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TimRobertsen

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Everything posted by TimRobertsen

  1. Hey I was wondering if there is any way of visualizing the glideslope of a moving carrier? I have tried placing an object (aircraft) on the runway of the carrier, with the idea of having it be oriented 3,5 degrees up, 10 degrees off the carriers orientation, and use the Heading-visualizer of the object as a glideslope. But, no luck so far. I haven't found a way of "locking/attaching" the object to the carrier. Edit: I dont know if this is the right place for this question, please redirect me if there is a more suited place.
  2. Yeah, I tried that, in CASE I, II and III. With ICLS on and off. ACLS on and off: Nothing. In the Supercarrier Operations Guide, LSO-chapter, there are several pictures where these numbers are activated, and seems to be working. @BIGNEWY Do you have any insight into this? I read somewhere, probably on reddit, that there were some changes to the PLAT camera around the time the SC was released, I dont know if that could be related. In any case, it would be really badass if we could get these working again I looked through the PLAT-related LUA's to see if there was some code which was deactivated. But, being no codingwizard, I couldn't find anything.
  3. Is there any way to activate the ALCS-related numbers? Especially the distancing.
  4. I might have misunderstodd something here, but I fly with a TWCS and PS4-controller. Doing carrier-landings and AAR works just fine. Im not going to claim that I am some kind of ace, and I certainly dont get things right every time, but when I muck it up, its not because of the controllers, it's all on me. This might be an unwarranted tangent, but for all the new folks who are just getting into DCS: you most certaintly dont need a monster controller-setup to get by.
  5. I set it back to none-beta, pic. (it that is what you meant) Still, DCS does not want to start
  6. I've restarted the pc several times, no help. Other games work just fine. For now, it seems to only affect DCS. Message me if you find a solution Im still stuck, I've gone through the different firewall/anti-virus settings, but found nothing which could be the cause.
  7. DCS wont start. I've done the repair and update from startmenu>Eagle Dynamics, as well as Steam "verify integrity of game files". I've restarted the computer, nothing works. When starting DCS I get this message:
  8. +1 That would be great!
  9. What kind of Tomcat is that? At 02:02, I didn't know any Tomcat had such a HUD.
  10. All you need is some strong wind
  11. You learn something new every day! Thanks man!
  12. Thanks! Comprehensive stuff! I couldn't find any reference to the location of the Tacan on a carrier, only your post about the Arleigh-Burke. Could of course assume that the antenna-location is the same on a carrier. The picture I posted does show I similar disc-shaped antenna on top of the mast.
  13. Does anyone know where the Tacan antenna is located on the carrier? Just from testing in DCS, it seems to be located somewhere on this mast-structure. (propably not surprising anyone) I was wondering how far up it is placed. The top of the mast is about 200 feet up from sealevel.
  14. I have 9 waypoints set up. Flying coupled autopilot, waypoint sequenced auto. The plane flies through WP 1 to 7 just fine, but when it gets to WP 8 it go to WP3. Then flies 3 to 8, then 4 to 8, then 5 to 8. Until it has gone full circle (7 to 8), then it finally flies to WP 9. Track attached. Waypoint Cycling.trk
  15. Nice! Thanks! @Reflected use those values in relation to a 10 knots wind? Since the strength of the turbulence increases with the strenght of the wind, if you increase the wind to 20-25 knots, could the turbulence-values listed by Reflected cause unrealistic/overly exaggerated turbulence?
  16. Yeah, a small change made a huge difference. Only issuse with this is that old tracks are now broken, atleast for me. I was watching some old (pre-update) tracks of recoveries. The Hornet just casually, and professionally, lands in the ocean It's a bummer to lose tracks, but I guess that's just how it goes.
  17. Interesting, is turbulence around desert airports (tropical zone) due to heated air rising from the ground?
  18. When setting up missions, do people have a preffered level of turbulence to make the air feel "alive"? Im not a pilot so I don't really have strong idea of what represents different levels of turbulence. I typically have it set to around 10-20.
  19. Those guys, and girls, know their stuff! Although, I have read that this way of trimming isn't unheard of in the navy. Would be cool (but probably very unecessary) if ED implemented some of those maintenance-pages to the module. weird and counterintuitive stuff
  20. @Hammer1-1 In the video it looks like he rotates the AoA-probe. A little puzzling. It could be that he is just rubbing it Timestamped: @CBStu From what I've heard, and understood: I think it just a way of having the trim pre-dialed-in (but not activated), so that when they extend the flaps they just press enter on the UFC (Im guessing where), and the flight computer puts the hornet in 8.1 AoA.
  21. @Hammer1-1 The probe/cone-shaped sensor is new to me. It makes sense if it measures differential-pressure between one port on the top and one on the bottom. But, the fact that it can rotat puzzles me.
  22. A little off topic Just curious, does anyone know how the AoA-sensor works? (he calls it indicator, Im not sure if he misspoke, or if it's actually called that) It looks to be a rotating cone. I don't see how that could give usefull information about airflow.
  23. If thats a Hornet then it must have a negative fuel-load Flying at 112 knots, on-speed, that must be a very light/small jet. Pluss, the bottom of the E-bracket is 15 degrees, the Hornet is around 7 degrees. Furthermore, on-speed looks to be around 17-18 degrees AoA. So, this is something very different from a Hornet. Regarding the ballooning: as stated above, it's not that unreasonable to assume that the Hornet would pitch up/balloon (not fall in the ocean) after leaving the deck, if you maintain the same throttle-position which gave you a 3 degree glideslope (unless the friction of the deck eats up too much of your speed). Adding just a little throttle usually gives you a positive climb rate. What I want to see changed is the groundeffect. Once you cross over the fantail, the AoA (almost) immediately starts to decrease. This does not seem to be the case IRL. Looking at HUD-videos on youtube, the AoA does not seem to be affected when crossing the fantail. The groundeffect in DCS is so strong that if you are low on GS when you cross the fantail, it can push you to the #4 wire, when you would otherwise have expected to catch the #1 wire.
  24. Are there any video-settings in DCS which can make the Ball more discernible? Yeah, I got some practice with that after the 2.7-update. With the update the Overlay stopped working, so for a couple of weeks I did recoveries without it, just eyeballing the approach. It was interesting, definitely got a lot better at visually assessing the approach. Then, at some point, the Overlay started working again, and I just went back to my "old" ways That seems to be for VR, I don't have that. I fly with monitor and TrackIR.
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