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TobiasA

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Everything posted by TobiasA

  1. The F-16 has a warning light for that. Apparently other planes don't... I'm shocked.
  2. The only hope is that the launchers run out of missiles pretty fast. In addition, real life SAM sites are pretty "nested" with SHORAD and smaller air defenses nearby to protect against low strikers which might come through undetected. Even for some variansts of the SA-2 there is an optical guiding kit which never ever triggers a warning. I have not seen a flight sim with the full IADS capability, although some come close.
  3. Aaaand back again. To be honest, I have no idea what was going on. I think something isn't right there, but it is hard to check since those tiny brakes are easy to "override with the throttle". After the next restart, I have the same settings as before now. But somehow it feels like they are only half engaged sometimes.
  4. Yes, such systems exist, but they work with an active radar to detect incoming objects or detect the flash of the missile launch. But for the RWR in real life the radar signature from the fire control radar does not change so you can't tell if it is tracking or guiding. https://en.wikipedia.org/wiki/Track-via-missile https://fas.org/nuke/guide/russia/airdef/s-300pmu.htm Same with the Patriot. But I guess it would be difficult to remove the launch warning in all modules for those systems in terms of how the community would react to it.
  5. So I installed the latest OpenBeta update and wondered why my nose now sticks to the ground like glue and I need full burner and 150kts to get that nose in the air. Turns out I had to invert my brake axis on the rudder pedals now for some reason. So, folks, if you can't keep up your nose during landing, you might have to set "slider axis" and "invert axis" in your axis settings... Or your wheel brake may be at least half engaged all the time.
  6. Do you get a launch warning from the SA 10 in DCS? Those are track via missile, so they don't trigger a launch warning in real life, making it impossible to tell if they have already fired or not. Once the fire control radar comes live, you can assume it has fired or will within seconds.
  7. Came here for a read if the viggen is worth buying, I don't own it, but here are some things to consider: Exceeding the Vne can be modelled quite easy. It can break your engine blades by exceeding the speed of sound inside the engine, ripping apart the whole engine. If the air inside your engine goes supersonic, your engine goes down the drain. At best it has a flameout, at worst parts of it rip everything apart. https://www.airspacemag.com/military-aviation/how-things-work-supersonic-inlets-35428453/#:~:text=When a jet airplane is flying faster than,with fuel—is capable of handling supersonic air flow. Flutter can occur (and will, on the F-16, with certain A/G stores above ~550kts sea level) which can result in hung stores or damage the airframe if you ignore it. The reason why you often see AIM-120's on the outer stores is that they stabilize the wing more than a sidewinder does. Another limit in the F-16 is the bubble canopy which might even break because it will heat up and get weak. You simply do not exceed Vne because there is a specific reason for it and it will fubar important parts of the plane you are sitting in. A Vne of 800kts (1480 km/h) at sea level seems to be a "magic border" which no one has not exceeded yet... The tornado rides that line, and it is said that it can exceed it. But then, you probably shouldn't. Viggen sounds fun tho.
  8. Nvm... I forgot I am not carrying the ECM pod And I just found out that the AB detent wasn't exactly on the mark, so I was on stage 1 AB. My fault. Since the ECM pod adds a lot of drag, the performance seems reasonable. I'm just so used to carrying one...
  9. On the other hand, it is way faster than the real thing with low AOA's, especially with stores. I think the stores drag is a bit off.
  10. Partly. Depending on the POS mode selection (which is currently not fully modelled), the HARM will glide. That means that the missile will enter a shallow glidepath until it finds an emitting radar of the specified type (or any radar, depending on the setting of "target isolate", called "flex", which is also not modelled yet iirc). That means that if the radar is switched off, the HARM will enter a shallow "glide", allowing it to have a longer time in the air in case the radar goes active again, using the rather large seeker head angle of 60° off the nose if I remember correctly. HARM's that miss in POS mode have a tendency to overshoot- which can be several miles, especially in RUK (range unknown) which is the only mode we currently have in early access. The missile will go for the radar emitter- which is usually on top of any vehicle. It should hit somewhere near that, but it isn't nowhere that precise as far as I know. However, if the operator switches off the radar and you have the glide option selected (and I think that is the case in the current DCS implementation), it might go just over the heads of those guys. But I have no idea if that aspect is modelled. HAS goes straight for the emitter if I remember correctly, no flex, no glide. I'm not sure about that however.
  11. No, I never bothered with Easy since I came from "that other sim" and I can confirm that the TMS works in other modes. TMS is a Dx mapping. It locks the first contact, then stops until you break lock with TMS down. Does it work for anyone of you in Open Beta? I think it's just buggy currently.
