

jojojung
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Everything posted by jojojung
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Northern Israel / Southern Lebanon detail removed
jojojung replied to Flying Toaster's topic in Bugs and Problems
After all these dispute with Razbam and all the money we put in all these modules with no more progress, this time its enough for me. Can we get a refund for Sinai? I'm getting the impression that if ED doesnt resolve these problems with 3. party developers very fast, it will be the collapse of the whole DCS universum. That is in no ones favor... -
Hallo, is it possible to give the pilot model the real kneeboard pages. Its more immersive and makes it much more uncomplicated in VR. Thanks!
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Is it possible to add keybinds for keybindings for next and previous waypoints. Would be great for hotas bindings and voice recognition. Thx!
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The new Jester 2.0 more fluid Wheel is much harder to program to foxvox voice recognition then the jester 1.0 where the commands stayed on one position in the wheel and the last commands were selected via ctrl 1 etc. command insteed of variable Q, E, W. Is there a chance to switch to more static jester 1.0 wheel again? In the Jester 1.0 F14 you can easily program a lot of command using a command line with the keybuttons beeing pressed when voice command is recognized because the keys stays the same. In the F14 i didnt use the wheel at all because I could always use voice command easily. In Jester 2.0 the commands are shifted in the inner and outer wheel at some points, and the keys doesnt match anymore. Maybe more shortcut keys (f.e. for the crewchief) are needed because they are always the same and can therefor be used very easy in voice recognition commands.
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missing info We are out of missiles---after shooting 4 out 8 ATGMs..
jojojung replied to lei's topic in DCS: Mi-24P Hind
Same bug for me too. Loadout was 8 ATGM Ataka and 2xS8. Petrovic fired all 4 ATGMs from one wing and said out of missles. But the other wing was there and I never took fire in this particular flight. He also respond Ataka selected but followed by out of missles when in fire position. -
I was flying dirctly over the target itself. There must be another reason.
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In Mission 6 escorting the mi8 my wingman refused to attack with me. I gived him orders attack ground Targets and tryed Mission goal and back to formation command. But nothing worked. There was no reply. But I was in ch. 0 and also heard him taking off. So I was trying to gun down the second AAA and was killed... AI Bug?
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Just go to the saved Games folder ... MissionEditor and open the loogbook.lua There you can change the Campagne progress as wished
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I did the mission again and it worked. Your work is awesome!!! Big thanks for the mission so far! Same for me! In case of the bug of mission 4. You can manipulate the loogbook.lua and manipulate the progress in the campaign if the bug from ED doesnt allow you to come forward.
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I really was looking forward for this campaign for weeks. But sorry that I have to say but the mission goals of the campaign are not good. On mission 1 I fullfilled any goal and landed near the planes and shut the Mi24 down. Then the mission was failed. That is not very motivated because the missions are long and you dont want to do all the stuff again, just because you landed some meters off the trigger zone. Thats dissapointing! The only solution is to open the campaign as single missions via editor. Please rethink your mission success system!
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fixed 2.9 Peterovich AI cannot correctly identify the target
jojojung replied to MsKatze's topic in Bugs and Problems
Same for me. Petrovic is broken -
@K-51 Anything new about a possibility to pay from germany to russia? Thx
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Sorry bro, I really tried to point out the background of my critism of the TOO mode. Some others are arguing the same. Some Not. Thats OK, but I think you are not really interessted in a objektiv discussion, right? No problem just keep trolling around. But please dont be outrageous.
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Please go to the specific thread and look for details. You can't throw arguments around if you don't know the system and the implementation in DCS. Do you have any engineering background? The HTS require a lot of time and a lot of triangulation to get more and more precise location data of the emitter. Thats not implemented complete the realistic but it comes close to it. The Hornet get a nearly exact position of the transmitter in milliseconds even if the emitter has just began to emit. MSI capability of the Hornet will be a fair argument if the emitter does emit for some time but not if you only was active for a second and for the first time. If you are really interested in the systems let me know and we can continue the discussion via PM. But then please do some research because it will be very technical. I'm not against realism and changing things while in early access. It's okay to get rid of the lightning pod. But you have to do it the same way with all the other thing and the third developer products too. But it is difficult to understand that there big things in the game which are really unrealistic since years now and nothing happens.
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"Realism in mind"... Your right and I fully agree with you, but this has to be considered for all modules... what about the MAV aligment, bomb laser codes changable in flight, the accurate weapons for correct time frame (AGM62 in a F18 from 2005?) and many other things. All the things are implemented wrong in game, right? I did a couple postings about the much to high accuracy of the HARM TOO at first seconds of a sam which begins emitting. But there is no drive to deal with it. I dont want to be to strict but "realism in mind" proof it with all the modules and the hole game, please!
