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Everything posted by Furia
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Looks real nice. Thanks!! :thumbup:
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This is relevant information. Thanks So far I have done my testing in single in the Release version, but we plan to start next Sunday with a MP campaing using it. I will kae sure the server have this enabled :thumbup:
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Just tested it several times replacing the original maually, editing the lines using a mod manager but I still get the "*" on the after landing grade sumary sentence and no file is recorded. This is how my MisionScripting lua file looks like. See the attachment
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Ok seems this is not enable since I get this "*" symbol but I cannot understand why since I have followed the instructions properly I will try again with a different method. Just a comment for this wonderful script. I believe the BRC and FB are based on Magnetic North not True North.
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Alerax, I have tried to implement the export feature but I cannot find the file it is supposed to produce. I have manually implememted the changes on the lua file as you mentioned, run a mission with the sript made a landing and got the LSO score after landing. I am running it in the release version. I followed your instructions but I cannot find any doc file created after flying. Could you please elaborate a bit more what is the name of that file created and where on release version can I find it? Thanks again!
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Brilliant!!! Thanks a lot Alerax!! Nex Sunday my Virtual squadron is starting a long cuise campaing with the Hornet and we will surely use your script! I really like the addition of exporting the grades. Need to eplore the possibility of creating a Greenie Board with this one. Just one question, would the script work if I rename the carrier to something else than Stennis_AI but I also add that new name to the script lua? Thanks a lot!!!
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Is there any way to make that the server rejects any player that does not have the required skins as it hapens when you do not have the appropiate Mods?
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I would be also very interested on this one if anyone can provide some solution. Thanks
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I have not seen it. Great!! I fully support it!
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User skill uncontrolled group visible before start
Furia replied to discwalker's topic in DCS Core Wish List
I fully support this!! Should be a scenario creator option. Would make airfields look like more populated and in some cases will offer the possibility of destroying enemy assests in an airfield if then are not maned. If the AI can use this option I believe it should not be dificult to implement for clients and will add a nice feature for mission creators. -
Thanks! Anway this is the kind of feature it should not take much effor for ED to implement and will add a nice inmersion and playability. In in a mission we do have 10 slots of airplanes the scenario creator could chose to have thos aircraft to actually be seen on the ramp as parked aircraft before a human pilot jumps in. This would populate air bases and ships and also will allow in som scenarios to destroy enemy asets if they are not being flown. If this is working nicely with AI and the "uncontrolled function" I do not see whay it should not work with client aircraft as well.
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Thanks. That sounds interesting but I have not seen any conditional element on the ME triggers that defines when an aircraft is human contriolled. How do you do that? But what you proposse sounds very interesting.Did yoi managed to make it work?
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I must assume for the lack of answer that this is simply not possible and there is no way around. A pity since it would be a quite useful feature. Hoepfully we may have this available in the future.
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Hi all. Does anyone know if there would be possible to use the „option“ or „concept“ of having playable aircraft parked empty with no pilot on the ramp until a human player select that aircraft in the multiplayer lobby and jumps into it? Something similar to what happens with AI when we set the aircraft as „uncontrolled“ and then create the contidion to become controllable or active and the AI pilot just spawns in and start up engines. My idea is to be able to have visible and parked over the designated parking slots all „playable“ aircraft and before a pilot can jump on it in multiplyer, Funny thing is that the „uncontrollable“ options is available for player or client aircraft but when I create an aircraft with that option and I select this aircraft during a multiplayer session, I can only see the aircraft from outside. This feature would be specially great in carriers or other congested airports and would be even interesting to allow that aircraft to be destrioyed by the enemy on the ground unoccupied. I have not seen any condition on the ME that „detects“ when a human pilot tries to jump in an specific airframe Does anyone have any idea if this would be doable and we can have client aricraft visually parked on the ramp befire a human pilot takes over? Thank!! :thumbup:
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Indeed a great video!! Keep them comming. I am also subscribing to your channel for the DCS content. Buen trabajo :thumbup:
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Take a look at this thread https://forums.eagle.ru/showthread.php?t=168720
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Thanks!! Most welcomed.
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Not interested. The really marginal and almost anecdotic use of the one available in the Mig-21Bis by the community clearly shows there is not really much interest and feasibility in the use of such weapons in the DCS arena. The performance and framerate drop in most computers if such device is detonated in a large city or military buildup area in the actual DCS scenarios would make playability a real issue. There are a million of things I want to see implemented in DCS before such type of ordnance. And honnestly, lets not get confortable „playing“ with nukes. I am old enough to have been in the military during the last decade of the Cold War and I believe we should not get „too casual“ playing with nukes.
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What new feature of the Hornet are you most looking forward to?
Furia replied to Wags's topic in DCS: F/A-18C
ATFLIR :thumbup: -
Complete Air to Air Refuelling Tutorial - DCS Fuel School - F/A-18C
Furia replied to 104th_Maverick's topic in DCS: F/A-18C
Really good Tutorial. A lot of work to put it all together and really well explained. :thumbup: Thanks a lot -
I am indeed very much looking forward to this module. I will happily prepurchase it once it becomes available.
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LHA Amphibious Assault Package
Furia replied to uscstaylor's topic in Utility/Program Mods for DCS World
Uscstaylor, once again thanks for this mod, we have used it in our virtual squadron for an anphibious campaing.Since there were no AI aircraft on that campaing, all went real nice and it was really useful to have it. I would like to point out that the only thing that bothered us a little bit was the night lighting of the ship. I am sure you are aware of this already. I hope this is on the list of items the team would fix once ED fixes the AI on the ships. Thanks for the good work -
I am not a fan of the Swatika or the Nazis neither of any other symbols of opressive and murdering regimes such the URSS or the Japanese Empire. However if I want to fly an historic German, Soviet or Japanese WWII aircraft the correct livery comes in the package because this is the part of "historic" side. If this really displeases you, please choose a ficitional livery any time. In the DCS simulator gamming arena such simbology has no political meaning, neither promotes ideology in any case. So I think it would be great if we keep "political correctness" out of a simulator and try not to accomodate it to the actually imposed political correctness. We already have enough of that in our regular life :cry: If someone does not like a Me-109 or a FW-190 with Swastikas, take a P-51 and shoot them down :D That would be historical :thumbup:
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Would be great to have but I also believe with the actual engine used this would not work. Europe is some of the most densely populated areas on earth with an incredible ammount of infraestructures per square miles. Europe is small compared with other continents but you can hardly find any large unpopulated area with no infrastructures like we have in other maps in DCS. Just having in the same map cities like Paris, London, Berlin........ It is like having Las Vegas increased in size 10 times per city I think we all want as much more options in sceanrios ane terrains possible so the discussion is not about wanting or not but if this is actuallz possible with the actual engine. I would love DCS using an engine like Outerra. This really has the capability to handle the whole planet with an impressive level of detail. That is really a "World" I hope one day we will get something like this in DCS On the meantime I am enjoying much the new Caucasus, Nevada and the Persian Gulf :thumbup: