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Everything posted by StarLiner
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When I'm playing in 2D, one twist of my rotary knob will turn on an MFD or my HMD. in VR though, it seems to take 4 or 5 rotations. This makes doing things a bit more annoying. Has anybody experienced this issue?
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Crime and Punishment Campaign missing all dialogs
StarLiner replied to poyosquared's topic in Bug Reports
Thanks for the update! -
Voice attack helps a lot, but it doesn't fix most of the things that are talked about in this post. It doesn't make Jester IFF more accurately, for example.
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It's in the game for PDSTT sparrows. Iirc, pulse fired sparrows don't have this ability.
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I think he's referring to STT locks. Jester calls out incorrect STT IFF all the time. He'll say a bandit is a friendly, or a friendly is a bandit. IFF checks are a very easy thing to do as a Rio, and he really shouldn't be getting it wrong as often as he does.
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Jester is actually really powerful and very intuitive. There are a few areas though, where it feels like small changes could make him a bit easier to use. Please consider the following modifications: - Small adjustments to Jester wheel locations. STT lock should be a first order option when in AA mode, for example. Change fusing, Ripple settings, and ordinance selection should be a first order selection in AG mode. As it stands, when in AG mode, AG settings is a first order option with a lot of blank space. Moving these options would make setting things up a little quicker. - Eliminate or significantly decrease incorrect IFF callouts. I understand Jester is supposed to be human and humans make mistakes, but these happen way too often. Considering how reliant you are on a rio for IFF and how harsh the punishments are on most multiplayer servers for team killing, I think this is something that should be changed. As it stands, Jester really can't be trusted even at close range. - In addition, please slightly decrease the amount of time Jester takes to IFF - Make default fusing Nose/Tail after takeoff or when entering AG mode. A human Rio would do this I think, and it's one less thing to have to think about with jester, which would be nice, even if it's not strictly by NATOPS. - Add more hotkeys for things like dropping tanks as the pilot, turning the jammer on and off, and, while probably more difficult, confirming IFF. I can't tell you how nice the current shortcut set is for things like TID range, more would be very much welcome. - If possible, add IFF to the STT window and sort them by IFF first, and then range, and then azimuth, instead of just range and azimuth.
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fixed TALDS(ADM-141A) not being attacked by SAMs
StarLiner replied to Rinz1er's topic in Weapon Bugs
@Rinz1erSame issue, was about to come report the same thing. Here's some Track files if you could add them to your post pretty please. TALDfailure2.trk TALDfailure3.trk TALDfailure.trk -
TALDfailure.trkTALDfailure3.trkTALDfailure2.trk TALD's do not draw fire from any enemy SAM's. They are, essentially, dead weight at the moment. Please see attached track files.
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Crime and Punishment Campaign missing all dialogs
StarLiner replied to poyosquared's topic in Bug Reports
Would you happen to know if the fix will make it into the next patch? I've been itching to try the included campaign, I've heard it's good! -
This is awesome, thank you! Is there any chance future modelling could impact the Hornet's vulnerability to notching when in look down? Both the Tomcat and Mirage's radar modelling has things that realistically deal with a notching target, while the Hornet seems to just completely give up.
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I've asked around and so far haven't found anything concrete. One person said it dates back to ED using the logic of old Litening equiped Spanish hornets, but most people seem to have heard it from someone, who heard it from someone. I've also looked around the Hornet bug forum and haven't found anything yet, and Nineline isn't aware of this particular report, though I wouldn't expect him to be aware of every single report in all of DCS. I don't think this DDI behavior is reported yet, but I deeply hope it has been or will be, if it's true. This left DDI not changing behavior would drastically decrease how annoying the hornet is to use.
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Actually do you have a source for this? If enough people post about it as a bug with documentation maybe it can be changed
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I really hope this behavior can be implemented, because as it is this is one of the most annoying things about using hornet.
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Mission 5 (Bad Moon Rising) Issue?
StarLiner replied to StarLiner's topic in F-14A Fear the Bones Campaign
Hey, I played the mission again last night and it went without a hitch. I got all the cues to turn back to waypoint 1, the head shut down, and the message war were declared. Not sure what happened the first time, was likely a skill issue! -
Mission 5 (Bad Moon Rising) Issue?