  12. And another one in bad weather with limited visibility and crosswind: I must say that wet runways are a bit difficult sometimes, especially if they come with turbulence and crosswinds.
  13. Well, I did but I can't cycle targets with TMS right in TWS even with a newly created mission. Am I doing something wrong or is it a bug?
  14. Since the F-16 is my first and currently only module (it's the reason I have DCS), that might be a good idea.
  15. So... I went to the instant mission with the fighter intercept, and I'm unable to cycle targets with TMS right. That's weird.
  16. Well, cycling targets didn't work with two targets flying in formation in the training mission. That's strange. I'll try again soon.
  17. Yes, but actually no: - You can't cylce through targets by TMS right - You can't bump the radar range by putting the cursor to the end, so you have to adjust radar range manually- or go to RWS by TMS down short to break lock, TMS long to go RWS, bump, and go back to TWS with TMS right long and sacrifice your lock on the way - You can't track multiple contacts in TWS Also, RWS is currently missing the two target track mode (TTS), also with the ability to cycle through both contacts with TMS right. The viper is early access with a huge potential. As such, it shouldn't be compared with modules that are far further in terms of development. Just saying. The viper will be awesome when it is finished. The MLU manual found here https://fdocuments.in/document/f16-mlu-m1-pilots-manual.html describes TTS inside of RWS which the DCS viper currently doesn't have. And other modes that are currently still missing. I quote: "If the radar is in CRM TWS with multiple tank targets but no bug, a momentary (less than 1second) TMS-right will upgrade all tank targets to system track files and the closest systemtrack file in range will be bugged. Subsequent momentary TMS-right activation’s will step thebug to the next system track file that is closest in range." That does not work right now. So we do have a demo of TWS, but not the full mode as they described in the threat over here in the forum here: https://forums.eagle.ru/topic/206282-planned-f-16c-systems-and-payloads/?tab=comments#comment-206555 So let's see what the viper can do when it is finished, but we can't judge early access vs. fully developed modules. We don't even have a ground radar yet, it is early access. I'm pretty sure that the finished viper won't have that switchology thingy and will be just as smooth as other modules or planes that already have that depth.
  18. Actually, the Viper will be way cooler when we get TWS and the two- target RWS track, switching with TMS right between both targets. The radar is pretty basic right now. The concept behind the jettison is that you either panic (emergency jettison due to an incoming missile) or you preselect selective jettison, toggle MFD pages with the DMS and just jettison those. There are three preselections per side which makes it six pages accessible via HOTAS. And you have the missile override with instant AA ready with another preselection. If you do a clean fence in, you don't need to fuzz around with different MFD setups and drawing away attention. It is essential to have DMS, CMS, TMS and the overrides map though. The override concept means that you can be in AG mode switch to AA with a flick of a switch- or have the HARM active and scan the skies for bogeys at the same time. I adopted all the switchology from "that other sim" and felt instantly at home, good thing they both went with the real deal which was one reason to actually buy that module. Either you love the viper or you don't. It's a nice plane, fun to fly and the bubble canopy is the coolest thing ever.
  19. Until we have more POS modes like EOM, i would just stick with POS if the radar currently isn't emitting and you want to get a HARM there before it goes active, and HAS if the radar is already active.
  20. In the real thing, if you don't use aerobraking, you will kill your brakes and end in the grass. It was called light weight fighter for a reason, that is especially true with the wheel brakes. - Don't use the rudder to counter crosswinds. The viper lands with the stick, be gentle with the rudder. Just put her down gently, wings level and "crab". (read: https://www.f-16.net/forum/viewtopic.php?t=9288 ) If you are a pro, you can use the rudder to straighten the nose right before touchdown but... You should have some training when doing so. - Flare a little, touch down gently. If you miss that area where all the rubber sticks on the tarmac by quite some amount, go around. - Pop speedbrakes (I have these open as soon as I lower the gear), throttle to idle- from this point on (main wheels on the ground), you might use the rudder to keep direction. - Pull the nose up to an AOA of about 13° (green indicator, watch the gun cross) - When speed reaches about 90-100kts, gently put the nose wheel to the ground (I go with 90kts most of the time) - When the nose wheel is on the ground, gently apply brake pressure und pull the stick back for maximum aerodynamic braking. Do not apply full brake pressure to avoid skidding (which will probably throw you off course a little) if you don't have to. - Down to ~40-50kts, apply NWS with the uncage button. Be gentle as if it was your girlfriend.
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