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Everything posted by VR Flight Guy in PJ Pants
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How to map the ICS Radio button
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in Bugs and Problems
Thanks but I am not using VOIP... Anyway, I checked that when I squeese the BTN6 on my TM F-18 HOTAS, the "ICP Radio Button" also clicks, no mapping has been done... -
How to map the ICS Radio button
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in Bugs and Problems
Update: I think it is automatically mapped to the trigger and there is no way to change it. -
It should be the "trigger" but I can't find the key map. TIA.
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Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Other than grass, rain dropping through the helicopter is still present and I am quite sure it will occur in the KW. Fingers-crossed. -
How to win at BFM in the Mighty F-4E Phantom
VR Flight Guy in PJ Pants replied to Victory205's topic in DCS: F-4E Phantom
Also, may be my lack of skill, the reticle is not very accurate, radar locked I mean, and the lag time between squeesing the trigger to actual burst does not help either… Also long burst mode is bad. -
It should be known as Hot & Spicy fixTM from now on.
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I don't fly Warbirds, so I stand corrected.
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Except from screen wipers, which are on helicopters only, so nope.
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I dunno what that button does, but afaik, currently there is no rain drop shown on the canopy.
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Cool! Still waiting for the order to be ready.,
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Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
This: Not sure if this translates to OH-58D well here. -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
But after what happened in F-4E, I am a little bit reserved how it would work in VR. -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
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Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
And then there is the AI -
How to win at BFM in the Mighty F-4E Phantom
VR Flight Guy in PJ Pants replied to Victory205's topic in DCS: F-4E Phantom
Is split thrust do-able? -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
This one is hot off press/oven -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
New update inbound? -
Jester menu still on during replay
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in Bugs & Problems
Noted with many thanks. I tried to click it with out avail, it does not work with the A key either, I have not tried Esc. But it just affects replay in 2D so I don't think it would be affect most players. -
Notes on A/G Rockets Employment
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in DCS: F-4E Phantom
Mike, not at all. Just petite passion project. Should also have done this for F-15SE but I suspected it would be very similar with the F/A-18C we all know and love. -
Notes on A/G Rockets Employment
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in DCS: F-4E Phantom
Cases for consideration: 1. Hard points 1, 5, 9, Quantity = S; continuous firing, with all hard points firing together 2. Hard points 1, 5, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected 3. Hard points 1, 5, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected (Allow me to go lazy here) 4. Hard points 2, 5, 8, Quantity = S; continuous firing, with all hard points firing together 5. Hard points 2, 5, 8, Quantity = C; continuous firing, Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 6. Hard points 2, 5, 8, Quantity = P; No continuous firing; Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 7. Hard points 1, 2, 8, 9, Quantity = S; continuous firing, with all hard points firing together 8. Hard points 1, 2, 8, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 9. Hard points 1, 2, 8, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 10. Hard points 1, 2, Quantity = S; continuous firing, Point 1 fired first (!), and 2 can be fired unless 1 has been deselected 11. Hard points 1, 2, Quantity = C; continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected 12. Hard points 1, 2, Quantity = P; no continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected I guess combinations for hard points 8 and 9, 1 and 8, 2 and 9, behave the same for 1 and 2. -
Practice (not Training) Missions?
VR Flight Guy in PJ Pants replied to MichaelJWP15's topic in DCS: F-4E Phantom
(Self-promotion) In case you wish to get some idea what that scenario would be, here is a video showing partially the mission would be, and is used to prove the Jester on F-4E has some issues... -
DCS AH1G Cobra
VR Flight Guy in PJ Pants replied to dali's topic in Flyable/Drivable Mods for DCS World
Noted. When shall I get on board?