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VR Flight Guy in PJ Pants

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Everything posted by VR Flight Guy in PJ Pants

  1. Thanks but I am not using VOIP... Anyway, I checked that when I squeese the BTN6 on my TM F-18 HOTAS, the "ICP Radio Button" also clicks, no mapping has been done...
  2. Update: I think it is automatically mapped to the trigger and there is no way to change it.
  3. It should be the "trigger" but I can't find the key map. TIA.
  4. Other than grass, rain dropping through the helicopter is still present and I am quite sure it will occur in the KW. Fingers-crossed.
  5. Also, may be my lack of skill, the reticle is not very accurate, radar locked I mean, and the lag time between squeesing the trigger to actual burst does not help either… Also long burst mode is bad.
  6. It should be known as Hot & Spicy fixTM from now on.
  7. For £15.00 with £6.00 mailing. Extension cable included. Tree not included.
  8. I dunno if someone notices before me, the gun details are amazing
  9. I don't fly Warbirds, so I stand corrected.
  10. Except from screen wipers, which are on helicopters only, so nope.
  11. I dunno what that button does, but afaik, currently there is no rain drop shown on the canopy.
  12. This: Not sure if this translates to OH-58D well here.
  13. But after what happened in F-4E, I am a little bit reserved how it would work in VR.
  14. Noted with many thanks. I tried to click it with out avail, it does not work with the A key either, I have not tried Esc. But it just affects replay in 2D so I don't think it would be affect most players.
  15. Mike, not at all. Just petite passion project. Should also have done this for F-15SE but I suspected it would be very similar with the F/A-18C we all know and love.
  16. Cases for consideration: 1. Hard points 1, 5, 9, Quantity = S; continuous firing, with all hard points firing together 2. Hard points 1, 5, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected 3. Hard points 1, 5, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected (Allow me to go lazy here) 4. Hard points 2, 5, 8, Quantity = S; continuous firing, with all hard points firing together 5. Hard points 2, 5, 8, Quantity = C; continuous firing, Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 6. Hard points 2, 5, 8, Quantity = P; No continuous firing; Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 7. Hard points 1, 2, 8, 9, Quantity = S; continuous firing, with all hard points firing together 8. Hard points 1, 2, 8, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 9. Hard points 1, 2, 8, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 10. Hard points 1, 2, Quantity = S; continuous firing, Point 1 fired first (!), and 2 can be fired unless 1 has been deselected 11. Hard points 1, 2, Quantity = C; continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected 12. Hard points 1, 2, Quantity = P; no continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected I guess combinations for hard points 8 and 9, 1 and 8, 2 and 9, behave the same for 1 and 2.
  17. (Self-promotion) In case you wish to get some idea what that scenario would be, here is a video showing partially the mission would be, and is used to prove the Jester on F-4E has some issues...
  18. Noted. When shall I get on board?
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