StarLiner replied to StarLiner's topic in F-14A Fear the Bones Campaign
Thanks for the reply! "This is gunna be hot" was the last message I got. I looked through the forum and as early as a month ago somebody completed the campaign just fine, so maybe I got unlucky. I'll give it another try this weekend and report back. -
Howdy! Been enjoying the campaign so far. I sat down to play mission 5, and things were going well until I got the message to intercept and monitor the 8 migs. I reached the migs, flew past them, And they appear to just fly aimlessly forever. One climbed to 50 feet. One dove to the deck. After twenty minjtes, I didn't receive any further dialogue, and eventually just quit the mission. Is there a trigger I might have missed or something I might have done incorrectly up to this point? Would love any input!
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Enhanced F10 Map icons with sustained BRAA info on targets - mod?
StarLiner replied to ron533's topic in DCS Modding
I agree this would be fantastic and make JTAC GCI so much easier. -
This seems like such an insanely handy feature, someone somewhere must have made a way to do it. A lot of people will use the F10 map to GCI. It's handy, but it can be so annoying to see altitude at a glance. Two contacts you think are about to merge turn out to have 30,000 feet of altitude between them, and you won't know this until you hover and click on each one. I'm thinking something like how on LOTATC you can have altitude displayed as absolute or as flight level by each aircraft icon. Are there any mods out there that show altitude of aircraft on the F10 map? Or anything of the like?
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I've submitted this issue to leatherneck's bug tracker as well. https://leatherneck-sim.mantishub.io/view.php?id=1177
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I'd be really stoked for a more complete weapons list. What models of IR missiles will come at release? Ground weapons? I know all dumb bombs and rockets but specifics would be dope. Maybe an Apache style manual release to tide us over?
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A lot of us are rocking the RWR community mod to bypass this feature so I tend to forget about it, sorry. Another cold war platform that has this same issue is the A-10A. You'll often get MiG21 nails, but never a lock warning from a human player.
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This is unfortunately not accurate. It impacts every aircraft on the game. See this posters detailed tests: https://forums.eagle.ru/topic/269673-odd-radar-performance-with-27/?do=findComment&comment=4656942 To quote this excellent post, "adversary jet will get a MiG-21 nails indication on his RWR at no more than 12 to 13 miles at the most and the MiG-21 radar nails is always only in search mode. No lock indication on the adversary fighter when the MiG-21 locks the radar on the target adversary. The MiG-21 never becomes a priority threat on the RWR, even at very close range, under 2 miles. In most cases the MiG-21 was able to pick up the adversary jet on his own radar scope before the adversary RWR was showing a MiG-21 nails indication on his RWR. When the MiG-21 closes in and achieves a radar lock, the adversary jet did not get a lock warning. Only launch warning of FOX-1 after the MiG has fired the R-3R. I switched to F-5E and we tested again. The adversary jet picked up the F-5E nails on the RWR at the expected range of aprox 40 - 50 miles, and also reacted with lock indication when the F-5E locked them up. The MiG-21 now has sneaky stealthy radar... and the adversaries do not get any lock indication when the MiG-21 locks up a target in STT."
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This is an issue on the PVP side of things, but I didn't see a mention of it in the bug tracker so I thought I'd give it a post! The Fishbed's radar doesn't produce a lock warning on the RWR if any human piloted aircraft in DCS. It does produce a nail when searching, and It even provides a launch warning when firing in R3R. But never a lock warning. The sequence when piloting an F5 or other aircraft in a PVP environment is: MiG flips radar on -> 21 nails appear. MiG locks you -> nails disappear MiG fires an R3R -> Still no nails, launch warning sounds. This may be related to the Fishbed's radar acting like a laser, though this is something I've just heard through the grapevine of discord.
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Editable button layout templates for T-50 Throttles and Grips
StarLiner replied to mazex's topic in VIRPIL Controls
The throttle link is in the post above mine. -
Editable button layout templates for T-50 Throttles and Grips
StarLiner replied to mazex's topic in VIRPIL Controls
The throttle link is incredibly handy, would anybody happen to have a link to the stick links? Specifically the Mongoose CM2? It appears dead but I'd love to put down the controls for aircraft I rarely use.