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TimRobertsen

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Everything posted by TimRobertsen

  1. I'm going to guess: No But it would be a cool mod:)
  2. Maybe my explanation was a bit bad:p I forgot to mention the gear (simply extend it at around 250kts). It was meant as an exercise for getting a feel for the different phases the plane goes through when going from normal/"auto-flaps" flying to "full-flaps and trimmed on-speed". Typically you'd do this fly straight and level a 1000feet (preferably over water, so that you don't hit mountains etc:p) You don't want to add power to counter the drag from the gear. You want all the drag/speed-reduction you can get. Only trim after you have extended the flaps, as the Hornet separates between trimming done during autoflaps and trimming done during half/full-flaps. Pitch-trimming done in autoflaps-flight does not "transfere" to when you go to half/full-flaps flight. Anyway, this might not be usefull, so I'm not going to ramble on:p BTW, make sure you are practicing with correct aircraft-weight for landing. Typically 31.000lbs to 33.000lbs. That's for carrier. It might be different for field-landings, but I dont know.
  3. Since you're doing straight in approaches, one thing which could be usefull when it comes to getting a "feel" for transition phase between auto-flaps and full-flaps (since you're new to the Hornet, going first half flaps and then full flaps just adds another step to get a feel for, so my tip would be to just go from auto to full flaps) is to pay attention to the AOA as the speed decreases. The AOA gives a more nuanced picture of the "aerodynamic load" on the aircraft, the relationship between the aircraft's weight and airspeed. Just put the throttle to idle and let the aircraft decrease in speed, and try extending the flaps at different AOA's. And you'll find an AOA where the ballooning becomes less pronounced, this could be anywhere are 6-8 AOA (I don't quite remember the typical numbers) *this is for straight in approaches, if you are in a turn the dynamics are a bit different. One thing to note is that the airspeed will decrease faster when you extend the flaps at such a high AOA/low speed, you will quickly start to loss altitude if you don't "meet" the decrease in speed/lift with increasing the throttle. This will give you good practice at easing up the power during the transition. The next step will ofcourse be to practice increasing throttle and trimming for on-speed at the same time. I hope this is of some use:) A lot of text for simply saying "pay attention to the AOA):p
  4. I haven't checked if that is possible. Have you found a way of doing it?
  5. Is there something wrong with the settings of my DCS, or is the update actually that massive? It is as if I'm downloading the entire game every time I update it.
  6. Hmm, Idle doesn't have a percentage, it is simply a key-input. Which you can map to your stick if you have something like a Virpil. AB you can simply check in the keybind. In-gameput, your throttle at the AB-position, go in to keybinds and check what the input reads. My memory is bad, but it might be around 80%.
  7. You need to contact the carrier via the radio and request landing
  8. 1%G usually doesn't work out. Check this one out. The brake is slow and steady, which makes it easy to follow along on the indication on the instruments. Edit: Sorry, I forgot to mention that this puts you at about 1.5-1.6nm off the centerline. I'm not sure it that is standard for shore-landings, I think I got that from Growler Jams. Check out his youtube channel, he has got many in-cockpit videos of shore and carrier landings. If you want 1.2nm off centerline, just check out some of my carrier landings videos:) Hope this helps:)
  9. "Afterburner On" - Queue Danger Zone
  10. The only way to see the Hornet's acceleration is to use TacView
  11. Could always try the Huey, it's pretty good at vertical take-offs:p
  12. It would be fun if TWR worked like that Regardless: Try setting the mission to 1. feb, minimum temperatures, and maximum air pressure. Take off from Batumi towards the sea, with 2k lbs of fuel, no pylons, nu gun ammo. Get to 500 knots, keeping 200-300 feet of altitude, and then pull up. That is probably the closest you'll get
  13. Just keybind the buttons needed
  14. And NATOPS
  15. I gave up on keeping track of engine RPM, it's always half-hidden under the protruding ledge of the button-row of the DDI Just curious, why do what to know the engine rpm? I don't mean this in any offensive way, I'm just wondering
  16. Upload a track, or youtube-video, and you'll get a bunch of feedback. It might feel a bit uncomfortable to expose ones self that much, but you'll get a whole lot of feedback
  17. Try landing with the parking-brake activated. Addionally: Full flaps and trim for 11 degrees AoA, and be as low A/C-weight as possible (under 30k lbs). Addionally+: Set the mission/landing in january, lowest possible air temp, and max atmospheric pressure. Add++: 30kts headwind, and uphill
  18. It would be super great for cinematic shots
  19. Nice!
  20. Problem with F2/F9 for ships, is that it only allows you to move the camera up to the model, not on to it. Free Camera (LFTCTRL+F11) is good for all kinds of stuff, but having it move along a carrier and point in different directions/following passing aircrafts at the same time just doesn't work out. Enabling Lock View in Object Free Camera would solve this
  21. That's the one. It works in most camera-views, but not when you are in Object Free Camera.
  22. Could we get an axis-command/control for Zoom when in "Free Camera" mode?
  23. Could you please make it possible to enable "Lock View (Cycle Padlock)" while in "Object Free Camera" mode. This would be great for cinematic shots on and around the carrier of jets passing etc, and of course a whole host of other cinematic shots.
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