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Meathawk

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Everything posted by Meathawk

  1. George will fire at friendly units instead of identifying them.
  2. Hi, AFAIK ever ytime you start the Chopper everything will be fine and dandy - so basically checklist-checks like lights-test or engine-fire-test are totally pointless because nothing is ever wrong/broken anyways. Therefore I'd like to ask for some (configurable) "Problem"-Generator (before and In-Flight) to force you doing the pre-flight checks right or you might miss something. I know that's a little bit of a "Hardcore" feature but I think a variety of virtual Pilots would appreciate that, as it creates another level of challenge. Regards Hawk
  3. To enable broad adoption of DCS Voice, it would be imperative to provide an external API/Interface for third party such as LotATC. The third party providers add so much depth to the game, ED would be wise to support the enthusiasm of several developers that bring functionality ED simply cant easily bring. SRS vs. DCS Voice is one of the best examples. CTLD, CSAR, LotATC all big leaps in gameplay that keep a lot of players engaged and cost ED (AFAIK) next to nothing.
  4. Thanks for the comments. Yes - the Simpit would have to be "relatively perfect" in terms of the placement and size of the controls - that is a major challenge but IMHO it is doable if you take the DCS 3D Data as a reference - as a template. I guess the professional/military VR simulators are doing something like that already. For the alignment there are basically two options: 1. place the VR headset 2. the inside-out cameras of the headset have some kind of visual marker to sync 2. b) the inside-out cameras of the headset use object tracking (analog to some AR applications) to sync The AR or indirect AR (VR with camera) approach is also interesting, will IMHO though not be as immersive. BUT I totally agree - would eliminate the "perfect" requirement and thus be much more flexible. Interesting discussion - tnx guys!
  5. It would be great for VR to have a way of synchronizing the location of the Sim-Pit with the VR-Cockpit, so buttons would be in the correct position if you reach for them in VR.
  6. Thanks for the clarification! Much appreciated! Can you say something about effective range and dispersion?
  7. So cool - tnx for testing man! Love it. Only the burning, not there anymore wires are awkward ... Why have I never testet that myselfe? Maybe DCS is so realistic that I never dared ...
  8. thats a GREAT video - I never tried that but always wanted to know. Does it work on the Huey as well?
  9. I said it earlier - I doubt flechettes are overly effective. Flechettes don't perform good in shotguns. I only found one Vietnam Video with some Hydra Flechette footage. the Impact on those ammunition crates doesnt look very impressive to be honest ... This one is a little more impressive - but it still doesnt convince me ... the spread seems pretty small and the penetration power is not clear to me. This guy says the hydras with flechettes ARE effective but "only" can reference british pilot liking them. Anybody here that actually ever shot a flechette and can report on the actual damage? Pardon my english.
  10. my problem is - I dont have the F18 nor any module that has a map, so its hard for me to imagine.
  11. Hi! I undestand the Apache has a rolling map accessible via the MFDs. What Quality and Detail do these Maps usually have (not "F10" I guess)? Is Datalink Info displayed as well in the maps?
  12. Ahhhhh TinkerCAD - so easy and simple - yet I was alwys able to achieve anything I wanted
  13. Specially in VR I think the PointCNTRL devices will be a very good solution with the MFDs and the Keyboard. from 16:10 to about 19:00 that could be somewhat similar interaction with the AH-64
  14. that might help as well - credit to someone else - dont know where I found that anymore
  15. Just google TEDAC AH-64 - there are tons of pictures - or what are you looking for? The late 64D Block II should have the new TEDAC. For a simple deskpit I'd suggest an XBox Controller.
  16. Hey @Wags can you give us a guess on what functions/buttons might not be as important for the module (like Target store switch), so we can determine the transition to e.g. the Warthog better? And yes @Topo - pure and evil cruelty ...
  17. there are for sure more "Modes" that would make sense like "lurk and pop up" for the different Hellfire deployments
  18. I am not sure how much is modeled in the module itselfe and how much in 2.7, but having the landline damage modeled nicely would add to realism and give us some extra swaet when it comes to flying low with higher workload. There have been some accidents in the past so it definetly is an issue.
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