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VR Flight Guy in PJ Pants

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Everything posted by VR Flight Guy in PJ Pants

  1. It is okay, it is for the code maintainer.
  2. VT version 1.4 bug: meanwhile the Meteor now can have target in range over 58NM, but the missile, once launched, goes directly into "invisible" mode where it cannot be seen in F6 view nor it hits anything.
  3. If it is still maintained, please kindly help Thank you.
  4. For all beloved readers, if you put to video posts here, me or many other much greater YouTubers, it is great and very much appreciate. But I would also suggest you give them a like over YouTube also. Thank you.
  5. Is this just on top of GD version? I like @Nightstorm version for the MFD and extra functions, etc. But I think some parts of the VT mod lost when put upon the @Nightstorm edition. Dunno why. Need more test. Keep up the great work!
  6. 1 and 2 noted. 3. Yes it still happens with version 1.1 I have a group of Su-25s at around 25000ft and the max range seemed to be at around 38nm. Need to confirm. Again, it is a good video topic. Anyway, I am having fun with this.
  7. I will give this a shot, thanks. I tried the combination of GDV3+VT at 30K and it is faster than GDV3+NS+VT. At 25K height, GDV3 + VT show it is flying at speed >400 but GDV3 + NS + VT flies only at around 380. The throttles remain untouched during the test, and the joystick is used only to maintain the flying height. Thank you. (And some say I am not a tester)
  8. Looks like there is animation for VT Seems to be, but I am not sure how to test supercruise.
  9. At high AoA turn, it is even more "versatile" than the Su30 mod. Stunning! Questions: 1. Is there any VT animation in the external views? 2. Is this mod compatible with the NS mod? Issues: 1. The landing gears do drop and raise, but the handle animations do not show the status of the landing gears, but the lights do. 2. The external lights flash in very odd manner 3. When the plane crashes or the player plane dies, flying in the same plane would be tilted sideway and it is almost impossible for the plane to return upright. I check and it is not the issue with the stick or input. Also, other planes work fine. After quitting and returning to DCS solves this problem. Note that normal exit with the player plane "alive" does not have this issue. 4. The "Meteor" missile seems to have about the same range as the AIM-120C...
  10. Not limited to Moza though: the most noticeable moments stick feedback I get for helicopters are: Stalling Over speed or close to Transition Frankly, it ain't much, may be due to my setting. If you want more grandiose immersion, I would recommend some sort of bass shaker.
  11. Questions: 1. Why is the pilot on the left? 2. When I apply fixed amount of collective, the bird hops up and then drops again, unless I apply the amount of collective which sends way above ground effect. It seemed to me it stalls ways too easily. Thank you.
  12. Also, request @Rudel_chw to make the training mission onto this plane's natural habitat -- Kola map. Thank you.
  13. Making a Dragonfly is on my wish list. And still waiting for Drakken!
  14. I tried a new and my old missions feature the weather with mist. No difference in performance with other Weather mod setting and misty weather.
  15. Ka-50, the hardware force trim, which means the application for the FFB base would assign a button for "Force Trim", works fine
  16. Good to know. I have just made a mission but I have not fired it yet.
  17. I try "Overcast Cumulus Light Mist" first.
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