there with no troubles. you can also repar, use ground power and ask for the NVG. but I agree that making this base operations was not easy, the critical thing is to find the proper terrain really flat around the road. But it is doable However I hope we can have a better Mod or easier solution to make it so.
  11. You can create a nice fully operative road FOB like this. For this you need the Roadside FARP created by Pikey Look on his signature, he has a created a Roadside Farp. basically an actual FARP Texture change the dificult part is to find a road with the lateral terran level enough so the FARP is not floating in the air. It is not working everywhere but it is working. The FARP is fully operational if you place the appropiate vehicles. You can also make it more realistic by using the VPC Airfield Equipment MOD to add "atrezzo" I have created this one for a MP mision with my Squadron "Escuadron Cruz de San Andres" and it worked real nice for AV-8B and UH-1H.
  12. This one I will surely pre-purchse the minute it is available. I love the ariplane and I see a lot of potential for creating missions for it!!!!
  13. Thanks, I have thought about that but I have no clue what routes the human commander would use and thus I would need to create an absurd number of fire missions and triggers to cover all possibilities. I was looking for something more "dynamic" like AI Observer detects enemy, Artillery mision is generated based on that observation. If that would be possible
  14. At least in Nevada I had the same problem and I discovered that I once in game I needed to change the readiness state and weapons state manually. Even if the battery is set Weapons free and RED, it does not fire. You need to place it in green, and weapons hold and then again in RED and Weapons free and then it works nice. I guess this is a bug
  15. I would appreciate any help on this. I have a coop mission where I need the OPFOR (All AI) to have artillery indirect fires over an incoming ground force. The Blue Force would be human controlled through a Tactical Commander so I do not know the exact routes they would use. I would like the OPFOR using "observers IA" detect this incoming enemy and provide indirect fires on it. So to resume Artillery : AI Observer: AI Action performed by script or trigger or any other non human assisted method I want that when enemy is detected by an observer AI, this directs arty fire on it. Any help or suggestion would be appreiated. Thanks !!
  16. Seems nobody in the blue side knows about such exploit and only some red side players have heard about it. How could this be possible? In the other hand we all know the SU-33 issues I am not in favour of any kind of exploit so I suggest both "exploits", the known one and the unknown one should be removed.
  17. :thumbup:
  18. I am happy the way it is now. This is how the modelled aircraft version operates and how it is reproduced in this module. And when I am playing in full integrity check servers I like to know that we all operate without NVG thus adjusting our operation to that limitation. However if you want to add NVG for your single pilot flying or for your own private server with no integrity check, as it has been mentioned here it is quite easy to do so.
  19. I think the actual hardware available for each team is quite balanced and provides a good gameplay. There are days that RED wins and rules the skies easily and other days Blue does the same. The main issue here is Teamwork and COMUNICACION. While on an average day you can see that on the blue side most players use Simpleradio and usually there is one talented GCI guy doing an awesome work coordinating the team effort, on RED side a lot of people play lone wolf or simply do not communicate each other. Many times RED side has not a dedicated GCI guy. This is what makes the difference and not the airplane or missile types. To make this work RED, any team, need good communications and leadership. Adding such missile or airplane to the inventory would not change that. One thing I would like to ask to the Blue Flag administrators if it would be possible to extend the server restart cycle to every 4 hours instead every 3? Sometimes I feel the 3 hours are a bit short to conduct some type of operations unless you are on the server the minute it restarts. Just curious if this would be a possibility.
  20. I would REALLY love to have a DCS F-4 Phantom. One of my favourite airplanes ever and I as mentioned here would fit really nice to our DCS Operations. I just hope one day this dream becomes reality. This video for the Phantom lovers https://vimeo.com/199142621 One of the best Phantom videos I have seen.
  21. Hi guys. Just one question. Is there a way to tell the scrip what type of "paint scheme" should have the infantry spawned from helicopters or the vehicles spawned from a crate? I am creating a mission and I need the to use the "winter clothing" available on the editor instead the "default" one. Thanks
  22. Great stuff. Thanks a lot!!
  23. Excellent work. Thanks!! Would it be possible to have them as well grouped in a single pdf document for mission planning purposes outside the sim?
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