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Its always the same with the Viper and ED. Always a downgrade for the viper. No other airplane gets any realistic update. But the Viper gets it all. The Frankenstein Hornet HARM TOO (find emitters which are emitting for the first time in a millisecond with exact range and location) or MAV Alignment was mentioned so often but no one cares. If there are no data for the Hornet, well thats OK. If there are some wrong data for the viper, go fix it back to the <profanity>ty 1980 pod. Well nothing new so far, got used to...
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missing info We are out of missiles---after shooting 4 out 8 ATGMs..
jojojung replied to lei's topic in DCS: Mi-24P Hind
Do you have both Wings still in the Helicopter in the right place? -
exactly the same for me. Also on the G2 with those two CPU Bound warnings. Only 5 FPS more maybe. Thats really sad! Was hoping for much more
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Can I close this by myself? After the new ScriptMod version is loaded the window doesnt close itself. When I close it by myself its still the old version showing as installed. null While pushing Reset there comes this message. nullIts really sad that such a great product has so many problems
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Ok got it. can you put me on our delivering list and when you found a way give me a call, OK?
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@K-51 is there still a way to get one of the collectives? Would be great. Shipping would be to Germany. Thanks and keep up the good work!
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You are mixing things up a bit. Are you firm to the HARM and its systems? I will try to explain: The HARM seeker itself does only get the bearing, no other data. If you rely on that alone you are gone. There is a very low probability of kill, maybe some selfprotecting stuff because the SAM will deactivate its radar because of the harm. The PB Mode is when you already know where the target is. If your intel is precise you dont need TOO or HTS at all. Because the only function of the HTS is to get the location of the emitter to know when you are in a good firing zone. You are wrong again about the handoff of the HTS to the HARM. There is no aspect why the HTS handoff should be less precise than a HAS or a magical Hornet TOO shoot, because like you prodicted both work same ways, which I - again- highly doubt. Only a PB shoot with exact intel data (because the SAM must be at the waypoint) is better. The problem with the TOO Mode in the Hornet is not the quicker search time and that there are no tables with codes needed, thats not the point of discussion. To explain it more easy: with MSI in the hornet the RWR and the HARM are connected: there are no search codes and not so long progressing times like the HAS Mode because the RWR says the HARM "ok only look for SA 6 Im nailed". If the ALR-67 and ASPJ only would helping the quick targeting handoff that would be fine from my understanding but as you pointed out the hornet TOO does not only the quicker handoff but also do an exact localization of the emitter in milliseconds when it comes online for the first time and thats the only point thats is problematic and by far unrealistically. But no one cares about. Hope I cleared some things up a bit! @BIGNEWY which data do you need exactly to make the implementation of the TOO HARM Mode better? From my understanding it is clear, that its impossible to get precise location data (the TD Box very much on target) for a emitter who is emitting for the first time in a single flight (no datalink between flights) in milliseconds. And thats the way it works in the hornet at the moment in DCS. No sensor or MSI in the world could do that, its physically not possible without further data to feed the system. But if my point is not acepted from ED I will look for declassified documents.
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My scepticism was pointing out to your first point. So far: Fully agreed. Perfectly placed TD Box is simply wrong. Your second point is valid if the RWR/MSI suite is that strong in the hornet. Im a little sceptical but thats only based in my personal experiance. What is fact is that the TOO get a valid solution too fast, when the emitter starts emitting for the first time. There is nearly no processing and triangulation time needed. ED knows that since years, no need to change because of missing documentation. Sorry ED, thats simply physics. Third point fully agreed. There is a lot of work to so but I dont see much progress. Its wrong for years now. Btw the F16 can't change laser codes in flight only when fully shut down.
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OK, lets say then, the hole HTS system eqivalent is build in the (super)Hornet. I think thats not the case, but just to do some thinking... You are flying alone and the emitter gets online for the first time... The sophisticated HTS need time to get a good solution. You need to change your position for triangulation etc. The ED Frankenstein Hornet TOO get the nearly exact position in just a millisecond. MSI can be excluded here because it gets online for the first time. Do you find this realistic? A lot of things or systems are canceled by ED because of "Frankenstein" ist not wanted. But if it comes to the Hornet everything ist possibile even beyond the logic of engineering, because we all have no available data. Instead of doing conservative steps to get close to the real Hornet, ED just implement arcady style systems. That doesnt correspond to the rest of DCS which is by far the best sim we have!